fix(spotify): never skip a self-paused Rust track (gate near-end + null-state on !paused) [corner-case residual]

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
saopig1andClaude Opus 4.8 committed 2026-07-03 11:37:55 +08:00
1 parent beda8d626c
commit c8227faf31
2 files changed
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@@ -287,6 +287,86 @@ describe("RustLibrespotBackend track-end poll loop", () => {
expect(ended).not.toHaveBeenCalled();
});
// C1(pause-skip) residual: a self-initiated pause within the FINAL
// END_OF_TRACK_WINDOW_MS freezes progress at >= dur-window with is_playing:false
// and the SAME uri. The finishedByProgress near-end heuristic must NOT fire
// while paused (it would skip the paused track). After resume(), the track
// plays on and finishes exactly once.
it("does NOT skip when the user PAUSES within the final end-of-track window, but ends once after resume", async () => {
const h = makeHarness();
const ended = vi.fn();
h.backend.on("trackEnded", ended);
await h.backend.playTrack("spotify:track:A");
// Observe our track actually playing first (mid-track).
h.connect.getPlaybackState.mockResolvedValueOnce({
isPlaying: true, progressMs: 5000, trackUri: "spotify:track:A", durationMs: 200000,
});
await (h.backend as any).pollState();
// User pauses within the final ~1.5s: frozen progress >= dur-window,
// is_playing:false, SAME uri, across every subsequent paused poll.
await h.backend.pause();
h.connect.getPlaybackState.mockResolvedValue({
isPlaying: false, progressMs: 199000, trackUri: "spotify:track:A", durationMs: 200000,
});
await (h.backend as any).pollState();
await (h.backend as any).pollState(); // stays paused across multiple polls
expect(ended).not.toHaveBeenCalled();
// Resume -> the track plays on to its natural end and finishes exactly once.
await h.backend.resume();
h.connect.getPlaybackState.mockResolvedValue({
isPlaying: true, progressMs: 199000, trackUri: "spotify:track:A", durationMs: 200000,
});
await (h.backend as any).pollState();
expect(ended).toHaveBeenCalledTimes(1);
expect(ended).toHaveBeenCalledWith({ uri: "spotify:track:A", reason: "ended" });
});
// C1(pause-skip) residual: during a LONG self-initiated pause the Connect
// device can idle out to a 204 / null playback state. That null state while
// paused must NOT be read as a track end (it would skip the paused track).
// After resume() a genuinely dead device (persistent null) IS detected.
it("does NOT skip a PAUSED track when the device idles out to null/204, but DOES after resume", async () => {
const h = makeHarness();
const ended = vi.fn();
h.backend.on("trackEnded", ended);
await h.backend.playTrack("spotify:track:A");
// Observe our track actually playing first.
h.connect.getPlaybackState.mockResolvedValueOnce({
isPlaying: true, progressMs: 5000, trackUri: "spotify:track:A", durationMs: 200000,
});
await (h.backend as any).pollState();
// Pause, then the Connect device idles out to a 204 / null state.
await h.backend.pause();
h.connect.getPlaybackState.mockResolvedValue(null as any);
await (h.backend as any).pollState();
await (h.backend as any).pollState(); // stays paused across multiple null polls
expect(ended).not.toHaveBeenCalled();
// Resume -> a genuinely dead device (persistent null) is now detected once.
await h.backend.resume();
await (h.backend as any).pollState();
expect(ended).toHaveBeenCalledTimes(1);
expect(ended).toHaveBeenCalledWith({ uri: "spotify:track:A", reason: "ended" });
});
// Regression: a NON-paused track that idles out to a null/204 state after
// having played must STILL emit exactly one trackEnded (the pause gate must
// not suppress genuine device death for a non-paused track).
it("regression: a NON-paused track that idles out to null/204 after playing still emits exactly one trackEnded", async () => {
const h = makeHarness();
const ended = vi.fn();
h.backend.on("trackEnded", ended);
await h.backend.playTrack("spotify:track:A");
h.connect.getPlaybackState.mockResolvedValueOnce({
isPlaying: true, progressMs: 5000, trackUri: "spotify:track:A", durationMs: 200000,
});
await (h.backend as any).pollState(); // observed playing, not paused
h.connect.getPlaybackState.mockResolvedValue(null as any); // device idles out
await (h.backend as any).pollState();
await (h.backend as any).pollState(); // idempotent: no second emit
expect(ended).toHaveBeenCalledTimes(1);
expect(ended).toHaveBeenCalledWith({ uri: "spotify:track:A", reason: "ended" });
});
it("emits trackEnded when the track uri transitions to null after playing", async () => {
const h = makeHarness();
const ended = vi.fn();
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@@ -292,7 +292,12 @@ export class RustLibrespotBackend extends EventEmitter implements SpotifyAudioBa
// seen playing, librespot going idle means the track ended — emit once so
// the queue advances instead of stalling. BEFORE any play (hasPlayed
// false), a null state is just "nothing active yet" and is ignored.
if (this.hasPlayed && this.currentUri && !this.endedForCurrent) {
// C1(pause-skip) residual: while WE hold a self-initiated pause, a long
// pause can let the Connect device idle out to 204/null. That is still
// "paused", NOT a track end — do nothing this poll, or we'd skip the
// paused track. Once resume() clears `paused`, a genuinely-dead device
// (persistent null) is detected and skipped on the next poll as before.
if (this.hasPlayed && this.currentUri && !this.endedForCurrent && !this.paused) {
this.endedForCurrent = true;
const endedUri = this.currentUri;
this.currentUri = null;
@@ -340,8 +345,14 @@ export class RustLibrespotBackend extends EventEmitter implements SpotifyAudioBa
// `durationMs - window` is negative, so the old `> 0` guard made this
// unconditionally true and finished the track on its first poll. A
// sub-window track instead relies on normal stop/next-track detection.
// C1(pause-skip) residual: a self-initiated pause within the final window
// freezes progress at >= dur-window with is_playing:false and the SAME uri;
// without `!this.paused` this near-end heuristic would fire and skip the
// paused track. resume() clears `paused`, so a genuine natural end is still
// detected afterwards.
const finishedByProgress =
this.hasPlayed &&
!this.paused &&
state.durationMs > END_OF_TRACK_WINDOW_MS &&
state.progressMs >= state.durationMs - END_OF_TRACK_WINDOW_MS;
// C1(pause-skip): a self-initiated pause (this.paused) reports is_playing:false