# History-aware `prev` + Play Next Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Make `prev` walk back through real play history (not array index) in random modes, and add a "Play Next" insert path with both UI button and `!playnext` chat command. **Architecture:** Add a 50-entry back-stack `history` to `PlayQueue`. Mutators push the previous `currentIndex` before changing it; `prev` pops and falls back to the existing index-walk when the stack is empty. New `addNext(song)` splices into `currentIndex+1` and shifts `playedIndices` and `history` to keep references valid. Backend exposes `POST /play-next-song` and `!playnext` command. Frontend adds a third action button on `SongCard` and a `playNextSong(song)` store action that surfaces backend `{ok, message}` via the existing Toast. **Tech Stack:** TypeScript, Vue 3 (Composition API), Pinia, Vitest, Express. **Spec:** `docs/superpowers/specs/2026-05-06-prev-history-and-play-next-design.md` --- ## File Structure **Modified (TDD-backed):** - `src/audio/queue.ts` — `history` field, `pushHistory`, `addNext`, rewritten `prev`, mutator updates (`next`, `playAt`, `play`, `clear`, `setMode`, `remove`) - `src/audio/queue.test.ts` — new test cases for history + addNext **Modified (smoke-tested):** - `src/bot/instance.ts` — `cmdPlayNext` method, register `playnext` / `pn` in `AUDIO_COMMANDS` and the command switch, help text update - `src/web/api/player.ts` — `POST /:botId/play-next-song` route - `web/src/stores/player.ts` — `playNextSong(song)` action - `web/src/components/SongCard.vue` — third action button + emit - `web/src/views/Home.vue` — wire `@playNext` (2 SongCard usages) - `web/src/views/Library.vue` — wire `@playNext` (1 SongCard usage) - `web/src/views/Search.vue` — wire `@playNext` - `web/src/views/History.vue` — wire `@playNext` - `web/src/views/Playlist.vue` — wire `@playNext` **Untouched:** - `web/src/components/Queue.vue` — songs already in queue; play-next there has confusing semantics, deliberately skipped per spec. --- ## Task 1: Queue history field + pushHistory helper (no behavior change yet) **Files:** - Modify: `src/audio/queue.ts` This is a no-op refactor to set up the history infrastructure. `prev` still uses the old code path until Task 2. - [ ] **Step 1.1: Add the field and helper** In `src/audio/queue.ts`, find the `private playedIndices = new Set();` line in the `PlayQueue` class (around line 23) and add immediately after: ```ts private history: number[] = []; private static readonly HISTORY_LIMIT = 50; private pushHistory(idx: number): void { if (idx < 0 || idx >= this.songs.length) return; this.history.push(idx); if (this.history.length > PlayQueue.HISTORY_LIMIT) { this.history.shift(); } } ``` - [ ] **Step 1.2: Verify tests still pass** Run: `npm test -- src/audio/queue.test.ts` Expected: all existing PlayQueue tests pass (no behavior change). - [ ] **Step 1.3: Commit** ``` git add src/audio/queue.ts git commit -m "refactor(queue): add history field and pushHistory helper Inert in this commit — no callers yet. Sets up the back-stack used by the upcoming history-aware prev rewrite. Co-Authored-By: Claude Opus 4.7 (1M context) " ``` --- ## Task 2: History-aware `prev` (TDD) **Files:** - Modify: `src/audio/queue.ts` - Modify: `src/audio/queue.test.ts` - [ ] **Step 2.1: Add failing tests** Append to `src/audio/queue.test.ts` (within the existing `describe("PlayQueue", ...)` block, before the closing `});`): ```ts describe("history-aware prev", () => { it("walks back through played indices in random mode", () => { queue.setMode(PlayMode.Random); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.add(makeSong("c")); queue.add(makeSong("d")); queue.add(makeSong("e")); // Force a deterministic random sequence: a → c → e queue.playAt(0); queue.playAt(2); queue.playAt(4); expect(queue.current()?.id).toBe("e"); // prev pops back through history: e → c → a expect(queue.prev()?.id).toBe("c"); expect(queue.prev()?.id).toBe("a"); }); it("returns null when history is empty in random mode", () => { queue.setMode(PlayMode.Random); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.playAt(0); // No further moves → history is empty (only 'a' is current, never pushed) expect(queue.prev()).toBeNull(); }); it("preserves sequential prev when history is empty", () => { queue.setMode(PlayMode.Sequential); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.add(makeSong("c")); queue.play(); queue.next(); // currentIndex = 1 // Sequential next() pushed 0 to history → prev pops back to 0 expect(queue.prev()?.id).toBe("a"); }); it("clears history on play()", () => { queue.setMode(PlayMode.Random); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.playAt(0); queue.playAt(1); queue.play(); // resets to index 0 and clears history expect(queue.prev()).toBeNull(); }); it("clears history on clear()", () => { queue.add(makeSong("a")); queue.add(makeSong("b")); queue.play(); queue.next(); queue.clear(); queue.add(makeSong("c")); queue.play(); // History was wiped — no prev path available beyond index 0 expect(queue.prev()).toBeNull(); }); it("clears history on setMode()", () => { queue.setMode(PlayMode.Sequential); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.play(); queue.next(); // Mode change resets context queue.setMode(PlayMode.Random); expect(queue.prev()).toBeNull(); }); it("drops history entries pointing at a removed song", () => { queue.setMode(PlayMode.Random); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.add(makeSong("c")); queue.playAt(0); queue.playAt(1); // history: [0] queue.playAt(2); // history: [0, 1] // Remove song at index 1 → history entry 1 dropped queue.remove(1); // queue is now [a, c], history should be [0] // current was at 2 → after remove shifts to 1 → song "c" expect(queue.current()?.id).toBe("c"); expect(queue.prev()?.id).toBe("a"); }); it("does not push to history on prev itself", () => { queue.setMode(PlayMode.Random); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.add(makeSong("c")); queue.playAt(0); queue.playAt(1); queue.playAt(2); // history: [0, 1] queue.prev(); // pops 1, history: [0] queue.prev(); // pops 0, history: [] expect(queue.prev()).toBeNull(); // no fallback target in random mode }); }); ``` - [ ] **Step 2.2: Run tests, verify the new ones fail** Run: `npm test -- src/audio/queue.test.ts` Expected: 8 new tests fail, existing tests pass. - [ ] **Step 2.3: Wire `pushHistory` into mutators** In `src/audio/queue.ts`: **Find** the `play()` method: ```ts play(): QueuedSong | null { if (this.songs.length === 0) return null; this.playedIndices.clear(); this.currentIndex = 0; this.playedIndices.add(0); return this.songs[0]; } ``` **Replace with:** ```ts play(): QueuedSong | null { if (this.songs.length === 0) return null; this.playedIndices.clear(); this.history = []; this.currentIndex = 0; this.playedIndices.add(0); return this.songs[0]; } ``` **Find** `playAt(index)`: ```ts playAt(index: number): QueuedSong | null { if (index < 0 || index >= this.songs.length) return null; this.playedIndices.clear(); this.currentIndex = index; this.playedIndices.add(index); return this.songs[index]; } ``` **Replace with:** ```ts playAt(index: number): QueuedSong | null { if (index < 0 || index >= this.songs.length) return null; this.pushHistory(this.currentIndex); this.currentIndex = index; this.playedIndices.add(index); return this.songs[index]; } ``` Note: removed `playedIndices.clear()`. Random mode in `next()` reads `playedIndices` to pick unplayed songs; clearing on every `playAt` would defeat that. The test `it("walks back through played indices in random mode")` exercises this — three `playAt`s in a row should each push to history. **Find** `next()`: ```ts next(): QueuedSong | null { if (this.songs.length === 0) return null; switch (this.mode) { case PlayMode.Sequential: { const nextIndex = this.currentIndex + 1; if (nextIndex >= this.songs.length) return null; this.currentIndex = nextIndex; return this.songs[nextIndex]; } case PlayMode.Loop: { this.currentIndex = (this.currentIndex + 1) % this.songs.length; return this.songs[this.currentIndex]; } case PlayMode.Random: { const unplayed: number[] = []; for (let i = 0; i < this.songs.length; i++) { if (!this.playedIndices.has(i)) unplayed.push(i); } if (unplayed.length === 0) return null; const nextIndex = unplayed[Math.floor(Math.random() * unplayed.length)]; this.currentIndex = nextIndex; this.playedIndices.add(nextIndex); return this.songs[nextIndex]; } case PlayMode.RandomLoop: { if (this.songs.length === 1) { this.currentIndex = 0; return this.songs[0]; } let idx: number; do { idx = Math.floor(Math.random() * this.songs.length); } while (idx === this.currentIndex); this.currentIndex = idx; return this.songs[idx]; } } } ``` **Replace with:** ```ts next(): QueuedSong | null { if (this.songs.length === 0) return null; switch (this.mode) { case PlayMode.Sequential: { const nextIndex = this.currentIndex + 1; if (nextIndex >= this.songs.length) return null; this.pushHistory(this.currentIndex); this.currentIndex = nextIndex; return this.songs[nextIndex]; } case PlayMode.Loop: { this.pushHistory(this.currentIndex); this.currentIndex = (this.currentIndex + 1) % this.songs.length; return this.songs[this.currentIndex]; } case PlayMode.Random: { const unplayed: number[] = []; for (let i = 0; i < this.songs.length; i++) { if (!this.playedIndices.has(i)) unplayed.push(i); } if (unplayed.length === 0) return null; const nextIndex = unplayed[Math.floor(Math.random() * unplayed.length)]; this.pushHistory(this.currentIndex); this.currentIndex = nextIndex; this.playedIndices.add(nextIndex); return this.songs[nextIndex]; } case PlayMode.RandomLoop: { if (this.songs.length === 1) { this.pushHistory(this.currentIndex); this.currentIndex = 0; return this.songs[0]; } let idx: number; do { idx = Math.floor(Math.random() * this.songs.length); } while (idx === this.currentIndex); this.pushHistory(this.currentIndex); this.currentIndex = idx; return this.songs[idx]; } } } ``` **Find** `clear()`: ```ts clear(): void { this.songs = []; this.currentIndex = -1; this.playedIndices.clear(); } ``` **Replace with:** ```ts clear(): void { this.songs = []; this.currentIndex = -1; this.playedIndices.clear(); this.history = []; } ``` **Find** `setMode(mode)`: ```ts setMode(mode: PlayMode): void { this.mode = mode; this.playedIndices.clear(); if (this.currentIndex >= 0) { this.playedIndices.add(this.currentIndex); } } ``` **Replace with:** ```ts setMode(mode: PlayMode): void { this.mode = mode; this.playedIndices.clear(); this.history = []; if (this.currentIndex >= 0) { this.playedIndices.add(this.currentIndex); } } ``` **Find** `remove(index)`: ```ts remove(index: number): QueuedSong | null { if (index < 0 || index >= this.songs.length) return null; const [removed] = this.songs.splice(index, 1); if (index < this.currentIndex) { this.currentIndex--; } else if (index === this.currentIndex) { this.currentIndex--; } // Rebuild playedIndices to account for shifted indices const newPlayed = new Set(); for (const idx of this.playedIndices) { if (idx === index) continue; newPlayed.add(idx > index ? idx - 1 : idx); } this.playedIndices = newPlayed; return removed; } ``` **Replace with:** ```ts remove(index: number): QueuedSong | null { if (index < 0 || index >= this.songs.length) return null; const [removed] = this.songs.splice(index, 1); if (index < this.currentIndex) { this.currentIndex--; } else if (index === this.currentIndex) { this.currentIndex--; } // Rebuild playedIndices to account for shifted indices const newPlayed = new Set(); for (const idx of this.playedIndices) { if (idx === index) continue; newPlayed.add(idx > index ? idx - 1 : idx); } this.playedIndices = newPlayed; // Same shift logic for history — drop entries pointing at the // removed song; shift entries > index down by 1. this.history = this.history .filter((idx) => idx !== index) .map((idx) => (idx > index ? idx - 1 : idx)); return removed; } ``` - [ ] **Step 2.4: Rewrite `prev()`** **Find** `prev()`: ```ts prev(): QueuedSong | null { if (this.songs.length === 0) return null; const prevIndex = this.currentIndex - 1; if (prevIndex < 0) { // In Sequential mode, don't wrap around if (this.mode === PlayMode.Sequential) return null; this.currentIndex = this.songs.length - 1; } else { this.currentIndex = prevIndex; } this.playedIndices.add(this.currentIndex); return this.songs[this.currentIndex]; } ``` **Replace with:** ```ts prev(): QueuedSong | null { if (this.songs.length === 0) return null; // Preferred: pop from the back-stack so prev means "the song I // actually played before this one," not "the previous array slot." while (this.history.length > 0) { const idx = this.history.pop()!; if (idx >= 0 && idx < this.songs.length) { this.currentIndex = idx; this.playedIndices.add(idx); return this.songs[idx]; } // Stale entry (song removed) — keep popping. } // Fallback: no history to walk back through. In Sequential we // can still meaningfully step the index backward; in random // modes there's nothing useful to return. if (this.mode === PlayMode.Random || this.mode === PlayMode.RandomLoop) { return null; } const prevIndex = this.currentIndex - 1; if (prevIndex < 0) { if (this.mode === PlayMode.Sequential) return null; this.currentIndex = this.songs.length - 1; } else { this.currentIndex = prevIndex; } this.playedIndices.add(this.currentIndex); return this.songs[this.currentIndex]; } ``` - [ ] **Step 2.5: Run all queue tests** Run: `npm test -- src/audio/queue.test.ts` Expected: all tests pass (existing + 8 new). - [ ] **Step 2.6: Run full test suite to confirm no regression** Run: `npm test` Expected: source-tree tests show same baseline as before plus the 8 new tests in `src/audio/queue.test.ts`. The 2 known pre-existing failures in `dist/` and `.claude/worktrees/` should still be exactly 2. - [ ] **Step 2.7: Commit** ``` git add src/audio/queue.ts src/audio/queue.test.ts git commit -m "feat(queue): history-aware prev that walks real play history In random modes, prev was just doing currentIndex-1 in the array, which has no relationship to what the user actually played before. Add a 50-entry back-stack that's pushed by next/playAt, popped by prev, reset on play/clear/setMode, and shifted by remove. Sequential and Loop modes keep their old fallback for the case where history is empty. Co-Authored-By: Claude Opus 4.7 (1M context) " ``` --- ## Task 3: Queue `addNext` (TDD) **Files:** - Modify: `src/audio/queue.ts` - Modify: `src/audio/queue.test.ts` - [ ] **Step 3.1: Add failing tests** Append to `src/audio/queue.test.ts` (still inside the outer `describe("PlayQueue", ...)`): ```ts describe("addNext", () => { it("appends when queue is empty (no current)", () => { queue.addNext(makeSong("a")); expect(queue.size()).toBe(1); expect(queue.list()[0].id).toBe("a"); }); it("appends when nothing is currently playing (currentIndex < 0)", () => { queue.add(makeSong("a")); queue.add(makeSong("b")); // No play() yet → currentIndex still -1 queue.addNext(makeSong("c")); expect(queue.list().map((s) => s.id)).toEqual(["a", "b", "c"]); }); it("inserts at currentIndex+1 mid-queue", () => { queue.add(makeSong("a")); queue.add(makeSong("b")); queue.add(makeSong("c")); queue.add(makeSong("d")); queue.play(); // current = 0 (a) queue.next(); // current = 1 (b) queue.addNext(makeSong("x")); expect(queue.list().map((s) => s.id)).toEqual(["a", "b", "x", "c", "d"]); expect(queue.current()?.id).toBe("b"); // current unchanged }); it("makes the inserted song play next when next() is called", () => { queue.setMode(PlayMode.Sequential); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.play(); // current = 0 (a) queue.addNext(makeSong("x")); expect(queue.next()?.id).toBe("x"); }); it("shifts playedIndices entries > currentIndex by +1", () => { queue.setMode(PlayMode.Random); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.add(makeSong("c")); queue.add(makeSong("d")); queue.playAt(2); // current = 2 (c), played = {2} queue.playAt(3); // current = 3 (d), played = {2, 3} queue.playAt(2); // current = 2 (c), played = {2, 3} // Now insert after c — d's index 3 should become 4 queue.addNext(makeSong("x")); expect(queue.list().map((s) => s.id)).toEqual(["a", "b", "c", "x", "d"]); // After addNext: currentIndex still 2; played should be {2, 4} // (the previously-played 'd' is now at index 4) // Verify by removing 'x' (index 3) — d should remain played at index 3 queue.remove(3); expect(queue.list().map((s) => s.id)).toEqual(["a", "b", "c", "d"]); }); it("shifts history entries > currentIndex by +1", () => { queue.setMode(PlayMode.Random); queue.add(makeSong("a")); queue.add(makeSong("b")); queue.add(makeSong("c")); queue.add(makeSong("d")); queue.playAt(0); // current = 0 queue.playAt(3); // current = 3 (d), history = [0] queue.playAt(1); // current = 1 (b), history = [0, 3] queue.addNext(makeSong("x")); // Insert at index 2 → entries > 1 shift +1 → history becomes [0, 4] // queue: [a, b, x, c, d]; d is now at index 4 // prev → pop 4 → song at index 4 = d expect(queue.prev()?.id).toBe("d"); // prev again → pop 0 → song at index 0 = a expect(queue.prev()?.id).toBe("a"); }); }); ``` - [ ] **Step 3.2: Run tests, verify they fail** Run: `npm test -- src/audio/queue.test.ts` Expected: 6 new addNext tests fail with "addNext is not a function" (or similar). - [ ] **Step 3.3: Implement `addNext`** In `src/audio/queue.ts`, find `addMany` (around line 29-31): ```ts addMany(songs: QueuedSong[]): void { this.songs.push(...songs); } ``` **Add a new method immediately after** `addMany`: ```ts /** * Insert a song to play immediately after the current one. Falls * through to plain push when nothing is playing yet (currentIndex < 0 * or queue empty), so the existing "add → idle bot starts playing" * flow continues to work. * * Shifts playedIndices and history entries > currentIndex by +1 so * their references stay valid after the splice. */ addNext(song: QueuedSong): void { if (this.currentIndex < 0 || this.songs.length === 0) { this.songs.push(song); return; } const insertAt = this.currentIndex + 1; this.songs.splice(insertAt, 0, song); const shifted = new Set(); for (const i of this.playedIndices) { shifted.add(i > this.currentIndex ? i + 1 : i); } this.playedIndices = shifted; this.history = this.history.map((i) => i > this.currentIndex ? i + 1 : i, ); } ``` - [ ] **Step 3.4: Run queue tests** Run: `npm test -- src/audio/queue.test.ts` Expected: all PlayQueue tests pass (existing + 8 from Task 2 + 6 new). - [ ] **Step 3.5: Commit** ``` git add src/audio/queue.ts src/audio/queue.test.ts git commit -m "feat(queue): addNext inserts a song to play right after current Splices into currentIndex+1 and shifts both playedIndices and the history back-stack to keep references valid. Falls through to plain push when nothing is playing so the idle-bot \"add → start playing\" flow is unchanged. Co-Authored-By: Claude Opus 4.7 (1M context) " ``` --- ## Task 4: Backend `/play-next-song` endpoint + `!playnext` command **Files:** - Modify: `src/web/api/player.ts` - Modify: `src/bot/instance.ts` - [ ] **Step 4.1: Add the REST endpoint** In `src/web/api/player.ts`, find the existing `/add-song` route (around line 343). **Add a new route** immediately before it (so it sits next to other "play" endpoints): ```ts // Insert a single song to play right after the current one. // If nothing is playing, behaves like /play-song (start immediately). router.post("/:botId/play-next-song", async (req, res) => { try { const bot = (req as any).bot; const { song } = req.body; if (!song || !song.id || !song.platform) { res.status(400).json({ error: "song object with id and platform is required" }); return; } const queue = bot.getQueueManager(); const wasIdle = bot.getPlayer().getState() === "idle"; queue.addNext(song); if (wasIdle) { // No current playback — promote the just-added song to current // and start it. addNext fell through to push, so it's the last item. queue.playAt(queue.size() - 1); bot.getPlayer().resetFailures(); const ok = await bot.resolveAndPlay(queue.current()!); if (!ok) { res.json({ ok: false, message: `无法播放「${song.name || song.id}」(区域/版权限制)` }); return; } res.json({ ok: true, message: `正在播放:${song.name || 'Unknown'} - ${song.artist || 'Unknown'}` }); return; } res.json({ ok: true, message: `已加入下一首:${song.name || 'Unknown'} - ${song.artist || 'Unknown'}` }); } catch (err) { res.status(500).json({ error: (err as Error).message }); } }); ``` - [ ] **Step 4.2: Add the `cmdPlayNext` method** In `src/bot/instance.ts`, find `cmdAdd` (around line 405-429). **Add a new method** immediately after `cmdAdd`: ```ts private async cmdPlayNext(cmd: ParsedCommand): Promise { if (!cmd.args) return "Usage: !playnext "; const provider = this.getProvider(cmd.flags); const result = await provider.search(cmd.args, 1); if (result.songs.length === 0) return `No results found for: ${cmd.args}`; const song = result.songs[0]; const wasIdle = this.player.getState() === "idle"; this.queue.addNext({ ...song, platform: provider.platform }); if (wasIdle) { // Nothing playing — addNext fell through to push, promote and start. this.queue.playAt(this.queue.size() - 1); this.player.resetFailures(); const ok = await this.resolveAndPlay(this.queue.current()!); this.emit("stateChange"); if (!ok) return `Cannot play: ${song.name}`; return `Now playing: ${song.name} - ${song.artist}`; } this.emit("stateChange"); return `Up next: ${song.name} - ${song.artist}`; } ``` - [ ] **Step 4.3: Register the command** In `src/bot/instance.ts`, find the `AUDIO_COMMANDS` set (around line 254-264): ```ts const AUDIO_COMMANDS = new Set([ "play", "add", "next", "skip", "prev", "playlist", "album", "fm", "artist", ]); ``` **Replace with:** ```ts const AUDIO_COMMANDS = new Set([ "play", "add", "playnext", "pn", "next", "skip", "prev", "playlist", "album", "fm", "artist", ]); ``` Find the command switch (around line 268). **After** the `case "add": return this.cmdAdd(cmd);` line, **add:** ```ts case "playnext": case "pn": return this.cmdPlayNext(cmd); ``` - [ ] **Step 4.4: Update help text** In `src/bot/instance.ts`, find `cmdHelp` (around line 709). **Find the line:** ```ts `${p}add — Add to queue`, ``` **Replace with:** ```ts `${p}add — Add to queue`, `${p}playnext — Insert as next song (alias: ${p}pn)`, ``` - [ ] **Step 4.5: Type-check** Run: `npx tsc --noEmit` Expected: exit 0, no output. - [ ] **Step 4.6: Smoke test** Make sure dev server is running (`npm run dev` if not). Then verify: ``` curl -s -X POST "http://localhost:3000/api/player//play-next-song" \ -H "Content-Type: application/json" \ -d '{"song":{"id":"002CGrO91icqlg","name":"测试","artist":"测试","album":"","duration":200,"coverUrl":"","platform":"qq"}}' | head -c 200 ``` Replace `` with one from `curl http://localhost:3000/api/bot`. Expected response shape: `{"ok":true,"message":"已加入下一首:…"}` (when bot is playing) or `{"ok":true,"message":"正在播放:…"}` (when idle). - [ ] **Step 4.7: Commit** ``` git add src/web/api/player.ts src/bot/instance.ts git commit -m "feat: !playnext command and /play-next-song endpoint Mirror of !play / /play-song but uses queue.addNext to splice in at currentIndex+1 instead of clearing the queue. Idle bot still starts the song immediately. Adds 'playnext' / 'pn' to AUDIO_COMMANDS, the command switch, and the help text. Co-Authored-By: Claude Opus 4.7 (1M context) " ``` --- ## Task 5: Frontend `playNextSong` store action **Files:** - Modify: `web/src/stores/player.ts` - [ ] **Step 5.1: Add the action** In `web/src/stores/player.ts`, find the `playSong(song: Song)` action (search for `async playSong`). **Add a new action** immediately after `playSong`: ```ts async playNextSong(song: Song) { if (!this.activeBotId) return; const res = await axios.post(`/api/player/${this.activeBotId}/play-next-song`, { song }); if (res.data?.message) { this.notify(res.data.message, res.data.ok === false ? 'error' : 'info'); } // Refresh queue so the inserted item shows up in the side panel this.fetchQueue(); }, ``` - [ ] **Step 5.2: Type-check the web project** Run: `cd web && npx vue-tsc --noEmit && cd ..` Expected: exit 0, no output. - [ ] **Step 5.3: Commit** ``` git add web/src/stores/player.ts git commit -m "feat(web): playNextSong store action Posts to /play-next-song, surfaces failures via the existing Toast, and refreshes the queue panel so the inserted song appears. Co-Authored-By: Claude Opus 4.7 (1M context) " ``` --- ## Task 6: SongCard third action button **Files:** - Modify: `web/src/components/SongCard.vue` - [ ] **Step 6.1: Add the button and emit** Read `web/src/components/SongCard.vue`. Find the action buttons block: ```vue
``` **Replace with:** ```vue
``` In the `defineEmits` block, find: ```ts defineEmits<{ play: []; add: []; }>(); ``` **Replace with:** ```ts defineEmits<{ play: []; playNext: []; add: []; }>(); ``` - [ ] **Step 6.2: Verify the web build** Run: `npm run build:web` Expected: build succeeds with `✓ built in N.NNs`. The `vue-tsc --noEmit` step is part of `build:web` so any type mismatch on existing SongCard usages would surface here. - [ ] **Step 6.3: Commit** ``` git add web/src/components/SongCard.vue git commit -m "feat(web): third 'play next' action on SongCard Button sits between Play and Add to queue. Icon is mdi:playlist-play, title '下一首播放'. Emits 'playNext' for callers to wire up. Co-Authored-By: Claude Opus 4.7 (1M context) " ``` --- ## Task 7: Wire `@playNext` on all SongCard call sites **Files:** - Modify: `web/src/views/Home.vue` - Modify: `web/src/views/Library.vue` - Modify: `web/src/views/Search.vue` - Modify: `web/src/views/History.vue` - Modify: `web/src/views/Playlist.vue` - [ ] **Step 7.1: Home.vue** In `web/src/views/Home.vue`, there are no `` usages — the Home page renders songs through ad-hoc `daily-card` divs. **Skip this file**; the SongCard third button only matters where SongCard is actually rendered. - [ ] **Step 7.2: Library.vue** In `web/src/views/Library.vue`, find: ```vue ``` **Replace with:** ```vue ``` - [ ] **Step 7.3: Search.vue** In `web/src/views/Search.vue`, find the `` usage and add `@playNext="store.playNextSong(song)"` on a new line right before `@play="..."`. The exact existing handler may be `@play="store.playSong(song)"` — keep it; just add the `@playNext` line above. The full block should end up like: ```vue ``` (If the existing `@play=` or `@add=` handlers differ, leave them as-is — only add the new `@playNext` line.) - [ ] **Step 7.4: History.vue** Same pattern — in `web/src/views/History.vue`, locate the `` usage and add `@playNext="store.playNextSong(song)"`. Result should look like: ```vue ``` - [ ] **Step 7.5: Playlist.vue** In `web/src/views/Playlist.vue`, find: ```vue ``` **Replace with:** ```vue ``` - [ ] **Step 7.6: Verify the build** Run: `npm run build:web` Expected: clean build. - [ ] **Step 7.7: Commit** ``` git add web/src/views/Library.vue web/src/views/Search.vue web/src/views/History.vue web/src/views/Playlist.vue git commit -m "feat(web): wire @playNext on all SongCard call sites Library / Search / History / Playlist now route the third action to store.playNextSong. Home is unchanged (it doesn't use SongCard). Co-Authored-By: Claude Opus 4.7 (1M context) " ``` --- ## Task 8: Verify the whole thing - [ ] **Step 8.1: Type check + build** ``` npx tsc --noEmit npm run build:web ``` Expected: both clean. - [ ] **Step 8.2: Run the test suite** ``` npm test ``` Expected: source-tree tests show prior count + 14 new in `queue.test.ts` (8 from Task 2 + 6 from Task 3) all passing. The 2 pre-existing failures in `dist/` and `.claude/worktrees/` should still be exactly 2. - [ ] **Step 8.3: Manual smoke (web)** The dev server should pick up the rebuilt bundle from `web/dist/` automatically (the backend serves static files). Hard reload the browser (Ctrl+Shift+R) and exercise: 1. Find a SongCard somewhere (e.g., Search results) — confirm three action buttons (play / playlist-play / playlist-plus). 2. Click the middle button on a song. Toast should show "已加入下一首:…". Open the queue panel — the song is now at position currentIndex+1. 3. Click `next` (or wait for current to end). The inserted song plays. - [ ] **Step 8.4: Manual smoke (TS3 chat)** In the bot's TS channel: - `!playnext 七里香` → bot replies "Up next: 七里香 - 周杰伦" (or "Now playing:" if idle). - `!pn 同桌的你` → same as above (alias). - [ ] **Step 8.5: Manual smoke (history-aware prev)** Set Random mode in the web UI (Player → mode dropdown → 随机). Play a playlist with 4+ songs. Let `next` run twice (or click skip twice). Click `prev` — should land on the song you played 2 ago, not a freshly random one. Click `prev` again — earlier song. Click `next` — picks a new random song. - [ ] **Step 8.6: Done** ``` git log --oneline -10 ``` Expected: 7 new commits from Tasks 1-7 on top of `58bdfb9` (the spec commit). All tasks checkboxes ticked. --- ## Self-Review Checklist (already applied) - All 8 unit tests for history + 6 for addNext are written with concrete code, not "test similar behaviors". - Method signatures match across tasks: `pushHistory` (Task 1) used in `next`/`playAt` (Task 2.3); `addNext` (Task 3) called by REST + command (Task 4); `playNextSong` (Task 5) called by views (Task 7). - No "TODO" / "fill in details". Code blocks present in every editing step. - Spec coverage: - History stack ✅ Tasks 1-2 - addNext ✅ Task 3 - REST endpoint ✅ Task 4.1 - !playnext + !pn alias ✅ Task 4.2-4.4 - Toast on failure ✅ Task 5.1 (uses existing notify primitive) - SongCard 3rd button ✅ Task 6 - All 5 caller view updates ✅ Task 7 (Home is intentionally skipped per spec/codebase) - Tests ✅ Tasks 2.1, 3.1 - Manual smoke plan ✅ Task 8