Files
teamspeak-music-bot/src/audio/queue.ts
T
fattiger fe78bf812c fix: use Random mode for FM instead of RandomLoop to prevent song repeats
RandomLoop randomly selects from queue, causing the same song to play
multiple times when the queue is small (~3 songs from personal_fm API).
Random mode ensures each song plays once before repeating, relying on
refillFm() to fetch fresh songs before exhaustion.

Also fix the proactive refill condition to use unplayedCount() instead
of size() - getCurrentIndex(), which was meaningless for non-sequential
play modes.
2026-04-29 20:51:21 +08:00

170 lines
4.3 KiB
TypeScript

export enum PlayMode {
Sequential = "seq",
Loop = "loop",
Random = "random",
RandomLoop = "rloop",
}
export interface QueuedSong {
id: string;
name: string;
artist: string;
album: string;
platform: "netease" | "qq" | "bilibili" | "youtube";
url?: string; // resolved lazily at play time
coverUrl: string;
duration: number; // seconds
}
export class PlayQueue {
private songs: QueuedSong[] = [];
private currentIndex = -1;
private mode: PlayMode = PlayMode.Sequential;
private playedIndices = new Set<number>();
add(song: QueuedSong): void {
this.songs.push(song);
}
addMany(songs: QueuedSong[]): void {
this.songs.push(...songs);
}
remove(index: number): QueuedSong | null {
if (index < 0 || index >= this.songs.length) return null;
const [removed] = this.songs.splice(index, 1);
if (index < this.currentIndex) {
this.currentIndex--;
} else if (index === this.currentIndex) {
this.currentIndex--;
}
// Rebuild playedIndices to account for shifted indices
const newPlayed = new Set<number>();
for (const idx of this.playedIndices) {
if (idx === index) continue;
newPlayed.add(idx > index ? idx - 1 : idx);
}
this.playedIndices = newPlayed;
return removed;
}
clear(): void {
this.songs = [];
this.currentIndex = -1;
this.playedIndices.clear();
}
play(): QueuedSong | null {
if (this.songs.length === 0) return null;
this.playedIndices.clear();
this.currentIndex = 0;
this.playedIndices.add(0);
return this.songs[0];
}
playAt(index: number): QueuedSong | null {
if (index < 0 || index >= this.songs.length) return null;
this.playedIndices.clear();
this.currentIndex = index;
this.playedIndices.add(index);
return this.songs[index];
}
next(): QueuedSong | null {
if (this.songs.length === 0) return null;
switch (this.mode) {
case PlayMode.Sequential: {
const nextIndex = this.currentIndex + 1;
if (nextIndex >= this.songs.length) return null;
this.currentIndex = nextIndex;
return this.songs[nextIndex];
}
case PlayMode.Loop: {
this.currentIndex = (this.currentIndex + 1) % this.songs.length;
return this.songs[this.currentIndex];
}
case PlayMode.Random: {
const unplayed: number[] = [];
for (let i = 0; i < this.songs.length; i++) {
if (!this.playedIndices.has(i)) unplayed.push(i);
}
if (unplayed.length === 0) return null;
const nextIndex =
unplayed[Math.floor(Math.random() * unplayed.length)];
this.currentIndex = nextIndex;
this.playedIndices.add(nextIndex);
return this.songs[nextIndex];
}
case PlayMode.RandomLoop: {
if (this.songs.length === 1) {
this.currentIndex = 0;
return this.songs[0];
}
let idx: number;
do {
idx = Math.floor(Math.random() * this.songs.length);
} while (idx === this.currentIndex);
this.currentIndex = idx;
return this.songs[idx];
}
}
}
prev(): QueuedSong | null {
if (this.songs.length === 0) return null;
const prevIndex = this.currentIndex - 1;
if (prevIndex < 0) {
// In Sequential mode, don't wrap around
if (this.mode === PlayMode.Sequential) return null;
this.currentIndex = this.songs.length - 1;
} else {
this.currentIndex = prevIndex;
}
this.playedIndices.add(this.currentIndex);
return this.songs[this.currentIndex];
}
current(): QueuedSong | null {
if (this.currentIndex < 0 || this.currentIndex >= this.songs.length)
return null;
return this.songs[this.currentIndex];
}
list(): QueuedSong[] {
return [...this.songs];
}
size(): number {
return this.songs.length;
}
isEmpty(): boolean {
return this.songs.length === 0;
}
getMode(): PlayMode {
return this.mode;
}
setMode(mode: PlayMode): void {
this.mode = mode;
this.playedIndices.clear();
if (this.currentIndex >= 0) {
this.playedIndices.add(this.currentIndex);
}
}
getCurrentIndex(): number {
return this.currentIndex;
}
/** Number of songs not yet played in Random mode. */
unplayedCount(): number {
return this.songs.length - this.playedIndices.size;
}
}