Files
teamspeak-music-bot/src/music/spotify/rust-librespot.ts
T

621 lines
28 KiB
TypeScript

import { EventEmitter } from "node:events";
import type { Readable } from "node:stream";
import type { ChildProcess } from "node:child_process";
import { spawn as realSpawn } from "node:child_process";
import { mkdirSync as realMkdirSync } from "node:fs";
import type { Logger } from "pino";
import type {
SpotifyAudioBackend,
SpotifyTrackEndedEvent,
SpotifyNowPlaying,
} from "./backend.js";
import { findLibrespot } from "./binary.js";
import { SpotifyConnectApi } from "./connect-api.js";
import type { PlaybackState, SpotifyDevice } from "./connect-api.js";
import type { SpotifyOAuth } from "./spotify-oauth.js";
import { getFfmpegCommand } from "../../audio/player.js";
export interface RustLibrespotBackendOptions {
deviceName: string;
bitrate: number;
cacheDir: string;
oauth: SpotifyOAuth;
connect?: SpotifyConnectApi;
logger: Logger;
deps?: RustLibrespotBackendDeps;
}
/** Injectable seams so the whole lifecycle is testable without a real binary/network. */
export interface RustLibrespotBackendDeps {
spawn?: typeof realSpawn;
mkdirSync?: typeof realMkdirSync;
findBinary?: () => string;
/**
* C1: override the ffmpeg command. Production resolves it via
* getFfmpegCommand() (bundled ffmpeg-static fallback when `ffmpeg` isn't on
* PATH); tests pin it to "ffmpeg" for stable arg assertions.
*/
ffmpegCommand?: string;
sleep?: (ms: number) => Promise<void>;
readyPollIntervalMs?: number;
readyTimeoutMs?: number;
statePollIntervalMs?: number;
/**
* I4 (§13): bounded window after playTrack() within which our own track must
* be observed playing, else we degrade-to-skipped (emit trackEnded
* reason:"error"). Injectable timer seams (default real setTimeout, unref'd)
* let tests advance it deterministically.
*/
playbackStartTimeoutMs?: number;
setTimeout?: (cb: () => void, ms: number) => unknown;
clearTimeout?: (handle: unknown) => void;
}
const DEFAULT_READY_POLL_MS = 500;
const DEFAULT_READY_TIMEOUT_MS = 20_000;
const DEFAULT_STATE_POLL_MS = 2_000;
/** How close to the end (ms) counts as "track finished" when polling player state. */
const END_OF_TRACK_WINDOW_MS = 1_500;
/**
* I4 (§13): if our own track has not been observed playing within this window
* after playTrack(), degrade-to-skipped so the queue advances instead of
* stalling on a persistently-failing play (403 non-Premium, 404 outliving
* retries). Bounded and injectable for tests.
*/
const DEFAULT_PLAYBACK_START_TIMEOUT_MS = 8_000;
const defaultSleep = (ms: number) => new Promise<void>((r) => setTimeout(r, ms));
export class RustLibrespotBackend extends EventEmitter implements SpotifyAudioBackend {
private readonly opts: RustLibrespotBackendOptions;
private readonly log: Logger;
private readonly deps: RustLibrespotBackendDeps;
private readonly oauth: SpotifyOAuth;
private readonly connect: SpotifyConnectApi;
private proc: ChildProcess | null = null;
private ffmpeg: ChildProcess | null = null;
private pollTimer: ReturnType<typeof setInterval> | null = null;
// I4 (§13): "did our track actually start playing?" watchdog handle (opaque —
// produced by the injectable setTimeout seam). null when disarmed.
private watchdogTimer: unknown = null;
private ready = false;
private positionMs = 0;
// R4-4 (multi-bot): OUR resolved Connect device id, captured from
// findDeviceByName() in playTrack(). config.spotify (hence this Connect
// session) is shared process-wide across every BotInstance under one Premium
// account, and both the control API (pause/resume/seek) and the state read
// (GET /v1/me/player) are ACCOUNT-wide by default. Persisting our device id
// lets us (a) device-scope our control commands so we only ever act on our own
// device, and (b) in pollState, ignore state reported for a foreign device
// another bot stole the single active session with. null until first playTrack.
private deviceId: string | null = null;
// track-end poll state machine
private currentUri: string | null = null;
private hasPlayed = false;
private endedForCurrent = false;
// C3.4: end-detection is DISARMED until our own playTrack() runs. A poll that
// fires before the bot ever asks to play (e.g. at startup) must produce no
// side effects at all, so a foreign track already near its end can't emit a
// spurious trackEnded/metadata and wrongly advance the queue.
private armed = false;
// C1(pause-skip): our own pause state. A self-initiated pause makes the
// Connect device report is_playing:false with the SAME uri; without tracking
// it we'd misread that as a track end and SKIP the paused track (breaking the
// pause command and occupancy auto-pause-when-alone on the Rust backend). Set
// by pause(), cleared by resume() and playTrack().
private paused = false;
// Robustness (finishedByStop + finishedByNull / R3-1): a "not clearly playing
// our track" signal — either a non-paused is_playing:false (external stop) OR
// a null item (trackUri===null) observed while our track was playing — must be
// confirmed across TWO consecutive non-paused polls before we emit trackEnded.
// Both signals can be momentary: is_playing:false from a buffering hiccup; a
// null item from a Connect/track handoff boundary or a region-relinked /
// restricted item that momentarily maps to uri:null (getPlaybackState omits
// the `market` param). Set on the first such poll; reset only when a poll
// clearly shows our track playing again (is_playing AND a real item), on track
// change, or on playTrack(). Sharing ONE flag keeps both sibling paths from
// false-skipping on a single transient poll.
private stopSeen = false;
// R4-6: one-poll "just-seeked" grace. finishedByProgress is a SINGLE-poll
// near-end heuristic; if a user deliberately seeks to within the final
// END_OF_TRACK_WINDOW_MS, the very next poll would see progressMs >=
// durationMs-window and emit trackEnded, SKIPPING the ~1s the user seeked
// into. Set by seek(); consumed on the next poll so it suppresses that single
// finishedByProgress misfire only — the track then plays its remaining <=1.5s
// and ends naturally on the following poll via the stop/null detection. It
// deliberately does NOT touch the paused/stop/null two-poll logic, and a track
// reaching the window by PLAYING (no preceding seek) still ends normally.
private seekGrace = false;
// I(pipe): one teardown per broken librespot->ffmpeg pipe. Both stream ends
// (ffmpeg.stdin write side, proc.stdout read side) can report the same EPIPE;
// this guard prevents a double teardown / double error-emit.
private pipeBroke = false;
constructor(o: RustLibrespotBackendOptions) {
super();
this.opts = o;
this.log = o.logger;
this.deps = o.deps ?? {};
this.oauth = o.oauth;
// The Connect API shares the backend's OAuth token source. Reuse the
// injected instance in tests; otherwise build one over oauth.getAccessToken().
this.connect = o.connect ?? new SpotifyConnectApi(() => this.oauth.getAccessToken());
}
async start(): Promise<void> {
const spawn = this.deps.spawn ?? realSpawn;
const mkdirSync = this.deps.mkdirSync ?? realMkdirSync;
const findBinary = this.deps.findBinary ?? findLibrespot;
// C1: resolve ffmpeg via getFfmpegCommand() unless injected for tests.
const ffmpegCommand = this.deps.ffmpegCommand ?? getFfmpegCommand();
// A valid USER control token is required before we spawn anything.
const token = await this.oauth.getAccessToken();
if (!token) {
throw new Error("Spotify not authorized (no access token) — sign in first");
}
mkdirSync(this.opts.cacheDir, { recursive: true });
// Everything past here spawns children / opens the state poll. On any
// failure (e.g. the device never appears), tear it all down via stop().
try {
this.pipeBroke = false; // fresh pipe for this start()
// 1. Spawn ffmpeg FIRST (the reader) so its stdin pipe is ready before
// librespot starts pushing raw 44.1k s16le PCM into it.
this.ffmpeg = spawn(
ffmpegCommand,
[
"-f", "s16le", "-ar", "44100", "-ac", "2", "-i", "pipe:0",
"-f", "s16le", "-ar", "48000", "-ac", "2", "-acodec", "pcm_s16le", "pipe:1",
],
{ stdio: ["pipe", "pipe", "pipe"] },
);
this.ffmpeg.stderr?.on("data", (b: Buffer) =>
this.log.debug({ ffmpeg: b.toString().trim() }, "ffmpeg"),
);
this.ffmpeg.on("error", (err) => this.emitError(err));
// I(pipe): if ffmpeg dies mid-track while librespot keeps producing PCM,
// the next write into its stdin hits the now-closed pipe -> EPIPE 'error'
// on stdin. With no listener Node escalates that to process
// 'uncaughtException' (the global handler logs but leaves undefined
// state). Handle it in-band: tear down cleanly and surface via emitError.
this.ffmpeg.stdin?.on("error", (err) => this.onPipeError(err));
// 2. Spawn librespot: --backend pipe with NO --device => raw s16le/44100/2
// on stdout, NO --passthrough (that would emit raw Ogg). --access-token
// authenticates it as a Connect device controllable via the Web API.
const bin = findBinary();
this.proc = spawn(
bin,
[
"--name", this.opts.deviceName,
"--backend", "pipe",
"--bitrate", String(this.opts.bitrate),
"--format", "S16",
"--cache", this.opts.cacheDir,
"--device-type", "speaker",
// KNOWN LIMITATION (CWE-214): the live Spotify access token is passed in
// the child argv, so on a shared/multi-tenant host a co-located local
// process could read it via `ps` / /proc/<pid>/cmdline. Bounded (~1h token,
// needs local access) and `--access-token` is librespot's supported bootstrap.
"--access-token", token,
],
{ stdio: ["ignore", "pipe", "pipe"] },
);
// stdout carries PCM — pipe it, never attach a data listener that consumes it.
if (this.proc.stdout && this.ffmpeg.stdin) {
this.proc.stdout.pipe(this.ffmpeg.stdin);
// Guard the read side too: a broken pipe can surface as an 'error' on
// proc.stdout when ffmpeg's stdin closes underneath it. Same handler,
// guarded against a double teardown.
this.proc.stdout.on("error", (err) => this.onPipeError(err));
}
this.proc.stderr?.on("data", (b: Buffer) =>
this.log.info({ librespot: b.toString().trim() }, "librespot"),
);
this.proc.on("error", (err) => this.emitError(err));
this.proc.on("exit", (code, signal) => {
this.ready = false;
this.log.warn({ code, signal }, "librespot exited");
});
// 3. Poll the Connect device list until our device registers.
await this.waitForDevice();
// 4. Begin the player-state poll loop (track-end / position / metadata).
this.startPollLoop();
this.ready = true;
this.emit("ready");
} catch (e) {
this.stop();
throw e;
}
}
/**
* Re-emit a child "error" only when a consumer is listening; Node throws on an
* unhandled "error" event, so with no listener we log via the injected logger.
*/
private emitError(err: unknown): void {
if (this.listenerCount("error") > 0) {
this.emit("error", err);
} else {
this.log.error({ err }, "rust-librespot backend error (no listener)");
}
}
/**
* I(pipe): the librespot->ffmpeg PCM pipe broke — typically ffmpeg died
* mid-track and librespot's next write hit the closed pipe (EPIPE), or the
* stream was destroyed (ERR_STREAM_DESTROYED). Both are expected teardown
* signals, not programming errors. Log, tear down cleanly (stop() is
* idempotent), then surface via emitError so a listening controller reacts.
* Guarded so both stream ends reporting the same break don't double-teardown.
*/
private onPipeError(err: unknown): void {
if (this.pipeBroke) return;
this.pipeBroke = true;
this.log.warn(
{ err },
"rust-librespot: librespot->ffmpeg pipe broke (ffmpeg died?) — tearing down",
);
this.stop();
this.emitError(err);
}
private async waitForDevice(): Promise<void> {
const sleep = this.deps.sleep ?? defaultSleep;
const interval = this.deps.readyPollIntervalMs ?? DEFAULT_READY_POLL_MS;
const timeout = this.deps.readyTimeoutMs ?? DEFAULT_READY_TIMEOUT_MS;
const deadline = Date.now() + timeout;
while (Date.now() < deadline) {
let devices: SpotifyDevice[] = [];
try {
devices = await this.connect.getDevices();
} catch (err) {
this.log.debug({ err }, "getDevices failed during readiness poll");
}
if (devices.some((d) => d.name === this.opts.deviceName)) return;
await sleep(interval);
}
throw new Error(`librespot device "${this.opts.deviceName}" did not appear within timeout`);
}
private startPollLoop(): void {
const interval = this.deps.statePollIntervalMs ?? DEFAULT_STATE_POLL_MS;
this.pollTimer = setInterval(() => {
void this.pollState();
}, interval);
// Don't keep the event loop / test process alive on account of the poll timer.
this.pollTimer.unref?.();
}
/** One player-state poll iteration: updates position/metadata and detects track end. */
private async pollState(): Promise<void> {
let state: PlaybackState | null;
try {
state = await this.connect.getPlaybackState();
} catch (err) {
this.log.debug({ err }, "getPlaybackState failed");
return;
}
// C3.4: detection is armed ONLY by our own playTrack(). Until then a poll
// must have NO side effects — no metadata/trackEnded emit and no mutation of
// currentUri/hasPlayed/positionMs. This single gate covers the null-state
// (C3.5 post-play-204) branch, the metadata-emit block, and every end
// heuristic below, so a foreign track sitting near its end at startup can
// never spuriously advance the queue. (Device-readiness polling via
// getDevices is separate and stays active regardless of this flag.)
if (!this.armed) return;
// R4-6: consume the one-poll "just-seeked" grace up front so it spans exactly
// ONE poll regardless of which branch this poll takes. `justSeeked` then
// suppresses a single finishedByProgress misfire below (a deliberate seek
// into the final END_OF_TRACK_WINDOW_MS must not be read as a natural end).
const justSeeked = this.seekGrace;
this.seekGrace = false;
if (!state) {
// C3.5: a 204 / no-active-device response. AFTER our own track has been
// seen playing, librespot going idle means the track ended — emit once so
// the queue advances instead of stalling. BEFORE any play (hasPlayed
// false), a null state is just "nothing active yet" and is ignored.
// C1(pause-skip) residual: while WE hold a self-initiated pause, a long
// pause can let the Connect device idle out to 204/null. That is still
// "paused", NOT a track end — do nothing this poll, or we'd skip the
// paused track. Once resume() clears `paused`, a genuinely-dead device
// (persistent null) is detected and skipped on the next poll as before.
if (this.hasPlayed && this.currentUri && !this.endedForCurrent && !this.paused) {
this.endedForCurrent = true;
const endedUri = this.currentUri;
this.currentUri = null;
this.positionMs = 0;
const e: SpotifyTrackEndedEvent = { uri: endedUri, reason: "ended" };
this.emit("trackEnded", e);
}
return;
}
// R4-4 (multi-bot): is the account's single ACTIVE Connect device ours? The
// Premium account allows one active playback stream, so if another bot stole
// the session, GET /v1/me/player now reports THAT device + its track. Only
// when the active device is foreign (we know our id AND the state names a
// DIFFERENT active id) do we refuse to treat this poll as our own track:
// skip metadata/track-change (so B's now-playing isn't surfaced as ours),
// don't advance our position/hasPlayed off foreign playback, and feed the
// stop/null two-poll detection so the stolen session cleanly ends OUR track
// and advances OUR queue instead of thrashing/misattributing. LENIENT: if
// our id is unknown or activeDeviceId is absent we can't tell, so we fall
// back to today's behavior byte-for-byte (single-bot: activeDeviceId === ours).
const foreignActive =
this.deviceId != null &&
state.activeDeviceId != null &&
state.activeDeviceId !== this.deviceId;
// Don't misattribute a foreign device's playback position as ours.
if (!foreignActive) this.positionMs = state.progressMs;
// Track change -> reset the end-detection state and surface best-effort
// metadata. Skipped entirely when a foreign device is active: its uri is NOT
// our track, so adopting it / emitting metadata would surface another bot's
// now-playing as ours and later misread that bot's stop as our track's end.
if (!foreignActive && state.trackUri && state.trackUri !== this.currentUri) {
this.currentUri = state.trackUri;
this.hasPlayed = false;
this.endedForCurrent = false;
this.stopSeen = false; // new track -> drop any pending stop confirmation
const np: SpotifyNowPlaying = {
uri: state.trackUri,
name: "",
artist: "",
album: "",
coverUrl: "",
durationMs: state.durationMs,
};
this.emit("metadata", np);
}
// R4-4: only OUR device actually playing counts as our track playing. When a
// foreign device is active, `state.isPlaying` reflects THAT bot's playback,
// not ours — so it must not mark hasPlayed or clear the stop confirmation.
const ourTrackPlaying = state.isPlaying && !foreignActive;
if (ourTrackPlaying) {
this.hasPlayed = true;
// Real playback observed -> the I4 degrade-to-skip watchdog is moot.
this.clearPlaybackWatchdog();
}
// Clearly playing our track again (is_playing AND a real item) -> any earlier
// transient is_playing:false (buffering) or null item (Connect handoff /
// market relink) was a hiccup; drop the pending two-poll end confirmation.
// A null item under is_playing:true is NOT "clearly playing" and must NOT
// reset the confirmation, or a genuine null-item end could never accumulate
// its second poll.
if (ourTrackPlaying && state.trackUri !== null) {
this.stopSeen = false;
}
if (!this.currentUri || this.endedForCurrent) return;
// C3.4: EVERY end condition is gated on hasPlayed so no end can fire until
// the bot's own track has actually been observed playing. Without this, the
// first poll (before playTrack) could observe the account's stale/paused
// track sitting near its end and spuriously emit "trackEnded".
// m(sub-window): only apply the near-end window when the track is LONGER
// than the window. For durationMs in [1, END_OF_TRACK_WINDOW_MS],
// `durationMs - window` is negative, so the old `> 0` guard made this
// unconditionally true and finished the track on its first poll. A
// sub-window track instead relies on normal stop/next-track detection.
// C1(pause-skip) residual: a self-initiated pause within the final window
// freezes progress at >= dur-window with is_playing:false and the SAME uri;
// without `!this.paused` this near-end heuristic would fire and skip the
// paused track. resume() clears `paused`, so a genuine natural end is still
// detected afterwards.
// R4-4: progress/duration under a foreign-active state belong to another
// bot's track, so the near-end heuristic must not fire off them. A stolen
// session ends OUR track through the stop/null two-poll path below instead.
const finishedByProgress =
this.hasPlayed &&
!this.paused &&
!foreignActive &&
state.durationMs > END_OF_TRACK_WINDOW_MS &&
state.progressMs >= state.durationMs - END_OF_TRACK_WINDOW_MS;
// C1(pause-skip) + R3-1(null-item): a self-initiated pause (this.paused)
// reports is_playing:false (and can idle to a null item) with the SAME uri —
// that is NOT a track end, so never finish while paused. Beyond pause, the
// two "not clearly playing our track" signals — an external stop
// (is_playing:false) and a null item (trackUri===null) — are BOTH momentary
// at the boundaries (buffering; Connect handoff / market relink), so they
// share ONE two-poll confirmation (stopSeen): require the signal to persist
// across two consecutive non-paused polls before ending. A single transient
// stop OR null is absorbed; a confirmed end still emits within ~one extra
// poll interval, and a genuine end (item stays null / stopped across two
// polls) still fires exactly once.
// R4-4: a foreign device becoming the active one means OUR device is no
// longer playing our track — the same signal as an external stop / null
// item, so it shares the two-poll confirmation: one foreign poll is
// unconfirmed (could be a transient handoff), two consecutive foreign polls
// cleanly end our track and advance our queue.
let finishedByStopOrNull = false;
if (
this.hasPlayed &&
!this.paused &&
(foreignActive || !state.isPlaying || state.trackUri === null)
) {
if (this.stopSeen) {
finishedByStopOrNull = true;
} else {
this.stopSeen = true; // first such poll — await confirmation
}
}
// R4-6: a deliberate seek into the near-end window suppresses this single
// finishedByProgress. `justSeeked` was already consumed above, so the NEXT
// in-window poll finishes normally — the grace never permanently disables
// near-end detection, and it never touches the stop/null two-poll path.
if ((finishedByProgress && !justSeeked) || finishedByStopOrNull) {
this.endedForCurrent = true; // latch: emit at most once per track
const endedUri = this.currentUri;
this.currentUri = null;
this.positionMs = 0;
const e: SpotifyTrackEndedEvent = { uri: endedUri, reason: "ended" };
this.emit("trackEnded", e);
}
}
isReady(): boolean {
return this.ready;
}
async playTrack(uri: string): Promise<void> {
const deviceId = await this.connect.findDeviceByName(this.opts.deviceName);
if (!deviceId) throw new Error(`Connect device "${this.opts.deviceName}" not found`);
// R4-4: persist OUR device id so control (pause/resume/seek) is device-scoped
// and pollState can distinguish our device from a foreign one that stole the
// shared account's single active Connect session.
this.deviceId = deviceId;
// Reset the track-end state machine for the new track: clear the once-only
// latch and drop hasPlayed so no end can fire until a poll re-confirms this
// uri playing. currentUri is cleared so the next poll re-detects the track
// (fresh metadata) rather than treating it as unchanged. Arming here is the
// primary guarantee that no end/metadata can fire before the bot plays.
// Cancel the previous track's degrade-to-skip watchdog first (at-most-one
// trackEnded per track, I4).
this.clearPlaybackWatchdog();
this.currentUri = null;
this.hasPlayed = false;
this.endedForCurrent = false;
this.armed = true;
// A newly-started track is not paused, and carries no pending stop
// confirmation from the previous track. (C1 pause-skip.)
this.paused = false;
this.stopSeen = false;
// R4-6: a fresh track carries no pending seek grace from the previous one.
this.seekGrace = false;
// transfer(false) activates our device WITHOUT starting audio; play() then
// actually starts the uri. The two-step is required — transfer alone won't
// begin playback.
await this.connect.transfer(deviceId, false);
await this.connect.play(deviceId, uri);
// I4 (§13): arm the "did it actually start playing?" watchdog. If our own
// track is never seen playing within the window, degrade-to-skipped so the
// queue advances instead of hanging on a silent, persistently-failing play.
this.armPlaybackWatchdog(uri);
}
/**
* I4 (§13) degrade-to-skip watchdog. Arms a bounded timer; if our own track
* has not been observed playing by the time it fires, emit a single
* trackEnded{reason:"error"} so the controller re-emits it and BotInstance
* advances the queue. Cleared when real playback is observed, on stop(), and
* at the start of a new playTrack().
*/
private armPlaybackWatchdog(uri: string): void {
this.clearPlaybackWatchdog();
const timeoutMs = this.deps.playbackStartTimeoutMs ?? DEFAULT_PLAYBACK_START_TIMEOUT_MS;
const setTimer =
this.deps.setTimeout ??
((cb: () => void, ms: number) => {
const t = setTimeout(cb, ms);
(t as { unref?: () => void }).unref?.();
return t;
});
this.watchdogTimer = setTimer(() => {
this.watchdogTimer = null;
this.onPlaybackStartTimeout(uri);
}, timeoutMs);
}
private clearPlaybackWatchdog(): void {
if (this.watchdogTimer == null) return;
const clearTimer =
this.deps.clearTimeout ??
((h: unknown) => clearTimeout(h as ReturnType<typeof setTimeout>));
clearTimer(this.watchdogTimer);
this.watchdogTimer = null;
}
/**
* Fired when the playback-start window elapses with no observed playback.
* C3.6: never throws up the queue path. Guarded by the same endedForCurrent
* latch as normal end-detection so at most one trackEnded per track (no
* double-emit with the poll-loop end detection).
*/
private onPlaybackStartTimeout(uri: string): void {
// Real playback was seen (hasPlayed) or the track already ended -> moot.
if (this.hasPlayed || this.endedForCurrent) return;
this.endedForCurrent = true; // latch
this.currentUri = null;
this.positionMs = 0;
const e: SpotifyTrackEndedEvent = { uri, reason: "error" };
this.emit("trackEnded", e);
}
async pause(): Promise<void> {
// R4-4: device-scope to OUR device so bot A's pause / auto-pause-when-alone
// can't pause whatever device is currently active for the shared account
// (= bot B's playback). Falls back to account-wide only before first play.
await this.connect.pause(this.deviceId ?? undefined);
// C1(pause-skip): mark our own pause so the next poll's is_playing:false
// (same uri) is not misread as a track end and skipped.
this.paused = true;
}
async resume(): Promise<void> {
// R4-4: device-scope to OUR device (see pause()).
await this.connect.resume(this.deviceId ?? undefined);
// Resumed -> normal end-detection applies again.
this.paused = false;
}
async seek(ms: number): Promise<void> {
// R4-4: device-scope to OUR device (see pause()).
await this.connect.seek(ms, this.deviceId ?? undefined);
this.positionMs = ms;
// R4-6: arm the one-poll grace so a seek landing inside the final
// END_OF_TRACK_WINDOW_MS is not immediately treated as a natural end.
this.seekGrace = true;
}
getPcmStream(): Readable {
const out = this.ffmpeg?.stdout;
if (!out) throw new Error("PCM stream unavailable (rust-librespot backend not started)");
return out;
}
getPositionMs(): number {
return this.positionMs;
}
stop(): void {
this.ready = false;
// Disarm the I4 degrade-to-skip watchdog so a stopped backend never emits.
this.clearPlaybackWatchdog();
// Clear the state poll interval FIRST so no poll fires mid-teardown.
if (this.pollTimer) {
clearInterval(this.pollTimer);
this.pollTimer = null;
}
if (this.proc) {
try {
this.proc.kill();
} catch {
/* ignore */
}
this.proc = null;
}
if (this.ffmpeg) {
try {
this.ffmpeg.kill();
} catch {
/* ignore */
}
this.ffmpeg = null;
}
}
}