Add the /api/spotify {login,callback,status} router behind the SpotifyOAuthLike
seam (DI-tested with supertest, no network). Build ONE process-wide SpotifyOAuth
in index.ts (clientId/redirectUri from config; store via the already-exported
createFileOAuthTokenStore) and thread that same instance into BOTH createWebServer
AND BotManager -> BotInstance -> SpotifyController, so a web login authorizes
playback (C3.1). Reuses the existing file token store (no token-store.ts).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Construct one SpotifyController per bot (config.spotify + per-bot work/config
dirs under DATA_DIR, threaded via BotManager + index). resolveAndPlay now
routes spotify: sentinels through controller.ensureStarted/playTrack +
player.playPcmStream (falling back to the Stage-1 message when unavailable),
fences/pauses the sidecar on source transitions, advances via controller
"trackEnded", and delegates pause/resume/stop transport. Correction C4:
no re-attach on a spotify->spotify handoff (playPcmStream once across tracks,
no player.stop() — playPcmStream fences the prior ffmpeg internally); occupancy
auto-pause/resume + updateAutoPause + a new BotInstance.seek() (web seek route)
also delegate to the sidecar.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds a self-contained Kugou provider (bilibili-style: direct API calls, no
embedded API server, no new npm dependency) plus full backend + WebUI wiring.
Provider (src/music/kugou.ts): search, song-url (with device registration),
lyrics (KRC decode), song detail, playlist, album, personal FM, QR login +
cookie persistence, and quality. Request signing / crypto / KRC decoding are
ported from the MIT-licensed MakcRe/KuGouMusicApi using Node's built-in
crypto and zlib (no third-party crypto packages).
Wiring: the "kugou" platform is threaded through the provider contract, queue,
play-history, bot instance/manager dispatch (getProviderFor + the -k command
flag), index/server composition, the music/player/auth routers (unified
/search/all, /quality, the platform coercions, QR login), the cookie store,
and the WebUI (search source tab + badge, SongCard badge, brand token, and a
Kugou QR/cookie login card in Settings).
Verified live during development: search, lyrics, and album playback resolve
correctly. NOT verifiable in CI (Kugou anti-bot blocks the build host's IP):
play-URL resolution, QR login, and VIP audio — these are built faithfully to
the reference and need end-to-end testing on a non-flagged IP / a Kugou
account. See the header comment in kugou.ts.
Includes src/music/kugou.test.ts (mappers + KRC→LRC). An adversarial review
pass fixed: pagination truncating on filtered counts, an ms/seconds duration
heuristic, dfid soft-fail caching, the /v5/url random-dfid fallback, the FM
body identity, and an unguarded nickname decode.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Uploaded local files were deleted whenever a track left the current slot,
with no check on whether the file was still needed — causing data loss in
several flows. Replace with reference-aware cleanup: a file is deleted only
once it has been played AND is no longer referenced by ANY bot's queue
(BotManager.getReferencedLocalSongIds wired into the provider via
setInUseResolver), with the sweep run AFTER each queue mutation.
Fixes:
- play-song replay no longer deletes the file it is about to play
- loop / repeat-all / prev no longer destroy uploads mid-cycle
- a shared upload queued on multiple bots is not deleted while still in use
- !play / play-playlist / play-album clean the whole replaced queue, and an
empty/failed playlist/album load keeps the previous queue + files intact
- bound disk use with an upload quota (evict oldest UNREFERENCED files)
- validate uploads by extension against the audio whitelist (never trust the
client Content-Type); the stored extension is always a known audio type
Deletion now unlinks the file FIRST and drops the record only on success,
with a bounded non-blocking retry for briefly-locked files (Windows/ffmpeg),
so a failed unlink never orphans a file or diverges index.json. The quota
never evicts the just-uploaded file, and long filenames keep their extension.
Adds src/music/local.test.ts covering the cleanup lifecycle, quota eviction,
and upload validation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
When a bot is deleted, prune its id from config.guestMode.bots (when an
array) and persist, mirroring the existing permissions.pruneBot(id)
member-access pruning. Thread CONFIG_PATH into BotManager so removeBot
can save the updated config.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Thread AvatarStore from index.ts → BotManager → BotInstance so every
BotInstance reads the persisted custom avatar from disk at construction
time and hands it to BotProfileManager via setCustomAvatar.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Major bug fixes and corner-case hardening across the backend, plus a
comprehensive feature test suite. All 94 unit tests + 51 integration
tests pass against a local TS3 server.
Lifecycle & state consistency
-----------------------------
- Bug A: startBot() now wraps connect() in a 15s deadline. A hung TS
handshake no longer blocks the /start HTTP call forever; the failing
instance is torn down and the caller gets a clean 500.
- Bug B: executeCommand rejects audio-dispatching commands (play, add,
next, skip, prev, playlist, album, fm) when the bot is disconnected.
Config-only commands (vol, mode, clear, stop, queue, now, lyrics)
still work so the UI stays usable while offline.
- Bug C: the tsClient 'disconnected' handler always clears player state
now, even when connect() never completed. A separate disconnectEmitted
flag guards duplicate external event emission. Previously an orphaned
connect attempt that idle-timed-out would leave playing=true forever.
- resolveAndPlay re-checks this.connected AFTER the URL-resolve await so
a stop() during the network call can't spawn ffmpeg on a disconnected
bot.
- connect() throws if disconnect() fired during the handshake await,
preventing a concurrent stop from being overwritten by a late connected
flag flip.
- startBot always disconnects the outgoing BotInstance before creating
a replacement, covering the mid-handshake case where isConnected()
still returned false but the library client was live.
- startBot now reuses the stored identity so server groups granted to
the bot survive restarts (was regenerating a fresh UID each time).
WebSocket reliability
---------------------
- BotManager extends EventEmitter and emits 'botInstance' whenever a
new instance is created. websocket.ts listens and re-attaches its
stateChange / connected / disconnected listeners immediately, fixing
the bug where player-bar UI never updated until manual refresh.
- attachedBots map now stores the BotInstance reference and detaches
stale listeners when the instance is replaced. Safety-net interval
(5s) also reconciles to catch anything missed.
- removeBot emits 'botInstanceRemoved' -> WS broadcasts a new
{type:"botRemoved", botId} message. Client drops the bot from its
local store instead of showing it as permanently offline.
HTTP input validation
---------------------
- /volume rejects non-number, NaN, Infinity, and out-of-range values
with a proper 400 instead of a 200 OK wrapping a usage-text string.
- /mode rejects anything not in {seq, loop, random, rloop} with 400.
- /seek rejects NaN / Infinity / negative (previously NaN slipped
through typeof==="number" and poisoned seekOffset).
- /play-at validates index < queue.size() BEFORE stopping current
playback (was silently killing the current song on invalid input).
- /play, /add, /playlist, /play-by-id, /add-by-id, /play-playlist
all honour platform=youtube now (previously fell through to netease
and silently played the wrong platform).
YouTube made truly optional
---------------------------
- Lazy checkYtDlpAvailable() runs `yt-dlp --version` once, caches only
positive results so users can install yt-dlp mid-run and have it
picked up without a restart.
- getAuthStatus() returns loggedIn=false with nickname
"YouTube (yt-dlp not installed)" when the binary is missing. UI can
grey out YouTube instead of silently returning empty searches.
- findYtDlp() picks .exe on win32 and bare binary elsewhere.
- /auth/status?platform=youtube now routes to the YouTube provider
instead of falling through to NetEase and leaking the NetEase
user's nickname + avatar.
- /auth/cookie rejects platform=youtube with 400 instead of clobbering
the NetEase cookie entry.
- README documents yt-dlp install paths (bin/ local vs PATH) and adds
a dedicated "Optional: YouTube source" section.
Bot Selector UI
---------------
- New power button in each row of the dropdown with play-state-aware
styling: disabled + wait-cursor during API call, green highlight when
connected, greys out when the bot is offline.
- Dropdown always visible when >=1 bot exists, bigger font + padding.
Queue correctness
-----------------
- PlayQueue.remove(current) now decrements currentIndex so next() in
sequential mode advances to the shifted song. Previously removing
the currently-playing track silently skipped the next track because
current() falsely reported it as active and next() then incremented
past it.
Vote-skip hardening
-------------------
- cmdVote: needed threshold is Math.max(1, ceil(users/2)) so a single
voter in an empty channel can't unanimously pass a vote with
needed=0.
- resolveAndPlay clears voteSkipUsers on every new track load so votes
can't leak across songs via cmdPlay/cmdPlaylist/cmdAlbum/cmdFm paths.
cmdAdd parity
-------------
- cmdAdd auto-plays the newly-added song if the player was idle,
matching /api/player/:id/add-by-id behaviour. Previously add'ing to
an empty queue on a connected+idle bot silently enqueued without
starting playback.
Test suite
----------
- scripts/test_full_feature.py — 51 tests across 10 groups exercising
every HTTP endpoint, WebSocket broadcasts, all music providers, bot
lifecycle, disconnected-state corners, seek validation, input
validation, and the main race conditions. Captures and restores the
target bot's initial state. Resilient to TS3 anti-flood via retry
with exponential backoff. Runs against a real local TS3 server.
- scripts/test_rapid_cycle.py — Bugs A/B/C regressions
- scripts/test_corner_cases.py — disconnect-during-connect race, config
commands while disconnected, etc.
- scripts/test_more_corners.py — resolveAndPlay race, seek NaN
- scripts/test_power_button.py — E2E for the new power button
- scripts/test_bot_remove.py — E2E for WS botRemoved broadcast
- scripts/test_playbar.py — player bar auto-show regression (updated
to restore bot state on exit)
- scripts/test_multibot.py — two-bot concurrent playback monitor
- src/audio/queue.test.ts — 4 new vitest cases for remove() edge cases
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
startBot creates a fresh BotInstance but the WS layer keyed its listener
map by bot.id, so ensureAllBotsAttached skipped the new object and
stateChange events were never broadcast — the player bar only appeared
after a manual refresh. BotManager now extends EventEmitter and emits
"botInstance" whenever a new bot object is created; websocket.ts stores
the bot reference, detaches on replacement, and subscribes to the event
for immediate wiring.
Also enlarges the bot selector (padding 10×20, font 16, min-height 44,
bigger dot/chevron/state icons, wider name) and adds Playwright repro
scripts for the player bar bug and navbar sizing check.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When starting a bot, re-instantiate BotInstance from latest database
config so changes to host, nickname, channel, protocol etc. take
effect immediately without requiring a full app restart.
Root cause: on Docker restart, loadSavedBots() unconditionally connected
ALL saved bots regardless of autoStart flag, causing a rapid
connect/disconnect loop. Additionally, bot identities were regenerated
on every restart, causing TS server conflicts with stale sessions.
Changes:
- loadSavedBots() now only auto-connects bots with autoStart=true
- startBot/stopBot persist autoStart state so restart behavior matches
user intent
- Bot TS3 identity is persisted to database and reused across restarts
- Database schema migrated to include identity column
- TS3Client.connect() cleans up existing connection before reconnecting
- Stagger bot connections by 1s to avoid overwhelming the TS server
https://claude.ai/code/session_01L2kEV2M1QFWMCyPtLU5LgC
Critical:
- Persist serverProtocol/ts6ApiKey in database schema so TS6 config
survives restarts (added columns + manager save/load)
Medium:
- Clear udpErrorTimer on disconnect to prevent memory leak and stale
log messages from firing after teardown
- Guard against double connect() by disconnecting old client first
- Add settled guard in TS6HttpQuery.request() to prevent double
reject when both res error and req error fire
- Add res.on("error") handler to TS6HttpQuery response stream
Low:
- Cap probeTS3Query banner buffer at 256 bytes to prevent memory abuse
from non-TS3 services sending large data on port 10011
- Remove unnecessary EventEmitter inheritance from TS6HttpQuery
- Update database test fixtures with new serverProtocol/ts6ApiKey fields
https://claude.ai/code/session_016WhH58avUD9xy2dgADJgTh
The @honeybbq/teamspeak-client library already handles TS6 license block
type 8 (Ts5Server) in its handshake, so voice connections work with both
TS3 and TS6 servers. This commit adds the surrounding infrastructure:
- protocol-detect.ts: Auto-detect server type by probing TS3 ServerQuery
(port 10011) and TS6 HTTP Query (port 10080) in parallel
- http-query.ts: TS6 HTTP Query client replacing the raw-TCP ServerQuery
that TS6 servers no longer support (ports 10080/10443)
- client.ts: Protocol-aware connection with auto-detection, TS6 HTTP
Query setup, and forced protocol override option
- manager.ts: Pass through serverProtocol and ts6ApiKey config options
- connection.ts: Mark legacy TS3 ServerQuery as deprecated for TS6
https://claude.ai/code/session_016WhH58avUD9xy2dgADJgTh
Implement BiliBiliProvider for video-as-audio playback using direct
BiliBili API calls (search, video info, DASH audio URL extraction).
Add QR code login support and cookie persistence. Update FFmpeg to
send Referer header for BiliBili CDN URLs. Extend platform union type
to "netease" | "qq" | "bilibili" across all interfaces. Add -b flag
for chat commands and B站 badge in web UI.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>