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https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
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feat: add voice ducking
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@@ -161,6 +161,15 @@ export class AudioPlayer extends EventEmitter {
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private encoder: Encoder;
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private state: PlayerState = "idle";
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private volume = 75;
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/**
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* A transient gain envelope layered on top of the persisted user volume.
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* Voice ducking drives this value; keeping it separate means a temporary
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* attenuation can never leak into the saved volume setting.
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*/
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private duckingRampStartGain = 1;
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private duckingTargetGain = 1;
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private duckingRampStartedAt = 0;
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private duckingRampDurationMs = 0;
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private pcmBuffer: Buffer = Buffer.alloc(0);
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private logger: Logger;
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private frameLoopRunning = false;
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@@ -732,17 +741,54 @@ export class AudioPlayer extends EventEmitter {
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}
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private applyVolume(pcm: Buffer): Buffer {
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const factor = volumeToFactor(this.volume);
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// factor === 1 only at volume 100; skip the per-sample loop at full loudness.
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if (factor >= 1) return Buffer.from(pcm);
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const baseFactor = volumeToFactor(this.volume);
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const now = performance.now();
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const startDuckingGain = this.duckingGainAt(now);
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const endDuckingGain = this.duckingGainAt(now + FRAME_DURATION_MS);
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const startFactor = baseFactor * startDuckingGain;
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const endFactor = baseFactor * endDuckingGain;
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if (startFactor >= 1 && endFactor >= 1) {
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return Buffer.from(pcm);
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}
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const out = Buffer.alloc(pcm.length);
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// Most frames are outside the short attack/release windows. Preserve the
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// old constant-factor hot path instead of doing interpolation per sample.
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if (startFactor === endFactor) {
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for (let i = 0; i < pcm.length; i += 2) {
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const sample = Math.round(pcm.readInt16LE(i) * startFactor);
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out.writeInt16LE(Math.max(-32768, Math.min(32767, sample)), i);
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}
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return out;
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}
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// PCM is fixed at stereo s16le. Use one gain for each L/R pair so a ramp
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// never creates a tiny channel imbalance, and span the whole 20 ms frame.
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const stereoFrames = Math.max(1, Math.ceil(pcm.length / 4));
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for (let i = 0; i < pcm.length; i += 2) {
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let sample = Math.round(pcm.readInt16LE(i) * factor);
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const frameIndex = Math.floor(i / 4);
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const progress = stereoFrames === 1 ? 0 : frameIndex / (stereoFrames - 1);
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const factor = startFactor + (endFactor - startFactor) * progress;
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const sample = Math.round(pcm.readInt16LE(i) * factor);
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out.writeInt16LE(Math.max(-32768, Math.min(32767, sample)), i);
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}
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return out;
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}
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private duckingGainAt(at: number): number {
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if (this.duckingRampDurationMs <= 0) return this.duckingTargetGain;
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const progress = Math.max(
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0,
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Math.min(1, (at - this.duckingRampStartedAt) / this.duckingRampDurationMs),
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);
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return (
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this.duckingRampStartGain +
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(this.duckingTargetGain - this.duckingRampStartGain) * progress
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);
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}
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// NOTE: in external (Spotify sidecar) mode getElapsed() is frame-count based
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// (framesPlayed includes silence frames emitted on underrun) and therefore
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// only APPROXIMATE — the authoritative position is the controller's live
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@@ -762,9 +808,25 @@ export class AudioPlayer extends EventEmitter {
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resetFailures(): void { this.consecutiveFailures = 0; }
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setVolume(vol: number): void { this.volume = Math.max(0, Math.min(100, vol)); }
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getVolume(): number { return this.volume; }
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/** Set the temporary voice-ducking gain (0=silent, 1=unchanged). */
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setDuckingGain(gain: number, rampMs = 0): void {
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if (!Number.isFinite(gain)) return;
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const now = performance.now();
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const currentGain = this.duckingGainAt(now);
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const targetGain = Math.max(0, Math.min(1, gain));
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const duration = Number.isFinite(rampMs) ? Math.max(0, rampMs) : 0;
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this.duckingRampStartGain = currentGain;
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this.duckingTargetGain = targetGain;
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this.duckingRampStartedAt = now;
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this.duckingRampDurationMs =
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duration > 0 && currentGain !== targetGain ? duration : 0;
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}
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getDuckingGain(): number { return this.duckingGainAt(performance.now()); }
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getState(): PlayerState { return this.state; }
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// True only while attached to an external (Spotify sidecar) PCM stream. Used
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// by the orchestrator to decide whether to re-attach: stop() detaches (sets
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// externalMode=false) so this is false after any player.stop().
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isExternalActive(): boolean { return this.externalMode; }
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}
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}
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