BotInstance loads the persisted custom avatar in its constructor and handed
it to profileManager.setCustomAvatar(). On an idle bot that method
immediately starts the three-step file transfer
(fileTransferInitUpload -> uploadFileData -> clientupdate) — but the
constructor runs long before tsClient.connect(), so TS3Client.client is
still null and the very first step throws "Not connected".
Scope of the bug: setCustomAvatar stores the buffer before attempting the
upload, and profileManager.onConnect() re-applies this.customAvatar once the
handshake completes, so the avatar itself did end up on the server. What the
premature call actually cost was a guaranteed-to-fail file transfer plus a
"Profile update failed" warning on every bot start — and every restart, since
manager.startBot() tears the instance down and reconstructs it. ("Not
connected" is not in handleFeatureError's unrecoverable list, so it never
disabled the avatar feature.)
Add loadCustomAvatar(), which only stores the buffer, and use it at the
constructor call site. onConnect() was already doing the real work, so
nothing is lost. Guard on length > 0 as well: avatarStore.write() is
delete-then-write, so a crash mid-write leaves a 0-byte file, and a 0-byte
Buffer is truthy — previously that took setCustomAvatar's else branch and
fired two more doomed calls (fileTransferDeleteFile + a clear).
setCustomAvatar keeps its immediate-apply behaviour, so editing the avatar
from the WebUI on a live bot still takes effect right away.
Reported-by: @shenmu-rua
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Review feedback on PR #56:
1. setCustomAvatar(buf) now triggers applyIdleAvatar when the bot is idle
(currentSong=null OR avatarEnabled=false). Spec said this; original impl
only stored the buffer, so a fresh upload from Settings was invisible
until next stop event. Track currentSong in BotProfileManager for the
idle check.
2. onConnect drops the !avatarEnabled guard — on a fresh connect there's
no song playing yet, so the spec matrix wants the custom avatar shown
regardless of sync. Previously bots reconnected with a stale TS3
server-side avatar.
3. CustomAvatarRow: defer the initializing=false flip to nextTick so the
load-time data-url assignment's queued watcher sees initializing=true
and bails. Removes the redundant PUT-on-mount that echoed the just-
loaded bytes back to the server.
4. BotInstance avatar load wrapped in try/catch — a corrupt/locked file
no longer crashes startup; we log and continue with no custom avatar.
Tests rewritten: 10 cases covering the full behavior matrix
(idle vs playing × sync on/off × custom set/null × stop/connect).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>