fix(queue): 随机模式下 !pn 插入的歌真正下一首播放

Random / RandomLoop 下 next() 从 shuffle bag(playedIndices)里随机挑,完全
不看数组顺序,所以 addNext() 把歌插到 currentIndex+1 之后,它只是和别的歌一
样等着被随机抽中。!pn / !playnext 和 WebUI 的「下一首播放」按钮都受影响,而
两者都回了一句「Up next: …」,等于在骗人。

addNext() 现在在随机模式下把插入位置记到 forwardStack —— next() 本来就会先
看这个栈(原本用于 prev 的回退位置),所以不用改 next() 的挑选逻辑。栈是后进
先出,正好和连续 !pn 在队列里呈现的顺序一致(每次插入都排在上一次前面),
与顺序模式表现相同。

只加这一句是不够的,另外两处会让它失效:

- addNext() 原本只把 playedIndices 和 history 中大于 currentIndex 的下标 +1,
  没管 forwardStack。连续 !pn 两次会得到两个相同的下标,第二次 pop 出来的旧
  下标恰好等于 currentIndex,被静默丢弃,先插入的那首就永远不会播。
- remove() 同样只修 playedIndices 和 history。删掉队列中靠前的歌之后,
  forwardStack 里的下标会指向挤上来的另一首歌;删得多了甚至越界,此时
  next() 返回 undefined,而 BotInstance.playNext 把假值当作队列播完直接停止
  播放。

所以一并给 forwardStack 补上和另外两个结构相同的平移/清理规则,并让 next()
像 prev() 处理失效 history 那样,循环跳过越界或指向当前曲目的条目。上限行为
也对齐 history:超出 HISTORY_LIMIT 时丢最旧的,而不是拒绝刚插入的那首。

新增测试覆盖两种随机模式、连续插入的顺序、shuffle bag 播完后插入、删除前后
的下标同步、prev 标记与插入条目共栈,以及 200 步交错操作不产生失效下标。已用
变异测试逐条回退上述四处改动确认这些用例确实会失败。

Closes #141

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saopig1andClaude Opus 5 committed 2026-08-09 15:07:55 +08:00
1 parent 4e4354282d
commit cc3684ff86
2 files changed
+182 -10

No files matched your search

+137
View File
@@ -605,4 +605,141 @@ describe("PlayQueue", () => {
expect(q.list().map((s) => s.id)).toEqual(["A"]);
});
});
// Issue #141: in Random/RandomLoop, next() picks from the shuffle bag and
// ignores array order, so a song spliced in by addNext (!pn) was NOT played
// next — it just waited for its random turn like any other song. addNext now
// records the insert slot on the forward stack, which next() honours first.
describe("addNext in random modes (issue #141)", () => {
for (const mode of [PlayMode.Random, PlayMode.RandomLoop]) {
it(`plays the inserted song next in ${mode} mode`, () => {
queue.setMode(mode);
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
queue.play(); // current = 0 (a)
queue.addNext(makeSong("x"));
expect(queue.next()?.id).toBe("x");
});
}
it("plays consecutive inserts in the order the queue displays them", () => {
queue.setMode(PlayMode.RandomLoop);
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
queue.play(); // current = 0 (a)
queue.addNext(makeSong("x"));
queue.addNext(makeSong("y")); // splices in front of x, as in sequential
expect(queue.list().map((s) => s.id)).toEqual(["a", "y", "x", "b", "c", "d"]);
expect(queue.next()?.id).toBe("y");
expect(queue.next()?.id).toBe("x");
});
it("honours the insert even after the shuffle bag is exhausted", () => {
// Random (non-loop) returns null once every song has played. Songs added
// afterwards must still be reachable via !pn — and with TWO of them the
// order can only come from the forward stack, not from the bag having a
// single remaining candidate.
queue.setMode(PlayMode.Random);
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
queue.play();
for (let i = 0; i < 3; i++) queue.next();
expect(queue.next()).toBeNull(); // bag exhausted
queue.addNext(makeSong("x"));
queue.addNext(makeSong("y"));
queue.addNext(makeSong("z"));
expect(queue.next()?.id).toBe("z");
expect(queue.next()?.id).toBe("y");
expect(queue.next()?.id).toBe("x");
});
it("pops past a prev() marker to reach the pending insert", () => {
// prev() shares the forward stack, and in random mode with no history it
// pushes the current index and then returns null. next() must walk past
// those self-referencing markers instead of consuming one and giving up
// to the shuffle bag.
queue.setMode(PlayMode.Random);
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
queue.play(); // a
queue.addNext(makeSong("x"));
expect(queue.prev()).toBeNull();
expect(queue.prev()).toBeNull();
expect(queue.next()?.id).toBe("x");
});
it("plays each song exactly once — the insert is not replayed later", () => {
queue.setMode(PlayMode.Random);
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
queue.play(); // a
queue.addNext(makeSong("x"));
queue.addNext(makeSong("y"));
const played = [queue.current()!.id];
for (let i = 0; i < 5; i++) played.push(queue.next()!.id);
expect(queue.next()).toBeNull(); // bag exhausted
expect(played.slice(0, 3)).toEqual(["a", "y", "x"]);
expect(new Set(played).size).toBe(6);
});
it("keeps the insert reachable after an earlier song is removed", () => {
queue.setMode(PlayMode.RandomLoop);
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
queue.playAt(2); // current = 2 (c)
queue.addNext(makeSong("x")); // [a, b, c, x, d]
queue.remove(0); // [b, c, x, d] — x slides from 3 to 2
expect(queue.next()?.id).toBe("x");
});
it("drops the entry when the inserted song is itself removed", () => {
// Leaving the stale entry behind would not throw — index 2 still exists
// after the removal, it just points at a different song. So the queue is
// arranged with exactly one song the shuffle bag can legally return:
// anything else means the dead forward entry was honoured.
queue.setMode(PlayMode.RandomLoop);
for (const id of ["a", "b", "c"]) queue.add(makeSong(id));
queue.playAt(0); // current = 0 (a), played = {0}
queue.next(); // b or c — two of the three are now played
const remaining = queue.list().find((s) => s.id !== "a" && s.id !== queue.current()!.id)!;
queue.addNext(makeSong("x")); // spliced at currentIndex+1
queue.remove(queue.getCurrentIndex() + 1); // …and removed again
expect(queue.list().map((s) => s.id)).not.toContain("x");
expect(queue.next()?.id).toBe(remaining.id);
});
it("never yields a stale index under interleaved inserts and removals", () => {
// The forward stack holds array indices, so every splice has to shift
// them. next() returning `undefined` here (an out-of-range index) reads
// as end-of-queue to BotInstance.playNext and silently stops playback.
queue.setMode(PlayMode.RandomLoop);
for (let i = 0; i < 6; i++) queue.add(makeSong(`s${i}`));
queue.play();
for (let step = 0; step < 200; step++) {
const roll = step % 4;
if (roll === 0) queue.addNext(makeSong(`x${step}`));
else if (roll === 1 && queue.size() > 1) queue.remove(step % queue.size());
else {
const song = queue.next();
expect(song === null || song === queue.current()).toBe(true);
if (song !== null) expect(song).toBeDefined();
}
}
});
it("leaves sequential/loop behaviour untouched", () => {
queue.setMode(PlayMode.Sequential);
for (const id of ["a", "b", "c"]) queue.add(makeSong(id));
queue.play(); // a
queue.addNext(makeSong("x"));
expect(queue.next()?.id).toBe("x");
expect(queue.next()?.id).toBe("b");
expect(queue.next()?.id).toBe("c");
expect(queue.next()).toBeNull();
});
it("still appends (no forward entry) when nothing is playing", () => {
queue.setMode(PlayMode.Random);
queue.add(makeSong("a"));
queue.addNext(makeSong("x")); // currentIndex is still -1 → plain push
expect(queue.list().map((s) => s.id)).toEqual(["a", "x"]);
queue.play(); // a — a stray forward entry would have hijacked this
expect(queue.current()?.id).toBe("a");
});
});
});