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@@ -9,7 +9,7 @@
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||||
</p>
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||||
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||||
<p align="center">
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||||
<img src="https://img.shields.io/badge/Node.js-20+-339933?logo=nodedotjs&logoColor=white" />
|
||||
<img src="https://img.shields.io/badge/Node.js-20%20%7C%2022%20LTS-339933?logo=nodedotjs&logoColor=white" />
|
||||
<img src="https://img.shields.io/badge/TypeScript-5-3178C6?logo=typescript&logoColor=white" />
|
||||
<img src="https://img.shields.io/badge/Vue-3-4FC08D?logo=vuedotjs&logoColor=white" />
|
||||
<img src="https://img.shields.io/badge/许可证-MIT-green" />
|
||||
@@ -62,20 +62,25 @@
|
||||
|
||||
### 方式一:Windows 一键部署(最简单)
|
||||
|
||||
只需电脑有网络连接,其他一切自动安装。
|
||||
先装好 Node.js,其余依赖(含内置 FFmpeg)全部自动安装。
|
||||
|
||||
```
|
||||
1. 下载或 clone 本项目
|
||||
2. 双击 scripts\setup.bat (首次安装,自动安装 Node.js 和所有依赖)
|
||||
3. 双击 scripts\start.bat (启动机器人)
|
||||
4. 浏览器打开 http://localhost:3000
|
||||
1. 安装 Node.js 20 LTS 或 22 LTS(https://nodejs.org/ 或 https://nodejs.cn/)
|
||||
2. 下载或 clone 本项目
|
||||
3. 双击 scripts\setup.bat (安装依赖并构建,不含 Node.js 本身)
|
||||
4. 双击 scripts\start.bat (启动机器人)
|
||||
5. 浏览器打开 http://localhost:3000
|
||||
```
|
||||
|
||||
> `setup.bat` 会自动通过 winget 安装 Node.js(如果未安装),运行 `npm install` 安装所有依赖(包括内置 FFmpeg),最后构建项目。之后每次只需双击 `start.bat` 启动。
|
||||
> **先装 Node.js 20 LTS 或 22 LTS**([nodejs.org](https://nodejs.org/) / 国内镜像 [nodejs.cn](https://nodejs.cn/))。`setup.bat` 检测到没装 Node 时会给出下载地址并退出,不会替你安装。
|
||||
>
|
||||
> 之后 `setup.bat` 会运行 `npm install` 安装所有依赖(包括内置 FFmpeg),按当前 Node 版本准备好原生模块,最后构建项目。之后每次只需双击 `start.bat` 启动。
|
||||
>
|
||||
> 更新的 Node 大版本(如 24)也能用,但通常没有现成的 opus / better-sqlite3 预编译包,安装脚本会改用源码编译,需要 C/C++ 构建工具且耗时更久——所以推荐 20 / 22 LTS。**装好之后不要再换 Node 大版本**:原生模块只能在编译它的那个版本上加载,换版本后必须重新运行 `setup.bat`(脚本会自动检测并重装,见下方常见问题)。
|
||||
|
||||
### 方式二:手动安装(所有系统)
|
||||
|
||||
**前置条件:** [Node.js 20+](https://nodejs.org/) 和一个 TeamSpeak 服务器(TS3/TS5/TS6 均可)。
|
||||
**前置条件:** [Node.js 20 LTS 或 22 LTS](https://nodejs.org/)(推荐;更新的大版本可用但需要源码编译原生模块)和一个 TeamSpeak 服务器(TS3/TS5/TS6 均可)。
|
||||
FFmpeg **已自动内置**,无需手动安装。
|
||||
|
||||
```bash
|
||||
@@ -348,8 +353,8 @@ sudo systemctl start tsmusicbot
|
||||
| `!play -y <关键词>` | 从 YouTube 搜索并播放(需要安装 [yt-dlp](#可选youtube-音源))|
|
||||
| `!search <歌名> [-j\|-n\|-q\|-k\|-b\|-y]` | 列出前若干个匹配结果(含序号与 id),用于挑选同名歌曲;可加平台标志切换音源 |
|
||||
| `!play #<序号>` | 播放上一次 `!search` 结果中的第 N 项(区分同名歌曲) |
|
||||
| `!play id:<id>` | 按歌曲 id 播放精确的某首歌(也支持直接粘贴网易云 / QQ / B站 歌曲链接;Jellyfin 曲目用 GUID ItemId) |
|
||||
| `!add <歌名>` | 添加到播放队列(同样支持 `#序号` / `id:<id>` / 链接) |
|
||||
| `!play id <id>` | 按歌曲 id 播放精确的某首歌(也支持直接粘贴网易云 / QQ / B站 歌曲链接;Jellyfin 曲目用 GUID ItemId)。旧写法 `!play id:<id>` 仍然可用 |
|
||||
| `!add <歌名>` | 添加到播放队列(同样支持 `#序号` / `id <id>` / 链接) |
|
||||
| `!pause` / `!resume` | 暂停 / 恢复播放 |
|
||||
| `!next` / `!prev` | 下一首 / 上一首 |
|
||||
| `!stop` | 停止播放并清空队列 |
|
||||
@@ -505,7 +510,7 @@ teamspeak-music-bot/
|
||||
|
||||
| 层级 | 技术 |
|
||||
|------|------|
|
||||
| **运行时** | Node.js 20+, TypeScript 5 |
|
||||
| **运行时** | Node.js 20 / 22 LTS, TypeScript 5 |
|
||||
| **后端框架** | Express 4, WebSocket (ws) |
|
||||
| **数据库** | better-sqlite3 (SQLite) |
|
||||
| **音频处理** | FFmpeg (ffmpeg-static 内置), @discordjs/opus |
|
||||
@@ -564,7 +569,7 @@ teamspeak-music-bot/
|
||||
- **电台 / FM**(`!fm -j` 或首页「Jellyfin 电台」卡片)— 随机取一首**收藏**做种子生成 Instant Mix 歌曲流;没有收藏则回退到最近播放、再回退随机曲目
|
||||
- **首页区块** — 最近添加(专辑)/ 播放最多 / Jellyfin 收藏 / 我的歌单 / 流派(点流派芯片即播放该流派)
|
||||
- **播放上报** — 播放开始 / 进度(约 10s 一次)/ 停止会回报给 Jellyfin(`Sessions/Playing` 系列接口),你的 Jellyfin 播放统计(PlayCount、最近播放)保持准确;上报失败不影响播放
|
||||
- **聊天命令** — 启用后用 `-j` 标志:`!play -j <歌名>`、`!fm -j`、`!artist -j <歌手>`;`!playlist` / `!album` / `!play id:` 可直接粘贴 Jellyfin GUID。若把在线音源全部停用、只保留 Jellyfin,不带标志的命令会自动以 Jellyfin 为默认音源
|
||||
- **聊天命令** — 启用后用 `-j` 标志:`!play -j <歌名>`、`!fm -j`、`!artist -j <歌手>`;`!playlist` / `!album` / `!play id <id>` 可直接粘贴 Jellyfin GUID。若把在线音源全部停用、只保留 Jellyfin,不带标志的命令会自动以 Jellyfin 为默认音源
|
||||
|
||||
### enabledProviders:音源开关
|
||||
|
||||
@@ -797,11 +802,14 @@ A:支持。本项目内置 TS3/TS6 双协议支持,连接时会自动检测
|
||||
**Q:机器人连接了但 TeamSpeak 中听不到音乐?**
|
||||
A:确保机器人和你在同一个频道。检查音量(`!vol 75`)。部分 VIP 歌曲需要先登录账号。
|
||||
|
||||
**Q:启动报 `NODE_MODULE_VERSION 137 ... requires 127`,或提示找不到 `opus.node`?**
|
||||
A:换过 Node 大版本了。原生模块(`@discordjs/opus`、`better-sqlite3`)编译时绑定了一个 Node ABI(Node 20 = 115、22 = 127、24 = 137),换版本后旧的 `.node` 就再也加载不了。**重新运行一次 `scripts\setup.bat`(Linux/macOS 是 `bash scripts/setup.sh`)即可**——安装脚本会实际加载一遍每个原生模块,发现和当前 Node 不匹配就自动重新下载/编译,替换过程中失败也会把原来的文件还原回去。`start.bat` 和 `npm start` 在启动前也会先做这个检查,直接告诉你哪个模块对不上、分别是哪个 ABI,而不是抛一串看不懂的堆栈。想彻底重来就删掉 `node_modules` 和 `web\node_modules` 再跑一次 `setup.bat`。
|
||||
|
||||
**Q:提示"无法获取播放链接"?**
|
||||
A:在设置页面扫码登录音乐账号。许多歌曲需要登录后才能播放。
|
||||
|
||||
**Q:同名歌曲 `!play` 只能播到最热门的那首,怎么播放指定的版本?**
|
||||
A:`!play <歌名>` 默认取最热门的匹配项。要播放同名的另一首,有三种方式:(1) 先 `!search <歌名>` 列出带序号的结果,再 `!play #序号` 选择;(2) `!play id:<歌曲id>` 按 id 精确播放;(3) 直接粘贴歌曲链接,如 `!play https://music.163.com/song?id=442867526`(也支持 QQ / B站 链接)。在 WebUI 中则可直接在搜索结果列表里点选任意同名歌曲。
|
||||
A:`!play <歌名>` 默认取最热门的匹配项。要播放同名的另一首,有三种方式:(1) 先 `!search <歌名>` 列出带序号的结果,再 `!play #序号` 选择;(2) `!play id <歌曲id>` 按 id 精确播放(`!search` 结果里每行末尾的 `[id:...]` 就是它);(3) 直接粘贴歌曲链接,如 `!play https://music.163.com/song?id=442867526`(也支持 QQ / B站 链接)。在 WebUI 中则可直接在搜索结果列表里点选任意同名歌曲。
|
||||
|
||||
**Q:如何更换机器人所在频道?**
|
||||
A:使用 `!move <频道名>` 命令,或在设置页面创建机器人时指定默认频道。
|
||||
@@ -876,7 +884,41 @@ A:本项目内置 `/login` 限流(每 IP 每分钟 5 次),但生产部
|
||||
|
||||
> 完整历史请查看 [git log](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/commits/main) 或 [Releases](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/releases)。这里只列出重要变更和面向用户的破坏性改动。
|
||||
|
||||
### 最新版本 — v1.11.1:修复 `!help` 触发机器人自动点歌
|
||||
### 最新版本 — v1.12.0:网站图标 / 移动端交互 / 安装脚本按 ABI 自愈
|
||||
|
||||
一次性处理了 6 个社区反馈的 issue。**没有配置变化,升级无需任何操作**;`!play id:<id>` 等旧写法全部继续可用。
|
||||
|
||||
**安装脚本按 Node ABI 校验并自动修复([#140](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/issues/140),[PR #147](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/pull/147),感谢 [@zbn297427669](https://github.com/zbn297427669))**
|
||||
|
||||
- 换过 Node 大版本后启动报 `NODE_MODULE_VERSION 137 ... requires 127`、或提示找不到 `opus.node` 的问题已修复。原生模块只能在编译它的 Node ABI 上加载,而旧脚本只检查「文件存在且够大」,会把给另一个 Node 版本编译的二进制原样留下。
|
||||
- 现在安装脚本会在子进程里真的加载一遍每个原生模块,不匹配就按当前 ABI 重新安装;替换过程先备份再原子替换,任何一步失败都会把原文件逐字节还原,不会让环境变得更糟。被中断留下的备份,下次运行自动认领回来。
|
||||
- 必需模块失败会**中止安装并返回非零**,不再出现「setup 显示成功、start 才爆炸」;下载进度实时显示在控制台,不再让人以为卡死。
|
||||
- `start.bat` 和 `npm start` 启动前会预检,直接说清楚哪个模块对不上、分别是哪个 ABI、怎么修。
|
||||
- 顺带修掉一个会**静默丢掉 ffmpeg** 的问题:源码编译会阻塞事件循环,把同时进行的 80MB ffmpeg 下载误判为超时,而 ffmpeg 是可选模块,于是安装照样报告成功、用户却放不出任何声音。三个模块改为串行处理。
|
||||
- Node 版本要求按依赖真实下限判断(20.19+ / 22.12+),推荐 20 或 22 LTS;更新的大版本不阻止,只提示可能需要源码编译。
|
||||
|
||||
**随机模式下 `!pn` 真正下一首播放([#141](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/issues/141),[PR #144](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/pull/144),感谢 [@XuVIIJay](https://github.com/XuVIIJay))**
|
||||
|
||||
- 随机 / 随机循环下 `!pn`(以及 WebUI 的「下一首播放」)插入的歌只是和其他歌一样等着被随机抽中,机器人却回复「Up next」。现在会真的下一首播放,连续插入多首时的顺序与队列里显示的一致。
|
||||
- 同时修掉两个相关问题:插入或删除队列中的歌之后,待播位置可能指向另一首歌;删得多了甚至会让播放**静默停止**。
|
||||
|
||||
**WebUI 站点图标与移动端交互([#142](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/issues/142) / [#143](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/issues/143) / [#138](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/issues/138),[PR #146](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/pull/146),感谢 [@XuVIIJay](https://github.com/XuVIIJay) 与 [@hak5ya](https://github.com/hak5ya))**
|
||||
|
||||
- 新增站点图标:收藏网页、移动端添加到主屏幕都会显示图标(含 iOS 与 Android 适配)。
|
||||
- 移动端迷你播放器的进度条现在**可以点按和拖动调节进度**,触摸区域也放大到可用尺寸,拖动时不会被自动跳转到歌词页。
|
||||
- 移动端**单击歌曲行即可播放**(桌面端双击行为不变);队列抽屉里的歌曲行同样支持,其移除按钮在触屏下不再是「看不见但点得到」。
|
||||
- QQ 扫码登录的提示改为「请使用手机QQ扫码」——那是 QQ 账号二维码,用 QQ音乐 APP 扫不出来。
|
||||
|
||||
**`!play id <id>` 与其他命令语法统一([#139](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/issues/139),[PR #145](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/pull/145),感谢 [@hak5ya](https://github.com/hak5ya))**
|
||||
|
||||
- 按 id 播放现在可以写成 `!play id <id>`,和其他命令的 `<命令> <子命令> <参数>` 形式一致;`!add` / `!playnext` 同样适用。
|
||||
- **旧写法 `!play id:<id>` 继续支持**。空格写法只在参数确实像 id 时生效,普通搜索和粘贴链接的行为不受影响。
|
||||
|
||||
### v1.11.2 — 可配置语音闪避
|
||||
|
||||
- 检测频道内其他人说话时平滑降低音乐音量,停止后平滑恢复;默认关闭,可在设置页启用并调节说话时保留的音量比例([#136](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/issues/136),[PR #137](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/pull/137))。
|
||||
|
||||
### v1.11.1:修复 `!help` 触发机器人自动点歌
|
||||
|
||||
**丢弃自回显消息([PR #135](https://github.com/ZHANGTIANYAO1/teamspeak-music-bot/pull/135),感谢 [@EvolvedGhost](https://github.com/EvolvedGhost))**
|
||||
|
||||
|
||||
@@ -3,10 +3,15 @@
|
||||
"version": "0.1.0",
|
||||
"description": "TeamSpeak music bot with NetEase Cloud Music and QQ Music support",
|
||||
"type": "module",
|
||||
"engines": {
|
||||
"node": "^20.19.0 || ^22.12.0 || >=24.0.0"
|
||||
},
|
||||
"scripts": {
|
||||
"dev": "tsx watch src/index.ts",
|
||||
"build": "tsc && npm run build:web",
|
||||
"build:web": "cd web && npm run build",
|
||||
"check:native": "node scripts/check-native.mjs",
|
||||
"prestart": "node scripts/check-native.mjs",
|
||||
"start": "node dist/index.js",
|
||||
"play": "node dist/index.js",
|
||||
"test": "vitest run",
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* Preflight: can THIS Node build actually load the native modules that are
|
||||
* sitting in node_modules?
|
||||
*
|
||||
* A compiled addon is tied to one Node ABI (process.versions.modules:
|
||||
* Node 20 = 115, Node 22 = 127, Node 24 = 137). Install under one Node major,
|
||||
* launch under another, and the bot dies deep inside startup with a
|
||||
* `NODE_MODULE_VERSION ...` stack that says nothing about how to fix it.
|
||||
* This script turns that into one actionable sentence, before anything starts.
|
||||
*
|
||||
* Exit code:
|
||||
* 0 every required native module loads (or is simply not installed yet —
|
||||
* that is npm install's problem, not an ABI problem)
|
||||
* 1 a required native module definitively fails to load; the bot could not
|
||||
* have started anyway, so there is no false-positive risk here.
|
||||
*
|
||||
* Usage: node scripts/check-native.mjs
|
||||
*/
|
||||
|
||||
import { execFileSync } from "node:child_process";
|
||||
import { existsSync, readFileSync } from "node:fs";
|
||||
import { dirname, join } from "node:path";
|
||||
import { fileURLToPath } from "node:url";
|
||||
|
||||
const ROOT = join(dirname(fileURLToPath(import.meta.url)), "..");
|
||||
const NODE_MODULES = join(ROOT, "node_modules");
|
||||
const STAMP_FILE = join(NODE_MODULES, ".tsmusicbot-abi");
|
||||
const NODE_ABI = process.versions.modules;
|
||||
|
||||
/** Only the modules the bot cannot start without. ffmpeg-static is optional
|
||||
* (a system ffmpeg on PATH works too), so it is not checked here. */
|
||||
const REQUIRED = ["@discordjs/opus", "better-sqlite3"];
|
||||
|
||||
function pkgDirOf(spec) {
|
||||
return join(NODE_MODULES, ...spec.split("/"));
|
||||
}
|
||||
|
||||
function summarizeError(text) {
|
||||
const lines = String(text || "")
|
||||
.split(/\r?\n/)
|
||||
.map((l) => l.trim())
|
||||
.filter(Boolean);
|
||||
const interesting = lines.find((l) => /NODE_MODULE_VERSION|Error:|error:/.test(l));
|
||||
return (interesting || lines[0] || "unknown error").slice(0, 300);
|
||||
}
|
||||
|
||||
/**
|
||||
* The snippet that actually forces each package's addon to be dlopen()ed.
|
||||
* NOTE: better-sqlite3 loads its .node lazily, inside the Database constructor,
|
||||
* so a bare `require('better-sqlite3')` succeeds even against a wrong-ABI
|
||||
* binary. Opening an in-memory database is the cheapest way to really load it.
|
||||
*/
|
||||
const PROBE_EXPR = {
|
||||
"@discordjs/opus": "require('@discordjs/opus')",
|
||||
"better-sqlite3": "new (require('better-sqlite3'))(':memory:').close()",
|
||||
};
|
||||
|
||||
/**
|
||||
* Load-probe in a throwaway child process. Child process on purpose: requiring
|
||||
* an addon in this process would keep the DLL mapped, and Windows then refuses
|
||||
* to let setup.bat replace the file we just told the user to replace.
|
||||
*/
|
||||
function probeRequire(spec) {
|
||||
const expr = PROBE_EXPR[spec] || `require(${JSON.stringify(spec)})`;
|
||||
try {
|
||||
execFileSync(process.execPath, ["-e", expr], {
|
||||
cwd: ROOT,
|
||||
stdio: "pipe",
|
||||
timeout: 120000,
|
||||
windowsHide: true,
|
||||
});
|
||||
return { ok: true };
|
||||
} catch (err) {
|
||||
const text = [err.stderr && err.stderr.toString(), err.message].filter(Boolean).join("\n");
|
||||
// "...compiled against ... NODE_MODULE_VERSION 137. This version of Node.js
|
||||
// requires NODE_MODULE_VERSION 127..." -> first number is the build target.
|
||||
const abis = [...text.matchAll(/NODE_MODULE_VERSION (\d+)/g)].map((m) => m[1]);
|
||||
return {
|
||||
ok: false,
|
||||
abiMismatch: abis.length >= 2,
|
||||
compiledAbi: abis.length >= 2 ? abis[0] : null,
|
||||
error: summarizeError(text),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function readStamp() {
|
||||
try {
|
||||
return JSON.parse(readFileSync(STAMP_FILE, "utf8"));
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
const setupCmd = process.platform === "win32" ? "scripts\\setup.bat" : "bash scripts/setup.sh";
|
||||
|
||||
const broken = [];
|
||||
for (const spec of REQUIRED) {
|
||||
if (!existsSync(pkgDirOf(spec))) continue; // not installed yet -> npm install's job
|
||||
const probe = probeRequire(spec);
|
||||
if (!probe.ok) broken.push({ spec, ...probe });
|
||||
}
|
||||
|
||||
function report() {
|
||||
const stamp = readStamp();
|
||||
const mismatch = broken.find((b) => b.abiMismatch);
|
||||
const out = (line) => process.stderr.write(`${line}\n`);
|
||||
|
||||
out("");
|
||||
out("============================================================");
|
||||
if (mismatch) {
|
||||
out(" [ERROR] 原生模块与当前 Node 版本不匹配");
|
||||
out(" Native modules do not match this Node version");
|
||||
} else {
|
||||
out(" [ERROR] 原生模块无法加载 / native module failed to load");
|
||||
}
|
||||
out("============================================================");
|
||||
out(` 本机 Node / running Node : ${process.version} (ABI ${NODE_ABI})`);
|
||||
if (stamp && stamp.abi) {
|
||||
out(` 安装时 Node / built with : ${stamp.nodeVersion || "?"} (ABI ${stamp.abi})`);
|
||||
out(` ← node_modules/.tsmusicbot-abi, ${stamp.updatedAt || "?"}`);
|
||||
}
|
||||
out("");
|
||||
for (const b of broken) {
|
||||
if (b.abiMismatch) {
|
||||
out(` x ${b.spec}: 本机 Node ${process.version} (ABI ${NODE_ABI}),`);
|
||||
out(` 但 node_modules 里的原生模块是给 ABI ${b.compiledAbi} 编译的。`);
|
||||
out(` built for ABI ${b.compiledAbi}, this Node needs ABI ${NODE_ABI}.`);
|
||||
} else {
|
||||
out(` x ${b.spec}: ${b.error}`);
|
||||
}
|
||||
}
|
||||
out("");
|
||||
out(" 怎么修 / How to fix:");
|
||||
out(` 1) 重新运行安装脚本 / re-run setup: ${setupCmd}`);
|
||||
out(" (它会自动为当前 Node 版本重新安装原生模块)");
|
||||
out(" (setup now repairs the native modules for whatever Node you run)");
|
||||
out(" 2) 或者换回安装时用的 Node 版本 / or switch back to the Node version");
|
||||
out(" you installed with, then start again.");
|
||||
out("============================================================");
|
||||
out("");
|
||||
}
|
||||
|
||||
if (broken.length > 0) {
|
||||
report();
|
||||
// exitCode rather than exit(): lets the message flush when stderr is piped.
|
||||
process.exitCode = 1;
|
||||
}
|
||||
@@ -46,6 +46,11 @@ COPY --from=builder /app/dist ./dist
|
||||
COPY --from=builder /app/web/dist ./web/dist
|
||||
COPY --from=builder /app/package*.json ./
|
||||
COPY --from=builder /app/node_modules ./node_modules
|
||||
# package.json declares a `prestart` preflight, so `npm start` inside the
|
||||
# container needs this file. The image's own CMD calls node directly and never
|
||||
# goes through npm, but an interactive `docker exec ... npm start` would
|
||||
# otherwise die on a missing script rather than starting the bot.
|
||||
COPY --from=builder /app/scripts/check-native.mjs ./scripts/check-native.mjs
|
||||
|
||||
# Data directory for database, cookies, logs
|
||||
RUN mkdir -p /app/data
|
||||
|
||||
+652
-95
@@ -1,161 +1,718 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* Download native binaries (ffmpeg + @discordjs/opus) from npmmirror CDN.
|
||||
* Called by setup.bat after npm install --ignore-scripts.
|
||||
* Verify / download / repair the native binaries used by TSMusicBot
|
||||
* (ffmpeg-static + @discordjs/opus + better-sqlite3), preferring the
|
||||
* npmmirror CDN so China users never have to reach GitHub.
|
||||
*
|
||||
* Called by setup.bat / setup.sh after `npm install --ignore-scripts`.
|
||||
*
|
||||
* WHY THIS IS NOT JUST A DOWNLOADER
|
||||
* ---------------------------------
|
||||
* A compiled addon only loads into the exact Node ABI it was built for
|
||||
* (process.versions.modules: Node 20 = 115, Node 22 = 127, Node 24 = 137).
|
||||
* better-sqlite3 stores its addon at an ABI-agnostic path
|
||||
* (build/Release/better_sqlite3.node), so a "file exists and is big enough"
|
||||
* check happily keeps a binary built for a *different* Node major around and
|
||||
* the bot then dies with `NODE_MODULE_VERSION 137 ... requires 127`.
|
||||
* So we validate by actually LOADING each package — in a short-lived child
|
||||
* process, because on Windows a loaded .node stays mapped and the OS then
|
||||
* refuses to delete or overwrite it.
|
||||
*
|
||||
* Every repair is staged and swapped in atomically: if a download fails we put
|
||||
* the previous file back, so a failed run can never leave the install in a
|
||||
* worse state than it started.
|
||||
*
|
||||
* Usage: node scripts/download-binaries.mjs [cdn_base_url]
|
||||
* Env: TSMB_BINARY_LOG_STDOUT=1 also echo progress to stdout
|
||||
* (setup.bat uses this to show progress live on stderr while stdout
|
||||
* is redirected into setup.log)
|
||||
*/
|
||||
|
||||
import { existsSync, mkdirSync, writeFileSync, statSync } from "node:fs";
|
||||
import {
|
||||
chmodSync,
|
||||
createWriteStream,
|
||||
existsSync,
|
||||
mkdirSync,
|
||||
mkdtempSync,
|
||||
readdirSync,
|
||||
readFileSync,
|
||||
renameSync,
|
||||
rmSync,
|
||||
statSync,
|
||||
writeFileSync,
|
||||
} from "node:fs";
|
||||
import { tmpdir } from "node:os";
|
||||
import { join, dirname } from "node:path";
|
||||
import { basename, dirname, join } from "node:path";
|
||||
import { createGunzip } from "node:zlib";
|
||||
import { pipeline } from "node:stream/promises";
|
||||
import { createWriteStream } from "node:fs";
|
||||
import { get } from "node:https";
|
||||
import { Readable } from "node:stream";
|
||||
import { execSync } from "node:child_process";
|
||||
import { execFileSync, execSync } from "node:child_process";
|
||||
import { createRequire } from "node:module";
|
||||
import { fileURLToPath } from "node:url";
|
||||
|
||||
const ROOT = join(dirname(fileURLToPath(import.meta.url)), "..");
|
||||
const NODE_MODULES = join(ROOT, "node_modules");
|
||||
const BACKUP_DIR = join(NODE_MODULES, ".tsmusicbot-backup");
|
||||
const STAMP_FILE = join(NODE_MODULES, ".tsmusicbot-abi");
|
||||
|
||||
const CDN = process.argv[2] || "https://cdn.npmmirror.com/binaries";
|
||||
const PLATFORM = process.platform;
|
||||
const ARCH = process.arch;
|
||||
const NODE_ABI = process.versions.modules;
|
||||
|
||||
function download(url) {
|
||||
/** Modules the bot cannot start without. ffmpeg-static is optional: a system
|
||||
* ffmpeg on PATH is a documented fallback, so it only ever produces a WARN. */
|
||||
const REQUIRED = new Set(["@discordjs/opus", "better-sqlite3"]);
|
||||
|
||||
/** ffmpeg-static ships ~40-90 MB depending on platform; anything under this is
|
||||
* certainly a truncated download, not a real build. */
|
||||
const FFMPEG_MIN_BYTES = 20 * 1024 * 1024;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// logging
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// Progress goes to stderr so setup.bat can show it live while stdout is being
|
||||
// appended to setup.log. TSMB_BINARY_LOG_STDOUT=1 mirrors it into stdout so the
|
||||
// log keeps the full transcript too.
|
||||
const ECHO_STDOUT = process.env.TSMB_BINARY_LOG_STDOUT === "1";
|
||||
|
||||
function log(msg) {
|
||||
const line = msg === "" ? "" : ` [binary] ${msg}`;
|
||||
process.stderr.write(`${line}\n`);
|
||||
if (ECHO_STDOUT) process.stdout.write(`${line}\n`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// small helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function sizeOf(filePath) {
|
||||
try {
|
||||
return statSync(filePath).size;
|
||||
} catch {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
function humanSize(filePath) {
|
||||
const bytes = sizeOf(filePath);
|
||||
if (!bytes) return "unknown size";
|
||||
return bytes >= 1024 * 1024
|
||||
? `${(bytes / 1024 / 1024).toFixed(1)} MB`
|
||||
: `${(bytes / 1024).toFixed(0)} KB`;
|
||||
}
|
||||
|
||||
function ensureExecutable(filePath) {
|
||||
if (PLATFORM === "win32") return;
|
||||
try {
|
||||
chmodSync(filePath, 0o755);
|
||||
} catch {
|
||||
/* best effort */
|
||||
}
|
||||
}
|
||||
|
||||
/** Read the version actually present in node_modules (never hardcode it: the
|
||||
* lockfile can be far ahead of whatever version this script was written for,
|
||||
* and a wrong version means a 404 on the CDN). */
|
||||
function readInstalledVersion(spec) {
|
||||
try {
|
||||
const pkgJson = join(NODE_MODULES, ...spec.split("/"), "package.json");
|
||||
const version = JSON.parse(readFileSync(pkgJson, "utf8")).version;
|
||||
return typeof version === "string" && version ? version : null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function summarizeError(text) {
|
||||
const lines = String(text || "")
|
||||
.split(/\r?\n/)
|
||||
.map((l) => l.trim())
|
||||
.filter(Boolean);
|
||||
const interesting = lines.find((l) => /NODE_MODULE_VERSION|Error:|error:/.test(l));
|
||||
return (interesting || lines[0] || "unknown error").slice(0, 300);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// download
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function download(url, redirects = 0) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const req = get(url, { timeout: 120000 }, (res) => {
|
||||
if (res.statusCode < 200 || res.statusCode >= 400) {
|
||||
reject(new Error(`HTTP ${res.statusCode}: ${url}`));
|
||||
const { statusCode, headers } = res;
|
||||
if (statusCode >= 300 && statusCode < 400 && headers.location) {
|
||||
res.resume();
|
||||
if (redirects >= 5) {
|
||||
reject(new Error(`too many redirects: ${url}`));
|
||||
return;
|
||||
}
|
||||
resolve(download(new URL(headers.location, url).toString(), redirects + 1));
|
||||
return;
|
||||
}
|
||||
if (statusCode < 200 || statusCode >= 300) {
|
||||
res.resume();
|
||||
reject(new Error(`HTTP ${statusCode}: ${url}`));
|
||||
return;
|
||||
}
|
||||
const chunks = [];
|
||||
res.on("data", (c) => chunks.push(c));
|
||||
res.on("error", reject);
|
||||
res.on("end", () => resolve(Buffer.concat(chunks)));
|
||||
});
|
||||
req.on("error", reject);
|
||||
req.on("timeout", () => { req.destroy(); reject(new Error("timeout")); });
|
||||
req.on("timeout", () => {
|
||||
req.destroy();
|
||||
reject(new Error(`timeout: ${url}`));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function log(msg) {
|
||||
console.log(` [binary] ${msg}`);
|
||||
let tarModule = null;
|
||||
|
||||
/** `tar` is not a declared dependency — it only resolves transitively through
|
||||
* prebuild-install / @discordjs/node-pre-gyp. Fail with a sentence a user can
|
||||
* act on instead of a raw MODULE_NOT_FOUND stack. */
|
||||
function loadTar() {
|
||||
if (tarModule) return tarModule;
|
||||
try {
|
||||
tarModule = createRequire(import.meta.url)("tar");
|
||||
} catch {
|
||||
throw new Error(
|
||||
"'tar' module not available / 找不到 tar 模块 — run `npm install tar` in the project root and retry",
|
||||
);
|
||||
}
|
||||
return tarModule;
|
||||
}
|
||||
|
||||
function isValidSize(filePath, minBytes) {
|
||||
try { return statSync(filePath).size >= minBytes; } catch { return false; }
|
||||
async function extractTarGz(buf, cwd) {
|
||||
const tar = loadTar();
|
||||
const tmpFile = join(tmpdir(), `tsmb-${process.pid}-${Date.now()}.tar.gz`);
|
||||
writeFileSync(tmpFile, buf);
|
||||
try {
|
||||
await tar.extract({ cwd, file: tmpFile });
|
||||
} finally {
|
||||
try {
|
||||
rmSync(tmpFile, { force: true });
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function downloadFfmpeg() {
|
||||
const ffDir = join(ROOT, "node_modules", "ffmpeg-static");
|
||||
// ---------------------------------------------------------------------------
|
||||
// load probe (the whole point of this rewrite)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* The snippet that actually forces each package's addon to be dlopen()ed.
|
||||
* NOTE: better-sqlite3 loads its .node lazily, inside the Database constructor
|
||||
* (lib/database.js: `DEFAULT_ADDON || (DEFAULT_ADDON = require('bindings')(...))`),
|
||||
* so a bare `require('better-sqlite3')` succeeds even against a wrong-ABI binary.
|
||||
* Opening an in-memory database is the cheapest way to really load it.
|
||||
*/
|
||||
const PROBE_EXPR = {
|
||||
"@discordjs/opus": "require('@discordjs/opus')",
|
||||
"better-sqlite3": "new (require('better-sqlite3'))(':memory:').close()",
|
||||
};
|
||||
|
||||
/**
|
||||
* Try to load a package in a throwaway child process.
|
||||
* Child process on purpose: loading an addon here would keep the DLL mapped and
|
||||
* Windows would then refuse to rename/delete the file we are about to replace.
|
||||
*/
|
||||
function probeRequire(spec) {
|
||||
const expr = PROBE_EXPR[spec] || `require(${JSON.stringify(spec)})`;
|
||||
try {
|
||||
execFileSync(process.execPath, ["-e", expr], {
|
||||
cwd: ROOT,
|
||||
stdio: "pipe",
|
||||
timeout: 120000,
|
||||
windowsHide: true,
|
||||
});
|
||||
return { ok: true };
|
||||
} catch (err) {
|
||||
const text = [err.stderr && err.stderr.toString(), err.message].filter(Boolean).join("\n");
|
||||
// "...compiled against ... NODE_MODULE_VERSION 137. This version of Node.js
|
||||
// requires NODE_MODULE_VERSION 127..." -> first number is what it was built for.
|
||||
const abis = [...text.matchAll(/NODE_MODULE_VERSION (\d+)/g)].map((m) => m[1]);
|
||||
return {
|
||||
ok: false,
|
||||
abiMismatch: abis.length >= 2,
|
||||
compiledAbi: abis.length >= 2 ? abis[0] : null,
|
||||
error: summarizeError(text),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function describeProbe(probe) {
|
||||
if (probe.abiMismatch) {
|
||||
return `built for Node ABI ${probe.compiledAbi}, but this Node needs ABI ${NODE_ABI}`;
|
||||
}
|
||||
return probe.error;
|
||||
}
|
||||
|
||||
function probeFfmpegBinary(bin) {
|
||||
try {
|
||||
const out = execFileSync(bin, ["-version"], {
|
||||
stdio: "pipe",
|
||||
timeout: 30000,
|
||||
windowsHide: true,
|
||||
}).toString();
|
||||
return { ok: true, version: (out.split(/\r?\n/)[0] || "").slice(0, 60) };
|
||||
} catch (err) {
|
||||
const text = [err.stderr && err.stderr.toString(), err.message].filter(Boolean).join("\n");
|
||||
return { ok: false, error: summarizeError(text) };
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// atomic swap helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
let stashCounter = 0;
|
||||
|
||||
/**
|
||||
* Move `target` (file or directory) out of the way into node_modules/.tsmusicbot-backup.
|
||||
* Same volume as node_modules, so the rename is atomic, and outside the package's
|
||||
* build/ tree so that `npm rebuild` / `node-gyp clean` cannot wipe the backup.
|
||||
* Returns { commit, restore } — call exactly one of them.
|
||||
*/
|
||||
/** Windows likes to hold a brief lock on a freshly written .node (antivirus,
|
||||
* indexer), and rmSync does not retry by default. */
|
||||
const RM_OPTS = { recursive: true, force: true, maxRetries: 5, retryDelay: 150 };
|
||||
|
||||
function stash(target) {
|
||||
if (!existsSync(target)) {
|
||||
return { commit() {}, restore() {} };
|
||||
}
|
||||
mkdirSync(BACKUP_DIR, { recursive: true });
|
||||
const backup = join(BACKUP_DIR, `${basename(target)}.${process.pid}.${stashCounter++}.bak`);
|
||||
rmSync(backup, RM_OPTS);
|
||||
renameSync(target, backup);
|
||||
// The backup filename alone cannot say where the artifact came from, and a
|
||||
// run that is killed (Ctrl+C during a slow download) never reaches commit or
|
||||
// restore. Record the target so the next run can put it back — see
|
||||
// recoverOrphanedBackups().
|
||||
const manifest = `${backup}.json`;
|
||||
try {
|
||||
writeFileSync(manifest, `${JSON.stringify({ target })}\n`);
|
||||
} catch {
|
||||
/* recovery is best-effort; the swap itself still works */
|
||||
}
|
||||
|
||||
let settled = false;
|
||||
const dropManifest = () => {
|
||||
try {
|
||||
rmSync(manifest, RM_OPTS);
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
};
|
||||
return {
|
||||
commit() {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
try {
|
||||
rmSync(backup, RM_OPTS);
|
||||
} catch {
|
||||
/* leftover backup is harmless */
|
||||
}
|
||||
dropManifest();
|
||||
},
|
||||
restore() {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
try {
|
||||
rmSync(target, RM_OPTS);
|
||||
mkdirSync(dirname(target), { recursive: true });
|
||||
renameSync(backup, target);
|
||||
dropManifest();
|
||||
log(`restored the previous ${basename(target)} — nothing was made worse`);
|
||||
} catch (err) {
|
||||
// Leave the backup AND its manifest in place: recoverOrphanedBackups()
|
||||
// on the next run is the second chance.
|
||||
log(`WARN: could not restore ${target} from ${backup}: ${err.message}`);
|
||||
log(`WARN: the previous file is still at ${backup} — the next run will try again`);
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Put back anything a previous run stashed but never restored — a run killed
|
||||
* mid-download, or one whose restore() itself failed. Only acts when the target
|
||||
* is currently absent, so it can never clobber a good binary.
|
||||
*/
|
||||
function recoverOrphanedBackups() {
|
||||
if (!existsSync(BACKUP_DIR)) return;
|
||||
let entries;
|
||||
try {
|
||||
entries = readdirSync(BACKUP_DIR);
|
||||
} catch {
|
||||
return;
|
||||
}
|
||||
for (const entry of entries) {
|
||||
if (!entry.endsWith(".json")) continue;
|
||||
const manifest = join(BACKUP_DIR, entry);
|
||||
const backup = manifest.slice(0, -".json".length);
|
||||
try {
|
||||
const { target } = JSON.parse(readFileSync(manifest, "utf8"));
|
||||
if (!target || !existsSync(backup)) {
|
||||
rmSync(manifest, RM_OPTS);
|
||||
continue;
|
||||
}
|
||||
if (existsSync(target)) continue; // a good file is already there — leave it alone
|
||||
mkdirSync(dirname(target), { recursive: true });
|
||||
renameSync(backup, target);
|
||||
rmSync(manifest, RM_OPTS);
|
||||
log(`recovered ${basename(target)} left behind by an interrupted run`);
|
||||
} catch (err) {
|
||||
log(`WARN: could not process leftover backup ${entry}: ${err.message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function cleanupBackupDir() {
|
||||
try {
|
||||
if (existsSync(BACKUP_DIR) && readdirSync(BACKUP_DIR).length === 0) {
|
||||
rmSync(BACKUP_DIR, { recursive: true, force: true });
|
||||
}
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// per-module results
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/** status: "ok" | "repaired" | "failed" | "missing" */
|
||||
function makeResult(name, status, detail) {
|
||||
return { name, required: REQUIRED.has(name), status, detail };
|
||||
}
|
||||
|
||||
function buildFromSource(command) {
|
||||
// stdout -> inherited (setup.bat sends it to the log), stderr -> inherited so
|
||||
// compiler progress stays visible; npm's own output is far too noisy to buffer.
|
||||
execSync(command, { cwd: ROOT, stdio: ["ignore", "inherit", "inherit"] });
|
||||
}
|
||||
|
||||
function buildToolsHint() {
|
||||
log("Install build tools first:");
|
||||
log(" Windows: npm install --global windows-build-tools (或安装 Visual Studio Build Tools + Python)");
|
||||
log(" Ubuntu/Debian: sudo apt install build-essential python3");
|
||||
log(" CentOS/RHEL: sudo yum groupinstall 'Development Tools'");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ffmpeg-static (OPTIONAL — a system ffmpeg is a documented fallback)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async function ensureFfmpeg() {
|
||||
const name = "ffmpeg-static";
|
||||
const ffDir = join(NODE_MODULES, name);
|
||||
const ffName = PLATFORM === "win32" ? "ffmpeg.exe" : "ffmpeg";
|
||||
const ffDest = join(ffDir, ffName);
|
||||
|
||||
if (!existsSync(ffDir)) { log("ffmpeg-static not installed, skipping"); return false; }
|
||||
if (existsSync(ffDest)) {
|
||||
if (isValidSize(ffDest, 50 * 1024 * 1024)) {
|
||||
log("ffmpeg already exists, skipping");
|
||||
return true;
|
||||
if (!existsSync(ffDir)) {
|
||||
log(`${name}: package not installed, skipping (a system ffmpeg on PATH also works)`);
|
||||
return makeResult(name, "missing", "package not installed");
|
||||
}
|
||||
log("ffmpeg exists but seems corrupted (too small), re-downloading...");
|
||||
|
||||
if (existsSync(ffDest) && sizeOf(ffDest) >= FFMPEG_MIN_BYTES) {
|
||||
ensureExecutable(ffDest);
|
||||
const probe = probeFfmpegBinary(ffDest);
|
||||
if (probe.ok) {
|
||||
log(`${name}: OK (${humanSize(ffDest)}, ${probe.version})`);
|
||||
return makeResult(name, "ok", humanSize(ffDest));
|
||||
}
|
||||
// Deliberately NOT re-downloading here: ffmpeg is a plain executable with no
|
||||
// ABI to mismatch, and forcing an ~80 MB re-download because `-version`
|
||||
// could not be spawned would hurt exactly the slow-network users this
|
||||
// script exists for.
|
||||
log(`${name}: present (${humanSize(ffDest)}) but could not be executed: ${probe.error}`);
|
||||
return makeResult(name, "ok", "present, not verified");
|
||||
}
|
||||
|
||||
if (existsSync(ffDest)) {
|
||||
log(`${name}: existing ffmpeg looks truncated (${humanSize(ffDest)}), re-downloading...`);
|
||||
} else {
|
||||
log(`${name}: ffmpeg binary missing, downloading...`);
|
||||
}
|
||||
|
||||
const url = `${CDN}/ffmpeg-static/b6.1.1/ffmpeg-${PLATFORM}-${ARCH}.gz`;
|
||||
log("Downloading ffmpeg...");
|
||||
const buf = await download(url);
|
||||
await pipeline(Readable.from(buf), createGunzip(), createWriteStream(ffDest));
|
||||
try { execSync(`chmod +x "${ffDest}"`); } catch {}
|
||||
const size = ((await statSync(ffDest)).size / 1024 / 1024).toFixed(1);
|
||||
log(`ffmpeg OK (${size} MB)`);
|
||||
return true;
|
||||
}
|
||||
|
||||
async function downloadOpus() {
|
||||
const opusDir = join(ROOT, "node_modules", "@discordjs", "opus");
|
||||
const prebuildName = `node-v${NODE_ABI}-napi-v3-${PLATFORM}-${ARCH}-unknown-unknown`;
|
||||
const opusDest = join(opusDir, "prebuild", prebuildName, "opus.node");
|
||||
|
||||
if (!existsSync(opusDir)) { log("@discordjs/opus not installed, skipping"); return false; }
|
||||
if (existsSync(opusDest)) {
|
||||
if (isValidSize(opusDest, 100 * 1024)) {
|
||||
log("@discordjs/opus already exists, skipping");
|
||||
return true;
|
||||
}
|
||||
log("@discordjs/opus exists but seems corrupted (too small), re-downloading...");
|
||||
}
|
||||
|
||||
const url = `${CDN}/@discordjs/opus/v0.10.0/opus-v0.10.0-node-v${NODE_ABI}-napi-v3-${PLATFORM}-${ARCH}-unknown-unknown.tar.gz`;
|
||||
log("Downloading @discordjs/opus...");
|
||||
const backup = stash(ffDest);
|
||||
const tmpDest = `${ffDest}.tsmb-tmp-${process.pid}`;
|
||||
try {
|
||||
log(`${name}: GET ${url} (~80 MB, 这一步比较慢,请耐心等待)`);
|
||||
const buf = await download(url);
|
||||
mkdirSync(dirname(opusDest), { recursive: true });
|
||||
const require = createRequire(import.meta.url);
|
||||
const tar = require("tar");
|
||||
const tmpFile = join(tmpdir(), `discordjs-opus-${Date.now()}.tar.gz`);
|
||||
writeFileSync(tmpFile, buf);
|
||||
await tar.extract({ cwd: join(opusDir, "prebuild"), file: tmpFile });
|
||||
log("@discordjs/opus OK");
|
||||
return true;
|
||||
await pipeline(Readable.from(buf), createGunzip(), createWriteStream(tmpDest));
|
||||
ensureExecutable(tmpDest);
|
||||
if (sizeOf(tmpDest) < FFMPEG_MIN_BYTES) {
|
||||
throw new Error(`downloaded ffmpeg is only ${humanSize(tmpDest)} — truncated`);
|
||||
}
|
||||
renameSync(tmpDest, ffDest); // atomic swap, same directory
|
||||
backup.commit();
|
||||
log(`${name}: OK (${humanSize(ffDest)})`);
|
||||
return makeResult(name, "repaired", humanSize(ffDest));
|
||||
} catch (err) {
|
||||
log(`CDN download failed (${err.message}), trying to build from source...`);
|
||||
try {
|
||||
execSync("npm rebuild @discordjs/opus", { cwd: ROOT, stdio: "inherit" });
|
||||
if (existsSync(opusDest) && isValidSize(opusDest, 100 * 1024)) {
|
||||
log("@discordjs/opus built from source OK");
|
||||
return true;
|
||||
rmSync(tmpDest, { force: true });
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
backup.restore();
|
||||
log(`${name}: download failed — ${err.message}`);
|
||||
log(`${name}: not fatal — install ffmpeg system-wide and put it on PATH instead`);
|
||||
return makeResult(name, "failed", err.message);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// @discordjs/opus (REQUIRED)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async function ensureOpus() {
|
||||
const name = "@discordjs/opus";
|
||||
const pkgDir = join(NODE_MODULES, "@discordjs", "opus");
|
||||
const prebuildRoot = join(pkgDir, "prebuild");
|
||||
// node-pre-gyp resolves this directory from the *running* Node's ABI, so a
|
||||
// stale build for another ABI simply sits at another path and is ignored.
|
||||
const prebuildDirName = `node-v${NODE_ABI}-napi-v3-${PLATFORM}-${ARCH}-unknown-unknown`;
|
||||
const destDir = join(prebuildRoot, prebuildDirName);
|
||||
|
||||
if (!existsSync(pkgDir)) {
|
||||
log(`${name}: package not installed — run 'npm install' first`);
|
||||
return makeResult(name, "missing", "package not installed");
|
||||
}
|
||||
|
||||
const before = probeRequire(name);
|
||||
if (before.ok) {
|
||||
log(`${name}: OK (loads under ${process.version}, ABI ${NODE_ABI})`);
|
||||
return makeResult(name, "ok", `ABI ${NODE_ABI}`);
|
||||
}
|
||||
log(`${name}: unusable — ${describeProbe(before)}`);
|
||||
log(`${name}: installing a build for ABI ${NODE_ABI}...`);
|
||||
|
||||
const version = readInstalledVersion(name) || "0.10.0";
|
||||
const url =
|
||||
`${CDN}/@discordjs/opus/v${version}/opus-v${version}` +
|
||||
`-node-v${NODE_ABI}-napi-v3-${PLATFORM}-${ARCH}-unknown-unknown.tar.gz`;
|
||||
|
||||
const backup = stash(destDir);
|
||||
let staging = null;
|
||||
try {
|
||||
try {
|
||||
log(`${name}: GET ${url}`);
|
||||
const buf = await download(url);
|
||||
staging = mkdtempSync(join(pkgDir, ".tsmb-staging-"));
|
||||
await extractTarGz(buf, staging);
|
||||
const staged = join(staging, prebuildDirName);
|
||||
if (!existsSync(join(staged, "opus.node"))) {
|
||||
throw new Error(`tarball did not contain ${prebuildDirName}/opus.node`);
|
||||
}
|
||||
mkdirSync(prebuildRoot, { recursive: true });
|
||||
rmSync(destDir, { recursive: true, force: true });
|
||||
renameSync(staged, destDir); // atomic swap, same volume
|
||||
log(`${name}: prebuilt binary installed`);
|
||||
} catch (cdnErr) {
|
||||
log(`${name}: CDN install failed (${cdnErr.message})`);
|
||||
log(`${name}: falling back to a source build — 'npm rebuild ${name}' (可能需要几分钟)`);
|
||||
buildFromSource(`npm rebuild ${name}`);
|
||||
}
|
||||
|
||||
const after = probeRequire(name);
|
||||
if (!after.ok) throw new Error(describeProbe(after));
|
||||
backup.commit();
|
||||
log(`${name}: repaired, now loads under ${process.version} (ABI ${NODE_ABI})`);
|
||||
return makeResult(name, "repaired", `ABI ${NODE_ABI}`);
|
||||
} catch (err) {
|
||||
backup.restore();
|
||||
log(`${name}: FAILED — ${err.message}`);
|
||||
buildToolsHint();
|
||||
return makeResult(name, "failed", err.message);
|
||||
} finally {
|
||||
if (staging) {
|
||||
try {
|
||||
rmSync(staging, { recursive: true, force: true });
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
log("Source build completed but .node file not found");
|
||||
return false;
|
||||
} catch (buildErr) {
|
||||
log(`Source build failed: ${buildErr.message}`);
|
||||
log("Install build tools: sudo apt install build-essential (Ubuntu/Debian)");
|
||||
log(" sudo yum groupinstall 'Development Tools' (CentOS/RHEL)");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function downloadBetterSqlite3() {
|
||||
const pkgDir = join(ROOT, "node_modules", "better-sqlite3");
|
||||
// ---------------------------------------------------------------------------
|
||||
// better-sqlite3 (REQUIRED) — the module the ABI bug actually bites
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
async function ensureBetterSqlite3() {
|
||||
const name = "better-sqlite3";
|
||||
const pkgDir = join(NODE_MODULES, name);
|
||||
const dest = join(pkgDir, "build", "Release", "better_sqlite3.node");
|
||||
|
||||
if (!existsSync(pkgDir)) { log("better-sqlite3 not installed, skipping"); return false; }
|
||||
if (existsSync(dest)) {
|
||||
if (isValidSize(dest, 500 * 1024)) {
|
||||
log("better-sqlite3 already exists, skipping");
|
||||
return true;
|
||||
}
|
||||
log("better-sqlite3 exists but seems corrupted (too small), re-downloading...");
|
||||
if (!existsSync(pkgDir)) {
|
||||
log(`${name}: package not installed — run 'npm install' first`);
|
||||
return makeResult(name, "missing", "package not installed");
|
||||
}
|
||||
|
||||
const version = "12.8.0";
|
||||
const url = `${CDN}/better-sqlite3/v${version}/better-sqlite3-v${version}-node-v${NODE_ABI}-${PLATFORM}-${ARCH}.tar.gz`;
|
||||
log("Downloading better-sqlite3...");
|
||||
const before = probeRequire(name);
|
||||
if (before.ok) {
|
||||
log(`${name}: OK (loads under ${process.version}, ABI ${NODE_ABI})`);
|
||||
return makeResult(name, "ok", `ABI ${NODE_ABI}`);
|
||||
}
|
||||
// This is the case the old size check could not see: the file is there, it is
|
||||
// ~1.9 MB, and it is completely useless because it targets another ABI.
|
||||
log(`${name}: unusable — ${describeProbe(before)}`);
|
||||
log(`${name}: replacing the native binary with a build for ABI ${NODE_ABI}...`);
|
||||
|
||||
const version = readInstalledVersion(name) || "12.11.1";
|
||||
const url = `${CDN}/${name}/v${version}/${name}-v${version}-node-v${NODE_ABI}-${PLATFORM}-${ARCH}.tar.gz`;
|
||||
|
||||
const backup = stash(dest);
|
||||
let staging = null;
|
||||
try {
|
||||
try {
|
||||
log(`${name}: GET ${url}`);
|
||||
const buf = await download(url);
|
||||
const require = createRequire(import.meta.url);
|
||||
const tar = require("tar");
|
||||
const tmpFile = join(tmpdir(), `better-sqlite3-${Date.now()}.tar.gz`);
|
||||
writeFileSync(tmpFile, buf);
|
||||
staging = mkdtempSync(join(pkgDir, ".tsmb-staging-"));
|
||||
await extractTarGz(buf, staging);
|
||||
const staged = join(staging, "build", "Release", "better_sqlite3.node");
|
||||
if (!existsSync(staged)) {
|
||||
throw new Error("tarball did not contain build/Release/better_sqlite3.node");
|
||||
}
|
||||
mkdirSync(dirname(dest), { recursive: true });
|
||||
await tar.extract({ cwd: pkgDir, file: tmpFile });
|
||||
if (existsSync(dest)) {
|
||||
log(`better-sqlite3 OK (${((await statSync(dest)).size / 1024).toFixed(0)} KB)`);
|
||||
return true;
|
||||
rmSync(dest, { force: true });
|
||||
renameSync(staged, dest); // atomic swap, same volume
|
||||
log(`${name}: prebuilt binary installed (${humanSize(dest)})`);
|
||||
} catch (cdnErr) {
|
||||
log(`${name}: CDN install failed (${cdnErr.message})`);
|
||||
log(`${name}: falling back to a source build — 'npm rebuild ${name} --build-from-source' (可能需要几分钟)`);
|
||||
buildFromSource(`npm rebuild ${name} --build-from-source`);
|
||||
}
|
||||
|
||||
const after = probeRequire(name);
|
||||
if (!after.ok) throw new Error(describeProbe(after));
|
||||
backup.commit();
|
||||
log(`${name}: repaired, now loads under ${process.version} (ABI ${NODE_ABI}, ${humanSize(dest)})`);
|
||||
return makeResult(name, "repaired", `ABI ${NODE_ABI}`);
|
||||
} catch (err) {
|
||||
backup.restore();
|
||||
log(`${name}: FAILED — ${err.message}`);
|
||||
buildToolsHint();
|
||||
return makeResult(name, "failed", err.message);
|
||||
} finally {
|
||||
if (staging) {
|
||||
try {
|
||||
rmSync(staging, { recursive: true, force: true });
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
}
|
||||
}
|
||||
log("better-sqlite3 extracted but .node file not found at expected path");
|
||||
return false;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// stamp
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/** Record which ABI this install was built for. Lives inside node_modules so it
|
||||
* dies together with the thing it describes. check-native.mjs reads it. */
|
||||
function writeStamp(results) {
|
||||
if (!existsSync(NODE_MODULES)) return;
|
||||
const stamp = {
|
||||
abi: NODE_ABI,
|
||||
nodeVersion: process.version,
|
||||
platform: PLATFORM,
|
||||
arch: ARCH,
|
||||
updatedAt: new Date().toISOString(),
|
||||
modules: Object.fromEntries(results.map((r) => [r.name, r.status])),
|
||||
};
|
||||
try {
|
||||
writeFileSync(STAMP_FILE, `${JSON.stringify(stamp, null, 2)}\n`);
|
||||
log(`ABI stamp written: node_modules/.tsmusicbot-abi (Node ${process.version}, ABI ${NODE_ABI})`);
|
||||
} catch (err) {
|
||||
log(`WARN: could not write ABI stamp: ${err.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// main
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
const STEPS = [
|
||||
["ffmpeg-static", ensureFfmpeg],
|
||||
["@discordjs/opus", ensureOpus],
|
||||
["better-sqlite3", ensureBetterSqlite3],
|
||||
];
|
||||
|
||||
try {
|
||||
const results = await Promise.all([downloadFfmpeg(), downloadOpus(), downloadBetterSqlite3()]);
|
||||
if (results.some(Boolean)) {
|
||||
console.log(" [binary] All downloads complete");
|
||||
log(`Node ${process.version} (ABI ${NODE_ABI}), ${PLATFORM}-${ARCH}, CDN ${CDN}`);
|
||||
|
||||
recoverOrphanedBackups();
|
||||
|
||||
// STRICTLY SEQUENTIAL, and it has to stay that way. The source-build fallback
|
||||
// shells out through execSync, which parks the event loop for minutes; the
|
||||
// 120s timeout that download() arms is a socket-INACTIVITY timer sitting on
|
||||
// that same loop. Run these concurrently and the first module to fall back to
|
||||
// a source build kills every download still in flight — the connection is
|
||||
// healthy, the timer just never got a chance to be reset. That is not a rare
|
||||
// race: npmmirror has no opus prebuild for ABI 137 (Node 24) and no
|
||||
// better-sqlite3 prebuild for ABI 115 (Node 20), so on both of the Node
|
||||
// versions this project supports, one module 404s within ~100ms and starts
|
||||
// building while ffmpeg's ~80MB download is still going. ffmpeg is optional,
|
||||
// so the spurious failure used to be swallowed as a WARN and setup still
|
||||
// reported success — leaving the user with no ffmpeg and no working playback.
|
||||
// Nothing here benefits from overlap anyway: every probe is execFileSync.
|
||||
const results = [];
|
||||
for (const [name, run] of STEPS) {
|
||||
try {
|
||||
results.push(await run());
|
||||
} catch (err) {
|
||||
results.push(makeResult(name, "failed", err?.message ?? String(err)));
|
||||
}
|
||||
}
|
||||
|
||||
cleanupBackupDir();
|
||||
|
||||
log("");
|
||||
log(`Summary — Node ${process.version} / ABI ${NODE_ABI} / ${PLATFORM}-${ARCH}:`);
|
||||
for (const r of results) {
|
||||
const tag =
|
||||
r.status === "ok"
|
||||
? "OK"
|
||||
: r.status === "repaired"
|
||||
? "REPAIRED"
|
||||
: r.required
|
||||
? "FAILED"
|
||||
: "WARN (optional)";
|
||||
log(` - ${r.name.padEnd(17)} ${tag}${r.detail ? ` ${r.detail}` : ""}`);
|
||||
}
|
||||
|
||||
const broken = results.filter(
|
||||
(r) => r.required && r.status !== "ok" && r.status !== "repaired",
|
||||
);
|
||||
// Only stamp a build that actually succeeded. The stamp says "node_modules is
|
||||
// built for ABI X"; writing it after a failed repair would have check-native
|
||||
// print a reassuring "built with ABI 137" right above its own "this module is
|
||||
// built for ABI 127" complaint.
|
||||
if (broken.length === 0) writeStamp(results);
|
||||
// process.exitCode rather than process.exit(): setup.bat redirects stdout to
|
||||
// setup.log, and process.exit() can drop output that has not flushed yet.
|
||||
if (broken.length > 0) {
|
||||
log("");
|
||||
log(`ERROR: required native module(s) unusable: ${broken.map((r) => r.name).join(", ")}`);
|
||||
log("必需的原生模块不可用,机器人无法启动 —— 请查看上面的错误信息。");
|
||||
process.exitCode = 1;
|
||||
} else {
|
||||
log("All required native modules are ready.");
|
||||
process.exitCode = 0;
|
||||
}
|
||||
} catch (e) {
|
||||
console.error(` [binary] ERROR: ${e.message}`);
|
||||
process.exit(1);
|
||||
log(`ERROR: ${e.stack || e.message}`);
|
||||
process.exitCode = 1;
|
||||
}
|
||||
|
||||
+62
-10
@@ -10,8 +10,11 @@ title TSMusicBot Setup
|
||||
:: - 自动修复 PowerShell 环境变量
|
||||
:: ============================================================
|
||||
|
||||
set "SCRIPT_VERSION=2.1"
|
||||
set "SCRIPT_VERSION=2.2"
|
||||
set "MIN_NODE_MAJOR=20"
|
||||
:: Newest Node major this project is regularly tested against. Anything above
|
||||
:: still works, it just may have no prebuilt addons and fall back to a source build.
|
||||
set "TESTED_NODE_MAJOR=22"
|
||||
set "LOG_FILE=%~dp0..\setup.log"
|
||||
set "FAILED=0"
|
||||
|
||||
@@ -64,13 +67,38 @@ for /f "tokens=1 delims=v." %%a in ("%NODE_VER%") do set "NODE_MAJOR=%%a"
|
||||
call :log "Node.js version: %NODE_VER%"
|
||||
echo [OK] Node.js found: %NODE_VER%
|
||||
|
||||
if %NODE_MAJOR% LSS %MIN_NODE_MAJOR% (
|
||||
call :error "Node.js version too old. Need %MIN_NODE_MAJOR%+, found %NODE_VER%."
|
||||
:: The supported floor is not just a major version, so let node decide:
|
||||
:: @honeybbq/teamspeak-client needs >=20.19, @sansenjian/qq-music-api needs
|
||||
:: >=20.17 / >=22.9, and the odd majors (21 / 23) are excluded by
|
||||
:: better-sqlite3 and vitest. Keep this in sync with "engines" in package.json.
|
||||
node -e "const v=process.versions.node.split('.').map(Number); process.exit((v[0]===20&&v[1]>=19)||(v[0]===22&&v[1]>=12)||v[0]>=24?0:1)"
|
||||
if errorlevel 1 (
|
||||
call :error "Node.js %NODE_VER% is not supported. Use Node 20.19+ LTS or Node 22.12+ LTS."
|
||||
echo Download: https://nodejs.org/ or https://nodejs.cn/
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
:: Not fatal: setup now rebuilds the native modules for whatever ABI you run,
|
||||
:: so newer Node majors work - they are just slower to install.
|
||||
:: NOTE: keep every line inside these parenthesised blocks pure ASCII.
|
||||
:: cmd.exe mis-tracks its file offset when a block contains multi-byte UTF-8
|
||||
:: characters and starts eating the "echo " prefix of following lines.
|
||||
:: Bilingual guidance lives in the Node scripts, which print UTF-8 reliably.
|
||||
if %NODE_MAJOR% GTR %TESTED_NODE_MAJOR% (
|
||||
echo [WARN] Node %NODE_VER% is newer than the tested LTS line, Node 20 / Node 22.
|
||||
echo Newer Node majors may have no prebuilt opus / better-sqlite3,
|
||||
echo so setup falls back to a source build - slower, needs C++ build tools.
|
||||
echo Recommended: Node 20 LTS or Node 22 LTS - https://nodejs.org/ or https://nodejs.cn/
|
||||
echo This is only a warning; setup still builds the binaries for %NODE_VER%.
|
||||
call :log "[WARN] Node major %NODE_MAJOR% is newer than tested LTS %TESTED_NODE_MAJOR%"
|
||||
)
|
||||
echo.
|
||||
|
||||
:: Native addons are tied to one Node ABI. If node_modules was built by a
|
||||
:: different Node major, step 4b below detects it and repairs it.
|
||||
call :log "Node ABI for this install: see node_modules\.tsmusicbot-abi after step 4b"
|
||||
|
||||
:: ============================================================
|
||||
:: Step 2: Check npm
|
||||
:: ============================================================
|
||||
@@ -143,16 +171,40 @@ echo [OK] Backend dependencies installed.
|
||||
echo.
|
||||
|
||||
:: ============================================================
|
||||
:: Step 4b: Download native binaries from CDN
|
||||
:: Step 4b: Verify / download / repair native binaries (ABI aware)
|
||||
:: ============================================================
|
||||
call :step "4b/7" "Downloading native binaries"
|
||||
call :step "4b/7" "Checking native binaries"
|
||||
|
||||
node scripts/download-binaries.mjs %CDN_MIRROR% >>"%LOG_FILE%" 2>&1
|
||||
if errorlevel 1 (
|
||||
echo [WARN] Binary download had issues. Check %LOG_FILE% for details.
|
||||
) else (
|
||||
echo [OK] Native binaries installed.
|
||||
echo Verifying native modules for %NODE_VER% and downloading whatever is missing.
|
||||
echo Progress is shown below; the full transcript goes to the log file.
|
||||
echo.
|
||||
|
||||
:: The .mjs writes progress to stderr and - with TSMB_BINARY_LOG_STDOUT=1 - the
|
||||
:: same lines to stdout. Redirecting only stdout therefore keeps the log complete
|
||||
:: while the user still sees live progress instead of a frozen window.
|
||||
set "TSMB_BINARY_LOG_STDOUT=1"
|
||||
node scripts\download-binaries.mjs %CDN_MIRROR% >>"%LOG_FILE%"
|
||||
set "BIN_RESULT=!errorlevel!"
|
||||
set "TSMB_BINARY_LOG_STDOUT="
|
||||
|
||||
:: ASCII only inside these blocks - see the note near the Node version check.
|
||||
if not "!BIN_RESULT!"=="0" (
|
||||
set "FAILED=1"
|
||||
call :error "A required native module is unusable - see the [binary] lines above."
|
||||
echo Required: @discordjs/opus and better-sqlite3.
|
||||
echo Full log: %LOG_FILE%
|
||||
)
|
||||
|
||||
if "!FAILED!"=="1" (
|
||||
echo.
|
||||
echo Setup aborted. Fix the problem above and run this script again.
|
||||
call :log "Setup aborted at step 4b"
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo [OK] Native binaries ready for %NODE_VER%.
|
||||
echo ABI recorded in node_modules\.tsmusicbot-abi
|
||||
echo.
|
||||
|
||||
:: ============================================================
|
||||
|
||||
+41
-6
@@ -27,6 +27,26 @@ if ! command -v node &>/dev/null; then
|
||||
fi
|
||||
echo "[OK] Node.js $(node -v)"
|
||||
|
||||
# Newest Node major this project is regularly tested against. Anything above
|
||||
# still works, it just may have no prebuilt addons and fall back to a source build.
|
||||
TESTED_NODE_MAJOR=22
|
||||
NODE_MAJOR="$(node -p 'process.versions.node.split(".")[0]')"
|
||||
|
||||
# The floor is not just a major version, so let node decide: @honeybbq/teamspeak-client
|
||||
# needs >=20.19, @sansenjian/qq-music-api needs >=20.17 / >=22.9, and the odd majors
|
||||
# (21 / 23) are excluded by better-sqlite3 and vitest. Keep in sync with package.json "engines".
|
||||
if ! node -e 'const v=process.versions.node.split(".").map(Number); process.exit((v[0]===20&&v[1]>=19)||(v[0]===22&&v[1]>=12)||v[0]>=24?0:1)'; then
|
||||
echo "[ERROR] Node.js $(node -v) is not supported. Use Node 20.19+ LTS or Node 22.12+ LTS."
|
||||
echo " https://nodejs.org/ | https://nodejs.cn/"
|
||||
exit 1
|
||||
fi
|
||||
if [ "$NODE_MAJOR" -gt "$TESTED_NODE_MAJOR" ]; then
|
||||
echo "[WARN] Node $(node -v) is newer than the tested LTS line (Node 20 / Node 22)."
|
||||
echo " 新版 Node 可能没有现成的 opus / better-sqlite3 预编译包,"
|
||||
echo " 安装时会自动改用源码编译,需要 C/C++ 构建工具,速度较慢。"
|
||||
echo " This is only a warning - setup builds the binaries for $(node -v) either way."
|
||||
fi
|
||||
|
||||
if ! command -v npm &>/dev/null; then
|
||||
echo "[ERROR] npm not found."
|
||||
exit 1
|
||||
@@ -73,15 +93,30 @@ npm install --registry="$MIRROR_REGISTRY" --ignore-scripts 2>&1 | tee -a "$LOG_F
|
||||
echo "[OK] Dependencies installed."
|
||||
echo ""
|
||||
|
||||
# ---- Step 2: Download native binaries from CDN ----
|
||||
echo "---- 2/5: Downloading native binaries ----"
|
||||
# ---- Step 2: Verify / download / repair native binaries (ABI aware) ----
|
||||
echo "---- 2/5: Checking native binaries ----"
|
||||
echo ""
|
||||
|
||||
if node scripts/download-binaries.mjs $CDN_MIRROR 2>&1 | tee -a "$LOG_FILE"; then
|
||||
echo "[OK] Native binaries installed."
|
||||
else
|
||||
echo "[WARN] Some native binaries had issues (will try source build as fallback)."
|
||||
# The old `if node ... | tee ...` only printed a [WARN] and carried on, so a
|
||||
# broken native module still produced a "Setup Complete!" banner. It also read
|
||||
# the *pipeline's* status: `set -o pipefail` above happens to surface node's
|
||||
# failure, but a failing `tee` (unwritable log) was indistinguishable from a
|
||||
# failing node. PIPESTATUS[0] is exactly node's own exit code, nothing else.
|
||||
set +e
|
||||
node scripts/download-binaries.mjs $CDN_MIRROR 2>&1 | tee -a "$LOG_FILE"
|
||||
BIN_STATUS=${PIPESTATUS[0]}
|
||||
set -e
|
||||
|
||||
if [ "$BIN_STATUS" -ne 0 ]; then
|
||||
echo ""
|
||||
echo "[ERROR] A required native module (@discordjs/opus / better-sqlite3) is unusable."
|
||||
echo " 必需的原生模块不可用,安装中止。原因见上面的 [binary] 输出。"
|
||||
echo " Log: $LOG_FILE"
|
||||
exit 1
|
||||
fi
|
||||
# ffmpeg-static failures are only a WARN inside the script above (a system
|
||||
# ffmpeg on PATH is a supported fallback), so reaching here means we are good.
|
||||
echo "[OK] Native binaries ready for $(node -v)."
|
||||
echo ""
|
||||
|
||||
# ---- Step 3: Install web panel dependencies ----
|
||||
|
||||
@@ -29,6 +29,19 @@ if not exist "dist" (
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
:: Preflight: do the compiled native modules match THIS Node version?
|
||||
:: Switching Node majors after setup leaves node_modules built for the old ABI;
|
||||
:: without this check the bot dies mid-startup with a NODE_MODULE_VERSION stack.
|
||||
:: check-native.mjs prints the bilingual explanation itself; keep the lines in
|
||||
:: this block pure ASCII (cmd.exe garbles multi-byte text inside blocks).
|
||||
node scripts\check-native.mjs
|
||||
if errorlevel 1 (
|
||||
echo.
|
||||
echo Please run scripts\setup.bat to rebuild the native modules.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
:: Ensure PowerShell is in PATH (fix for jdymusic CDN playback on some systems)
|
||||
where powershell >nul 2>&1
|
||||
if errorlevel 1 (
|
||||
@@ -38,6 +51,9 @@ if errorlevel 1 (
|
||||
)
|
||||
|
||||
:: Start the application
|
||||
echo WebUI: http://localhost:3000
|
||||
echo Press Ctrl+C to stop.
|
||||
echo.
|
||||
node dist/index.js
|
||||
|
||||
pause
|
||||
|
||||
@@ -605,4 +605,141 @@ describe("PlayQueue", () => {
|
||||
expect(q.list().map((s) => s.id)).toEqual(["A"]);
|
||||
});
|
||||
});
|
||||
|
||||
// Issue #141: in Random/RandomLoop, next() picks from the shuffle bag and
|
||||
// ignores array order, so a song spliced in by addNext (!pn) was NOT played
|
||||
// next — it just waited for its random turn like any other song. addNext now
|
||||
// records the insert slot on the forward stack, which next() honours first.
|
||||
describe("addNext in random modes (issue #141)", () => {
|
||||
for (const mode of [PlayMode.Random, PlayMode.RandomLoop]) {
|
||||
it(`plays the inserted song next in ${mode} mode`, () => {
|
||||
queue.setMode(mode);
|
||||
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
|
||||
queue.play(); // current = 0 (a)
|
||||
queue.addNext(makeSong("x"));
|
||||
expect(queue.next()?.id).toBe("x");
|
||||
});
|
||||
}
|
||||
|
||||
it("plays consecutive inserts in the order the queue displays them", () => {
|
||||
queue.setMode(PlayMode.RandomLoop);
|
||||
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
|
||||
queue.play(); // current = 0 (a)
|
||||
queue.addNext(makeSong("x"));
|
||||
queue.addNext(makeSong("y")); // splices in front of x, as in sequential
|
||||
expect(queue.list().map((s) => s.id)).toEqual(["a", "y", "x", "b", "c", "d"]);
|
||||
expect(queue.next()?.id).toBe("y");
|
||||
expect(queue.next()?.id).toBe("x");
|
||||
});
|
||||
|
||||
it("honours the insert even after the shuffle bag is exhausted", () => {
|
||||
// Random (non-loop) returns null once every song has played. Songs added
|
||||
// afterwards must still be reachable via !pn — and with TWO of them the
|
||||
// order can only come from the forward stack, not from the bag having a
|
||||
// single remaining candidate.
|
||||
queue.setMode(PlayMode.Random);
|
||||
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
|
||||
queue.play();
|
||||
for (let i = 0; i < 3; i++) queue.next();
|
||||
expect(queue.next()).toBeNull(); // bag exhausted
|
||||
queue.addNext(makeSong("x"));
|
||||
queue.addNext(makeSong("y"));
|
||||
queue.addNext(makeSong("z"));
|
||||
expect(queue.next()?.id).toBe("z");
|
||||
expect(queue.next()?.id).toBe("y");
|
||||
expect(queue.next()?.id).toBe("x");
|
||||
});
|
||||
|
||||
it("pops past a prev() marker to reach the pending insert", () => {
|
||||
// prev() shares the forward stack, and in random mode with no history it
|
||||
// pushes the current index and then returns null. next() must walk past
|
||||
// those self-referencing markers instead of consuming one and giving up
|
||||
// to the shuffle bag.
|
||||
queue.setMode(PlayMode.Random);
|
||||
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
|
||||
queue.play(); // a
|
||||
queue.addNext(makeSong("x"));
|
||||
expect(queue.prev()).toBeNull();
|
||||
expect(queue.prev()).toBeNull();
|
||||
expect(queue.next()?.id).toBe("x");
|
||||
});
|
||||
|
||||
it("plays each song exactly once — the insert is not replayed later", () => {
|
||||
queue.setMode(PlayMode.Random);
|
||||
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
|
||||
queue.play(); // a
|
||||
queue.addNext(makeSong("x"));
|
||||
queue.addNext(makeSong("y"));
|
||||
|
||||
const played = [queue.current()!.id];
|
||||
for (let i = 0; i < 5; i++) played.push(queue.next()!.id);
|
||||
expect(queue.next()).toBeNull(); // bag exhausted
|
||||
expect(played.slice(0, 3)).toEqual(["a", "y", "x"]);
|
||||
expect(new Set(played).size).toBe(6);
|
||||
});
|
||||
|
||||
it("keeps the insert reachable after an earlier song is removed", () => {
|
||||
queue.setMode(PlayMode.RandomLoop);
|
||||
for (const id of ["a", "b", "c", "d"]) queue.add(makeSong(id));
|
||||
queue.playAt(2); // current = 2 (c)
|
||||
queue.addNext(makeSong("x")); // [a, b, c, x, d]
|
||||
queue.remove(0); // [b, c, x, d] — x slides from 3 to 2
|
||||
expect(queue.next()?.id).toBe("x");
|
||||
});
|
||||
|
||||
it("drops the entry when the inserted song is itself removed", () => {
|
||||
// Leaving the stale entry behind would not throw — index 2 still exists
|
||||
// after the removal, it just points at a different song. So the queue is
|
||||
// arranged with exactly one song the shuffle bag can legally return:
|
||||
// anything else means the dead forward entry was honoured.
|
||||
queue.setMode(PlayMode.RandomLoop);
|
||||
for (const id of ["a", "b", "c"]) queue.add(makeSong(id));
|
||||
queue.playAt(0); // current = 0 (a), played = {0}
|
||||
queue.next(); // b or c — two of the three are now played
|
||||
const remaining = queue.list().find((s) => s.id !== "a" && s.id !== queue.current()!.id)!;
|
||||
queue.addNext(makeSong("x")); // spliced at currentIndex+1
|
||||
queue.remove(queue.getCurrentIndex() + 1); // …and removed again
|
||||
expect(queue.list().map((s) => s.id)).not.toContain("x");
|
||||
expect(queue.next()?.id).toBe(remaining.id);
|
||||
});
|
||||
|
||||
it("never yields a stale index under interleaved inserts and removals", () => {
|
||||
// The forward stack holds array indices, so every splice has to shift
|
||||
// them. next() returning `undefined` here (an out-of-range index) reads
|
||||
// as end-of-queue to BotInstance.playNext and silently stops playback.
|
||||
queue.setMode(PlayMode.RandomLoop);
|
||||
for (let i = 0; i < 6; i++) queue.add(makeSong(`s${i}`));
|
||||
queue.play();
|
||||
for (let step = 0; step < 200; step++) {
|
||||
const roll = step % 4;
|
||||
if (roll === 0) queue.addNext(makeSong(`x${step}`));
|
||||
else if (roll === 1 && queue.size() > 1) queue.remove(step % queue.size());
|
||||
else {
|
||||
const song = queue.next();
|
||||
expect(song === null || song === queue.current()).toBe(true);
|
||||
if (song !== null) expect(song).toBeDefined();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
it("leaves sequential/loop behaviour untouched", () => {
|
||||
queue.setMode(PlayMode.Sequential);
|
||||
for (const id of ["a", "b", "c"]) queue.add(makeSong(id));
|
||||
queue.play(); // a
|
||||
queue.addNext(makeSong("x"));
|
||||
expect(queue.next()?.id).toBe("x");
|
||||
expect(queue.next()?.id).toBe("b");
|
||||
expect(queue.next()?.id).toBe("c");
|
||||
expect(queue.next()).toBeNull();
|
||||
});
|
||||
|
||||
it("still appends (no forward entry) when nothing is playing", () => {
|
||||
queue.setMode(PlayMode.Random);
|
||||
queue.add(makeSong("a"));
|
||||
queue.addNext(makeSong("x")); // currentIndex is still -1 → plain push
|
||||
expect(queue.list().map((s) => s.id)).toEqual(["a", "x"]);
|
||||
queue.play(); // a — a stray forward entry would have hijacked this
|
||||
expect(queue.current()?.id).toBe("a");
|
||||
});
|
||||
});
|
||||
});
|
||||
+41
-6
@@ -60,8 +60,12 @@ export class PlayQueue {
|
||||
* or queue empty), so the existing "add → idle bot starts playing"
|
||||
* flow continues to work.
|
||||
*
|
||||
* Shifts playedIndices and history entries > currentIndex by +1 so
|
||||
* their references stay valid after the splice.
|
||||
* Shifts playedIndices, history and forwardStack entries > currentIndex
|
||||
* by +1 so their references stay valid after the splice.
|
||||
*
|
||||
* In the random modes the array position alone means nothing — next()
|
||||
* picks from the shuffle bag — so the insert slot is also recorded on
|
||||
* the forward stack, which next() consults first (issue #141).
|
||||
*/
|
||||
addNext(song: QueuedSong): void {
|
||||
if (this.currentIndex < 0 || this.songs.length === 0) {
|
||||
@@ -80,6 +84,23 @@ export class PlayQueue {
|
||||
this.history = this.history.map((i) =>
|
||||
i > this.currentIndex ? i + 1 : i,
|
||||
);
|
||||
|
||||
this.forwardStack = this.forwardStack.map((i) =>
|
||||
i > this.currentIndex ? i + 1 : i,
|
||||
);
|
||||
|
||||
// Push AFTER the shift, or the slot we just claimed would be shifted
|
||||
// too. Stacking makes repeated !pn play in the order the queue shows
|
||||
// them (each insert lands in front of the previous one), matching what
|
||||
// sequential mode does with the same array. Bounded like history: drop the
|
||||
// OLDEST pending entry rather than refusing the newest, so the song the
|
||||
// user just asked for is always the one that gets honoured.
|
||||
if (this.mode === PlayMode.Random || this.mode === PlayMode.RandomLoop) {
|
||||
this.forwardStack.push(insertAt);
|
||||
if (this.forwardStack.length > PlayQueue.HISTORY_LIMIT) {
|
||||
this.forwardStack.shift();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
remove(index: number): QueuedSong | null {
|
||||
@@ -106,6 +127,13 @@ export class PlayQueue {
|
||||
.filter((idx) => idx !== index)
|
||||
.map((idx) => (idx > index ? idx - 1 : idx));
|
||||
|
||||
// …and for the forward stack, which now also carries !pn insert slots
|
||||
// (issue #141). Left unshifted, a removal elsewhere in the queue would
|
||||
// silently repoint the entry at whatever song slid into that slot.
|
||||
this.forwardStack = this.forwardStack
|
||||
.filter((idx) => idx !== index)
|
||||
.map((idx) => (idx > index ? idx - 1 : idx));
|
||||
|
||||
return removed;
|
||||
}
|
||||
|
||||
@@ -158,16 +186,23 @@ export class PlayQueue {
|
||||
}
|
||||
case PlayMode.Random:
|
||||
case PlayMode.RandomLoop: {
|
||||
// 优先回到前进栈记录的位置(prev 退回的歌)
|
||||
if (this.forwardStack.length > 0) {
|
||||
// 优先回到前进栈记录的位置(prev 退回的歌,或 !pn 插入的歌)。
|
||||
// Keep popping past entries that no longer point anywhere useful,
|
||||
// the way prev() walks past stale history entries. Without the loop a
|
||||
// prev() that pushed the current index would swallow the pending !pn
|
||||
// entry behind it. The range check is belt-and-braces — addNext and
|
||||
// remove keep the stack in sync — but an out-of-range index here would
|
||||
// set currentIndex out of bounds and hand back `undefined`, which
|
||||
// BotInstance.playNext reads as end-of-queue and stops playback.
|
||||
while (this.forwardStack.length > 0) {
|
||||
const target = this.forwardStack.pop()!;
|
||||
if (target !== this.currentIndex) {
|
||||
if (target < 0 || target >= this.songs.length) continue;
|
||||
if (target === this.currentIndex) continue;
|
||||
this.pushHistory(this.currentIndex);
|
||||
this.currentIndex = target;
|
||||
this.playedIndices.add(target);
|
||||
return this.songs[target];
|
||||
}
|
||||
}
|
||||
|
||||
// Shuffle bag: pick uniformly from the songs not yet played this
|
||||
// cycle, so every song plays once before any repeats (NetEase/QQ
|
||||
|
||||
+8
-8
@@ -1114,7 +1114,7 @@ export class BotInstance extends EventEmitter {
|
||||
* Resolve a !play/!add/!playnext argument into a single Song, supporting three
|
||||
* forms (issue #90):
|
||||
* 1) "#N" — the Nth result of the previous !search
|
||||
* 2) id:<id> / URL — an exact song (disambiguates same-name songs)
|
||||
* 2) id <id> / URL — an exact song (disambiguates same-name songs)
|
||||
* 3) plain text — search, returning the single most-popular hit (legacy)
|
||||
*/
|
||||
private async resolvePlayQuery(cmd: ParsedCommand): Promise<{ song?: Song; error?: string }> {
|
||||
@@ -1131,7 +1131,7 @@ export class BotInstance extends EventEmitter {
|
||||
return { song: this.lastSearchResults[sel - 1] };
|
||||
}
|
||||
|
||||
// 2) id:/URL — fetch that exact song.
|
||||
// 2) id/URL — fetch that exact song.
|
||||
const ref = parseSongRef(args);
|
||||
if (ref) {
|
||||
if (ref.platform) this.assertProviderEnabled(ref.platform);
|
||||
@@ -1159,13 +1159,13 @@ export class BotInstance extends EventEmitter {
|
||||
(s, i) => `${i + 1}. ${s.name} - ${s.artist}${s.album ? ` 《${s.album}》` : ""} [id:${s.id}]`,
|
||||
);
|
||||
return [
|
||||
`搜索结果(用 ${p}play #序号 播放,或 ${p}play id:<id>):`,
|
||||
`搜索结果(用 ${p}play #序号 播放,或 ${p}play id <id>):`,
|
||||
...lines,
|
||||
].join("\n");
|
||||
}
|
||||
|
||||
private async cmdPlay(cmd: ParsedCommand, requesterName?: string): Promise<string> {
|
||||
if (!cmd.args) return `Usage: ${this.config.commandPrefix}play <song name | #N | id:<id> | URL>`;
|
||||
if (!cmd.args) return `Usage: ${this.config.commandPrefix}play <song name | #N | id <id> | URL>`;
|
||||
const { song, error } = await this.resolvePlayQuery(cmd);
|
||||
if (error) return error;
|
||||
const song0 = song!;
|
||||
@@ -1259,7 +1259,7 @@ export class BotInstance extends EventEmitter {
|
||||
}
|
||||
|
||||
private async cmdAdd(cmd: ParsedCommand, requesterName?: string): Promise<string> {
|
||||
if (!cmd.args) return `Usage: ${this.config.commandPrefix}add <song name | #N | id:<id> | URL>`;
|
||||
if (!cmd.args) return `Usage: ${this.config.commandPrefix}add <song name | #N | id <id> | URL>`;
|
||||
const { song, error } = await this.resolvePlayQuery(cmd);
|
||||
if (error) return error;
|
||||
const s = song!;
|
||||
@@ -1283,7 +1283,7 @@ export class BotInstance extends EventEmitter {
|
||||
}
|
||||
|
||||
private async cmdPlayNext(cmd: ParsedCommand, requesterName?: string): Promise<string> {
|
||||
if (!cmd.args) return `Usage: ${this.config.commandPrefix}playnext <song name | #N | id:<id> | URL>`;
|
||||
if (!cmd.args) return `Usage: ${this.config.commandPrefix}playnext <song name | #N | id <id> | URL>`;
|
||||
const { song, error } = await this.resolvePlayQuery(cmd);
|
||||
if (error) return error;
|
||||
const s = song!;
|
||||
@@ -1840,8 +1840,8 @@ export class BotInstance extends EventEmitter {
|
||||
...(flagHelp ? [` Source flags: ${flagHelp}`] : []),
|
||||
`${p}search <name> — List top matches to pick a specific (same-name) song`,
|
||||
`${p}play #N — Play the Nth result of the last ${p}search`,
|
||||
`${p}play id:<id> — Play an exact song by id / URL`,
|
||||
`${p}add <song> — Add to queue (also accepts #N / id: / URL)`,
|
||||
`${p}play id <id> — Play an exact song by id / URL`,
|
||||
`${p}add <song> — Add to queue (also accepts #N / id <id> / URL)`,
|
||||
`${p}playnext <song> — Insert as next song (alias: ${p}pn)`,
|
||||
`${p}pause/resume — Pause/resume`,
|
||||
`${p}next/prev — Next/previous`,
|
||||
|
||||
@@ -21,6 +21,59 @@ describe("parseSongRef (#90 exact-song selection)", () => {
|
||||
expect(parseSongRef("id:185868,")).toEqual({ id: "185868", platform: null });
|
||||
});
|
||||
|
||||
// Issue #139: `!play id <id>` matches the "<command> <subcommand> <arg>"
|
||||
// shape of every other command. The colon form stays supported — users have
|
||||
// it in their chat scrollback and in older docs.
|
||||
it("parses the space-separated id form", () => {
|
||||
expect(parseSongRef("id 185868")).toEqual({ id: "185868", platform: null });
|
||||
expect(parseSongRef("ID 004Z8Ihr0JIu5s")).toEqual({ id: "004Z8Ihr0JIu5s", platform: null });
|
||||
expect(parseSongRef("id 185868")).toEqual({ id: "185868", platform: null });
|
||||
expect(parseSongRef("id 185868.")).toEqual({ id: "185868", platform: null });
|
||||
});
|
||||
|
||||
it("does not mistake a word merely starting with 'id' for an id reference", () => {
|
||||
expect(parseSongRef("idol")).toBeNull();
|
||||
expect(parseSongRef("identity 185868")).toBeNull();
|
||||
expect(parseSongRef("id")).toBeNull();
|
||||
expect(parseSongRef("id:")).toBeNull();
|
||||
// Two remaining tokens are a search phrase, not an id.
|
||||
expect(parseSongRef("id die for you")).toBeNull();
|
||||
});
|
||||
|
||||
// Without a colon, "id" is just a word — "ID 4" and "ID Bruno" are real track
|
||||
// titles. The space form therefore only claims tokens that could actually be
|
||||
// an id; everything else stays a search term.
|
||||
it("only treats the space form as an id when the token looks like one", () => {
|
||||
expect(parseSongRef("id Bruno")).toBeNull();
|
||||
expect(parseSongRef("id Marshmello")).toBeNull();
|
||||
expect(parseSongRef("id 4ever")).toBeNull();
|
||||
// …while every real id shape is still accepted.
|
||||
expect(parseSongRef("id 4")).toEqual({ id: "4", platform: null }); // numeric
|
||||
expect(parseSongRef("id BV1yxHQeYEuE")).toEqual({ id: "BV1yxHQeYEuE", platform: null });
|
||||
expect(parseSongRef("id 004Z8Ihr0JIu5s")).toEqual({ id: "004Z8Ihr0JIu5s", platform: null }); // QQ mid
|
||||
expect(parseSongRef("id a1b2c3d4e5f6a7b8c9d0e1f2a3b4c5d6")).toEqual({
|
||||
id: "a1b2c3d4e5f6a7b8c9d0e1f2a3b4c5d6",
|
||||
platform: null,
|
||||
}); // Jellyfin GUID / Kugou hash
|
||||
});
|
||||
|
||||
it("keeps the colon form unrestricted, so a short or odd id still works", () => {
|
||||
expect(parseSongRef("id:Bruno")).toEqual({ id: "Bruno", platform: null });
|
||||
expect(parseSongRef("id: 4ever")).toEqual({ id: "4ever", platform: null });
|
||||
});
|
||||
|
||||
it("does not let the space form swallow a pasted URL", () => {
|
||||
// `id <url>` used to fall through to the URL branches; it still must.
|
||||
expect(parseSongRef("id https://music.163.com/song?id=185868")).toEqual({
|
||||
id: "185868",
|
||||
platform: "netease",
|
||||
});
|
||||
expect(parseSongRef("id https://y.qq.com/n/ryqq/songDetail/004Z8Ihr0JIu5s")).toEqual({
|
||||
id: "004Z8Ihr0JIu5s",
|
||||
platform: "qq",
|
||||
});
|
||||
});
|
||||
|
||||
it("does NOT treat NetEase collection (playlist/album/artist) URLs as a song id", () => {
|
||||
// These reuse ?id= but are not songs — they should fall through to search,
|
||||
// not misresolve to getSongDetail(collectionId) and error "no song".
|
||||
|
||||
+33
-6
@@ -18,9 +18,22 @@ export interface SongRef {
|
||||
platform: "netease" | "qq" | "bilibili" | null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Could this token plausibly BE an id on a supported platform?
|
||||
* - NetEase / Kugou numeric ids → all digits
|
||||
* - BiliBili → BV + 8-12 alphanumerics
|
||||
* - QQ mid (14), YouTube (11), Spotify (22), Jellyfin GUID / Kugou hash (32)
|
||||
* → 11+ chars from the id alphabet
|
||||
* Deliberately conservative: anything rejected here just stays an ordinary
|
||||
* search term, which is what it almost certainly was.
|
||||
*/
|
||||
function looksLikeSongId(token: string): boolean {
|
||||
return /^(?:\d+|BV[0-9A-Za-z]{8,12}|[0-9A-Za-z_-]{11,})$/i.test(token);
|
||||
}
|
||||
|
||||
/**
|
||||
* Detect an explicit song reference in a query. Recognizes:
|
||||
* - `id:<id>` → platform from flags/default
|
||||
* - `id <id>` / `id:<id>` → platform from flags/default
|
||||
* - NetEase song URL → music.163.com/song?id=N (also /#/song?id=N, /song/N)
|
||||
* - QQ song URL → y.qq.com/.../songDetail/MID (or ?songmid=MID)
|
||||
* - BiliBili BVID (bare or in a URL) → bilibili.com/video/BVxxxx, b23.tv, or BVxxxx
|
||||
@@ -30,11 +43,25 @@ export function parseSongRef(raw: string): SongRef | null {
|
||||
const q = (raw ?? "").trim();
|
||||
if (!q) return null;
|
||||
|
||||
// Explicit "id:<id>" — platform decided by the command's flags/default.
|
||||
// Strip trailing punctuation that tags along from a chat paste ("id:12345."
|
||||
// / "id:12345)") — no supported id (numeric / BVID / mid) ends in those.
|
||||
const idPrefix = /^id:\s*(\S+)$/i.exec(q);
|
||||
if (idPrefix) return { id: idPrefix[1].replace(/[.,;)\]]+$/, ""), platform: null };
|
||||
// Explicit id — platform decided by the command's flags/default. The
|
||||
// separator is a colon or plain whitespace, so `id <id>` matches the
|
||||
// `!<cmd> <sub> <arg>` shape of every other command (issue #139) while the
|
||||
// older `id:<id>` keeps working. Strip trailing punctuation that tags along
|
||||
// from a chat paste ("id:12345." / "id:12345)") — no supported id
|
||||
// (numeric / BVID / mid) ends in those.
|
||||
//
|
||||
// The colon is an unambiguous sigil, so `id:<anything>` is always an id. A
|
||||
// space is not: "ID 4" and "ID Bruno" are real track titles, and `id <url>`
|
||||
// has to keep resolving as a URL. So the space form only claims tokens that
|
||||
// could actually be an id; anything else falls through to the URL branches
|
||||
// below and ultimately to a plain search.
|
||||
const idPrefix = /^id(:\s*|\s+)(\S+)$/i.exec(q);
|
||||
if (idPrefix) {
|
||||
const id = idPrefix[2].replace(/[.,;)\]]+$/, "");
|
||||
if (idPrefix[1].startsWith(":") || looksLikeSongId(id)) {
|
||||
return { id, platform: null };
|
||||
}
|
||||
}
|
||||
|
||||
// BiliBili BV id, bare or inside a bilibili URL (NetEase ids are numeric, so
|
||||
// a "BV..." token never collides with them).
|
||||
|
||||
@@ -1,19 +1,24 @@
|
||||
@echo off
|
||||
title TSMusicBot
|
||||
:: ============================================================
|
||||
:: TSMusicBot - convenience launcher at the repo root.
|
||||
:: Everything real lives in scripts\start.bat; this file only makes sure we
|
||||
:: run from the project directory and then delegates, so both entry points
|
||||
:: behave identically (same node/dist checks, same native-module preflight).
|
||||
:: ============================================================
|
||||
|
||||
:: Check node
|
||||
where node >nul 2>&1
|
||||
if errorlevel 1 (
|
||||
echo Node.js not found. Run scripts\setup.bat first.
|
||||
cd /d "%~dp0" || (
|
||||
echo [FATAL] Cannot change to the project directory.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo Starting TSMusicBot...
|
||||
echo WebUI: http://localhost:3000
|
||||
echo Press Ctrl+C to stop.
|
||||
echo.
|
||||
:: Keep lines inside parenthesised blocks pure ASCII: cmd.exe mis-tracks its
|
||||
:: file offset when a block contains multi-byte UTF-8 and eats the "echo " prefix.
|
||||
if not exist "scripts\start.bat" (
|
||||
echo scripts\start.bat not found - is this the TSMusicBot project folder?
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
node dist\index.js
|
||||
|
||||
pause
|
||||
call "scripts\start.bat"
|
||||
exit /b %errorlevel%
|
||||
@@ -22,6 +22,22 @@
|
||||
"same-origin" keeps the real Origin on same-origin requests, so CSRF passes. -->
|
||||
<meta name="referrer" content="same-origin">
|
||||
<title>TSMusicBot</title>
|
||||
<!-- Icons live in web/public/ so Vite copies them to the dist root, which is
|
||||
what Express serves (src/index.ts STATIC_DIR). Both an .ico and an .svg
|
||||
are declared: browsers that understand the vector one prefer it and stay
|
||||
sharp on hi-dpi tabs, the rest fall back to the .ico. The .ico also
|
||||
answers the implicit /favicon.ico request — without a real file there the
|
||||
SPA catch-all hands back index.html with a 200, so the tab silently keeps
|
||||
the blank-page icon (issue #142). -->
|
||||
<link rel="icon" href="/favicon.ico" sizes="48x48">
|
||||
<link rel="icon" href="/favicon.svg" type="image/svg+xml" sizes="any">
|
||||
<!-- iOS home-screen icon; iOS masks the corners itself, so this one is a
|
||||
full square. Android reads the manifest instead. -->
|
||||
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
|
||||
<link rel="manifest" href="/site.webmanifest">
|
||||
<!-- Matches --bg-primary of the dark theme, which is what the app starts in
|
||||
(stores/player.ts defaults to 'dark' and never follows the OS scheme). -->
|
||||
<meta name="theme-color" content="#222222">
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link href="https://fonts.googleapis.com/css2?family=Barlow:wght@400;500;600;700;800&display=swap" rel="stylesheet">
|
||||
</head>
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1,10 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
|
||||
<rect width="100" height="100" rx="22" fill="#335eea"/>
|
||||
<g fill="#ffffff" transform="translate(48.46 51.1) scale(0.88) translate(-50 -50)">
|
||||
<path d="M43.5 24 L86.5 15 L86.5 26 L43.5 35 Z"/>
|
||||
<rect x="43.5" y="24" width="6" height="47"/>
|
||||
<rect x="80.5" y="15" width="6" height="47"/>
|
||||
<ellipse cx="32" cy="71" rx="15" ry="11.5" transform="rotate(-20 32 71)"/>
|
||||
<ellipse cx="69" cy="62" rx="15" ry="11.5" transform="rotate(-20 69 62)"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 533 B |
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 6.0 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.8 KiB |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"name": "TSMusicBot",
|
||||
"short_name": "TSMusicBot",
|
||||
"start_url": "/",
|
||||
"display": "standalone",
|
||||
"background_color": "#222222",
|
||||
"theme_color": "#222222",
|
||||
"icons": [
|
||||
{
|
||||
"src": "/icon-192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "/icon-512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png"
|
||||
},
|
||||
{
|
||||
"src": "/icon-maskable-512.png",
|
||||
"sizes": "512x512",
|
||||
"type": "image/png",
|
||||
"purpose": "maskable"
|
||||
}
|
||||
]
|
||||
}
|
||||
+229
-5
@@ -9,9 +9,20 @@
|
||||
<Queue class="mobile-queue" :open="mobileQueueOpen" @close="mobileQueueOpen = false" />
|
||||
|
||||
<!-- Mobile mini player -->
|
||||
<div v-if="currentSong" class="m-player" @click="router.push('/lyrics')">
|
||||
<div class="m-player-progress">
|
||||
<div class="m-player-progress-fill" :style="{ width: mobileProgressPct + '%' }" />
|
||||
<div v-if="currentSong" class="m-player" @click="onPlayerRowClick">
|
||||
<div
|
||||
ref="seekBarRef"
|
||||
class="m-player-progress"
|
||||
:class="{ 'no-seek': !canSeek, dragging: seeking }"
|
||||
@pointerdown="onSeekDown"
|
||||
@pointermove="onSeekMove"
|
||||
@pointerup="onSeekUp"
|
||||
@pointercancel="onSeekCancel"
|
||||
>
|
||||
<div class="m-player-progress-track">
|
||||
<div class="m-player-progress-fill" :style="{ width: seekBarPct + '%' }" />
|
||||
<div class="m-player-progress-thumb" :style="{ left: seekBarPct + '%' }" />
|
||||
</div>
|
||||
</div>
|
||||
<CoverArt :url="currentSong.coverUrl" :size="40" :radius="8" />
|
||||
<div class="m-player-info">
|
||||
@@ -79,7 +90,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue';
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue';
|
||||
import { useRoute, useRouter } from 'vue-router';
|
||||
import { Icon } from '@iconify/vue';
|
||||
import { usePlayerStore } from './stores/player.js';
|
||||
@@ -132,15 +143,174 @@ let syncTimer: ReturnType<typeof setInterval> | null = null;
|
||||
let mobileRaf: number | null = null;
|
||||
|
||||
function updateMobileProgress() {
|
||||
// While the finger owns the bar, the clock must keep its hands off it — see
|
||||
// seekBarPct below. Skipping the write (rather than letting it be overridden)
|
||||
// also avoids 60 pointless reactive re-renders per second mid-drag.
|
||||
if (!seeking.value) {
|
||||
const duration = currentSong.value?.duration ?? 0;
|
||||
// liveElapsed() recomputes each frame; the cached `elapsed` getter would
|
||||
// leave the mobile bar frozen between server pushes (#107).
|
||||
mobileProgressPct.value = duration > 0
|
||||
? Math.min((playerStore.liveElapsed() / duration) * 100, 100)
|
||||
: 0;
|
||||
}
|
||||
mobileRaf = requestAnimationFrame(updateMobileProgress);
|
||||
}
|
||||
|
||||
// --- Mini-player seek (#143) -------------------------------------------------
|
||||
// The mobile progress bar used to be display-only. It now supports tap-to-seek
|
||||
// and drag-to-seek via Pointer Events (one code path for touch, pen and mouse —
|
||||
// no mouse/touch handler pairs) with setPointerCapture, so the drag survives the
|
||||
// finger sliding off the 12px strip.
|
||||
//
|
||||
// Decoupling, exactly the reasoning of composables/useDecoupledSlider.ts (#111):
|
||||
// updateMobileProgress() rewrites the rendered percentage every animation frame
|
||||
// from the *server* clock, which is still the pre-seek position while the user
|
||||
// drags. Binding the bar straight to it would snap the fill back under the
|
||||
// finger ~60 times a second. So the rendered value is a computed that switches
|
||||
// its source: the finger while `seeking`, the clock otherwise.
|
||||
const seekBarRef = ref<HTMLElement | null>(null);
|
||||
const seeking = ref(false);
|
||||
const seekPct = ref(0);
|
||||
let seekPointerId: number | null = null;
|
||||
// The song the gesture started on. currentSong can advance mid-drag (the track
|
||||
// ends), and the ratio the finger picked means nothing against a different
|
||||
// song's duration.
|
||||
let seekSongId: string | null = null;
|
||||
// Bumped per gesture so a slow seek POST can't clear the override belonging to a
|
||||
// newer drag that started while it was still in flight.
|
||||
let seekGeneration = 0;
|
||||
// Timestamp of the last seek gesture end, used to swallow the trailing click
|
||||
// (see onPlayerRowClick).
|
||||
let seekEndedAt = 0;
|
||||
|
||||
const seekBarPct = computed(() => (seeking.value ? seekPct.value : mobileProgressPct.value));
|
||||
|
||||
/** Pointer x → 0..1 along the strip, or null when the element isn't measurable. */
|
||||
function seekRatio(e: PointerEvent): number | null {
|
||||
const el = seekBarRef.value;
|
||||
if (!el) return null;
|
||||
const rect = el.getBoundingClientRect();
|
||||
if (rect.width <= 0) return null;
|
||||
return Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width));
|
||||
}
|
||||
|
||||
/** Duration guard: live streams report 0/undefined and ratio*0 would seek to 0,
|
||||
* while a missing duration would produce NaN — which the API rejects with 400. */
|
||||
function seekableDuration(): number {
|
||||
const duration = currentSong.value?.duration ?? 0;
|
||||
return Number.isFinite(duration) && duration > 0 ? duration : 0;
|
||||
}
|
||||
|
||||
// Drives the `no-seek` class as well as the gesture guard, so a bar that cannot
|
||||
// be seeked also gives `touch-action` back to the page — otherwise the strip
|
||||
// would be a 12px band that neither seeks nor scrolls.
|
||||
const canSeek = computed(() => canTransport.value && seekableDuration() > 0);
|
||||
|
||||
function endSeekGesture() {
|
||||
const el = seekBarRef.value;
|
||||
if (el && seekPointerId !== null && el.hasPointerCapture?.(seekPointerId)) {
|
||||
el.releasePointerCapture(seekPointerId);
|
||||
}
|
||||
seekPointerId = null;
|
||||
seekEndedAt = Date.now();
|
||||
}
|
||||
|
||||
function onSeekDown(e: PointerEvent) {
|
||||
// Seeking is gated on transport, like the desktop player's `no-seek` state:
|
||||
// without it the bar stays purely visual and taps fall through to the row.
|
||||
if (!canSeek.value) return;
|
||||
// One gesture at a time: a second finger landing on the strip would otherwise
|
||||
// steal seekPointerId, leaving the first pointer captured forever and
|
||||
// committing whichever finger happened to lift first.
|
||||
if (seekPointerId !== null) return;
|
||||
const ratio = seekRatio(e);
|
||||
if (ratio === null) return;
|
||||
// Never let the row's router.push('/lyrics') fire while the user is seeking.
|
||||
e.stopPropagation();
|
||||
e.preventDefault(); // suppress text selection / compat mouse events during the drag
|
||||
seekPointerId = e.pointerId;
|
||||
seekSongId = currentSong.value?.id ?? null;
|
||||
seekGeneration += 1;
|
||||
seekBarRef.value?.setPointerCapture?.(e.pointerId);
|
||||
seeking.value = true;
|
||||
seekPct.value = ratio * 100;
|
||||
}
|
||||
|
||||
function onSeekMove(e: PointerEvent) {
|
||||
if (!seeking.value || e.pointerId !== seekPointerId) return;
|
||||
const ratio = seekRatio(e);
|
||||
if (ratio === null) return;
|
||||
e.stopPropagation();
|
||||
seekPct.value = ratio * 100;
|
||||
}
|
||||
|
||||
async function onSeekUp(e: PointerEvent) {
|
||||
if (!seeking.value || e.pointerId !== seekPointerId) return;
|
||||
e.stopPropagation();
|
||||
// A tap never moves, so pointerup is also the commit point for tap-to-seek.
|
||||
const ratio = seekRatio(e) ?? seekPct.value / 100;
|
||||
seekPct.value = ratio * 100;
|
||||
const duration = seekableDuration();
|
||||
const generation = seekGeneration;
|
||||
// If the track advanced while the finger was down, the ratio belongs to a
|
||||
// song that is no longer playing — drop the seek rather than applying it to
|
||||
// whatever started next.
|
||||
const sameSong = currentSong.value?.id === seekSongId;
|
||||
endSeekGesture(); // must run synchronously, before the awaited POST
|
||||
try {
|
||||
if (duration > 0 && sameSong) await playerStore.seek(ratio * duration);
|
||||
} catch {
|
||||
// Seek rejected (403/400/offline) — fall back to the server clock below.
|
||||
} finally {
|
||||
// Release the local override only once seek() has resolved. store.seek()
|
||||
// moves its timing anchor to the requested position in the same tick, so
|
||||
// liveElapsed() already reports the new spot and the bar simply carries on
|
||||
// from where the finger left it. Releasing at pointerup instead would show
|
||||
// the *old* position for one round-trip and then jump a second time.
|
||||
// (_syncAfterAction re-polls 500ms later, but that only nudges the bar by
|
||||
// the network delta — not worth freezing the clock for.)
|
||||
if (generation === seekGeneration) seeking.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
function onSeekCancel(e: PointerEvent) {
|
||||
if (e.pointerId !== seekPointerId) return;
|
||||
// Gesture stolen (system gesture, call, …): abandon without seeking and hand
|
||||
// the bar straight back to the clock.
|
||||
endSeekGesture();
|
||||
seeking.value = false;
|
||||
}
|
||||
|
||||
// The whole mini player lives inside `v-if="currentSong"`, so when playback
|
||||
// stops mid-drag the strip is destroyed and no pointerup/pointercancel can ever
|
||||
// reach it — element removal is not a pointercancel trigger. Without this the
|
||||
// `seeking` override would stay true and the progress bar would sit frozen for
|
||||
// the rest of the session. Bumping the generation also neuters the finally of
|
||||
// any seek still in flight.
|
||||
watch(currentSong, () => {
|
||||
if (!seeking.value) return;
|
||||
seekGeneration += 1;
|
||||
seekPointerId = null;
|
||||
seekSongId = null;
|
||||
seeking.value = false;
|
||||
});
|
||||
|
||||
function onPlayerRowClick() {
|
||||
// Both a tap and a drag on the strip emit a trailing `click`, which would
|
||||
// otherwise navigate to /lyrics the moment the user finishes seeking. A
|
||||
// `@click.stop` on the strip is not enough: after a drag the click's target is
|
||||
// the nearest common ancestor of the pointerdown/pointerup hit-tests, i.e.
|
||||
// `.m-player` itself once the finger has left the 12px strip. So the row
|
||||
// swallows any click arriving right after a seek gesture. A timestamp rather
|
||||
// than a flag, so a gesture that produces no click at all (preventDefault,
|
||||
// pointercancel) can't leave the row permanently unclickable — and so an inert
|
||||
// strip (no transport permission, unknown duration) still falls through here
|
||||
// and navigates, exactly as it did before.
|
||||
if (Date.now() - seekEndedAt < 400) return;
|
||||
router.push('/lyrics');
|
||||
}
|
||||
|
||||
function toggleMobileVolume() {
|
||||
mobileVolumeOpen.value = !mobileVolumeOpen.value;
|
||||
if (mobileVolumeOpen.value) mobileQueueOpen.value = false;
|
||||
@@ -242,15 +412,69 @@ onUnmounted(() => {
|
||||
top: 0;
|
||||
left: 10px;
|
||||
right: 10px;
|
||||
// The visible track stays 2px, but 2px is not a touch target (#143), so the
|
||||
// hit area is 12px and grows DOWNWARD into the mini player's own 8px top
|
||||
// padding. It must not reach the transport buttons: they are 32px tall and
|
||||
// centred in the 58px row's 42px content box, i.e. their top edge sits at
|
||||
// 8 + (42 - 32) / 2 = 13px. 12px clears them by 1px. Growing upward is not an
|
||||
// option — that is outside the player's rounded top edge.
|
||||
height: 12px;
|
||||
// Without this the browser claims the gesture for page scrolling partway
|
||||
// through the drag and the pointermove stream stops.
|
||||
touch-action: none;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
-webkit-user-select: none;
|
||||
|
||||
// No transport permission → purely decorative (mirrors Player.vue's .no-seek).
|
||||
// Handing touch-action back matters: an inert strip must not eat gestures.
|
||||
&.no-seek {
|
||||
touch-action: auto;
|
||||
}
|
||||
}
|
||||
|
||||
.m-player-progress-track {
|
||||
position: relative;
|
||||
// Nudged down inside the 12px hit area so the drag thumb, which is centred on
|
||||
// the track, stays within the card instead of poking out above its top edge.
|
||||
// The 8px thumb's box is (3 + 1 - 4) = 0 to 8, i.e. exactly flush with the
|
||||
// card. (The container is absolutely positioned, so it forms a BFC and this
|
||||
// margin cannot collapse through it.)
|
||||
margin-top: 3px;
|
||||
height: 2px;
|
||||
border-radius: 1px;
|
||||
background: var(--border-color);
|
||||
}
|
||||
|
||||
.m-player-progress-fill {
|
||||
height: 2px;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100%;
|
||||
background: var(--color-primary);
|
||||
border-radius: 1px;
|
||||
}
|
||||
|
||||
.m-player-progress-thumb {
|
||||
position: absolute;
|
||||
top: 1px;
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
margin-top: -4px;
|
||||
margin-left: -4px;
|
||||
background: var(--color-primary);
|
||||
border-radius: var(--radius-full);
|
||||
opacity: 0;
|
||||
transform: scale(0);
|
||||
transition: opacity var(--transition-fast), transform var(--transition-fast);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.m-player-progress.dragging .m-player-progress-thumb {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
|
||||
.m-player-info {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
:key="`${song.id}-${i}`"
|
||||
class="queue-item"
|
||||
:class="{ active: store.currentSong?.id === song.id }"
|
||||
@click="onRowClick($event, i)"
|
||||
@dblclick="playAtIndex(i)"
|
||||
>
|
||||
<CoverArt :url="song.coverUrl" :size="32" :radius="4" />
|
||||
@@ -33,7 +34,7 @@
|
||||
<div class="queue-song-name">{{ song.name }}</div>
|
||||
<div class="queue-song-artist">{{ song.artist }}</div>
|
||||
</div>
|
||||
<button v-if="can('player.queue') || guestCan('removeClear')" class="remove-btn" @click="removeSong(i)" title="移除">
|
||||
<button v-if="can('player.queue') || guestCan('removeClear')" class="remove-btn" @click.stop="removeSong(i)" title="移除">
|
||||
<Icon icon="mdi:close" />
|
||||
</button>
|
||||
</div>
|
||||
@@ -72,6 +73,21 @@ async function playAtIndex(index: number) {
|
||||
await store.fetchQueue();
|
||||
}
|
||||
|
||||
// Touch has no `dblclick`, so double-click-to-play was dead in the mobile queue
|
||||
// drawer (#143). Same per-event touch rule as SongCard.vue — see the full
|
||||
// rationale in the `isTouchClick` comment there. Permission gating stays in
|
||||
// playAtIndex(); the remove button uses @click.stop so it can't double-fire.
|
||||
function isTouchClick(e: MouseEvent): boolean {
|
||||
const pointerType = (e as PointerEvent).pointerType;
|
||||
if (pointerType) return pointerType === 'touch' || pointerType === 'pen';
|
||||
return window.matchMedia?.('(pointer: coarse)').matches ?? false;
|
||||
}
|
||||
|
||||
function onRowClick(e: MouseEvent, index: number) {
|
||||
if (!isTouchClick(e)) return;
|
||||
void playAtIndex(index);
|
||||
}
|
||||
|
||||
async function removeSong(index: number) {
|
||||
if (!store.activeBotId) return;
|
||||
try {
|
||||
@@ -205,4 +221,15 @@ async function clearAndStop() {
|
||||
color: var(--text-tertiary);
|
||||
&:hover { color: var(--text-primary); }
|
||||
}
|
||||
|
||||
// Touch devices have no :hover, so the parent-hover-reveals-the-button pattern
|
||||
// leaves an *invisible but still tappable* remove button on the right edge of
|
||||
// every row. Now that a single tap on the row plays (#143), that invisible
|
||||
// target reads as "I tapped to play and it deleted the song" — show it, same as
|
||||
// .song-actions in SongCard.vue.
|
||||
@media (pointer: coarse) {
|
||||
.remove-btn {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="song-card" :class="{ active }" @dblclick="showPlay && $emit('play')">
|
||||
<div class="song-card" :class="{ active }" @click="onRowClick" @dblclick="showPlay && $emit('play')">
|
||||
<div class="song-index">{{ index }}</div>
|
||||
<CoverArt :url="song.coverUrl" :size="36" :radius="6" />
|
||||
<div class="song-info">
|
||||
@@ -51,12 +51,41 @@ const showPlay = computed(() => can('player.control') || guestCan('playNow'));
|
||||
const showPlayNext = computed(() => can('player.control') || guestCan('playNext'));
|
||||
const showAdd = computed(() => can('player.queue') || guestCan('addToQueue'));
|
||||
|
||||
defineEmits<{
|
||||
const emit = defineEmits<{
|
||||
play: [];
|
||||
playNext: [];
|
||||
add: [];
|
||||
}>();
|
||||
|
||||
/**
|
||||
* Was this click made with a finger/stylus rather than a mouse? (#143)
|
||||
*
|
||||
* `dblclick` is mouse-only and never fires on touch, so double-tap-to-play was
|
||||
* simply dead on phones. A single *tap* plays instead, while a single mouse
|
||||
* click must keep doing nothing — otherwise desktop behaviour changes and the
|
||||
* surviving dblclick would fire play twice.
|
||||
*
|
||||
* The check is per-EVENT, not per-device: a `click` is a PointerEvent in modern
|
||||
* browsers, so pointerType describes how *this* click was made. A global
|
||||
* matchMedia('(pointer: coarse)') check reports only the *primary* pointer and
|
||||
* is therefore wrong on hybrid laptops (touchscreen + trackpad); it is used only
|
||||
* as a fallback for browsers that give us no pointerType.
|
||||
*/
|
||||
function isTouchClick(e: MouseEvent): boolean {
|
||||
const pointerType = (e as PointerEvent).pointerType;
|
||||
if (pointerType) return pointerType === 'touch' || pointerType === 'pen';
|
||||
return window.matchMedia?.('(pointer: coarse)').matches ?? false;
|
||||
}
|
||||
|
||||
// Listening on `click` rather than `pointerup` on purpose: the browser already
|
||||
// suppresses the click that ended a scroll gesture, so a tap that was really the
|
||||
// start of a flick can't hijack playback for everyone in the channel.
|
||||
// (The action buttons stop propagation, so they never double-fire this.)
|
||||
function onRowClick(e: MouseEvent) {
|
||||
if (!showPlay.value || !isTouchClick(e)) return;
|
||||
emit('play');
|
||||
}
|
||||
|
||||
function formatDuration(seconds: number): string {
|
||||
const m = Math.floor(seconds / 60);
|
||||
const s = seconds % 60;
|
||||
|
||||
@@ -387,7 +387,7 @@
|
||||
<img :src="qqQr.dataUrl" class="qr-image" alt="QR Code" />
|
||||
<div class="qr-status" :class="qqQr.status">
|
||||
<template v-if="qqQr.status === 'waiting'">
|
||||
<Icon icon="mdi:cellphone" /> 请使用QQ音乐APP扫码
|
||||
<Icon icon="mdi:cellphone" /> 请使用手机QQ扫码
|
||||
</template>
|
||||
<template v-else-if="qqQr.status === 'scanned'">
|
||||
<Icon icon="mdi:check" /> 已扫码,请在手机上确认
|
||||
|
||||
Reference in new issue
Block a user