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Merge pull request #78 from ZHANGTIANYAO1/feat/shuffle-bag-random-modes
feat(queue): 随机循环改为洗牌袋,每首歌播完一轮再重复 (优化随机循环逻辑)
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@@ -484,4 +484,84 @@ describe("PlayQueue", () => {
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expect(promoted?.id).toBe("x");
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});
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});
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// Issue #70: 随机循环 (rloop) used true random-with-replacement, so some
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// songs repeated often while others were starved. It should behave like a
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// shuffle bag (NetEase/QQ style): play every song once per cycle in random
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// order, then reshuffle and continue, avoiding an immediate cross-cycle repeat.
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describe("random-loop shuffle bag (issue #70)", () => {
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it("plays every song exactly once per cycle before repeating", () => {
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queue.setMode(PlayMode.RandomLoop);
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const N = 12;
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for (let i = 0; i < N; i++) queue.add(makeSong(`s${i}`));
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queue.play();
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const cycle1 = [queue.current()!.id];
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for (let i = 0; i < N - 1; i++) cycle1.push(queue.next()!.id);
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const cycle2: string[] = [];
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for (let i = 0; i < N; i++) cycle2.push(queue.next()!.id);
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// Each cycle is a full permutation of all N songs — zero repeats within
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// a cycle, and both cycles cover the same complete set.
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expect(new Set(cycle1).size).toBe(N);
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expect(new Set(cycle2).size).toBe(N);
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expect(new Set(cycle1)).toEqual(new Set(cycle2));
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});
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it("distributes plays evenly across songs over many cycles (no starvation)", () => {
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queue.setMode(PlayMode.RandomLoop);
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const N = 6;
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const CYCLES = 20;
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for (let i = 0; i < N; i++) queue.add(makeSong(`s${i}`));
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queue.play();
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const counts = new Map<string, number>();
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counts.set(queue.current()!.id, 1);
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for (let i = 0; i < CYCLES * N - 1; i++) {
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const id = queue.next()!.id;
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counts.set(id, (counts.get(id) ?? 0) + 1);
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}
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// Shuffle bag => each song plays exactly CYCLES times. True random
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// would skew heavily.
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for (let i = 0; i < N; i++) {
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expect(counts.get(`s${i}`)).toBe(CYCLES);
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}
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});
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it("does not replay the same song across a cycle boundary", () => {
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queue.setMode(PlayMode.RandomLoop);
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const N = 5;
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for (let i = 0; i < N; i++) queue.add(makeSong(`s${i}`));
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queue.play();
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// Walk to the last song of cycle 1, then cross into cycle 2.
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for (let i = 0; i < N - 1; i++) queue.next();
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const lastOfCycle1 = queue.current()!.id;
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const firstOfCycle2 = queue.next()!.id;
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expect(firstOfCycle2).not.toBe(lastOfCycle1);
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});
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it("includes a song added mid-cycle within the current cycle", () => {
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queue.setMode(PlayMode.RandomLoop);
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queue.add(makeSong("A"));
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queue.add(makeSong("B"));
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queue.play(); // A
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queue.next(); // B — both originals now played this cycle
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queue.add(makeSong("C")); // added mid-cycle, still unplayed
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// C is the only unplayed song, so it must come next (not a reshuffle).
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expect(queue.next()?.id).toBe("C");
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});
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it("keeps looping forever with multiple songs (never returns null)", () => {
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queue.setMode(PlayMode.RandomLoop);
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queue.add(makeSong("A"));
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queue.add(makeSong("B"));
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queue.add(makeSong("C"));
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queue.play();
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for (let i = 0; i < 30; i++) {
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expect(queue.next()).not.toBeNull();
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}
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});
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});
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});
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+26
-17
@@ -155,33 +155,42 @@ export class PlayQueue {
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return this.songs[target];
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}
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}
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// 前进栈为空,走纯随机逻辑
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if (this.mode === PlayMode.Random) {
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// Shuffle bag: pick uniformly from the songs not yet played this
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// cycle, so every song plays once before any repeats (NetEase/QQ
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// style). Songs added mid-cycle aren't in playedIndices, so they're
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// naturally eligible within the current cycle.
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const unplayed: number[] = [];
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for (let i = 0; i < this.songs.length; i++) {
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if (!this.playedIndices.has(i)) unplayed.push(i);
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}
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if (unplayed.length === 0) return null;
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if (unplayed.length === 0) {
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// Cycle complete.
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if (this.mode === PlayMode.Random) return null; // 随机:播完即停
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// 随机循环:reshuffle and keep going forever.
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if (this.songs.length === 1) {
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this.pushHistory(this.currentIndex);
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this.currentIndex = 0;
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this.playedIndices = new Set([0]);
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return this.songs[0];
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}
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// Start a fresh cycle: every song is eligible again, but exclude
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// the song that just played from THIS pick only, so it doesn't
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// repeat back-to-back across the boundary. It stays eligible for
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// the rest of the new cycle, so every song still plays exactly once.
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this.playedIndices = new Set();
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for (let i = 0; i < this.songs.length; i++) {
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if (i !== this.currentIndex) unplayed.push(i);
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}
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}
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const nextIndex =
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unplayed[Math.floor(Math.random() * unplayed.length)];
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this.pushHistory(this.currentIndex);
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this.currentIndex = nextIndex;
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this.playedIndices.add(nextIndex);
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return this.songs[nextIndex];
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} else {
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if (this.songs.length === 1) {
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this.pushHistory(this.currentIndex);
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this.currentIndex = 0;
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return this.songs[0];
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}
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let idx: number;
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do {
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idx = Math.floor(Math.random() * this.songs.length);
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} while (idx === this.currentIndex);
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this.pushHistory(this.currentIndex);
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this.currentIndex = idx;
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return this.songs[idx];
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}
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}
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}
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}
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