diff --git a/README.md b/README.md
index 60954c2..43fb301 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,7 @@
TSMusicBot
- TeamSpeak 音乐机器人 — 网易云音乐 + QQ 音乐 + 哔哩哔哩 三平台,YesPlayMusic 风格 WebUI 控制面板
+ TeamSpeak 音乐机器人 — 网易云音乐 + QQ 音乐 + 哔哩哔哩 + YouTube(可选),YesPlayMusic 风格 WebUI 控制面板
@@ -16,6 +16,7 @@
+
@@ -55,11 +56,19 @@
- 修复 `TS6HttpQuery.request()` 双重 reject 问题
- 添加重复 `connect()` 调用的保护(先断开旧连接)
+### YouTube 音源(可选)
+
+新增基于 `yt-dlp` 的 YouTube 音源,**默认未启用**。安装 `yt-dlp` 后可通过 `!play -y <关键词>` 或 WebUI 平台选项使用。详见 [可选:YouTube 音源](#可选youtube-音源) 章节的安装步骤。
+
+- `src/music/youtube.ts` — YouTubeProvider(通过 `yt-dlp --dump-json` 搜索、`--get-url` 取直链)
+- 未安装 `yt-dlp` 时搜索静默返回空结果,不影响其他音源
+- 服务器密码登录(`serverPassword` 字段)、Bot 选择器 UI 改进等特性见 git log
+
---
## 功能特性
-- **三平台音源** — 网易云音乐 + QQ 音乐 + 哔哩哔哩,统一搜索,结果标注来源
+- **多平台音源** — 网易云音乐 + QQ 音乐 + 哔哩哔哩(默认内置),YouTube 可选启用(通过 yt-dlp),统一搜索,结果标注来源
- **真实客户端协议 (TS3/TS6 双协议)** — 机器人在 TeamSpeak 中可见(非 ServerQuery 隐身模式),自动检测并适配 TS3 和 TS6 服务器,支持 TS6 HTTP Query API
- **YesPlayMusic 风格 WebUI** — 精美界面,支持深色/浅色主题切换
- **完整播放控制** — 播放/暂停/上一首/下一首/进度跳转/音量调节
@@ -254,6 +263,7 @@ sudo systemctl start tsmusicbot
| `!play <歌名>` | 搜索并播放 |
| `!play -q <歌名>` | 从 QQ 音乐搜索 |
| `!play -b <关键词>` | 从哔哩哔哩搜索视频并播放音频 |
+| `!play -y <关键词>` | 从 YouTube 搜索并播放(需要安装 [yt-dlp](#可选youtube-音源))|
| `!add <歌名>` | 添加到播放队列 |
| `!pause` / `!resume` | 暂停 / 恢复播放 |
| `!next` / `!prev` | 下一首 / 上一首 |
@@ -306,6 +316,7 @@ tsmusicbot/
│ │ ├── netease.ts # 网易云音乐适配器
│ │ ├── qq.ts # QQ 音乐适配器
│ │ ├── bilibili.ts # 哔哩哔哩适配器(视频音频提取)
+│ │ ├── youtube.ts # YouTube 适配器(可选,依赖 yt-dlp)
│ │ ├── auth.ts # Cookie 持久化存储
│ │ └── api-server.ts # 嵌入式 API 服务(自动启动)
│ ├── ts-protocol/ # TeamSpeak 客户端协议(TS3/TS6 双协议)
@@ -359,6 +370,55 @@ tsmusicbot/
| **图标** | @iconify/vue |
| **日志** | pino |
+## 可选:YouTube 音源
+
+YouTube 是**可选**的音源,默认**未启用**,需要安装 [yt-dlp](https://github.com/yt-dlp/yt-dlp) 才能使用。启用后可通过聊天命令 `!play -y <关键词>` 或 WebUI 的 YouTube 平台选项搜索/播放 YouTube 视频的音频流。
+
+### 启用方式(任选其一)
+
+**方式一:项目本地 `bin/` 目录(推荐)**
+
+将 `yt-dlp` 可执行文件放到项目根目录下的 `bin/` 文件夹,程序会优先使用此路径。该目录已被 `.gitignore` 忽略,不会影响代码更新。
+
+```bash
+# Windows(PowerShell 或 Git Bash)
+mkdir bin
+curl -L -o bin/yt-dlp.exe https://github.com/yt-dlp/yt-dlp/releases/latest/download/yt-dlp.exe
+
+# Linux / macOS
+mkdir -p bin
+curl -L -o bin/yt-dlp https://github.com/yt-dlp/yt-dlp/releases/latest/download/yt-dlp
+chmod +x bin/yt-dlp
+```
+
+**方式二:系统级安装(让 `yt-dlp` 在 `PATH` 中可用)**
+
+```bash
+# Windows
+winget install yt-dlp
+
+# macOS
+brew install yt-dlp
+
+# Debian/Ubuntu
+sudo apt install yt-dlp
+
+# 通用(Python 环境下)
+pip install -U yt-dlp
+```
+
+### 验证是否可用
+
+重启机器人程序,在 WebUI 或 `!play -y lofi` 测试搜索。若 `bin/` 和 `PATH` 中都找不到 `yt-dlp`,YouTube 搜索会静默返回空结果(不会影响其他音源),其余功能正常。
+
+### 注意事项
+
+- YouTube 音源通过 `yt-dlp` 本地调用实现,不依赖 API Key,也无需登录
+- 播放的是视频的最佳音频流(`bestaudio[ext=webm]/bestaudio[ext=m4a]/bestaudio`),由 FFmpeg 解码
+- 音质由源视频决定,不受音质设置影响
+- 受 YouTube 风控/地域限制,部分视频可能无法播放
+- `yt-dlp` 更新较频繁,如果播放失败,先尝试升级 `yt-dlp` 到最新版本
+
## 配置文件
`config.json` 在首次运行时自动生成,可手动编辑:
@@ -412,6 +472,9 @@ A:原生模块(opus、sqlite3)需要编译工具,Dockerfile 已包含。
**Q:B站视频搜索不到结果?**
A:B站搜索需要 buvid3 匿名 Cookie(程序启动时自动获取)。如果失败,重启程序即可。登录B站账号后搜索效果更好。
+**Q:YouTube 平台搜索返回空结果?**
+A:YouTube 是可选音源,需要手动安装 `yt-dlp`。详见 [可选:YouTube 音源](#可选youtube-音源) 章节。快速验证:在项目根目录执行 `bin/yt-dlp --version`(或系统 `yt-dlp --version`),能打印版本号即可。若 yt-dlp 已安装但仍搜索失败,通常是网络/地域问题或 yt-dlp 版本过旧(执行 `yt-dlp -U` 升级)。
+
**Q:如何更新到新版本?**
A:`git pull` 拉取最新代码,然后 `npm install && npm run build && npm start` 重新构建启动。Docker 用户执行 `docker-compose up -d --build`。
diff --git a/scripts/test_bot_remove.py b/scripts/test_bot_remove.py
new file mode 100644
index 0000000..8c2c2a7
--- /dev/null
+++ b/scripts/test_bot_remove.py
@@ -0,0 +1,99 @@
+"""Regression: DELETE /api/bot/:id must broadcast botRemoved so the UI drops the row.
+
+Creates an ephemeral bot, opens the dropdown, deletes the bot via API, and
+asserts the row disappears without any page reload. Does not touch any
+existing user bot.
+"""
+import time
+import requests
+from playwright.sync_api import sync_playwright
+
+BASE = "http://localhost:3000"
+EPHEMERAL_NAME = "rmbot_test"
+EPHEMERAL_NICK = "RmBotTest"
+
+
+def api(path, method="GET", **kw):
+ r = getattr(requests, method.lower())(f"{BASE}{path}", timeout=10, **kw)
+ r.raise_for_status()
+ return r.json() if r.text else None
+
+
+def cleanup():
+ for b in api("/api/bot/")["bots"]:
+ if b["name"] == EPHEMERAL_NAME:
+ try:
+ api(f"/api/bot/{b['id']}", method="DELETE")
+ except Exception:
+ pass
+
+
+def main():
+ cleanup()
+ new = api(
+ "/api/bot/",
+ method="POST",
+ json={
+ "name": EPHEMERAL_NAME,
+ "serverAddress": "127.0.0.1",
+ "serverPort": 9987,
+ "nickname": EPHEMERAL_NICK,
+ "autoStart": False,
+ },
+ )
+ bot_id = new["id"]
+ print(f"[setup] created ephemeral bot {bot_id[:8]}")
+
+ try:
+ with sync_playwright() as p:
+ browser = p.chromium.launch(headless=True)
+ try:
+ page = browser.new_page(viewport={"width": 1440, "height": 900})
+ page.goto(BASE)
+ page.wait_for_load_state("networkidle")
+ time.sleep(0.8)
+
+ # Open dropdown and confirm the new bot row is present
+ page.locator(".bot-selector-btn").click()
+ page.wait_for_selector(".bot-dropdown")
+ rows_before = page.locator(".bot-dropdown-row").count()
+ print(f"[ui] dropdown rows before remove: {rows_before}")
+
+ # Match the ephemeral row by its name text
+ present = (
+ page.locator(".bot-dropdown-row", has_text=EPHEMERAL_NAME).count()
+ )
+ assert present == 1, f"ephemeral row not found (got {present})"
+
+ # Delete via API
+ api(f"/api/bot/{bot_id}", method="DELETE")
+ print("[api] deleted bot")
+
+ # Wait up to 4s for UI to drop the row
+ removed = False
+ for _ in range(40):
+ if (
+ page.locator(
+ ".bot-dropdown-row", has_text=EPHEMERAL_NAME
+ ).count()
+ == 0
+ ):
+ removed = True
+ break
+ time.sleep(0.1)
+
+ rows_after = page.locator(".bot-dropdown-row").count()
+ print(f"[ui] dropdown rows after remove: {rows_after}")
+ assert removed, "ephemeral row did not disappear from UI after DELETE"
+ assert rows_after == rows_before - 1, (
+ f"row count mismatch: before={rows_before} after={rows_after}"
+ )
+ print("[PASS] bot removal propagates to UI via WS")
+ finally:
+ browser.close()
+ finally:
+ cleanup()
+
+
+if __name__ == "__main__":
+ main()
diff --git a/scripts/test_corner_cases.py b/scripts/test_corner_cases.py
new file mode 100644
index 0000000..3815b7e
--- /dev/null
+++ b/scripts/test_corner_cases.py
@@ -0,0 +1,171 @@
+"""Corner case regressions that go beyond Bugs A/B/C.
+
+A. Race — disconnect() called during connect()'s awaited handshake must
+ NOT leave the bot reporting connected=true afterwards.
+
+B. Config-only commands (vol, mode, clear) must work even when the bot is
+ disconnected (UI should stay usable while the bot is offline).
+
+C. After a disconnect mid-playback, the player must not be able to
+ auto-advance to the next queued song (trackEnd → resolveAndPlay).
+"""
+import time
+import threading
+import requests
+
+BASE = "http://localhost:3000"
+
+
+def api(path, method="GET", **kw):
+ return getattr(requests, method.lower())(f"{BASE}{path}", timeout=30, **kw)
+
+
+def get_bot(bot_id):
+ return next(b for b in api("/api/bot/").json()["bots"] if b["id"] == bot_id)
+
+
+def wait_connected(bot_id, want, timeout=15):
+ end = time.time() + timeout
+ while time.time() < end:
+ if get_bot(bot_id)["connected"] is want:
+ return True
+ time.sleep(0.1)
+ return False
+
+
+def test_config_commands_when_disconnected(bot_id):
+ """B. vol/mode/clear should succeed while bot is disconnected."""
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+
+ # volume is the simplest config-only command
+ r = api(
+ f"/api/player/{bot_id}/volume",
+ method="POST",
+ json={"volume": 60},
+ )
+ assert r.status_code == 200, f"volume failed while disconnected: {r.status_code} {r.text[:100]}"
+
+ r = api(
+ f"/api/player/{bot_id}/mode",
+ method="POST",
+ json={"mode": "seq"},
+ )
+ assert r.status_code == 200, f"mode failed while disconnected: {r.status_code} {r.text[:100]}"
+
+ r = api(f"/api/player/{bot_id}/clear", method="POST")
+ assert r.status_code == 200, f"clear failed while disconnected: {r.status_code} {r.text[:100]}"
+
+ print("[PASS] config commands (vol/mode/clear) work when disconnected")
+
+
+def test_play_rejected_when_disconnected(bot_id):
+ """B (negative). play/add/next/prev should still be rejected."""
+ r = api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json={"query": "test", "platform": "netease"},
+ )
+ assert r.status_code >= 400, f"play should fail while disconnected"
+
+ r = api(
+ f"/api/player/{bot_id}/add",
+ method="POST",
+ json={"query": "test", "platform": "netease"},
+ )
+ assert r.status_code >= 400, f"add should fail while disconnected"
+
+ r = api(f"/api/player/{bot_id}/next", method="POST")
+ assert r.status_code >= 400, f"next should fail while disconnected"
+
+ print("[PASS] audio commands (play/add/next) rejected when disconnected")
+
+
+def test_disconnect_during_connect_race(bot_id):
+ """A. disconnect() called while connect() is awaiting must win the race.
+
+ Fires a stop 200ms into a start call; after things settle the bot's
+ connected state must be stable (either cleanly disconnected, or cleanly
+ connected if the stop happened after connect completed). It must NOT
+ end up in a weird state where connected=true but a subsequent query
+ shows inconsistent data.
+ """
+ # Ensure disconnected first
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+ time.sleep(1) # give TS server a moment to forget us
+
+ def delayed_stop():
+ time.sleep(0.2)
+ try:
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ except Exception:
+ pass
+
+ threading.Thread(target=delayed_stop, daemon=True).start()
+ try:
+ r = api(f"/api/bot/{bot_id}/start", method="POST")
+ except Exception as e:
+ r = None
+ print(f"[info] start threw: {e}")
+
+ # Wait for all state transitions to settle
+ time.sleep(2)
+
+ b = get_bot(bot_id)
+ # The key invariant: if connected is false, playing must also be false;
+ # if connected is true, the transport is actually up (we can issue
+ # another command without error).
+ assert not (b["connected"] is False and b["playing"] is True), (
+ f"inconsistent state: connected={b['connected']} playing={b['playing']}"
+ )
+ print(
+ f"[PASS] disconnect-during-connect race — final state consistent "
+ f"(connected={b['connected']} playing={b['playing']})"
+ )
+
+
+def test_resolve_guard(bot_id):
+ """C. resolveAndPlay on a disconnected bot is a no-op.
+
+ We can't directly invoke resolveAndPlay from the API, but we can
+ verify by checking that after a stop, the bot stays idle even if we
+ wait for a trackEnd-like event to fire.
+ """
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+ time.sleep(1.5) # more than a frame cycle
+ b = get_bot(bot_id)
+ assert not b["playing"], (
+ f"player should stay stopped after disconnect: {b}"
+ )
+ print("[PASS] player stays idle after disconnect (no ghost autoplay)")
+
+
+def main():
+ bots = api("/api/bot/").json()["bots"]
+ if not bots:
+ print("[skip] no bots")
+ return
+ bot_id = bots[0]["id"]
+ initial = bots[0]["connected"]
+ print(f"[init] bot={bot_id[:8]} initial connected={initial}")
+
+ try:
+ test_config_commands_when_disconnected(bot_id)
+ test_play_rejected_when_disconnected(bot_id)
+ test_resolve_guard(bot_id)
+ test_disconnect_during_connect_race(bot_id)
+ print("ALL GREEN")
+ finally:
+ if initial:
+ api(f"/api/bot/{bot_id}/start", method="POST")
+ wait_connected(bot_id, True)
+ else:
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+ print(f"[restore] connected={get_bot(bot_id)['connected']}")
+
+
+if __name__ == "__main__":
+ main()
diff --git a/scripts/test_full_feature.py b/scripts/test_full_feature.py
new file mode 100644
index 0000000..f364dde
--- /dev/null
+++ b/scripts/test_full_feature.py
@@ -0,0 +1,852 @@
+"""Comprehensive feature + corner-case test for TSMusicBot against a
+local TeamSpeak 3 server.
+
+Exercises every major HTTP endpoint, the WebSocket state-broadcast path,
+all music providers, bot lifecycle transitions, and a handful of races
+that have burned us in the past. Designed to be safe to run against a
+real installation: captures the target bot's initial connected/volume/
+mode settings and restores them in `finally`.
+
+Usage:
+ "C:/Users/saopig1/miniforge3/python.exe" scripts/test_full_feature.py
+
+Exit code: 0 if every non-skipped test passed, 1 otherwise.
+"""
+from __future__ import annotations
+
+import json
+import threading
+import time
+from dataclasses import dataclass
+from typing import Any
+
+import requests
+
+BASE = "http://localhost:3000"
+POLL_INTERVAL = 0.15
+CONNECT_TIMEOUT = 20 # tolerate occasional TS3 anti-flood grace
+ANTIFLOOD_BREATHER = 1.5 # gap between rapid cycles so TS3 stays happy
+
+
+# ----------------------------- HTTP helpers ---------------------------------
+
+
+def api(path: str, method: str = "GET", json_body: Any = None):
+ """Return (status_code, body). Never raises."""
+ try:
+ fn = getattr(requests, method.lower())
+ r = fn(f"{BASE}{path}", json=json_body, timeout=30)
+ try:
+ return r.status_code, r.json()
+ except Exception:
+ return r.status_code, r.text
+ except Exception as e:
+ return None, f"<{type(e).__name__}: {e}>"
+
+
+def get_bot(bot_id: str) -> dict | None:
+ _, data = api("/api/bot/")
+ if not isinstance(data, dict):
+ return None
+ return next((b for b in data.get("bots", []) if b["id"] == bot_id), None)
+
+
+def wait_connected(bot_id: str, want: bool, timeout: float = CONNECT_TIMEOUT) -> bool:
+ end = time.time() + timeout
+ while time.time() < end:
+ b = get_bot(bot_id)
+ if b is not None and b["connected"] is want:
+ return True
+ time.sleep(POLL_INTERVAL)
+ return False
+
+
+def start_and_wait(bot_id: str, retries: int = 2) -> bool:
+ """Start the bot, tolerating transient TS3 anti-flood by retrying with
+ exponential backoff. Returns True only when the bot reports connected."""
+ for attempt in range(retries + 1):
+ s, _ = api(f"/api/bot/{bot_id}/start", method="POST")
+ if s == 200 and wait_connected(bot_id, True):
+ return True
+ # If /start returned an error (e.g. connect timeout from our 15s
+ # deadline), back off and retry — TS3 server-side anti-flood
+ # usually clears in a few seconds.
+ if attempt < retries:
+ time.sleep(3.0 * (attempt + 1))
+ # Make sure we're fully stopped before the next attempt so
+ # oldBot.disconnect() doesn't double-fire
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False, timeout=5)
+ return False
+
+
+def stop_and_wait(bot_id: str) -> bool:
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ return wait_connected(bot_id, False)
+
+
+def assert_started(bot_id: str):
+ """Helper that raises with a clear message when start fails so test
+ output points at 'could not connect' rather than an empty assertion."""
+ if not start_and_wait(bot_id):
+ raise AssertionError(
+ "could not bring bot online (TS3 server may be anti-flooding "
+ "or unreachable)"
+ )
+
+
+# ----------------------------- test runner ----------------------------------
+
+
+@dataclass
+class TestResult:
+ name: str
+ status: str # PASS / FAIL / ERROR / SKIP
+ detail: str = ""
+
+
+passed = 0
+failed = 0
+skipped = 0
+results: list[TestResult] = []
+
+
+def run(name: str, fn):
+ global passed, failed
+ try:
+ fn()
+ print(f" [PASS] {name}")
+ passed += 1
+ results.append(TestResult(name, "PASS"))
+ except AssertionError as e:
+ print(f" [FAIL] {name}: {e}")
+ failed += 1
+ results.append(TestResult(name, "FAIL", str(e)))
+ except Exception as e:
+ print(f" [ERROR] {name}: {type(e).__name__}: {e}")
+ failed += 1
+ results.append(TestResult(name, "ERROR", f"{type(e).__name__}: {e}"))
+
+
+def skip(name: str, reason: str):
+ global skipped
+ print(f" [SKIP] {name} ({reason})")
+ skipped += 1
+ results.append(TestResult(name, "SKIP", reason))
+
+
+# ----------------------------- test groups ----------------------------------
+
+
+def group_infrastructure(bot_id: str):
+ print("\n== infrastructure ==")
+
+ def t_health():
+ s, d = api("/api/health")
+ assert s == 200, f"health returned {s}"
+ assert d.get("status") == "ok"
+ run("GET /api/health", t_health)
+
+ def t_list_bots():
+ s, d = api("/api/bot/")
+ assert s == 200
+ assert isinstance(d.get("bots"), list)
+ assert any(b["id"] == bot_id for b in d["bots"])
+ run("GET /api/bot/ lists target bot", t_list_bots)
+
+ def t_bot_config():
+ s, d = api(f"/api/bot/{bot_id}/config")
+ assert s == 200
+ assert d["id"] == bot_id
+ assert "identity" in d
+ assert "serverAddress" in d and "nickname" in d
+ assert "serverPassword" in d, "serverPassword field missing"
+ run("GET /api/bot/:id/config returns all fields", t_bot_config)
+
+ def t_404_on_unknown_bot():
+ s, _ = api("/api/bot/does-not-exist/config")
+ assert s == 404
+ run("404 on unknown bot id", t_404_on_unknown_bot)
+
+ def t_quality_shape():
+ s, d = api("/api/music/quality")
+ assert s == 200
+ for p in ("netease", "qq", "bilibili"):
+ assert p in d, f"{p} missing from quality response"
+ run("GET /api/music/quality shape", t_quality_shape)
+
+
+def group_auth_status():
+ print("\n== auth status per platform ==")
+
+ def t_netease_ok():
+ s, d = api("/api/auth/status?platform=netease")
+ assert s == 200
+ assert d.get("platform") == "netease"
+ assert "loggedIn" in d
+ run("auth status netease", t_netease_ok)
+
+ def t_qq_ok():
+ s, d = api("/api/auth/status?platform=qq")
+ assert s == 200
+ assert d.get("platform") == "qq"
+ run("auth status qq", t_qq_ok)
+
+ def t_bilibili_ok():
+ s, d = api("/api/auth/status?platform=bilibili")
+ assert s == 200
+ assert d.get("platform") == "bilibili"
+ run("auth status bilibili", t_bilibili_ok)
+
+ def t_youtube_routed():
+ # Regression: /auth/status?platform=youtube used to fall through
+ # to NetEase and leak the NetEase user's nickname/avatar.
+ s, d = api("/api/auth/status?platform=youtube")
+ assert s == 200
+ assert d.get("platform") == "youtube", (
+ f"youtube auth status leaked to {d.get('platform')}"
+ )
+ run("auth status youtube routes correctly", t_youtube_routed)
+
+ def t_youtube_cookie_rejected():
+ s, d = api(
+ "/api/auth/cookie",
+ method="POST",
+ json_body={"platform": "youtube", "cookie": "fake"},
+ )
+ assert s == 400, f"youtube cookie should be rejected, got {s}: {d}"
+ run("POST /auth/cookie rejects youtube", t_youtube_cookie_rejected)
+
+
+def group_search():
+ print("\n== multi-platform search ==")
+
+ def search(platform: str, query: str = "test"):
+ return api(f"/api/music/search?q={query}&platform={platform}&limit=1")
+
+ def t_netease():
+ s, d = search("netease")
+ assert s == 200
+ assert isinstance(d.get("songs"), list)
+ run("netease search", t_netease)
+
+ def t_qq():
+ s, d = search("qq")
+ assert s == 200
+ # QQ may return 0 results if no cookie, but shouldn't error
+ assert isinstance(d.get("songs"), list)
+ run("qq search (empty ok)", t_qq)
+
+ def t_bilibili():
+ s, d = search("bilibili")
+ assert s == 200
+ assert isinstance(d.get("songs"), list)
+ run("bilibili search", t_bilibili)
+
+ def t_missing_query():
+ s, _ = api("/api/music/search?platform=netease")
+ assert s == 400, "missing q should 400"
+ run("400 on missing query", t_missing_query)
+
+ _, auth = api("/api/auth/status?platform=youtube")
+ youtube_available = isinstance(auth, dict) and auth.get("loggedIn") is True
+
+ if youtube_available:
+ def t_youtube():
+ s, d = search("youtube", "lofi")
+ assert s == 200
+ songs = d.get("songs", [])
+ assert len(songs) >= 1, "expected at least 1 YouTube result"
+ assert songs[0]["platform"] == "youtube"
+ run("youtube search (yt-dlp installed)", t_youtube)
+ else:
+ skip("youtube search", "yt-dlp not installed")
+
+
+def group_lifecycle(bot_id: str):
+ print("\n== connection lifecycle ==")
+
+ def t_stop_from_any_state():
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ assert wait_connected(bot_id, False), "bot did not stop"
+ b = get_bot(bot_id)
+ assert not b["playing"], "playing should be false after stop"
+ run("stop from any state \u2192 disconnected+idle", t_stop_from_any_state)
+
+ def t_start_completes_quickly():
+ t0 = time.time()
+ s, d = api(f"/api/bot/{bot_id}/start", method="POST")
+ elapsed = time.time() - t0
+ assert s == 200, f"start failed: {d}"
+ assert elapsed < 10, f"start took {elapsed:.1f}s (expected <10s)"
+ assert wait_connected(bot_id, True)
+ run("start completes well under 15s deadline", t_start_completes_quickly)
+
+ def t_identity_persists():
+ assert_started(bot_id)
+ _, cfg1 = api(f"/api/bot/{bot_id}/config")
+ id1 = cfg1["identity"]
+ assert id1, "identity empty after first start"
+ assert stop_and_wait(bot_id)
+ time.sleep(ANTIFLOOD_BREATHER)
+ assert_started(bot_id)
+ _, cfg2 = api(f"/api/bot/{bot_id}/config")
+ assert cfg2["identity"] == id1, (
+ f"identity changed across restart: {id1} \u2192 {cfg2['identity']}"
+ )
+ run("identity preserved across stop/start", t_identity_persists)
+
+
+def group_playback(bot_id: str):
+ print("\n== playback ==")
+
+ # Bring the bot online ONCE for the whole playback group, then only
+ # toggle player state (play/pause/stop) between tests. This keeps the
+ # TS3 reconnect count for this group at exactly 1.
+ assert_started(bot_id)
+
+ def t_play_song():
+ s, d = api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json_body={"query": "the mass", "platform": "netease"},
+ )
+ assert s == 200, f"play failed: {d}"
+ time.sleep(1.2)
+ b = get_bot(bot_id)
+ assert b["playing"] is True, f"not playing after /play: {b}"
+ assert b["currentSong"] is not None
+ run("play netease song \u2192 playing=true", t_play_song)
+
+ def t_pause_resume():
+ # Previous test left a song playing
+ api(f"/api/player/{bot_id}/pause", method="POST")
+ time.sleep(0.4)
+ b = get_bot(bot_id)
+ assert b["paused"] is True, f"pause failed: {b}"
+ api(f"/api/player/{bot_id}/resume", method="POST")
+ time.sleep(0.4)
+ b = get_bot(bot_id)
+ assert b["paused"] is False and b["playing"] is True, f"resume failed: {b}"
+ run("pause \u2192 paused, resume \u2192 playing", t_pause_resume)
+
+ def t_volume_change():
+ s, _ = api(
+ f"/api/player/{bot_id}/volume",
+ method="POST",
+ json_body={"volume": 42},
+ )
+ assert s == 200
+ time.sleep(0.2)
+ b = get_bot(bot_id)
+ assert b["volume"] == 42, f"volume not applied: {b['volume']}"
+ run("volume change", t_volume_change)
+
+ def t_mode_cycle():
+ for m in ("seq", "loop", "random", "rloop"):
+ s, _ = api(
+ f"/api/player/{bot_id}/mode", method="POST", json_body={"mode": m}
+ )
+ assert s == 200
+ b = get_bot(bot_id)
+ assert b["playMode"] == m, f"mode {m} not applied: {b['playMode']}"
+ run("all four play modes apply", t_mode_cycle)
+
+ def t_queue_endpoint():
+ s, d = api(f"/api/player/{bot_id}/queue")
+ assert s == 200
+ assert isinstance(d.get("queue"), list)
+ assert "status" in d
+ run("GET /player/:id/queue returns queue+status", t_queue_endpoint)
+
+ def t_elapsed_endpoint():
+ s, d = api(f"/api/player/{bot_id}/elapsed")
+ assert s == 200
+ elapsed = d.get("elapsed")
+ assert isinstance(elapsed, (int, float)) and elapsed >= 0, (
+ f"elapsed should be non-negative number: {elapsed}"
+ )
+ run("GET /player/:id/elapsed returns finite number", t_elapsed_endpoint)
+
+ def t_add_autoplay_on_idle():
+ # This specific test needs an IDLE bot — stop first (but keep
+ # connected), then add and confirm auto-play.
+ api(f"/api/player/{bot_id}/stop", method="POST")
+ time.sleep(0.4)
+ b = get_bot(bot_id)
+ assert not b["playing"] and b["queueSize"] == 0, f"setup failed: {b}"
+ s, d = api(
+ f"/api/player/{bot_id}/add",
+ method="POST",
+ json_body={"query": "the mass", "platform": "netease"},
+ )
+ assert s == 200
+ msg = d.get("message", "") if isinstance(d, dict) else ""
+ assert "Now playing" in msg, (
+ f"add on idle bot should auto-play, got: {msg!r}"
+ )
+ time.sleep(0.8)
+ b = get_bot(bot_id)
+ assert b["playing"] is True, f"not playing after add: {b}"
+ run("add on idle bot auto-plays", t_add_autoplay_on_idle)
+
+ # Leave the bot in a clean state for the next group
+ api(f"/api/player/{bot_id}/stop", method="POST")
+
+
+def group_queue_ops(bot_id: str):
+ print("\n== queue operations ==")
+ assert_started(bot_id)
+
+ def t_clear():
+ api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json_body={"query": "the mass", "platform": "netease"},
+ )
+ time.sleep(0.8)
+ api(
+ f"/api/player/{bot_id}/add",
+ method="POST",
+ json_body={"query": "lemon tree", "platform": "netease"},
+ )
+ time.sleep(0.6)
+ b_before = get_bot(bot_id)
+ assert b_before["queueSize"] >= 2, f"expected \u22652 songs: {b_before}"
+ api(f"/api/player/{bot_id}/clear", method="POST")
+ time.sleep(0.4)
+ b_after = get_bot(bot_id)
+ assert b_after["queueSize"] == 0
+ run("clear queue empties it", t_clear)
+
+ def t_play_at_invalid_preserves_playback():
+ api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json_body={"query": "the mass", "platform": "netease"},
+ )
+ time.sleep(1.2)
+ assert get_bot(bot_id)["playing"]
+ s, _ = api(
+ f"/api/player/{bot_id}/play-at",
+ method="POST",
+ json_body={"index": 9999},
+ )
+ assert s == 400, f"invalid index should 400, got {s}"
+ time.sleep(0.4)
+ b = get_bot(bot_id)
+ assert b["playing"], "invalid play-at killed the current song"
+ run("invalid play-at preserves current playback", t_play_at_invalid_preserves_playback)
+
+ def t_play_at_negative_rejected():
+ s, _ = api(
+ f"/api/player/{bot_id}/play-at",
+ method="POST",
+ json_body={"index": -1},
+ )
+ assert s == 400
+ run("play-at with negative index rejected", t_play_at_negative_rejected)
+
+ api(f"/api/player/{bot_id}/stop", method="POST")
+
+
+def group_input_validation(bot_id: str):
+ print("\n== HTTP input validation ==")
+
+ def t_volume_out_of_range():
+ for bad in (150, -10, 1000, -1):
+ s, _ = api(
+ f"/api/player/{bot_id}/volume",
+ method="POST",
+ json_body={"volume": bad},
+ )
+ assert s == 400, f"volume={bad} should 400, got {s}"
+ run("volume out-of-range rejected (400)", t_volume_out_of_range)
+
+ def t_volume_wrong_type():
+ for bad in ("50", None, [50], {"v": 50}):
+ s, _ = api(
+ f"/api/player/{bot_id}/volume",
+ method="POST",
+ json_body={"volume": bad},
+ )
+ assert s == 400, f"volume={bad!r} should 400, got {s}"
+ run("volume wrong-type rejected (400)", t_volume_wrong_type)
+
+ def t_volume_missing():
+ s, _ = api(
+ f"/api/player/{bot_id}/volume", method="POST", json_body={}
+ )
+ assert s == 400
+ run("volume missing rejected (400)", t_volume_missing)
+
+ def t_volume_valid():
+ for good in (0, 1, 50, 100):
+ s, _ = api(
+ f"/api/player/{bot_id}/volume",
+ method="POST",
+ json_body={"volume": good},
+ )
+ assert s == 200, f"volume={good} should succeed, got {s}"
+ b = get_bot(bot_id)
+ assert b["volume"] == good, f"volume not applied: {b['volume']}"
+ run("valid volumes apply", t_volume_valid)
+
+ def t_mode_invalid():
+ for bad in ("bogus", "", None, 1, "SEQ"):
+ s, _ = api(
+ f"/api/player/{bot_id}/mode",
+ method="POST",
+ json_body={"mode": bad},
+ )
+ assert s == 400, f"mode={bad!r} should 400, got {s}"
+ run("mode invalid rejected (400)", t_mode_invalid)
+
+ def t_mode_missing():
+ s, _ = api(f"/api/player/{bot_id}/mode", method="POST", json_body={})
+ assert s == 400
+ run("mode missing rejected (400)", t_mode_missing)
+
+
+def group_disconnect_corners(bot_id: str):
+ print("\n== disconnected-bot corners ==")
+
+ def t_play_rejected():
+ assert stop_and_wait(bot_id)
+ s, d = api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json_body={"query": "x", "platform": "netease"},
+ )
+ assert s >= 400
+ err = (d.get("error") or "") if isinstance(d, dict) else ""
+ assert "not connected" in err.lower(), f"expected 'not connected' error: {d}"
+ run("play rejected while disconnected", t_play_rejected)
+
+ def t_add_rejected():
+ s, _ = api(
+ f"/api/player/{bot_id}/add",
+ method="POST",
+ json_body={"query": "x", "platform": "netease"},
+ )
+ assert s >= 400
+ run("add rejected while disconnected", t_add_rejected)
+
+ def t_next_rejected():
+ s, _ = api(f"/api/player/{bot_id}/next", method="POST")
+ assert s >= 400
+ run("next rejected while disconnected", t_next_rejected)
+
+ def t_volume_allowed():
+ s, _ = api(
+ f"/api/player/{bot_id}/volume",
+ method="POST",
+ json_body={"volume": 60},
+ )
+ assert s == 200, "volume should work while disconnected"
+ run("volume allowed while disconnected", t_volume_allowed)
+
+ def t_mode_allowed():
+ s, _ = api(
+ f"/api/player/{bot_id}/mode", method="POST", json_body={"mode": "random"}
+ )
+ assert s == 200, "mode should work while disconnected"
+ run("mode allowed while disconnected", t_mode_allowed)
+
+ def t_clear_allowed():
+ s, _ = api(f"/api/player/{bot_id}/clear", method="POST")
+ assert s == 200, "clear should work while disconnected"
+ run("clear allowed while disconnected", t_clear_allowed)
+
+ def t_player_state_clean():
+ b = get_bot(bot_id)
+ assert not b["playing"] and not b["paused"], f"state leak: {b}"
+ run("no player state leak while disconnected", t_player_state_clean)
+
+
+def group_seek(bot_id: str):
+ print("\n== seek validation ==")
+
+ def t_negative():
+ s, _ = api(
+ f"/api/player/{bot_id}/seek", method="POST", json_body={"position": -5}
+ )
+ assert s == 400
+ run("negative seek rejected", t_negative)
+
+ def t_string():
+ s, _ = api(
+ f"/api/player/{bot_id}/seek",
+ method="POST",
+ json_body={"position": "abc"},
+ )
+ assert s == 400
+ run("string seek rejected", t_string)
+
+ def t_nan_literal():
+ r = requests.post(
+ f"{BASE}/api/player/{bot_id}/seek",
+ data='{"position": NaN}',
+ headers={"Content-Type": "application/json"},
+ timeout=10,
+ )
+ assert r.status_code >= 400, f"NaN literal accepted: {r.status_code}"
+ run("NaN literal seek rejected", t_nan_literal)
+
+ def t_valid_seek():
+ # Seek needs a live connection + playing song. The disconnect-
+ # corners group right before this one left the bot disconnected.
+ assert_started(bot_id)
+ api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json_body={"query": "the mass", "platform": "netease"},
+ )
+ time.sleep(1.5)
+ s, _ = api(
+ f"/api/player/{bot_id}/seek",
+ method="POST",
+ json_body={"position": 25},
+ )
+ assert s == 200
+ time.sleep(0.5)
+ _, d = api(f"/api/player/{bot_id}/elapsed")
+ elapsed = d.get("elapsed")
+ assert isinstance(elapsed, (int, float)) and 24 <= elapsed < 40, (
+ f"elapsed after seek(25) wrong: {elapsed}"
+ )
+ api(f"/api/player/{bot_id}/stop", method="POST")
+ run("valid seek produces finite elapsed", t_valid_seek)
+
+
+def group_races(bot_id: str):
+ print("\n== race conditions ==")
+
+ def t_disconnect_during_connect():
+ assert stop_and_wait(bot_id)
+ time.sleep(ANTIFLOOD_BREATHER)
+
+ def delayed_stop():
+ time.sleep(0.2)
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+
+ threading.Thread(target=delayed_stop, daemon=True).start()
+ api(f"/api/bot/{bot_id}/start", method="POST")
+ time.sleep(2)
+ b = get_bot(bot_id)
+ assert not (b["connected"] is False and b["playing"] is True), (
+ f"inconsistent state: {b}"
+ )
+ run("disconnect during connect", t_disconnect_during_connect)
+
+ def t_stop_during_url_resolve():
+ assert stop_and_wait(bot_id)
+ time.sleep(ANTIFLOOD_BREATHER)
+ assert_started(bot_id)
+
+ def delayed_stop():
+ time.sleep(0.15)
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+
+ threading.Thread(target=delayed_stop, daemon=True).start()
+ api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json_body={"query": "the mass", "platform": "netease"},
+ )
+ time.sleep(3)
+ b = get_bot(bot_id)
+ assert not (b["connected"] is False and b["playing"] is True), (
+ f"inconsistent state: {b}"
+ )
+ run("stop during URL resolve", t_stop_during_url_resolve)
+
+ def t_rapid_volume_change():
+ # Volume is a config-only command and works while disconnected,
+ # so this test deliberately doesn't call assert_started — we're
+ # validating the API's last-write-wins behavior, not the TS
+ # transport. That also spares the TS3 anti-flood budget.
+ for v in (10, 25, 50, 75, 100, 1):
+ s, _ = api(
+ f"/api/player/{bot_id}/volume",
+ method="POST",
+ json_body={"volume": v},
+ )
+ assert s == 200, f"volume POST failed: {s}"
+ time.sleep(0.3)
+ b = get_bot(bot_id)
+ assert b["volume"] == 1, f"final volume wrong: {b['volume']}"
+ run("rapid volume changes converge", t_rapid_volume_change)
+
+
+def group_websocket(bot_id: str):
+ print("\n== websocket broadcasts ==")
+ try:
+ from websocket import create_connection
+ except Exception as e:
+ skip("websocket state broadcasts", f"websocket lib unavailable: {e}")
+ return
+
+ try:
+ ws = create_connection("ws://localhost:3000/ws", timeout=5)
+ except Exception as e:
+ skip("websocket state broadcasts", f"connect failed: {e}")
+ return
+
+ ws.settimeout(0.3)
+ messages: list[dict] = []
+ stop_reader = threading.Event()
+
+ def reader():
+ while not stop_reader.is_set():
+ try:
+ raw = ws.recv()
+ if not raw:
+ break
+ try:
+ messages.append(json.loads(raw))
+ except Exception:
+ pass
+ except Exception:
+ # recv() timeout or closed — keep trying until stop_reader
+ if stop_reader.is_set():
+ break
+ continue
+
+ reader_thread = threading.Thread(target=reader, daemon=True)
+ reader_thread.start()
+
+ try:
+ def t_init():
+ time.sleep(0.6)
+ types = [m.get("type") for m in messages]
+ assert "init" in types, f"no init message; got: {types}"
+ run("init message on connect", t_init)
+
+ def t_state_change_on_play():
+ assert_started(bot_id)
+ messages.clear()
+ api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json_body={"query": "the mass", "platform": "netease"},
+ )
+ time.sleep(1.5)
+ types = [m.get("type") for m in messages]
+ assert "stateChange" in types, (
+ f"no stateChange after play; got types: {types}"
+ )
+ api(f"/api/player/{bot_id}/stop", method="POST")
+ run("stateChange broadcast on play", t_state_change_on_play)
+
+ def t_bot_disconnected_event():
+ assert_started(bot_id)
+ messages.clear()
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ time.sleep(1.5)
+ types = [m.get("type") for m in messages]
+ assert "botDisconnected" in types or "stateChange" in types, (
+ f"no disconnect event; got: {types}"
+ )
+ run("botDisconnected event on stop", t_bot_disconnected_event)
+ finally:
+ stop_reader.set()
+ try:
+ ws.close()
+ except Exception:
+ pass
+
+
+# ----------------------------- main ----------------------------------------
+
+
+def main() -> int:
+ _, data = api("/api/bot/")
+ if not isinstance(data, dict) or not data.get("bots"):
+ print("[fatal] no bots registered — create one via the WebUI first")
+ return 2
+
+ target = data["bots"][0]
+ bot_id = target["id"]
+ initial_connected = target["connected"]
+ initial_volume = target["volume"]
+ initial_mode = target["playMode"]
+
+ print(f"[init] target bot = {bot_id[:8]} ({target['name']})")
+ print(
+ f"[init] initial state: connected={initial_connected} "
+ f"volume={initial_volume} mode={initial_mode}"
+ )
+
+ try:
+ # Read-only / no-lifecycle groups first — they don't consume TS3
+ # anti-flood budget.
+ group_infrastructure(bot_id)
+ group_auth_status()
+ group_search()
+
+ # Lifecycle-heavy groups — interleave with small breathers so the
+ # TS3 server's per-IP reconnect limit doesn't start throttling us.
+ group_lifecycle(bot_id)
+ time.sleep(ANTIFLOOD_BREATHER)
+
+ group_playback(bot_id)
+ time.sleep(ANTIFLOOD_BREATHER)
+
+ group_queue_ops(bot_id)
+ time.sleep(ANTIFLOOD_BREATHER)
+
+ group_input_validation(bot_id)
+ group_disconnect_corners(bot_id)
+ group_seek(bot_id)
+ time.sleep(ANTIFLOOD_BREATHER)
+
+ group_races(bot_id)
+ # Extra breather before websocket group — races is the heaviest
+ # consumer of TS3 reconnect budget (disconnect-during-connect and
+ # stop-during-url-resolve each burn one cycle), and the websocket
+ # group needs a clean reconnect to observe live state broadcasts.
+ time.sleep(ANTIFLOOD_BREATHER * 3)
+
+ group_websocket(bot_id)
+ finally:
+ # Restore initial state — this runs even if a test raised
+ try:
+ api(
+ f"/api/player/{bot_id}/volume",
+ method="POST",
+ json_body={"volume": initial_volume},
+ )
+ api(
+ f"/api/player/{bot_id}/mode",
+ method="POST",
+ json_body={"mode": initial_mode},
+ )
+ api(f"/api/player/{bot_id}/stop", method="POST")
+ if initial_connected:
+ start_and_wait(bot_id)
+ else:
+ stop_and_wait(bot_id)
+ except Exception as e:
+ print(f"[warn] restore failed: {e}")
+
+ print()
+ print("=" * 60)
+ print(f" PASSED: {passed}")
+ print(f" FAILED: {failed}")
+ print(f" SKIPPED: {skipped}")
+ print("=" * 60)
+
+ if failed > 0:
+ print("\nFailed tests:")
+ for r in results:
+ if r.status in ("FAIL", "ERROR"):
+ print(f" [{r.status}] {r.name}: {r.detail}")
+
+ return 0 if failed == 0 else 1
+
+
+if __name__ == "__main__":
+ import sys
+
+ sys.exit(main())
diff --git a/scripts/test_more_corners.py b/scripts/test_more_corners.py
new file mode 100644
index 0000000..93d43b7
--- /dev/null
+++ b/scripts/test_more_corners.py
@@ -0,0 +1,166 @@
+"""More corner-case regressions.
+
+A. resolveAndPlay disconnect-during-URL-resolve race
+ The bot checks !this.connected at the top of resolveAndPlay, but the
+ URL-resolve await can take several seconds. If stop is called during
+ that window, playback would previously start on a disconnected bot.
+
+B. /seek NaN/Infinity rejection
+ typeof NaN === "number" and NaN < 0 is false, so a plain range check
+ leaks NaN through and corrupts seekOffset / getElapsed.
+"""
+import threading
+import time
+import requests
+
+BASE = "http://localhost:3000"
+
+
+def api(path, method="GET", **kw):
+ return getattr(requests, method.lower())(f"{BASE}{path}", timeout=30, **kw)
+
+
+def get_bot(bot_id):
+ return next(b for b in api("/api/bot/").json()["bots"] if b["id"] == bot_id)
+
+
+def wait_connected(bot_id, want, timeout=15):
+ end = time.time() + timeout
+ while time.time() < end:
+ if get_bot(bot_id)["connected"] is want:
+ return True
+ time.sleep(0.15)
+ return False
+
+
+def test_resolve_play_stop_race(bot_id):
+ """Fire stopBot during the /play call's URL resolve window."""
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+ time.sleep(1)
+ api(f"/api/bot/{bot_id}/start", method="POST")
+ wait_connected(bot_id, True)
+
+ # Schedule a stop 150ms into the play call — that lands inside the
+ # provider.getSongUrl await, which is where the race lives.
+ def delayed_stop():
+ time.sleep(0.15)
+ try:
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ except Exception:
+ pass
+
+ threading.Thread(target=delayed_stop, daemon=True).start()
+
+ try:
+ api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json={"query": "the mass", "platform": "netease"},
+ )
+ except Exception:
+ pass
+
+ # Give both calls time to settle fully
+ time.sleep(3)
+ b = get_bot(bot_id)
+ # Key invariant: we never want connected=false AND playing=true. That
+ # pair is the exact Bug C symptom and would indicate the resolveAndPlay
+ # post-await check didn't fire.
+ assert not (b["connected"] is False and b["playing"] is True), (
+ f"inconsistent state after race: {b}"
+ )
+ print(
+ f"[PASS] resolveAndPlay stop-race — final state consistent "
+ f"(connected={b['connected']} playing={b['playing']})"
+ )
+
+
+def test_seek_nan_rejected(bot_id):
+ """Verify that NaN and Infinity seek positions are rejected at the API
+ layer (instead of poisoning seekOffset)."""
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+ api(f"/api/bot/{bot_id}/start", method="POST")
+ wait_connected(bot_id, True)
+
+ # Start a real song so there is an active playback to seek against
+ api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json={"query": "the mass", "platform": "netease"},
+ )
+ time.sleep(1.2)
+
+ # JSON spec doesn't allow NaN/Infinity literals, but Python's json
+ # encoder emits them as bare tokens when allow_nan=True (the default).
+ # Express's body-parser rejects them as invalid JSON, which itself is
+ # a form of rejection. We additionally verify that sending a string
+ # "NaN" or a negative value is also rejected with a clean 400.
+ r = api(
+ f"/api/player/{bot_id}/seek",
+ method="POST",
+ json={"position": -5},
+ )
+ assert r.status_code == 400, f"negative seek should be rejected, got {r.status_code}"
+
+ r = api(
+ f"/api/player/{bot_id}/seek",
+ method="POST",
+ json={"position": "fifty"},
+ )
+ assert r.status_code == 400, f"string seek should be rejected, got {r.status_code}"
+
+ # Directly send NaN in raw body (body-parser will likely 400 it)
+ r = requests.post(
+ f"{BASE}/api/player/{bot_id}/seek",
+ data='{"position": NaN}',
+ headers={"Content-Type": "application/json"},
+ timeout=10,
+ )
+ assert r.status_code >= 400, f"NaN seek should be rejected, got {r.status_code}"
+
+ # After the junk attempts, a valid seek still works and the elapsed
+ # time is a finite number (not NaN).
+ r = api(
+ f"/api/player/{bot_id}/seek",
+ method="POST",
+ json={"position": 30},
+ )
+ assert r.status_code == 200, f"valid seek failed: {r.text[:120]}"
+
+ elapsed_resp = api(f"/api/player/{bot_id}/elapsed")
+ elapsed = elapsed_resp.json().get("elapsed")
+ assert elapsed is not None and isinstance(elapsed, (int, float)), (
+ f"elapsed should be a number, got {elapsed}"
+ )
+ # Could be exactly 30 or a tiny bit more if a frame has advanced
+ assert 29 <= elapsed < 40, f"elapsed after seek(30) out of range: {elapsed}"
+ print(f"[PASS] seek NaN/Infinity rejected; valid seek produces finite elapsed={elapsed:.2f}")
+
+
+def main():
+ bots = api("/api/bot/").json()["bots"]
+ if not bots:
+ print("[skip] no bots")
+ return
+ bot_id = bots[0]["id"]
+ initial = bots[0]["connected"]
+ print(f"[init] bot={bot_id[:8]} initial connected={initial}")
+
+ try:
+ test_resolve_play_stop_race(bot_id)
+ test_seek_nan_rejected(bot_id)
+ print("ALL GREEN")
+ finally:
+ if initial:
+ api(f"/api/bot/{bot_id}/start", method="POST")
+ wait_connected(bot_id, True)
+ else:
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+ print(f"[restore] connected={get_bot(bot_id)['connected']}")
+
+
+if __name__ == "__main__":
+ main()
diff --git a/scripts/test_multibot.py b/scripts/test_multibot.py
new file mode 100644
index 0000000..18f710e
--- /dev/null
+++ b/scripts/test_multibot.py
@@ -0,0 +1,212 @@
+"""Stress-test two bots playing music concurrently on the same TS server.
+
+Creates two temporary bots (or reuses existing named ones), starts them,
+plays music on both, and polls /api/bot/ every 2 seconds to detect when
+(if) either bot disconnects or stops playing. Cleans up on exit.
+
+Usage:
+ python scripts/test_multibot.py --minutes 3
+ python scripts/test_multibot.py --minutes 10 --host 127.0.0.1 --port 9987
+"""
+import argparse
+import sys
+import time
+from dataclasses import dataclass
+
+import requests
+
+API = "http://localhost:3000"
+POLL_INTERVAL = 2.0
+TEST_BOT_NAMES = ("mbtest1", "mbtest2")
+TEST_BOT_NICKS = ("MBTest1", "MBTest2")
+QUERIES = ("the mass", "lofi") # one different song per bot
+
+
+@dataclass
+class BotSnapshot:
+ t: float
+ connected: bool
+ playing: bool
+ song: str | None
+
+
+def api_get(path: str):
+ r = requests.get(f"{API}{path}", timeout=5)
+ r.raise_for_status()
+ return r.json()
+
+
+def api_post(path: str, json=None):
+ r = requests.post(f"{API}{path}", json=json, timeout=15)
+ r.raise_for_status()
+ return r.json()
+
+
+def api_delete(path: str):
+ r = requests.delete(f"{API}{path}", timeout=10)
+ r.raise_for_status()
+ return r.json()
+
+
+def cleanup_existing(names: tuple[str, ...]) -> None:
+ bots = api_get("/api/bot/")["bots"]
+ for b in bots:
+ if b["name"] in names:
+ try:
+ api_post(f"/api/player/{b['id']}/stop")
+ except Exception:
+ pass
+ try:
+ api_delete(f"/api/bot/{b['id']}")
+ print(f"[cleanup] removed existing bot {b['name']} ({b['id']})")
+ except Exception as e:
+ print(f"[cleanup] failed to remove {b['name']}: {e}")
+
+
+def create_bot(name: str, nickname: str, host: str, port: int) -> str:
+ res = api_post(
+ "/api/bot/",
+ json={
+ "name": name,
+ "serverAddress": host,
+ "serverPort": port,
+ "nickname": nickname,
+ "autoStart": False,
+ },
+ )
+ bot_id = res["id"]
+ print(f"[create] {name} -> {bot_id}")
+ return bot_id
+
+
+def start_bot(bot_id: str) -> None:
+ api_post(f"/api/bot/{bot_id}/start")
+
+
+def play(bot_id: str, query: str) -> None:
+ api_post(f"/api/player/{bot_id}/play", json={"query": query, "platform": "netease"})
+
+
+def snapshot(bot_id: str, t0: float) -> BotSnapshot:
+ bots = api_get("/api/bot/")["bots"]
+ b = next((x for x in bots if x["id"] == bot_id), None)
+ if not b:
+ return BotSnapshot(time.time() - t0, False, False, None)
+ song = b["currentSong"]["name"] if b.get("currentSong") else None
+ return BotSnapshot(time.time() - t0, b["connected"], b["playing"], song)
+
+
+def run(minutes: float, host: str, port: int) -> int:
+ print(f"[setup] duration={minutes}min host={host}:{port}")
+
+ cleanup_existing(TEST_BOT_NAMES)
+
+ bot_ids = [
+ create_bot(TEST_BOT_NAMES[0], TEST_BOT_NICKS[0], host, port),
+ create_bot(TEST_BOT_NAMES[1], TEST_BOT_NICKS[1], host, port),
+ ]
+
+ # Start both, allowing a small stagger to avoid handshake collision
+ for i, bid in enumerate(bot_ids):
+ start_bot(bid)
+ print(f"[start] bot{i+1} started")
+ time.sleep(1.5)
+
+ # Wait until both are connected (or bail after 15s)
+ deadline = time.time() + 15
+ while time.time() < deadline:
+ bots = {b["id"]: b for b in api_get("/api/bot/")["bots"]}
+ if all(bots[b]["connected"] for b in bot_ids):
+ print("[start] both bots connected")
+ break
+ time.sleep(0.5)
+ else:
+ print("[fatal] bots did not both come online in 15s")
+ cleanup_existing(TEST_BOT_NAMES)
+ return 2
+
+ # Kick off playback on both
+ for i, bid in enumerate(bot_ids):
+ play(bid, QUERIES[i])
+ print(f"[play] bot{i+1} -> {QUERIES[i]!r}")
+
+ t0 = time.time()
+ end = t0 + minutes * 60
+ first_drop: dict[str, float] = {}
+ last_state: dict[str, BotSnapshot] = {}
+
+ print(f"[monitor] polling every {POLL_INTERVAL}s for {minutes} min...")
+ print(f"{'time':>7} {'bot1':<40} {'bot2':<40}")
+
+ def fmt(snap: BotSnapshot) -> str:
+ flag = ("C" if snap.connected else "-") + ("P" if snap.playing else "-")
+ song = (snap.song or "").replace("\n", " ")[:30]
+ return f"{flag} {song}"
+
+ try:
+ while time.time() < end:
+ snaps = [snapshot(bid, t0) for bid in bot_ids]
+ elapsed = int(time.time() - t0)
+ row = f"{elapsed:>6}s {fmt(snaps[0]):<40} {fmt(snaps[1]):<40}"
+ # Only print when state changes or every 10s
+ changed = False
+ for bid, s in zip(bot_ids, snaps):
+ prev = last_state.get(bid)
+ if (prev is None
+ or prev.connected != s.connected
+ or prev.playing != s.playing
+ or prev.song != s.song):
+ changed = True
+ last_state[bid] = s
+ if not s.connected and bid not in first_drop:
+ first_drop[bid] = s.t
+ if changed or elapsed % 10 == 0:
+ print(row)
+
+ # If both stopped playing but are still connected, re-queue the same song
+ for i, (bid, s) in enumerate(zip(bot_ids, snaps)):
+ if s.connected and not s.playing:
+ try:
+ play(bid, QUERIES[i])
+ except Exception as e:
+ print(f"[warn] re-play bot{i+1} failed: {e}")
+
+ time.sleep(POLL_INTERVAL)
+ except KeyboardInterrupt:
+ print("\n[abort] interrupted")
+
+ # Summary
+ total = time.time() - t0
+ print()
+ print("=" * 60)
+ print(f"Total observed time: {total:.1f}s")
+ for i, bid in enumerate(bot_ids):
+ drop = first_drop.get(bid)
+ if drop is None:
+ print(f" bot{i+1} ({TEST_BOT_NICKS[i]}): stayed connected the whole run")
+ else:
+ print(f" bot{i+1} ({TEST_BOT_NICKS[i]}): FIRST DISCONNECT at t+{drop:.1f}s")
+ print("=" * 60)
+
+ # Cleanup
+ cleanup_existing(TEST_BOT_NAMES)
+ print("[cleanup] done")
+
+ return 0 if not first_drop else 1
+
+
+def main() -> int:
+ p = argparse.ArgumentParser()
+ p.add_argument("--minutes", type=float, default=3.0)
+ p.add_argument("--host", default="127.0.0.1")
+ p.add_argument("--port", type=int, default=9987)
+ args = p.parse_args()
+ try:
+ return run(args.minutes, args.host, args.port)
+ except requests.HTTPError as e:
+ print(f"[http-error] {e} body={e.response.text[:200] if e.response else ''}")
+ return 3
+
+
+if __name__ == "__main__":
+ sys.exit(main())
diff --git a/scripts/test_playbar.py b/scripts/test_playbar.py
index 45dc41c..82dccb4 100644
--- a/scripts/test_playbar.py
+++ b/scripts/test_playbar.py
@@ -1,105 +1,119 @@
-"""Reproduce the player-bar-not-appearing bug."""
+"""Reproduce / regression-check the player-bar-not-appearing bug.
+
+Captures the bot's initial playback state and restores it on exit so the
+test never leaves the user with surprise music or a cleared queue.
+"""
import time
import requests
from playwright.sync_api import sync_playwright
BASE = "http://localhost:3000"
-def get_bot_id():
- r = requests.get(f"{BASE}/api/bot/")
- return r.json()["bots"][0]["id"]
-def stop(bot_id):
- requests.post(f"{BASE}/api/player/{bot_id}/stop")
- requests.post(f"{BASE}/api/player/{bot_id}/clear")
+def api(path, method="GET", **kw):
+ fn = getattr(requests, method.lower())
+ r = fn(f"{BASE}{path}", timeout=10, **kw)
+ r.raise_for_status()
+ return r.json() if r.text else None
-def play(bot_id, query="test"):
- requests.post(f"{BASE}/api/player/{bot_id}/play", json={"query": query, "platform": "netease"})
-with sync_playwright() as p:
- browser = p.chromium.launch(headless=True)
- ctx = browser.new_context()
- ctx.add_init_script("""
- (() => {
- const OrigWS = window.WebSocket;
- window.__wsMessages = [];
- window.WebSocket = function(...args) {
- const ws = new OrigWS(...args);
- ws.addEventListener('message', (ev) => {
- try {
- const d = JSON.parse(ev.data);
- const summary = {type: d.type, botId: d.botId};
- if (d.status) summary.playing = d.status.playing;
- if (d.status?.currentSong) summary.song = d.status.currentSong.name;
- window.__wsMessages.push(summary);
- console.log('WS_MSG ' + JSON.stringify(summary));
- } catch(e) {}
- });
- return ws;
- };
- Object.assign(window.WebSocket, OrigWS);
- })();
- """)
- page = ctx.new_page()
- logs = []
- page.on("console", lambda msg: logs.append(f"[{msg.type}] {msg.text}"))
+def get_bot(bot_id):
+ return next(b for b in api("/api/bot/")["bots"] if b["id"] == bot_id)
- bot_id = get_bot_id()
- stop(bot_id)
- time.sleep(0.6)
- page.goto(BASE)
- page.wait_for_load_state("networkidle")
- time.sleep(0.8)
+def capture_state(bot_id):
+ b = get_bot(bot_id)
+ return {
+ "playing": b["playing"],
+ "paused": b["paused"],
+ "song": (b["currentSong"] or {}).get("name"),
+ }
- # Hook into WebSocket messages from the page to confirm they arrive
- page.evaluate("""
- () => {
- const origWS = window.WebSocket;
- // Already connected via useWebSocket — tap Pinia store directly
- // Expose store state via window
- const store = window.__pinia?._s?.get('player');
- window.__getStore = () => ({
- bots: JSON.parse(JSON.stringify(store?.bots || [])),
- activeBotId: store?.activeBotId,
- currentSong: store?.currentSong ? JSON.parse(JSON.stringify(store.currentSong)) : null,
- isPlaying: store?.isPlaying,
- });
- }
- """)
- snap_before = page.evaluate("() => window.__getStore?.()")
- print("store before:", snap_before)
+def main():
+ bots = api("/api/bot/")["bots"]
+ if not bots:
+ print("[skip] no bots")
+ return
+ bot_id = bots[0]["id"]
+ initial = capture_state(bot_id)
+ print(f"[init] initial state: {initial}")
- # Player bar should be absent right now (nothing playing)
- initial = page.locator(".player-wrapper").count()
- print(f"initial .player-wrapper count: {initial}")
+ try:
+ # Clear slate
+ api(f"/api/player/{bot_id}/stop", method="POST")
+ time.sleep(0.6)
- # Trigger play via API (simulates any play trigger)
- play(bot_id, "test")
+ with sync_playwright() as p:
+ browser = p.chromium.launch(headless=True)
+ try:
+ ctx = browser.new_context()
+ ctx.add_init_script(
+ """
+ (() => {
+ const OrigWS = window.WebSocket;
+ window.__wsMessages = [];
+ window.WebSocket = function(...args) {
+ const ws = new OrigWS(...args);
+ ws.addEventListener('message', (ev) => {
+ try {
+ const d = JSON.parse(ev.data);
+ window.__wsMessages.push({type: d.type, botId: d.botId});
+ } catch(e) {}
+ });
+ return ws;
+ };
+ Object.assign(window.WebSocket, OrigWS);
+ })();
+ """
+ )
+ page = ctx.new_page()
+ page.goto(BASE)
+ page.wait_for_load_state("networkidle")
+ time.sleep(0.8)
- # Poll for up to 6s to see if player bar appears automatically
- appeared_at = None
- for i in range(60):
- if page.locator(".player-wrapper").count() > 0:
- appeared_at = i * 0.1
- break
- page.wait_for_timeout(100)
+ assert page.locator(".player-wrapper").count() == 0, (
+ "player bar should be hidden before playback"
+ )
- print(f"player bar appeared after: {appeared_at}")
- snap_after = page.evaluate("() => window.__getStore?.()")
- print("store after:", snap_after)
+ # Trigger play via API (simulates any play trigger)
+ api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json={"query": "the mass", "platform": "netease"},
+ )
- # After force reload, does it appear?
- if appeared_at is None:
- page.reload()
- page.wait_for_load_state("networkidle")
- time.sleep(0.8)
- after_reload = page.locator(".player-wrapper").count()
- print(f"after reload .player-wrapper count: {after_reload}")
+ # Poll for up to 6s to see if player bar appears automatically
+ appeared_at = None
+ for i in range(60):
+ if page.locator(".player-wrapper").count() > 0:
+ appeared_at = i * 0.1
+ break
+ page.wait_for_timeout(100)
- print("--- console logs ---")
- for line in logs[-20:]:
- print(line)
+ if appeared_at is None:
+ msgs = page.evaluate("() => window.__wsMessages")
+ print(f"[FAIL] player bar never appeared; WS msgs: {msgs}")
+ raise AssertionError("player bar did not auto-show on stateChange")
+ print(f"[PASS] player bar appeared after {appeared_at:.1f}s")
+ finally:
+ browser.close()
+ finally:
+ # Restore: stop the "test" song we triggered, then re-apply initial
+ # state as best we can. We can't re-queue the user's previous song,
+ # but we can at least stop ours and leave the bot idle if it was idle.
+ try:
+ api(f"/api/player/{bot_id}/stop", method="POST")
+ except Exception as e:
+ print(f"[warn] failed to stop test song on cleanup: {e}")
+ post = capture_state(bot_id)
+ print(f"[restore] bot now idle (was playing={initial['playing']} song={initial['song']!r})")
+ if initial["playing"] and initial["song"]:
+ print(
+ f"[note] initial bot was playing {initial['song']!r}; "
+ "this test cannot resume arbitrary tracks — you may need to restart playback"
+ )
- browser.close()
+
+if __name__ == "__main__":
+ main()
diff --git a/scripts/test_power_button.py b/scripts/test_power_button.py
new file mode 100644
index 0000000..8b81168
--- /dev/null
+++ b/scripts/test_power_button.py
@@ -0,0 +1,100 @@
+"""E2E: the new power button in the Bot Selector dropdown toggles bot connected state.
+
+Captures the target bot's initial connected state and restores it on exit
+(including on assertion failure), so running this test never pollutes the
+user's current bot setup.
+"""
+import time
+import requests
+from playwright.sync_api import sync_playwright
+
+BASE = "http://localhost:3000"
+
+
+def get_bot(bot_id):
+ return next(b for b in requests.get(f"{BASE}/api/bot/").json()["bots"] if b["id"] == bot_id)
+
+
+def wait_for_connected(bot_id, want: bool, timeout_s: float = 12.0) -> bool:
+ deadline = time.time() + timeout_s
+ while time.time() < deadline:
+ if get_bot(bot_id)["connected"] is want:
+ return True
+ time.sleep(0.2)
+ return False
+
+
+def set_connected(bot_id, want: bool) -> None:
+ """Force the bot into the given connected state via API."""
+ current = get_bot(bot_id)["connected"]
+ if current == want:
+ return
+ endpoint = "start" if want else "stop"
+ requests.post(f"{BASE}/api/bot/{bot_id}/{endpoint}")
+ wait_for_connected(bot_id, want)
+
+
+def main():
+ bots = requests.get(f"{BASE}/api/bot/").json()["bots"]
+ if not bots:
+ print("[skip] no bots registered, nothing to test")
+ return
+ target = bots[0]
+ bot_id = target["id"]
+ initial_connected = target["connected"]
+ print(f"[init] target bot {target['name']} ({bot_id[:8]}), initial connected={initial_connected}")
+
+ try:
+ # Force bot disconnected before the test
+ set_connected(bot_id, False)
+ assert not get_bot(bot_id)["connected"], "bot should be disconnected at start"
+
+ with sync_playwright() as p:
+ browser = p.chromium.launch(headless=True)
+ try:
+ page = browser.new_page(viewport={"width": 1440, "height": 900})
+ page.goto(BASE)
+ page.wait_for_load_state("networkidle")
+ time.sleep(0.6)
+
+ # Open dropdown
+ page.locator(".bot-selector-btn").click()
+ page.wait_for_selector(".bot-power-btn")
+
+ # Click the power button to start
+ page.locator(".bot-power-btn").first.click()
+ print("[ui] clicked power (start)")
+
+ assert wait_for_connected(bot_id, True), "bot should be connected after clicking start"
+ print("[api] bot connected = True")
+
+ # Let UI catch up via WS then re-open the dropdown to re-check class
+ time.sleep(1.0)
+ page.locator(".bot-selector-btn").click() # close
+ time.sleep(0.2)
+ page.locator(".bot-selector-btn").click() # reopen
+ page.wait_for_selector(".bot-power-btn.online", timeout=3000)
+ print("[ui] power button now shows .online class")
+
+ # Click again to stop
+ page.locator(".bot-power-btn.online").first.click()
+ print("[ui] clicked power (stop)")
+
+ assert wait_for_connected(bot_id, False), "bot should be disconnected after clicking stop"
+ print("[api] bot connected = False")
+
+ print("[PASS] power button toggles bot connection")
+ finally:
+ browser.close()
+ finally:
+ # Always restore the initial state so the test never leaves the bot
+ # in an unexpected place
+ set_connected(bot_id, initial_connected)
+ final = get_bot(bot_id)["connected"]
+ print(f"[restore] bot connected={final} (initial was {initial_connected})")
+ if final != initial_connected:
+ print("[warn] failed to restore initial connected state")
+
+
+if __name__ == "__main__":
+ main()
diff --git a/scripts/test_rapid_cycle.py b/scripts/test_rapid_cycle.py
new file mode 100644
index 0000000..a8e7ef4
--- /dev/null
+++ b/scripts/test_rapid_cycle.py
@@ -0,0 +1,130 @@
+"""Regression for the 'connected=False but playing=True' stuck-state bug.
+
+After rapid disconnect/reconnect, the library could drop the connection
+(TS3 server anti-flood or a hung handshake). The bot then ended up in an
+inconsistent state: player.state='playing' but tsClient disconnected.
+
+This test verifies three fixes:
+ Bug A — startBot() has a 15s timeout instead of hanging forever on a
+ stalled handshake. /start returns a clean 500 instead of blocking.
+ Bug B — play/add/etc commands are rejected when the bot is not connected.
+ Bug C — the tsClient 'disconnected' handler always clears player state,
+ even when connect() never completed (so !this.connected).
+
+We also sanity-check that the bot recovers (can start a fresh cycle) after
+a transient failure.
+"""
+import time
+import requests
+
+BASE = "http://localhost:3000"
+
+
+def api(path, method="GET", **kw):
+ return getattr(requests, method.lower())(f"{BASE}{path}", timeout=30, **kw)
+
+
+def get_bot(bot_id):
+ return next(b for b in api("/api/bot/").json()["bots"] if b["id"] == bot_id)
+
+
+def wait_connected(bot_id, want, timeout=15):
+ end = time.time() + timeout
+ while time.time() < end:
+ if get_bot(bot_id)["connected"] is want:
+ return True
+ time.sleep(0.15)
+ return False
+
+
+def main():
+ bots = api("/api/bot/").json()["bots"]
+ if not bots:
+ print("[skip] no bots")
+ return
+ bot_id = bots[0]["id"]
+ initial_connected = bots[0]["connected"]
+ print(f"[init] bot={bot_id[:8]} initial connected={initial_connected}")
+
+ try:
+ # Start from a clean slate
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+
+ # --- Bug B: play while disconnected must be rejected ---
+ r = api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json={"query": "rejection test", "platform": "netease"},
+ )
+ assert r.status_code >= 400, (
+ f"play while disconnected should fail, got {r.status_code} {r.text[:120]}"
+ )
+ assert "not connected" in r.text.lower(), (
+ f"expected 'not connected' error, got: {r.text[:200]}"
+ )
+ b = get_bot(bot_id)
+ assert not b["playing"], f"player shouldn't be playing after rejected /play: {b}"
+ print("[PASS] Bug B — /play rejected while bot disconnected; state untouched")
+
+ # --- Bug C: normal start→play→stop leaves player state clean ---
+ r = api(f"/api/bot/{bot_id}/start", method="POST")
+ assert r.status_code == 200, f"start failed {r.text[:120]}"
+ assert wait_connected(bot_id, True), "bot did not connect within 15s"
+
+ r = api(
+ f"/api/player/{bot_id}/play",
+ method="POST",
+ json={"query": "the mass", "platform": "netease"},
+ )
+ assert r.status_code == 200, f"play failed {r.text[:120]}"
+ time.sleep(1.2)
+ b = get_bot(bot_id)
+ assert b["connected"] and b["playing"], f"should be connected+playing: {b}"
+
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ assert wait_connected(bot_id, False, timeout=5), "bot did not disconnect"
+ b = get_bot(bot_id)
+ assert not b["playing"], (
+ f"player should have stopped after bot disconnect (Bug C): {b}"
+ )
+ print("[PASS] Bug C — stop clears both connected and playing state")
+
+ # --- Bug A: startBot has a deadline and returns a clean error if connect hangs ---
+ # We can't easily force a hang in-process, but we can sanity-check that
+ # startBot returns promptly (well under the 15s cap) on a normal run.
+ t0 = time.time()
+ r = api(f"/api/bot/{bot_id}/start", method="POST")
+ elapsed = time.time() - t0
+ assert r.status_code == 200, f"start failed {r.text[:120]}"
+ assert elapsed < 10, f"start should be prompt, took {elapsed:.1f}s"
+ assert wait_connected(bot_id, True), "bot did not connect"
+ print(
+ f"[PASS] Bug A — startBot completed in {elapsed:.2f}s "
+ "(deadline is 15s, would throw on hang)"
+ )
+
+ # --- Recovery: after any failure, another start should work ---
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+ # Give TS3 server a moment to forget us (anti-flood grace)
+ time.sleep(2)
+ r = api(f"/api/bot/{bot_id}/start", method="POST")
+ assert r.status_code == 200, f"recovery start failed {r.text[:120]}"
+ assert wait_connected(bot_id, True), "bot did not recover"
+ print("[PASS] recovery — bot reconnects cleanly after a cycle")
+
+ print("ALL GREEN")
+
+ finally:
+ if initial_connected:
+ api(f"/api/bot/{bot_id}/start", method="POST")
+ wait_connected(bot_id, True)
+ else:
+ api(f"/api/bot/{bot_id}/stop", method="POST")
+ wait_connected(bot_id, False)
+ print(f"[restore] bot connected={get_bot(bot_id)['connected']} (was {initial_connected})")
+
+
+if __name__ == "__main__":
+ main()
diff --git a/src/audio/player.ts b/src/audio/player.ts
index f0bcb53..6a0f970 100644
--- a/src/audio/player.ts
+++ b/src/audio/player.ts
@@ -302,6 +302,13 @@ export class AudioPlayer extends EventEmitter {
seek(seconds: number): void {
if (!this.currentUrl) return;
+ // Reject NaN/Infinity/negative — the HTTP layer validates too, but a
+ // bad value here would poison seekOffset and leave getElapsed()
+ // returning NaN until the track ends.
+ if (!Number.isFinite(seconds) || seconds < 0) {
+ this.logger.warn({ seek: seconds }, "Ignoring invalid seek position");
+ return;
+ }
this.logger.info({ seek: seconds }, "Seeking");
this.play(this.currentUrl, seconds);
}
diff --git a/src/audio/queue.test.ts b/src/audio/queue.test.ts
index c2f6ee7..e801014 100644
--- a/src/audio/queue.test.ts
+++ b/src/audio/queue.test.ts
@@ -89,6 +89,49 @@ describe("PlayQueue", () => {
expect(queue.list()[1].id).toBe("3");
});
+ it("removing a song before current shifts current index", () => {
+ queue.setMode(PlayMode.Sequential);
+ queue.add(makeSong("A"));
+ queue.add(makeSong("B"));
+ queue.add(makeSong("C"));
+ queue.playAt(2); // playing C at index 2
+ queue.remove(0); // remove A (before current)
+ expect(queue.current()?.id).toBe("C"); // still on C
+ expect(queue.getCurrentIndex()).toBe(1);
+ });
+
+ it("removing the currently-playing song lets next() advance to the shifted song", () => {
+ queue.setMode(PlayMode.Sequential);
+ queue.add(makeSong("A"));
+ queue.add(makeSong("B"));
+ queue.add(makeSong("C"));
+ queue.add(makeSong("D"));
+ queue.playAt(2); // playing C
+ queue.remove(2); // remove C — D shifts into slot 2
+ // Before the fix this returned null (D was silently skipped)
+ expect(queue.next()?.id).toBe("D");
+ });
+
+ it("removing the only song clears the queue", () => {
+ queue.add(makeSong("only"));
+ queue.playAt(0);
+ queue.remove(0);
+ expect(queue.size()).toBe(0);
+ expect(queue.current()).toBeNull();
+ expect(queue.next()).toBeNull();
+ });
+
+ it("removing the last song while playing it advances to null in sequential mode", () => {
+ queue.setMode(PlayMode.Sequential);
+ queue.add(makeSong("A"));
+ queue.add(makeSong("B"));
+ queue.playAt(1); // playing B (last)
+ queue.remove(1);
+ expect(queue.size()).toBe(1);
+ // currentIndex moved to 0, so next() should try to advance past the end
+ expect(queue.next()).toBeNull();
+ });
+
it("clears all songs", () => {
queue.add(makeSong("1"));
queue.add(makeSong("2"));
diff --git a/src/audio/queue.ts b/src/audio/queue.ts
index 0416522..9c26ab0 100644
--- a/src/audio/queue.ts
+++ b/src/audio/queue.ts
@@ -36,9 +36,14 @@ export class PlayQueue {
if (index < this.currentIndex) {
this.currentIndex--;
} else if (index === this.currentIndex) {
- if (this.currentIndex >= this.songs.length) {
- this.currentIndex = this.songs.length - 1;
- }
+ // Move the pointer back by one so next() in sequential mode advances
+ // to the song that shifted into the removed slot. Without this, the
+ // shifted song is silently skipped because current() incorrectly
+ // returns it (even though the player is still on the removed song)
+ // and next() then increments past it. currentIndex may become -1,
+ // which is fine — it represents "no current song" and next() will
+ // pick index 0.
+ this.currentIndex--;
}
return removed;
diff --git a/src/bot/instance.ts b/src/bot/instance.ts
index f31fa71..58192bb 100644
--- a/src/bot/instance.ts
+++ b/src/bot/instance.ts
@@ -57,6 +57,7 @@ export class BotInstance extends EventEmitter {
private config: BotConfig;
private logger: Logger;
private connected = false;
+ private disconnectEmitted = false;
private voteSkipUsers = new Set();
private isAdvancing = false;
@@ -108,28 +109,42 @@ export class BotInstance extends EventEmitter {
});
this.tsClient.on("disconnected", () => {
- // Avoid duplicate event if disconnect() was called explicitly
- // (it already set connected = false and emitted "disconnected").
- if (!this.connected) return;
+ // Always reset local state — covers the case where connect() never
+ // completed (hanging handshake → 60s library idle timeout) and
+ // this.connected was never flipped to true. Previously this handler
+ // short-circuited on !this.connected, leaving player stuck as "playing".
this.connected = false;
this.player.stop();
+ // Only emit externally once per lifecycle so clients don't see a
+ // duplicate "disconnected" after an explicit disconnect() call.
+ if (this.disconnectEmitted) return;
+ this.disconnectEmitted = true;
this.emit("disconnected");
});
}
async connect(): Promise {
+ this.disconnectEmitted = false;
await this.tsClient.connect();
+ // Race guard: if disconnect() was called while the handshake was
+ // awaiting, don't flip connected back to true — that would leave the
+ // bot in an inconsistent state (externally "connected" but the tsClient
+ // has already been torn down).
+ if (this.disconnectEmitted) {
+ throw new Error("Connect aborted by concurrent disconnect");
+ }
this.connected = true;
this.emit("connected");
}
disconnect(): void {
this.player.stop();
- // Set connected = false BEFORE tsClient.disconnect() so that the
- // "disconnected" event handler (setupTsEvents) won't emit a duplicate.
this.connected = false;
+ if (!this.disconnectEmitted) {
+ this.disconnectEmitted = true;
+ this.emit("disconnected");
+ }
this.tsClient.disconnect();
- this.emit("disconnected");
}
private async handleTextMessage(msg: TS3TextMessage): Promise {
@@ -170,6 +185,24 @@ export class BotInstance extends EventEmitter {
cmd: ParsedCommand,
msg?: TS3TextMessage
): Promise {
+ // Reject commands that would push audio when the bot isn't connected:
+ // otherwise ffmpeg spawns and voice goes to a half-initialized or
+ // torn-down TS client, leaving player.state="playing" on a disconnected
+ // bot. Config-only commands (vol, mode, clear, stop, queue, now) are
+ // still allowed so the UI stays usable while the bot is offline.
+ const AUDIO_COMMANDS = new Set([
+ "play",
+ "add",
+ "next",
+ "skip",
+ "prev",
+ "playlist",
+ "album",
+ "fm",
+ ]);
+ if (!this.connected && AUDIO_COMMANDS.has(cmd.name)) {
+ throw new Error("Bot is not connected to TeamSpeak");
+ }
switch (cmd.name) {
case "play":
return this.cmdPlay(cmd);
@@ -235,6 +268,14 @@ export class BotInstance extends EventEmitter {
/** Resolve URL for a song and start playing it. Skips to next if URL fails. */
async resolveAndPlay(song: QueuedSong): Promise {
+ if (!this.connected) {
+ this.logger.warn({ songId: song.id, name: song.name }, "resolveAndPlay called on disconnected bot — skipping");
+ return false;
+ }
+ // Clear any accumulated skip votes — every fresh track starts with a
+ // clean slate, regardless of which code path loaded it (cmdPlay,
+ // cmdPlaylist, cmdAlbum, cmdFm, trackEnd auto-advance, etc.).
+ this.voteSkipUsers.clear();
const provider = this.getProviderFor(song.platform);
try {
const url = await provider.getSongUrl(song.id);
@@ -242,6 +283,18 @@ export class BotInstance extends EventEmitter {
this.logger.warn({ songId: song.id, name: song.name }, "No URL available, skipping");
return false;
}
+ // Re-check connection state AFTER the network round-trip — the URL
+ // resolve can take multiple seconds and the user may have called stop
+ // during that window. Without this, we'd spawn ffmpeg on a
+ // disconnected bot and land back in the same "connected=false but
+ // playing=true" inconsistency that Bug C was about.
+ if (!this.connected) {
+ this.logger.warn(
+ { songId: song.id, name: song.name },
+ "bot disconnected during URL resolve — aborting playback",
+ );
+ return false;
+ }
song.url = url;
this.player.play(url);
this.database.addPlayHistory({
@@ -288,7 +341,20 @@ export class BotInstance extends EventEmitter {
return `No results found for: ${cmd.args}`;
const song = result.songs[0];
+ const wasIdle = this.player.getState() === "idle";
this.queue.add({ ...song, platform: provider.platform });
+
+ // If nothing was playing, start this newly-added song immediately.
+ // Matches /api/player/:id/add-by-id behavior so both add paths feel
+ // the same to the user (add to idle bot → plays now).
+ if (wasIdle) {
+ this.queue.playAt(this.queue.size() - 1);
+ this.player.resetFailures();
+ await this.resolveAndPlay(this.queue.current()!);
+ this.emit("stateChange");
+ return `Now playing: ${song.name} - ${song.artist}`;
+ }
+
this.emit("stateChange");
return `Added to queue: ${song.name} - ${song.artist} (position ${this.queue.size()})`;
}
@@ -440,8 +506,11 @@ export class BotInstance extends EventEmitter {
if (!msg) return "Vote can only be used in TeamSpeak";
this.voteSkipUsers.add(msg.invokerUid);
const clients = await this.tsClient.getClientsInChannel();
- const totalUsers = clients.length - 1;
- const needed = Math.ceil(totalUsers / 2);
+ const totalUsers = clients.length - 1; // exclude the bot itself
+ // At least 1 vote is always required — otherwise a single voter in an
+ // otherwise empty channel (or a transient clients.length=1 race) could
+ // unanimously "win" with needed=0.
+ const needed = Math.max(1, Math.ceil(totalUsers / 2));
const votes = this.voteSkipUsers.size;
if (votes >= needed) {
diff --git a/src/bot/manager.ts b/src/bot/manager.ts
index 8e8acd9..0374b82 100644
--- a/src/bot/manager.ts
+++ b/src/bot/manager.ts
@@ -12,6 +12,42 @@ import type { Logger } from "../logger.js";
import type { ServerProtocol } from "../ts-protocol/client.js";
+/**
+ * Run bot.connect() with a hard deadline. If the handshake hangs (e.g. the
+ * server silently drops the connection after initivexpand2), we tear the
+ * instance down instead of waiting for the library's 60s idle timeout, so
+ * the HTTP /start call returns promptly and the UI doesn't lock up.
+ */
+async function connectWithTimeout(
+ bot: BotInstance,
+ ms: number,
+ logger: Logger
+): Promise {
+ let timer: ReturnType | undefined;
+ const timeout = new Promise((_, reject) => {
+ timer = setTimeout(
+ () => reject(new Error(`connect timeout after ${ms}ms`)),
+ ms
+ );
+ });
+ try {
+ await Promise.race([bot.connect(), timeout]);
+ } catch (err) {
+ logger.warn(
+ { err, botId: bot.id },
+ "Connect failed or timed out — tearing down instance"
+ );
+ try {
+ bot.disconnect();
+ } catch {
+ // ignore teardown errors
+ }
+ throw err;
+ } finally {
+ if (timer) clearTimeout(timer);
+ }
+}
+
export interface CreateBotParams {
name: string;
serverAddress: string;
@@ -111,6 +147,7 @@ export class BotManager extends EventEmitter {
this.bots.delete(id);
}
this.database.deleteBotInstance(id);
+ this.emit("botInstanceRemoved", id);
this.logger.info({ botId: id }, "Bot instance removed");
}
@@ -155,6 +192,18 @@ export class BotManager extends EventEmitter {
const oldBot = this.bots.get(id);
if (!oldBot) throw new Error(`Bot ${id} not found`);
+ // Always tear down the outgoing instance before creating a replacement.
+ // Covers three cases:
+ // 1. oldBot is fully connected (manual restart)
+ // 2. oldBot is mid-handshake from a prior rapid start (isConnected()
+ // still returns false but the library client is live and will leak
+ // a TS session if we abandon it)
+ // 3. oldBot was just created by createBot but never connected — the
+ // disconnect call is a cheap no-op here.
+ // Calling disconnect() is idempotent (disconnectEmitted guards event
+ // emission), so this is safe in all states.
+ oldBot.disconnect();
+
// Reload config from database so updated settings (channel, nickname, etc.) take effect
const saved = this.database.getBotInstances().find((i) => i.id === id);
if (saved) {
@@ -167,6 +216,10 @@ export class BotManager extends EventEmitter {
port: saved.serverPort,
queryPort: proto === "ts6" ? 10080 : 10011,
nickname: saved.nickname,
+ // Reuse the stored identity so server groups assigned to this bot
+ // survive restarts — without this the TS server sees a new UID
+ // each connect and strips all previously granted groups.
+ identity: saved.identity || undefined,
defaultChannel: saved.defaultChannel || undefined,
channelPassword: saved.channelPassword || undefined,
serverPassword: saved.serverPassword || undefined,
@@ -183,12 +236,12 @@ export class BotManager extends EventEmitter {
});
this.bots.set(id, bot);
this.emit("botInstance", bot);
- await bot.connect();
+ await connectWithTimeout(bot, 15_000, this.logger);
// Mark as autoStart so it reconnects on Docker restart, and persist identity
this.database.saveBotInstance({ ...saved, autoStart: true });
this.persistBotIdentity(saved, bot);
} else {
- await oldBot.connect();
+ await connectWithTimeout(oldBot, 15_000, this.logger);
}
}
diff --git a/src/music/youtube.ts b/src/music/youtube.ts
index 339edf0..6ae6a34 100644
--- a/src/music/youtube.ts
+++ b/src/music/youtube.ts
@@ -21,17 +21,54 @@ const __dirname = dirname(fileURLToPath(import.meta.url));
/** Resolve the yt-dlp binary path. Checks the project bin/ dir first, then PATH. */
function findYtDlp(): string {
+ const exe = process.platform === "win32" ? "yt-dlp.exe" : "yt-dlp";
const candidates = [
- join(__dirname, "..", "..", "bin", "yt-dlp.exe"),
+ join(__dirname, "..", "..", "bin", exe),
join(__dirname, "..", "..", "bin", "yt-dlp"),
- "yt-dlp",
- "yt-dlp.exe",
+ exe,
];
for (const c of candidates) {
- if (!c.includes(join("bin", "yt-dlp")) || existsSync(c)) return c;
- // For PATH entries (no directory prefix), fall through to let execFile try
+ // Absolute/relative paths: only return if the file exists.
+ // Bare names: return and let execFile resolve via PATH.
+ const isBinPath = c.includes(join("bin", "yt-dlp"));
+ if (!isBinPath || existsSync(c)) return c;
}
- return "yt-dlp";
+ return exe;
+}
+
+/**
+ * Availability check for yt-dlp. Runs `yt-dlp --version` and caches only
+ * the positive result — if the binary is missing, subsequent calls retry
+ * so the user can install yt-dlp while the server is running and pick it
+ * up without a restart. Used by getAuthStatus() so the UI can reflect
+ * whether YouTube is actually usable.
+ */
+let cachedAvailable = false;
+let pendingCheck: Promise | null = null;
+async function checkYtDlpAvailable(): Promise {
+ if (cachedAvailable) return true;
+ if (pendingCheck) return pendingCheck;
+ pendingCheck = (async () => {
+ try {
+ await execFileAsync(findYtDlp(), ["--version"], {
+ timeout: 5_000,
+ maxBuffer: 1024,
+ });
+ cachedAvailable = true;
+ return true;
+ } catch {
+ return false;
+ } finally {
+ pendingCheck = null;
+ }
+ })();
+ return pendingCheck;
+}
+
+/** Force re-detection on the next call (for tests). */
+export function resetYtDlpAvailabilityCache(): void {
+ cachedAvailable = false;
+ pendingCheck = null;
}
async function runYtDlp(args: string[], timeoutMs = 30_000): Promise {
@@ -179,6 +216,17 @@ export class YouTubeProvider implements MusicProvider {
getCookie(): string { return ""; }
async getAuthStatus(): Promise {
- return { loggedIn: true, nickname: "YouTube (yt-dlp)" };
+ // YouTube has no login concept via yt-dlp, so "loggedIn" here means
+ // "yt-dlp binary is reachable and responds to --version". The UI can
+ // use this flag to grey out YouTube when the optional dependency is
+ // missing, instead of silently returning empty search results.
+ const available = await checkYtDlpAvailable();
+ if (available) {
+ return { loggedIn: true, nickname: "YouTube (yt-dlp)" };
+ }
+ return {
+ loggedIn: false,
+ nickname: "YouTube (yt-dlp not installed)",
+ };
}
}
diff --git a/src/web/api/auth.ts b/src/web/api/auth.ts
index 244618e..68fc323 100644
--- a/src/web/api/auth.ts
+++ b/src/web/api/auth.ts
@@ -1,5 +1,6 @@
import { Router } from "express";
import type { MusicProvider } from "../../music/provider.js";
+import { YouTubeProvider } from "../../music/youtube.js";
import type { CookieStore } from "../../music/auth.js";
import type { Logger } from "../../logger.js";
@@ -11,9 +12,13 @@ export function createAuthRouter(
cookieStore?: CookieStore
): Router {
const router = Router();
+ // YouTube is auth-less; we only use this instance so /auth/status can
+ // report whether yt-dlp is actually installed (loggedIn=false otherwise).
+ const youtubeProvider: MusicProvider = new YouTubeProvider();
function getProvider(platform?: string): MusicProvider {
if (platform === "bilibili") return bilibiliProvider;
+ if (platform === "youtube") return youtubeProvider;
return platform === "qq" ? qqProvider : neteaseProvider;
}
@@ -119,6 +124,14 @@ export function createAuthRouter(
res.status(400).json({ error: "cookie is required" });
return;
}
+ // YouTube has no cookie concept — reject instead of falling through and
+ // clobbering the NetEase cookie entry.
+ if (platform === "youtube") {
+ res
+ .status(400)
+ .json({ error: "YouTube does not use cookies (uses yt-dlp binary)" });
+ return;
+ }
const provider = getProvider(platform);
provider.setCookie(cookie);
const plat = platform === "bilibili" ? "bilibili" as const
diff --git a/src/web/api/player.ts b/src/web/api/player.ts
index bd82b61..4cd55b3 100644
--- a/src/web/api/player.ts
+++ b/src/web/api/player.ts
@@ -25,6 +25,14 @@ export function createPlayerRouter(
next();
});
+ /** Map API platform string to the corresponding command flag. */
+ const platformFlag = (platform: unknown): string => {
+ if (platform === "bilibili") return "-b";
+ if (platform === "qq") return "-q";
+ if (platform === "youtube") return "-y";
+ return "";
+ };
+
router.post("/:botId/play", async (req, res) => {
try {
const bot = (req as any).bot;
@@ -33,8 +41,7 @@ export function createPlayerRouter(
res.status(400).json({ error: "query is required" });
return;
}
- const flags = platform === "bilibili" ? "-b" : platform === "qq" ? "-q" : "";
- const cmd = parseCommand(`!play ${flags} ${query}`.trim(), "!");
+ const cmd = parseCommand(`!play ${platformFlag(platform)} ${query}`.trim(), "!");
if (!cmd) {
res.status(400).json({ error: "Invalid command" });
return;
@@ -50,8 +57,7 @@ export function createPlayerRouter(
try {
const bot = (req as any).bot;
const { query, platform } = req.body;
- const flags = platform === "bilibili" ? "-b" : platform === "qq" ? "-q" : "";
- const cmd = parseCommand(`!add ${flags} ${query}`.trim(), "!");
+ const cmd = parseCommand(`!add ${platformFlag(platform)} ${query}`.trim(), "!");
if (!cmd) {
res.status(400).json({ error: "Invalid command" });
return;
@@ -85,7 +91,21 @@ export function createPlayerRouter(
try {
const bot = (req as any).bot;
const { volume } = req.body;
- const cmd = parseCommand(`!vol ${volume}`, "!")!;
+ // Reject bad input with a proper 4xx instead of letting cmdVol
+ // return a "Usage:" string inside a 200 body — API clients can't
+ // detect that failure mode, and the UI would silently swallow it.
+ if (
+ typeof volume !== "number" ||
+ !Number.isFinite(volume) ||
+ volume < 0 ||
+ volume > 100
+ ) {
+ res
+ .status(400)
+ .json({ error: "volume must be a number between 0 and 100" });
+ return;
+ }
+ const cmd = parseCommand(`!vol ${Math.round(volume)}`, "!")!;
const response = await bot.executeCommand(cmd);
res.json({ message: response });
} catch (err) {
@@ -93,10 +113,18 @@ export function createPlayerRouter(
}
});
+ const VALID_MODES = new Set(["seq", "loop", "random", "rloop"]);
+
router.post("/:botId/mode", async (req, res) => {
try {
const bot = (req as any).bot;
const { mode } = req.body;
+ if (typeof mode !== "string" || !VALID_MODES.has(mode)) {
+ res
+ .status(400)
+ .json({ error: "mode must be one of: seq, loop, random, rloop" });
+ return;
+ }
const cmd = parseCommand(`!mode ${mode}`, "!")!;
const response = await bot.executeCommand(cmd);
res.json({ message: response });
@@ -116,8 +144,12 @@ export function createPlayerRouter(
try {
const bot = (req as any).bot;
const { position } = req.body; // seconds
- if (typeof position !== "number" || position < 0) {
- res.status(400).json({ error: "position (seconds) is required" });
+ // typeof NaN === "number" and NaN < 0 is false, so a plain range
+ // check lets NaN/Infinity through and later corrupts seekOffset.
+ if (typeof position !== "number" || !Number.isFinite(position) || position < 0) {
+ res
+ .status(400)
+ .json({ error: "position must be a finite non-negative number" });
return;
}
bot.getPlayer().seek(position);
@@ -153,8 +185,15 @@ export function createPlayerRouter(
return;
}
const queue = bot.getQueueManager();
- bot.getPlayer().stop(); // Stop current playback first
- bot.getPlayer().resetFailures(); // Reset on user-initiated play
+ // Validate the index BEFORE stopping current playback — otherwise an
+ // invalid index silently kills the user's current song and leaves the
+ // queue idle.
+ if (index >= queue.size()) {
+ res.status(400).json({ error: "Invalid queue index" });
+ return;
+ }
+ bot.getPlayer().stop();
+ bot.getPlayer().resetFailures();
const song = queue.playAt(index);
if (!song) {
res.status(400).json({ error: "Invalid queue index" });
@@ -175,9 +214,8 @@ export function createPlayerRouter(
try {
const bot = (req as any).bot;
const { playlistId, platform } = req.body;
- const flags = platform === "bilibili" ? "-b" : platform === "qq" ? "-q" : "";
const cmd = parseCommand(
- `!playlist ${flags} ${playlistId}`.trim(),
+ `!playlist ${platformFlag(platform)} ${playlistId}`.trim(),
"!"
)!;
const response = await bot.executeCommand(cmd);
@@ -193,11 +231,13 @@ export function createPlayerRouter(
try {
const bot = (req as any).bot;
const { playlistId, platform } = req.body;
- const provider = platform === "bilibili" ? bilibiliProvider : platform === "qq" ? qqProvider : neteaseProvider;
- if (!provider) {
- res.status(500).json({ error: "Provider not available" });
- return;
- }
+ // Use the bot's own provider lookup — it already knows about youtube,
+ // which the router's constructor params did not.
+ const provider = bot.getProviderFor(
+ platform === "bilibili" || platform === "qq" || platform === "youtube"
+ ? platform
+ : "netease"
+ );
// Stop current playback
bot.getPlayer().stop();
@@ -241,11 +281,11 @@ export function createPlayerRouter(
try {
const bot = (req as any).bot;
const { songId, platform } = req.body;
- const provider = platform === "bilibili" ? bilibiliProvider : platform === "qq" ? qqProvider : neteaseProvider;
- if (!provider) {
- res.status(500).json({ error: "Provider not available" });
- return;
- }
+ const provider = bot.getProviderFor(
+ platform === "bilibili" || platform === "qq" || platform === "youtube"
+ ? platform
+ : "netease"
+ );
const song = await provider.getSongDetail(songId);
if (!song) {
@@ -276,11 +316,11 @@ export function createPlayerRouter(
try {
const bot = (req as any).bot;
const { songId, platform } = req.body;
- const provider = platform === "bilibili" ? bilibiliProvider : platform === "qq" ? qqProvider : neteaseProvider;
- if (!provider) {
- res.status(500).json({ error: "Provider not available" });
- return;
- }
+ const provider = bot.getProviderFor(
+ platform === "bilibili" || platform === "qq" || platform === "youtube"
+ ? platform
+ : "netease"
+ );
const song = await provider.getSongDetail(songId);
if (!song) {
diff --git a/src/web/websocket.ts b/src/web/websocket.ts
index 1c52333..3832ab0 100644
--- a/src/web/websocket.ts
+++ b/src/web/websocket.ts
@@ -114,13 +114,32 @@ export function setupWebSocket(
const onBotInstance = (bot: BotInstance) => attachBotListener(bot);
botManager.on("botInstance", onBotInstance);
+ // React when a bot is removed: detach its listener and tell clients to drop it
+ const onBotInstanceRemoved = (id: string) => {
+ detachBotListener(id);
+ broadcast({ type: "botRemoved", botId: id });
+ };
+ botManager.on("botInstanceRemoved", onBotInstanceRemoved);
+
+ /** Drop attached listeners whose bot is no longer in the manager. */
+ function reconcileAttachedBots(): void {
+ const liveIds = new Set(botManager.getAllBots().map((b) => b.id));
+ for (const id of Array.from(attachedBots.keys())) {
+ if (!liveIds.has(id)) detachBotListener(id);
+ }
+ }
+
// Safety net: periodically re-check in case any bot was missed
- const intervalId = setInterval(ensureAllBotsAttached, 5000);
+ const intervalId = setInterval(() => {
+ reconcileAttachedBots();
+ ensureAllBotsAttached();
+ }, 5000);
ensureAllBotsAttached();
return () => {
clearInterval(intervalId);
botManager.removeListener("botInstance", onBotInstance);
+ botManager.removeListener("botInstanceRemoved", onBotInstanceRemoved);
// Clean up all attached listeners (detach from stored bot refs, not live map)
for (const id of Array.from(attachedBots.keys())) {
detachBotListener(id);
diff --git a/web/src/components/Navbar.vue b/web/src/components/Navbar.vue
index 9e8d493..10d5eb7 100644
--- a/web/src/components/Navbar.vue
+++ b/web/src/components/Navbar.vue
@@ -36,6 +36,15 @@
空闲
离线
+
@@ -61,6 +70,7 @@ const store = usePlayerStore();
const activeBot = computed(() => store.activeBot);
const dropdownOpen = ref(false);
const selectorRef = ref(null);
+const togglingBots = ref>({});
function selectBot(id: string) {
store.setActiveBotId(id);
@@ -74,6 +84,22 @@ function copyBotLink(id: string) {
});
}
+async function togglePower(bot: { id: string; connected: boolean; name: string }) {
+ if (togglingBots.value[bot.id]) return;
+ togglingBots.value[bot.id] = true;
+ try {
+ if (bot.connected) {
+ await store.stopBotInstance(bot.id);
+ } else {
+ await store.startBotInstance(bot.id);
+ }
+ } catch (err) {
+ console.error(`Failed to toggle bot ${bot.name}`, err);
+ } finally {
+ togglingBots.value[bot.id] = false;
+ }
+}
+
function onClickOutside(e: MouseEvent) {
if (selectorRef.value && !selectorRef.value.contains(e.target as Node)) {
dropdownOpen.value = false;
@@ -274,6 +300,32 @@ onUnmounted(() => {
}
}
+.bot-power-btn {
+ flex-shrink: 0;
+ padding: 6px 8px;
+ border-radius: var(--radius-sm);
+ font-size: 16px;
+ opacity: 0.5;
+ color: var(--text-tertiary);
+ transition: opacity var(--transition-fast), background var(--transition-fast), color var(--transition-fast);
+ cursor: pointer;
+
+ &:hover:not(:disabled) {
+ opacity: 1;
+ background: var(--hover-bg);
+ }
+
+ &:disabled {
+ opacity: 0.25;
+ cursor: wait;
+ }
+
+ &.online {
+ color: #22c55e;
+ opacity: 0.9;
+ }
+}
+
.bot-playing-badge,
.bot-paused-badge,
.bot-idle-badge,
diff --git a/web/src/composables/useWebSocket.ts b/web/src/composables/useWebSocket.ts
index b343cc2..3979060 100644
--- a/web/src/composables/useWebSocket.ts
+++ b/web/src/composables/useWebSocket.ts
@@ -56,6 +56,13 @@ export function useWebSocket() {
}
}
break;
+ case 'botRemoved':
+ // Bot was deleted from the server — drop from local state entirely
+ store.removeBotStatus(data.botId);
+ if (store.activeBotId === data.botId) {
+ store.activeBotId = store.bots[0]?.id ?? null;
+ }
+ break;
}
};
diff --git a/web/src/stores/player.ts b/web/src/stores/player.ts
index b350da1..7161745 100644
--- a/web/src/stores/player.ts
+++ b/web/src/stores/player.ts
@@ -168,6 +168,14 @@ export const usePlayerStore = defineStore('player', {
if (saved) this.theme = saved;
},
+ async startBotInstance(id: string) {
+ await axios.post(`/api/bot/${id}/start`);
+ },
+
+ async stopBotInstance(id: string) {
+ await axios.post(`/api/bot/${id}/stop`);
+ },
+
async fetchBots() {
const res = await axios.get('/api/bot');
this.bots = res.data.bots;