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https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
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# Conflicts: # src/audio/player.test.ts # src/audio/player.ts
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@@ -130,6 +130,21 @@ export function shouldEndOnStall(
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return false;
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}
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/**
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* Maps a 0-100 volume value to a linear PCM gain factor (#84).
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*
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* Continuous and strictly monotonic over [0,100]: 0 at vol 0 and exactly 1.0 at
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* vol 100. The previous mapping was a two-piece step — gain = (vol/100)*0.2 for
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* vol<100 (so the whole 0-99 range only spanned 0..0.198, making 80->99 feel
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* flat) then a raw passthrough at vol===100 (a ~5x jump). This single curve keeps
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* the low end gentle but ramps smoothly toward full loudness near the top, so the
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* slider feels proportional with no dead zone and no discontinuity at 100.
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*/
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export function volumeToFactor(volume: number): number {
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const x = Math.max(0, Math.min(100, volume)) / 100;
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return 0.2 * x + 0.8 * Math.pow(x, 8);
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}
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export interface PlayerEvents {
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frame: (opusFrame: Buffer) => void;
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trackEnd: () => void;
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@@ -552,8 +567,9 @@ export class AudioPlayer extends EventEmitter {
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}
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private applyVolume(pcm: Buffer): Buffer {
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if (this.volume === 100) return Buffer.from(pcm);
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const factor = (this.volume / 100) * 0.2;
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const factor = volumeToFactor(this.volume);
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// factor === 1 only at volume 100; skip the per-sample loop at full loudness.
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if (factor >= 1) return Buffer.from(pcm);
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const out = Buffer.alloc(pcm.length);
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for (let i = 0; i < pcm.length; i += 2) {
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let sample = Math.round(pcm.readInt16LE(i) * factor);
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