Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
22 KiB
TSMusicBot Phase 2: TeamSpeak 3 Protocol Layer
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: Implement a TS3 client protocol layer that can connect to a TeamSpeak server (without encryption), authenticate, join a channel, send/receive text messages, and send Opus voice data over UDP.
Architecture: The protocol layer lives in src/ts-protocol/. It implements the TS3 client protocol: TCP for commands (login, channel ops, text messages) and UDP for voice packets. No encryption. The TS3Client class provides a high-level EventEmitter-based API for the rest of the application.
Tech Stack: Node.js net/dgram modules, tweetnacl (Ed25519 identity), vitest
Reference: TeamSpeak 3 protocol documentation and Splamy/TSLib (C#) source code for packet structures and handshake flow.
Task 1: TS3 Identity generation
Files:
-
Create:
src/ts-protocol/identity.ts -
Create:
src/ts-protocol/identity.test.ts -
Step 1: Install tweetnacl
npm install tweetnacl
npm install -D @types/tweetnacl
- Step 2: Write the failing test
Create src/ts-protocol/identity.test.ts:
import { describe, it, expect } from 'vitest';
import { generateIdentity, exportIdentity, importIdentity } from './identity.js';
describe('TS3 Identity', () => {
it('generates a valid identity with keypair', () => {
const identity = generateIdentity();
expect(identity.publicKey).toBeInstanceOf(Uint8Array);
expect(identity.privateKey).toBeInstanceOf(Uint8Array);
expect(identity.publicKey.length).toBe(32);
expect(identity.privateKey.length).toBe(64);
expect(identity.uid).toBeTruthy();
expect(typeof identity.uid).toBe('string');
});
it('exports and imports identity consistently', () => {
const identity = generateIdentity();
const exported = exportIdentity(identity);
const imported = importIdentity(exported);
expect(imported.uid).toBe(identity.uid);
expect(imported.publicKey).toEqual(identity.publicKey);
});
it('generates unique identities each time', () => {
const id1 = generateIdentity();
const id2 = generateIdentity();
expect(id1.uid).not.toBe(id2.uid);
});
});
- Step 3: Run test to verify it fails
Run: npx vitest run src/ts-protocol/identity.test.ts
Expected: FAIL with "cannot find module"
- Step 4: Write implementation
Create src/ts-protocol/identity.ts:
import nacl from 'tweetnacl';
import crypto from 'node:crypto';
export interface TS3Identity {
publicKey: Uint8Array;
privateKey: Uint8Array;
uid: string; // base64-encoded SHA1 of public key
}
export function generateIdentity(): TS3Identity {
const keypair = nacl.sign.keyPair();
const uid = computeUid(keypair.publicKey);
return {
publicKey: keypair.publicKey,
privateKey: keypair.secretKey,
uid,
};
}
export function computeUid(publicKey: Uint8Array): string {
const hash = crypto.createHash('sha1').update(publicKey).digest('base64');
return hash;
}
export function exportIdentity(identity: TS3Identity): string {
return JSON.stringify({
publicKey: Buffer.from(identity.publicKey).toString('base64'),
privateKey: Buffer.from(identity.privateKey).toString('base64'),
});
}
export function importIdentity(data: string): TS3Identity {
const parsed = JSON.parse(data) as { publicKey: string; privateKey: string };
const publicKey = new Uint8Array(Buffer.from(parsed.publicKey, 'base64'));
const privateKey = new Uint8Array(Buffer.from(parsed.privateKey, 'base64'));
const uid = computeUid(publicKey);
return { publicKey, privateKey, uid };
}
- Step 5: Run test to verify it passes
Run: npx vitest run src/ts-protocol/identity.test.ts
Expected: 3 tests PASS
- Step 6: Commit
git add src/ts-protocol/identity.ts src/ts-protocol/identity.test.ts package.json package-lock.json
git commit -m "feat: add TS3 identity generation with Ed25519 keypairs"
Task 2: TS3 Command encoding/decoding
Files:
-
Create:
src/ts-protocol/commands.ts -
Create:
src/ts-protocol/commands.test.ts -
Step 1: Write the failing test
Create src/ts-protocol/commands.test.ts:
import { describe, it, expect } from 'vitest';
import { encodeCommand, decodeResponse, escapeValue, unescapeValue } from './commands.js';
describe('TS3 Commands', () => {
it('encodes a simple command', () => {
const encoded = encodeCommand('login', { client_login_name: 'bot', client_login_password: 'pass' });
expect(encoded).toBe('login client_login_name=bot client_login_password=pass\n');
});
it('escapes special characters in values', () => {
expect(escapeValue('hello world')).toBe('hello\\sworld');
expect(escapeValue('foo|bar')).toBe('foo\\pbar');
expect(escapeValue('a/b')).toBe('a\\/b');
expect(escapeValue('line\nnew')).toBe('line\\nnew');
});
it('unescapes special characters', () => {
expect(unescapeValue('hello\\sworld')).toBe('hello world');
expect(unescapeValue('foo\\pbar')).toBe('foo|bar');
expect(unescapeValue('a\\/b')).toBe('a/b');
});
it('decodes a single response', () => {
const response = 'virtualserver_name=My\\sServer virtualserver_port=9987';
const result = decodeResponse(response);
expect(result).toHaveLength(1);
expect(result[0].virtualserver_name).toBe('My Server');
expect(result[0].virtualserver_port).toBe('9987');
});
it('decodes a piped multi-entry response', () => {
const response = 'clid=1 client_nickname=User1|clid=2 client_nickname=User2';
const result = decodeResponse(response);
expect(result).toHaveLength(2);
expect(result[0].client_nickname).toBe('User1');
expect(result[1].client_nickname).toBe('User2');
});
it('handles command with no params', () => {
const encoded = encodeCommand('quit', {});
expect(encoded).toBe('quit\n');
});
});
- Step 2: Run test to verify it fails
Run: npx vitest run src/ts-protocol/commands.test.ts
Expected: FAIL
- Step 3: Write implementation
Create src/ts-protocol/commands.ts:
const ESCAPE_MAP: [string, string][] = [
['\\', '\\\\'],
['/', '\\/'],
[' ', '\\s'],
['|', '\\p'],
['\n', '\\n'],
['\r', '\\r'],
['\t', '\\t'],
['\x07', '\\a'], // bell
['\x08', '\\b'], // backspace
['\x0C', '\\f'], // form feed
['\x0B', '\\v'], // vertical tab
];
const UNESCAPE_MAP: [string, string][] = ESCAPE_MAP.map(([plain, escaped]) => [escaped, plain]).reverse();
export function escapeValue(value: string): string {
let result = value;
for (const [plain, escaped] of ESCAPE_MAP) {
result = result.replaceAll(plain, escaped);
}
return result;
}
export function unescapeValue(value: string): string {
let result = value;
for (const [escaped, plain] of UNESCAPE_MAP) {
result = result.replaceAll(escaped, plain);
}
return result;
}
export function encodeCommand(command: string, params: Record<string, string | number>): string {
const parts = [command];
for (const [key, value] of Object.entries(params)) {
parts.push(`${key}=${escapeValue(String(value))}`);
}
return parts.join(' ') + '\n';
}
export function decodeResponse(raw: string): Record<string, string>[] {
const entries = raw.split('|');
return entries.map((entry) => {
const result: Record<string, string> = {};
const pairs = entry.trim().split(' ');
for (const pair of pairs) {
const eqIndex = pair.indexOf('=');
if (eqIndex === -1) {
result[pair] = '';
} else {
const key = pair.substring(0, eqIndex);
const value = unescapeValue(pair.substring(eqIndex + 1));
result[key] = value;
}
}
return result;
});
}
export interface TS3Response {
errorId: number;
errorMessage: string;
data: Record<string, string>[];
}
export function parseErrorLine(line: string): { id: number; msg: string } {
const decoded = decodeResponse(line.replace(/^error\s+/, ''))[0];
return {
id: parseInt(decoded.id ?? '0', 10),
msg: decoded.msg ?? 'ok',
};
}
- Step 4: Run test to verify it passes
Run: npx vitest run src/ts-protocol/commands.test.ts
Expected: 6 tests PASS
- Step 5: Commit
git add src/ts-protocol/commands.ts src/ts-protocol/commands.test.ts
git commit -m "feat: add TS3 command encoding/decoding with escape handling"
Task 3: TCP Connection (ServerQuery-style command channel)
Files:
-
Create:
src/ts-protocol/connection.ts -
Step 1: Write implementation
Create src/ts-protocol/connection.ts:
import net from 'node:net';
import { EventEmitter } from 'node:events';
import { encodeCommand, decodeResponse, parseErrorLine } from './commands.js';
export interface ConnectionOptions {
host: string;
port: number; // ServerQuery port, typically 10011
}
export interface CommandResult {
errorId: number;
errorMessage: string;
data: Record<string, string>[];
}
/**
* TCP connection to TeamSpeak 3 server.
* Handles the ServerQuery text protocol for command/control operations.
* Voice data is handled separately via UDP (see voice.ts).
*/
export class TS3Connection extends EventEmitter {
private socket: net.Socket | null = null;
private buffer = '';
private commandQueue: Array<{
resolve: (result: CommandResult) => void;
reject: (err: Error) => void;
}> = [];
private connected = false;
private responseLines: string[] = [];
constructor(private options: ConnectionOptions) {
super();
}
async connect(): Promise<void> {
return new Promise((resolve, reject) => {
this.socket = net.createConnection(this.options.port, this.options.host, () => {
this.connected = true;
resolve();
});
this.socket.setEncoding('utf-8');
this.socket.on('data', (data: string) => this.handleData(data));
this.socket.on('error', (err) => {
if (!this.connected) {
reject(err);
}
this.emit('error', err);
});
this.socket.on('close', () => {
this.connected = false;
this.emit('close');
});
});
}
private handleData(data: string): void {
this.buffer += data;
const lines = this.buffer.split('\n\r');
// Keep the incomplete last part in buffer
this.buffer = lines.pop() ?? '';
for (const line of lines) {
const trimmed = line.trim();
if (!trimmed) continue;
// Skip welcome messages (TS3 banner)
if (trimmed.startsWith('TS3') || trimmed.startsWith('Welcome')) continue;
// Notifications start with "notify"
if (trimmed.startsWith('notify')) {
this.handleNotification(trimmed);
continue;
}
// Error line completes a command response
if (trimmed.startsWith('error ')) {
const error = parseErrorLine(trimmed);
const pending = this.commandQueue.shift();
if (pending) {
pending.resolve({
errorId: error.id,
errorMessage: error.msg,
data: this.responseLines.length > 0
? decodeResponse(this.responseLines.join('\n'))
: [],
});
}
this.responseLines = [];
continue;
}
// Data line (part of command response)
this.responseLines.push(trimmed);
}
}
private handleNotification(line: string): void {
// Extract notification name: "notifytextmessage" -> "textmessage"
const spaceIndex = line.indexOf(' ');
const notifyPart = spaceIndex === -1 ? line : line.substring(0, spaceIndex);
const eventName = notifyPart.replace(/^notify/, '');
const data = spaceIndex === -1 ? {} : decodeResponse(line.substring(spaceIndex + 1))[0];
this.emit('notify', eventName, data);
this.emit(`notify:${eventName}`, data);
}
async send(command: string, params: Record<string, string | number> = {}): Promise<CommandResult> {
if (!this.socket || !this.connected) {
throw new Error('Not connected');
}
const encoded = encodeCommand(command, params);
return new Promise((resolve, reject) => {
this.commandQueue.push({ resolve, reject });
this.socket!.write(encoded);
});
}
disconnect(): void {
if (this.socket) {
this.socket.destroy();
this.socket = null;
this.connected = false;
}
}
isConnected(): boolean {
return this.connected;
}
}
- Step 2: Commit
git add src/ts-protocol/connection.ts
git commit -m "feat: add TCP connection with command queue and notification handling"
Task 4: UDP Voice channel
Files:
-
Create:
src/ts-protocol/voice.ts -
Step 1: Write implementation
Create src/ts-protocol/voice.ts:
import dgram from 'node:dgram';
import { EventEmitter } from 'node:events';
/**
* TS3 voice packet structure (simplified, no encryption):
*
* Header (variable):
* - packetId: uint16 (2 bytes)
* - clientId: uint16 (2 bytes) — assigned by server after login
* - packetType: uint8 (1 byte) — 0=voice, 1=voice_whisper, etc.
* - flags: uint8 (1 byte)
*
* Payload:
* - codec: uint8 (1 byte) — 4 = Opus Voice, 5 = Opus Music
* - audioData: Opus-encoded frame
*/
export interface VoiceOptions {
host: string;
port: number; // same as virtual server port, typically 9987
}
export const CODEC_OPUS_VOICE = 4;
export const CODEC_OPUS_MUSIC = 5;
export class VoiceConnection extends EventEmitter {
private socket: dgram.Socket | null = null;
private packetCounter = 0;
private clientId = 0;
constructor(private options: VoiceOptions) {
super();
}
setClientId(id: number): void {
this.clientId = id;
}
async connect(): Promise<void> {
return new Promise((resolve) => {
this.socket = dgram.createSocket('udp4');
this.socket.on('message', (msg) => {
this.emit('voiceData', msg);
});
this.socket.on('error', (err) => {
this.emit('error', err);
});
// UDP is connectionless, but we "connect" to set default destination
this.socket.connect(this.options.port, this.options.host, () => {
resolve();
});
});
}
/**
* Send an Opus-encoded audio frame to the TS3 server.
* Frame should be 20ms of Opus-encoded audio (48kHz, mono or stereo).
*/
sendVoicePacket(opusData: Buffer, codec: number = CODEC_OPUS_MUSIC): void {
if (!this.socket) return;
const packetId = this.packetCounter++;
if (this.packetCounter > 0xFFFF) this.packetCounter = 0;
// Build packet header
const header = Buffer.alloc(5);
header.writeUInt16BE(packetId, 0); // packet id
header.writeUInt16BE(this.clientId, 2); // client id
header.writeUInt8(codec, 4); // codec type
const packet = Buffer.concat([header, opusData]);
this.socket.send(packet);
}
/**
* Send a keepalive/ping packet to maintain the UDP connection.
*/
sendKeepAlive(): void {
if (!this.socket) return;
const ping = Buffer.alloc(4);
ping.writeUInt16BE(this.packetCounter++, 0);
ping.writeUInt16BE(this.clientId, 2);
if (this.packetCounter > 0xFFFF) this.packetCounter = 0;
this.socket.send(ping);
}
disconnect(): void {
if (this.socket) {
this.socket.close();
this.socket = null;
}
}
}
- Step 2: Commit
git add src/ts-protocol/voice.ts
git commit -m "feat: add UDP voice connection for sending Opus audio packets"
Task 5: High-level TS3 Client
Files:
-
Create:
src/ts-protocol/client.ts -
Step 1: Write implementation
Create src/ts-protocol/client.ts:
import { EventEmitter } from 'node:events';
import { TS3Connection, type CommandResult } from './connection.js';
import { VoiceConnection, CODEC_OPUS_MUSIC } from './voice.js';
import { generateIdentity, importIdentity, exportIdentity, type TS3Identity } from './identity.js';
import type { Logger } from '../logger.js';
export interface TS3ClientOptions {
host: string;
port: number; // Voice/virtual server port (default 9987)
queryPort: number; // ServerQuery port (default 10011)
nickname: string;
identity?: string; // Exported identity JSON, or undefined to generate new
defaultChannel?: string;
channelPassword?: string;
}
export interface TS3TextMessage {
invokerName: string;
invokerId: string;
invokerUid: string;
message: string;
targetMode: number; // 1=private, 2=channel, 3=server
}
export class TS3Client extends EventEmitter {
private connection: TS3Connection;
private voice: VoiceConnection;
private identity: TS3Identity;
private clientId = 0;
private keepAliveInterval: ReturnType<typeof setInterval> | null = null;
private logger: Logger;
constructor(private options: TS3ClientOptions, logger: Logger) {
super();
this.logger = logger;
this.connection = new TS3Connection({
host: options.host,
port: options.queryPort,
});
this.voice = new VoiceConnection({
host: options.host,
port: options.port,
});
if (options.identity) {
this.identity = importIdentity(options.identity);
} else {
this.identity = generateIdentity();
}
}
async connect(): Promise<void> {
this.logger.info({ host: this.options.host, port: this.options.port }, 'Connecting to TeamSpeak server');
// Connect TCP (ServerQuery)
await this.connection.connect();
this.logger.debug('TCP connection established');
// Select virtual server by port
await this.sendCommand('use', { port: this.options.port });
// Login with client nickname
const loginResult = await this.sendCommand('clientupdate', {
client_nickname: this.options.nickname,
});
// Get own client ID
const whoami = await this.sendCommand('whoami', {});
if (whoami.data.length > 0) {
this.clientId = parseInt(whoami.data[0].client_id ?? '0', 10);
this.logger.info({ clientId: this.clientId }, 'Logged in');
}
// Join default channel if specified
if (this.options.defaultChannel) {
await this.joinChannel(this.options.defaultChannel, this.options.channelPassword);
}
// Connect UDP voice
await this.voice.connect();
this.voice.setClientId(this.clientId);
this.logger.debug('UDP voice connection established');
// Register for text message notifications
await this.sendCommand('servernotifyregister', { event: 'textchannel' });
await this.sendCommand('servernotifyregister', { event: 'textprivate' });
// Listen for text messages
this.connection.on('notify:textmessage', (data: Record<string, string>) => {
const msg: TS3TextMessage = {
invokerName: data.invokername ?? '',
invokerId: data.invokerid ?? '',
invokerUid: data.invokeruid ?? '',
message: data.msg ?? '',
targetMode: parseInt(data.targetmode ?? '0', 10),
};
this.emit('textMessage', msg);
});
// Start keepalive
this.keepAliveInterval = setInterval(() => {
this.voice.sendKeepAlive();
}, 5000);
this.connection.on('close', () => {
this.logger.warn('Connection closed');
this.emit('disconnected');
});
this.emit('connected');
}
async sendCommand(command: string, params: Record<string, string | number>): Promise<CommandResult> {
return this.connection.send(command, params);
}
async joinChannel(channelName: string, password?: string): Promise<void> {
// Find channel by name
const channels = await this.sendCommand('channellist', {});
const channel = channels.data.find(
(ch) => ch.channel_name === channelName
);
if (!channel) {
this.logger.warn({ channelName }, 'Channel not found');
return;
}
const params: Record<string, string | number> = {
cid: channel.cid,
clid: this.clientId,
};
if (password) {
params.cpw = password;
}
await this.sendCommand('clientmove', params);
this.logger.info({ channelName, cid: channel.cid }, 'Joined channel');
}
async moveToChannel(channelNameOrId: string, password?: string): Promise<void> {
await this.joinChannel(channelNameOrId, password);
}
async sendTextMessage(message: string, targetMode: number = 2): Promise<void> {
// targetMode: 1=private, 2=channel, 3=server
await this.sendCommand('sendtextmessage', {
targetmode: targetMode,
target: targetMode === 2 ? 0 : this.clientId, // 0 = current channel for mode 2
msg: message,
});
}
async getClientsInChannel(): Promise<Record<string, string>[]> {
const result = await this.sendCommand('clientlist', {});
return result.data;
}
sendVoiceData(opusFrame: Buffer): void {
this.voice.sendVoicePacket(opusFrame, CODEC_OPUS_MUSIC);
}
getIdentityExport(): string {
return exportIdentity(this.identity);
}
getClientId(): number {
return this.clientId;
}
disconnect(): void {
if (this.keepAliveInterval) {
clearInterval(this.keepAliveInterval);
this.keepAliveInterval = null;
}
this.connection.disconnect();
this.voice.disconnect();
this.logger.info('Disconnected from TeamSpeak server');
}
}
- Step 2: Commit
git add src/ts-protocol/client.ts
git commit -m "feat: add high-level TS3Client with connect, channel, text message, and voice API"
Task 6: Verify TypeScript compilation
- Step 1: Run tsc
Run: npx tsc --noEmit
Expected: No errors
- Step 2: Run all tests
Run: npx vitest run
Expected: All tests pass (identity: 3, commands: 6, config: 3, database: 4 = 16 tests)
- Step 3: Commit
git add -A
git commit -m "chore: Phase 2 complete — TS3 protocol layer (identity, commands, TCP, UDP, client)"