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https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
synced 2026-10-01 20:42:50 +08:00
fix(player): add force trackEnd when pcmBuffer less than PCM_FRAME_BYTES
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@@ -136,6 +136,9 @@ export class AudioPlayer extends EventEmitter {
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private static readonly HEALTHY_FRAME_RESET = 50; // ~1 second of audio
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private downloader: ChildProcess | null = null;
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private currentTempDir: string | null = null;
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private emptyFrameAttempts = 0;
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private static readonly MAX_EMPTY_ATTEMPTS = 250; // ~5秒的20ms帧循环(增加容错)
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private currentSongDuration = 0; // 当前歌曲总时长(秒)
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constructor(logger: Logger) {
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super();
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@@ -143,7 +146,7 @@ export class AudioPlayer extends EventEmitter {
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this.logger = logger;
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}
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play(url: string, seekSeconds = 0): void {
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play(url: string, seekSeconds = 0, songDuration = 0): void {
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// 1. 停止当前所有播放,自增 sessionId 屏蔽旧回调 (
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this.stop();
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@@ -154,6 +157,8 @@ export class AudioPlayer extends EventEmitter {
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this.healthyFrames = 0;
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this.ffmpegPaused = false;
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this.spawnFailed = false;
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this.emptyFrameAttempts = 0;
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this.currentSongDuration = songDuration;
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if (this.consecutiveFailures >= AudioPlayer.MAX_CONSECUTIVE_FAILURES) {
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this.logger.error({ failures: this.consecutiveFailures }, "FFmpeg failures limit reached");
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@@ -183,7 +188,7 @@ export class AudioPlayer extends EventEmitter {
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if (this.sessionId !== currentSessionId) {
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return;
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}
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this.pcmBuffer = Buffer.concat([this.pcmBuffer, chunk]);
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if (this.pcmBuffer.length > AudioPlayer.BUFFER_HIGH_WATER && !this.ffmpegPaused && this.ffmpeg?.stdout) {
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this.ffmpeg.stdout.pause();
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@@ -420,6 +425,49 @@ export class AudioPlayer extends EventEmitter {
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if (this.state === "playing") this.sendNextFrame();
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else if (this.state === "paused") this.nextFrameTime = performance.now();
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// 检测pcmBuffer不足PCM_FRAME_BYTES导致连续循环卡死:
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// 条件1: FFmpeg仍在运行但缓冲区不足一帧,且连续多次无法获取数据
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// 条件2: 已播放时间接近歌曲结尾(最后5秒内)或未知时长
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const elapsed = this.getElapsed();
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const isNearEnd = this.currentSongDuration > 0
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? (this.currentSongDuration - elapsed) <= 5 // 距离结尾不足5秒
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: true; // 未知时长时保守处理
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if (this.ffmpeg !== null && this.pcmBuffer.length < PCM_FRAME_BYTES) {
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this.emptyFrameAttempts++;
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// 只有同时满足:达到空帧阈值 + 接近结尾,才判定为播放结束
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if (this.emptyFrameAttempts >= AudioPlayer.MAX_EMPTY_ATTEMPTS && isNearEnd) {
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this.logger.info({
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sessionId: this.sessionId,
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emptyAttempts: this.emptyFrameAttempts,
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bufferSize: this.pcmBuffer.length,
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elapsed: Math.round(elapsed),
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duration: this.currentSongDuration,
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remaining: Math.round(this.currentSongDuration - elapsed)
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}, "FFmpeg stopped outputting data near end, ending track");
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this.frameLoopRunning = false;
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if (this.state !== "idle") {
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this.state = "idle";
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// 清理FFmpeg进程
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if (this.ffmpeg) {
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const procToKill = this.ffmpeg;
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const pidToKill = procToKill.pid;
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this.ffmpeg = null;
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if (pidToKill) {
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this.forceCleanup(procToKill, pidToKill);
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}
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}
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this.consecutiveFailures = 0;
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this.emit("trackEnd");
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}
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return;
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}
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} else {
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// 成功获取数据或FFmpeg已结束,重置计数器
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this.emptyFrameAttempts = 0;
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}
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if (!this.ffmpeg && this.pcmBuffer.length < PCM_FRAME_BYTES) {
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this.frameLoopRunning = false;
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if (this.state !== "idle") {
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@@ -472,7 +520,11 @@ export class AudioPlayer extends EventEmitter {
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}
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getElapsed(): number { return this.seekOffset + (this.framesPlayed * FRAME_DURATION_MS) / 1000; }
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seek(seconds: number): void { if (this.currentUrl && Number.isFinite(seconds) && seconds >= 0) this.play(this.currentUrl, seconds); }
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seek(seconds: number): void {
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if (this.currentUrl && Number.isFinite(seconds) && seconds >= 0) {
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this.play(this.currentUrl, seconds, this.currentSongDuration);
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}
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}
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pause(): void { if (this.state === "playing") this.state = "paused"; }
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resume(): void { if (this.state === "paused") { this.state = "playing"; this.nextFrameTime = performance.now(); } }
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resetFailures(): void { this.consecutiveFailures = 0; }
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