Commit Graph
25 Commits
Author SHA1 Message Date
saopig1 6e10764d28 fix(qq-fm): guard FM start when offline + reset radar page on re-login [#88 review]
- startFm() now refuses with 'Bot is not connected to TeamSpeak' before mutating the
  queue, so POST /api/player/:id/fm can no longer wipe the queue and flip the bot into
  FM mode while disconnected (the !fm chat command already had this guard).
- The /fm route's success detection also treats 'not connected' as a failure so the
  toast type is correct.
- QQMusicProvider.setCookie() resets radarPage to 1 so a re-login with a different
  account no longer inherits the previous account's radar pagination cursor.
2026-06-16 14:48:01 +08:00
lTinchl e0d17cf404 feat(qq): add radar FM stream 2026-06-06 21:09:57 +08:00
saopig1andClaude Sonnet 4.6 51d7ce61bd feat(web): /album/:id route reusing Playlist view
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-07 20:24:20 +08:00
saopig1andClaude Opus 4.7 fab8c194e3 fix(player): play-next must use insertedAt, not size-1, when idle
Final review of caeef65 caught a stale-currentIndex bug in
/play-next-song and cmdPlayNext: when the player is idle but
queue.currentIndex >= 0 (natural end-of-track, or playNext gave
up after retries without queue.clear), addNext splices mid-queue
and playAt(size-1) jumps PAST the inserted song to whatever
was last. Capture the insertion slot before calling addNext and
promote that exact index instead.

Add a regression test covering the [a,b,c,d] queue with
currentIndex=1 case -- splice at 2 yields x at index 2, but
size-1 would point at d (index 4).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 17:00:05 +08:00
saopig1andClaude Opus 4.7 3e795d9a83 feat: !playnext command and /play-next-song endpoint
Mirror of !play / /play-song but uses queue.addNext to splice in at
currentIndex+1 instead of clearing the queue. Idle bot still starts
the song immediately. Adds 'playnext' / 'pn' to AUDIO_COMMANDS, the
command switch, and the help text.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 16:37:52 +08:00
saopig1andClaude Opus 4.7 59fb3ee3bd fix: address all known follow-up issues except NetEase batch precheck
Surface failures + tighten edges:

1. Toast for /play-song & /play-playlist failures. Backend now returns
   {ok, message} (localized in Chinese to match the rest of the UI).
   Store stashes a notification on ok=false; new Toast.vue mounted in
   App.vue shows it for 3-5s then fades. Clicking the X dismisses
   immediately. Sits above the player on desktop and above the mobile
   tabbar on phones.

2. QQ collected playlists pagination. fcg_get_profile_order_asset.fcg
   returns max 30 per call; we now loop using has_more / short-page
   detection up to a 300-playlist hard cap. Single-call users (typical)
   exit the loop on the first iteration so no extra requests.

3. getPlayableSongIds chunking. 100 mids per request keeps URL well
   under 8KB; chunk-level errors are isolated so a transient blip on
   one chunk doesn't poison the whole batch. Returns null only when
   every chunk failed (caller falls back to sequential retry).

4. SourceTabs single-source mode now renders a small subdued "网易云"
   or "QQ" label instead of vanishing entirely, so the user always
   knows which platform's data they're looking at.

5. Hide the "我的歌单 N" count badge when N=0 — Home and Library no
   longer show "我的歌单 0" with an empty grid.

6. Auth state change invalidates fetchHomeData cache. Previously, a
   user who logged out as account A and into account B within 5
   minutes would see A's playlists. Now we always re-check auth at
   the top of fetchHomeData and bypass the TTL cache when authStatus
   has changed.

Out of scope:
- NetEase analogous batch precheck (per request).
- 60s TS3 UDP idle disconnect — that's the bundled @honeybbq/teamspeak-
  client UDP layer kicking when no server packet arrives in 60s. It's
  baked in (constant `v=6e4`) and not exposed as an option, and root
  cause is server-side or network-layer behavior we can't reach from
  here.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 16:00:48 +08:00
saopig1andClaude Opus 4.7 892d9f7959 fix: corner-case audit — distinguish failures, recover from blips
Three small but real correctness fixes from auditing recent commits:

1. getPlayableSongIds returned an empty Set for both "endpoint failed"
   and "succeeded but all unplayable" — the caller couldn't tell which.
   Return Set | null now: null = error (fall through to sequential
   retry), empty Set = authoritative "all unplayable" (short-circuit
   to a clear message instead of wasting 20+ retries).

2. Web store: fetchHomeData unconditionally wrote lastFetchTime even
   when every fetch rejected (network blip, server down). That cached
   the failure for 5 minutes — user had to hard-reload to recover.
   Now only commit lastFetchTime if at least one auth-status call
   succeeded.

3. Settings profile section: if GET /profile failed, profileConfigs
   stayed undefined and the row showed "加载中..." forever. Track a
   per-bot error state and render an inline "加载失败 / 重试" link
   so the user can recover without page reload.

Out of scope but documented:
- ein=29 hardcoded in fetchCollectedPlaylists (no pagination yet —
  users with 30+ collected QQ playlists get truncated).
- /play-song single-failure UX (returns "Cannot play" message but
  frontend ignores; needs a global toast/notification primitive).
- NetEase has no analogous batch precheck (could surface same
  "click and wait silent" issue if user has region-restricted NetEase
  playlists).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 15:46:31 +08:00
saopig1andClaude Opus 4.7 3d0aca52d0 fix(qq): batch-precheck playable URLs before queueing playlist
Many users' QQ playlists (especially collected/subscribed ones) contain
a large fraction of songs that return result=104003 (region/copyright
restricted) for the current account. Sequential retry-skip wasted time
guessing — for the user's ACG古风 collected playlist, only 3 of 115
songs are actually streamable, so a 20-retry budget had < 50% chance
of finding a hit before giving up.

Add a getPlayableSongIds(ids) method to the QQ provider that calls the
upstream /getMusicPlay with a comma-separated batch of mids — the
wrapper resolves all of them in a single upstream call (~2-3s for 100+
songs). /play-playlist now duck-types this method and, when present,
filters the playlist down to playable songs before queueing.

Response message reports "Loaded N of M songs (rest are copyright/
region restricted)" so the user sees exactly what's happening instead
of guessing why the queue is short or playback didn't start.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 15:34:16 +08:00
saopig1andClaude Opus 4.7 4301da2e37 fix(player): bigger retry budget + return value for /play-playlist
The previous fix for "播放全部 没有反应" hooked into playNext but had
two problems:

1. Used !!queue.current() to detect success, which is always true
   after queue.next() advanced — so the response message would lie
   about playback starting even when all retries failed.

2. The default 3-retry budget is sized for "next song couldn't
   resolve, skip it" cases. User-initiated playlist plays commonly
   hit long contiguous runs of QQ 104003 songs in collected playlists
   (entire ACG/古风 packs can be uniformly unstreamable in some
   regions), so 3-4 attempts wasn't enough.

Make playNext return whether a song actually started, and accept a
maxRetries parameter. /play-playlist now uses 20 retries — high
enough to clear typical unplayable runs, bounded enough that fully
unstreamable playlists still surface a clear "none were playable"
message rather than hanging.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 15:25:59 +08:00
saopig1andClaude Opus 4.7 82655afa20 fix(player): retry-skip in /play-playlist when first song can't resolve
QQ Music sometimes refuses to issue a play URL for individual songs
(upstream returns result=104003, "no copyright/payment"). The
/play-playlist endpoint only called resolveAndPlay once on the first
song, so when that one was 104003 the bot would sit silently with no
feedback — exactly what looked like "播放全部 没有反应".

Make BotInstance.playNext() public and call it as a fallback when the
first resolveAndPlay fails. playNext already has the 3-attempt
retry-skip used by trackEnd auto-advance, so we get the same
graceful skip behavior for explicit playlist plays.

Also tighten the response message so the user can tell when the bot
loaded songs but none were playable.

Single-song /play-song still returns "Cannot play" on failure (no
queue to advance through); UX surfacing of that goes in a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 14:43:01 +08:00
阿梓喵_あずにゃん 47514f57aa fix #37 2026-04-20 23:48:46 +08:00
saopig1andClaude Opus 4.6 da5b34f5f4 feat(profile): auto-update bot avatar, nickname, and away status based on playing song
Add BotProfileManager that updates the bot's TeamSpeak presence when
songs change: album cover as avatar, song info in nickname, away status
toggled on stop/play. Each feature is independently configurable via
REST API and persisted to the database. Permission-safe — features that
fail due to insufficient server permissions are silently disabled until
reconnect. Description falls back to nickname display on TS3 (only
supported via TS6 HTTP Query).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:14:29 +08:00
saopig1andClaude Opus 4.6 4643f70f4a fix: harden bot lifecycle, validate HTTP inputs, make YouTube truly optional
Major bug fixes and corner-case hardening across the backend, plus a
comprehensive feature test suite. All 94 unit tests + 51 integration
tests pass against a local TS3 server.

Lifecycle & state consistency
-----------------------------
- Bug A: startBot() now wraps connect() in a 15s deadline. A hung TS
  handshake no longer blocks the /start HTTP call forever; the failing
  instance is torn down and the caller gets a clean 500.
- Bug B: executeCommand rejects audio-dispatching commands (play, add,
  next, skip, prev, playlist, album, fm) when the bot is disconnected.
  Config-only commands (vol, mode, clear, stop, queue, now, lyrics)
  still work so the UI stays usable while offline.
- Bug C: the tsClient 'disconnected' handler always clears player state
  now, even when connect() never completed. A separate disconnectEmitted
  flag guards duplicate external event emission. Previously an orphaned
  connect attempt that idle-timed-out would leave playing=true forever.
- resolveAndPlay re-checks this.connected AFTER the URL-resolve await so
  a stop() during the network call can't spawn ffmpeg on a disconnected
  bot.
- connect() throws if disconnect() fired during the handshake await,
  preventing a concurrent stop from being overwritten by a late connected
  flag flip.
- startBot always disconnects the outgoing BotInstance before creating
  a replacement, covering the mid-handshake case where isConnected()
  still returned false but the library client was live.
- startBot now reuses the stored identity so server groups granted to
  the bot survive restarts (was regenerating a fresh UID each time).

WebSocket reliability
---------------------
- BotManager extends EventEmitter and emits 'botInstance' whenever a
  new instance is created. websocket.ts listens and re-attaches its
  stateChange / connected / disconnected listeners immediately, fixing
  the bug where player-bar UI never updated until manual refresh.
- attachedBots map now stores the BotInstance reference and detaches
  stale listeners when the instance is replaced. Safety-net interval
  (5s) also reconciles to catch anything missed.
- removeBot emits 'botInstanceRemoved' -> WS broadcasts a new
  {type:"botRemoved", botId} message. Client drops the bot from its
  local store instead of showing it as permanently offline.

HTTP input validation
---------------------
- /volume rejects non-number, NaN, Infinity, and out-of-range values
  with a proper 400 instead of a 200 OK wrapping a usage-text string.
- /mode rejects anything not in {seq, loop, random, rloop} with 400.
- /seek rejects NaN / Infinity / negative (previously NaN slipped
  through typeof==="number" and poisoned seekOffset).
- /play-at validates index < queue.size() BEFORE stopping current
  playback (was silently killing the current song on invalid input).
- /play, /add, /playlist, /play-by-id, /add-by-id, /play-playlist
  all honour platform=youtube now (previously fell through to netease
  and silently played the wrong platform).

YouTube made truly optional
---------------------------
- Lazy checkYtDlpAvailable() runs `yt-dlp --version` once, caches only
  positive results so users can install yt-dlp mid-run and have it
  picked up without a restart.
- getAuthStatus() returns loggedIn=false with nickname
  "YouTube (yt-dlp not installed)" when the binary is missing. UI can
  grey out YouTube instead of silently returning empty searches.
- findYtDlp() picks .exe on win32 and bare binary elsewhere.
- /auth/status?platform=youtube now routes to the YouTube provider
  instead of falling through to NetEase and leaking the NetEase
  user's nickname + avatar.
- /auth/cookie rejects platform=youtube with 400 instead of clobbering
  the NetEase cookie entry.
- README documents yt-dlp install paths (bin/ local vs PATH) and adds
  a dedicated "Optional: YouTube source" section.

Bot Selector UI
---------------
- New power button in each row of the dropdown with play-state-aware
  styling: disabled + wait-cursor during API call, green highlight when
  connected, greys out when the bot is offline.
- Dropdown always visible when >=1 bot exists, bigger font + padding.

Queue correctness
-----------------
- PlayQueue.remove(current) now decrements currentIndex so next() in
  sequential mode advances to the shifted song. Previously removing
  the currently-playing track silently skipped the next track because
  current() falsely reported it as active and next() then incremented
  past it.

Vote-skip hardening
-------------------
- cmdVote: needed threshold is Math.max(1, ceil(users/2)) so a single
  voter in an empty channel can't unanimously pass a vote with
  needed=0.
- resolveAndPlay clears voteSkipUsers on every new track load so votes
  can't leak across songs via cmdPlay/cmdPlaylist/cmdAlbum/cmdFm paths.

cmdAdd parity
-------------
- cmdAdd auto-plays the newly-added song if the player was idle,
  matching /api/player/:id/add-by-id behaviour. Previously add'ing to
  an empty queue on a connected+idle bot silently enqueued without
  starting playback.

Test suite
----------
- scripts/test_full_feature.py — 51 tests across 10 groups exercising
  every HTTP endpoint, WebSocket broadcasts, all music providers, bot
  lifecycle, disconnected-state corners, seek validation, input
  validation, and the main race conditions. Captures and restores the
  target bot's initial state. Resilient to TS3 anti-flood via retry
  with exponential backoff. Runs against a real local TS3 server.
- scripts/test_rapid_cycle.py — Bugs A/B/C regressions
- scripts/test_corner_cases.py — disconnect-during-connect race, config
  commands while disconnected, etc.
- scripts/test_more_corners.py — resolveAndPlay race, seek NaN
- scripts/test_power_button.py — E2E for the new power button
- scripts/test_bot_remove.py — E2E for WS botRemoved broadcast
- scripts/test_playbar.py — player bar auto-show regression (updated
  to restore bot state on exit)
- scripts/test_multibot.py — two-bot concurrent playback monitor
- src/audio/queue.test.ts — 4 new vitest cases for remove() edge cases

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 01:35:14 +08:00
Claude d1fc7baa5d Fix ffmpeg spawn failure causing infinite retry loop
Two issues fixed:
1. Cross-platform ffmpeg-static resolution: skip Windows .exe paths on Linux
   and always fall back to "ffmpeg" instead of a known-bad path
2. Prevent trackEnd cascade when ffmpeg spawn fails — track consecutive
   failures and stop after 3, suppressing trackEnd on spawn errors

https://claude.ai/code/session_013vHRF8BbDGjZLqheFS85Q6
2026-04-07 12:03:33 +00:00
saopig1andClaude Opus 4.6 a6881403ef feat: add BiliBili audio source integration
Implement BiliBiliProvider for video-as-audio playback using direct
BiliBili API calls (search, video info, DASH audio URL extraction).
Add QR code login support and cookie persistence. Update FFmpeg to
send Referer header for BiliBili CDN URLs. Extend platform union type
to "netease" | "qq" | "bilibili" across all interfaces. Add -b flag
for chat commands and B站 badge in web UI.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 15:14:27 +08:00
saopig1andClaude Opus 4.6 eb0088d110 fix: edge case bugs + toggle lyrics from player bar and lyrics button
Bugs fixed:
- play-at: stop current playback before jumping to queue index
- playNext retry: use break instead of return to ensure stateChange emits
- sendVoiceData: skip if disconnecting to avoid errors during teardown

UI: player-left and lyrics button now toggle lyrics page (open/close)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 14:50:14 +08:00
saopig1andClaude Opus 4.6 d8c0911593 feat: 双击播放队列中的歌曲(不清空队列)
- 新增 POST /api/player/:botId/play-at 端点,跳转到队列指定索引
- 使用 queue.playAt(index) + resolveAndPlay,保留队列完整
- Queue.vue 添加 @dblclick 处理,双击即播放对应歌曲
- 添加 store.playAtIndex() action

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 14:37:53 +08:00
saopig1andClaude Opus 4.6 17991b936a fix: resolve critical race conditions and high-severity bugs
- Add isAdvancing guard to playNext() to prevent concurrent calls from
  skipping songs (trackEnd + user !next race condition)
- Replace removeAllListeners in WebSocket setup with tracked named
  listeners, attach only once per bot instead of every 5 seconds
- Add .catch() to unhandled playNext() in cmdVote
- Add sessionId counter to AudioPlayer to discard stale setTimeout
  callbacks after stop()+play() transitions
- Defer nulling TS3 client until disconnect() promise resolves
- Add null checks for providers in play-by-id and add-by-id endpoints
- Add PCM buffer backpressure (pause FFmpeg at 960KB, resume at 480KB)
- Change volume slider from @input to @change to avoid flooding server
- Wrap error-reporting sendTextMessage in try/catch to prevent
  unhandled rejection in error handler
- Clamp elapsed getter to song duration
- Log FFmpeg stderr at debug level instead of swallowing
- Return null from prev() in Sequential mode instead of wrapping

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 14:31:03 +08:00
saopig1andClaude Opus 4.6 0439bd047f fix: server-side elapsed tracking via frame count, periodic sync, playlist respects play mode
Progress/lyrics sync:
- AudioPlayer tracks framesPlayed (ground truth: frames * 20ms + seekOffset)
- BotStatus.elapsed is the real elapsed from server
- Frontend polls GET /elapsed every 3s for ground truth
- Client interpolates between syncs (serverElapsed + timeSinceSync)
- Pause freezes at interpolated value, resume resyncs from server
- No more client-side timestamp drift

Playlist play all:
- Stops current playback before loading
- Respects play mode: random/rloop picks random first song, seq plays first

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 03:27:16 +08:00
saopig1andClaude Opus 4.6 1cdface33c feat: implement seeking (FFmpeg -ss restart), fix lyrics sync with seekOffset
- AudioPlayer.seek() restarts FFmpeg with -ss parameter for actual seeking
- New POST /api/player/:botId/seek endpoint
- BotStatus includes seekOffset and playStartTime from server
- Frontend elapsed = seekOffset + (now - playStartedAt)
- Progress bar click now seeks to clicked position
- All timing actions use _resetTiming() helper with seekOffset
- Lyrics sync uses store.elapsed which includes seekOffset

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 03:16:37 +08:00
saopig1andClaude Opus 4.6 080c2836c9 refactor: lazy URL resolution — store only metadata, fetch URL at play time
Follows TS3AudioBot-NetEaseCloudmusic-plugin pattern:
- QueuedSong.url is now optional (metadata-only queue entries)
- resolveAndPlay() fetches URL on-demand right before playback
- Playlist/album/FM load instantly (only metadata stored)
- playNext() resolves URL lazily, skips up to 3 songs on failure
- Avoids expired URLs for songs deep in the queue

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 03:05:40 +08:00
saopig1andClaude Opus 4.6 2e4d6d8d40 feat: play-by-id and play-playlist endpoints, fix lyrics sync timing
- New endpoints: play-by-id, add-by-id, play-playlist (load all songs at once)
- Playlist 'Play All' now uses server-side bulk load (no N sequential searches)
- Search/Home/Playlist views use playById instead of search-by-name
- Fixed updateBotStatus timing: capture prev state before mutation
- Early return on song change prevents stale pause/resume logic

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 02:55:15 +08:00
saopig1andClaude Opus 4.6 ee5a75ab5e fix: add play mode toggle, wire play history API, add back navigation buttons
- Add play mode cycle button (seq/loop/random/rloop) to Player bar
- Wire GET /api/player/:botId/history to query database instead of returning empty array
- Pass database instance from server.ts to createPlayerRouter
- Add back navigation button to Playlist, Lyrics, History, Search, and Settings views
- SongCard already had dblclick-to-play (no change needed)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 02:16:18 +08:00
saopig1andClaude Opus 4.6 2a966e914c fix: address Phase 6 review — error handling on player routes, SPA fallback scope, WS cleanup
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 00:49:34 +08:00
saopig1andClaude Opus 4.6 0b54809113 feat: add web backend — Express REST API, WebSocket, full wiring in entry point
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 00:47:19 +08:00