Files
teamspeak-music-bot/src/ts-protocol/client.ts
T

412 lines
13 KiB
TypeScript

import { EventEmitter } from "node:events";
import { Readable } from "node:stream";
import {
Client as TS3FullClient,
generateIdentity as genTS3Identity,
identityFromString,
sendTextMessage,
listChannels,
listClients,
clientMove,
fileTransferDeleteFile,
type Identity,
type TextMessage,
type ClientInfo,
type ClientLeftViewEvent,
type ClientMovedEvent,
type FileUploadInfo,
} from "@honeybbq/teamspeak-client";
import type { Logger } from "../logger.js";
import {
detectServerProtocol,
type ServerProtocol,
} from "./protocol-detect.js";
import { TS6HttpQuery } from "./http-query.js";
export { CODEC_OPUS_MUSIC } from "./voice.js";
export type { ServerProtocol } from "./protocol-detect.js";
export type { FileUploadInfo } from "@honeybbq/teamspeak-client";
/** Escape a string for use in TS3 ServerQuery-style commands. */
export function escapeTS3(str: string): string {
return str
.replace(/\\/g, "\\\\")
.replace(/ /g, "\\s")
.replace(/\//g, "\\/")
.replace(/\|/g, "\\p")
.replace(/\t/g, "\\t")
.replace(/\n/g, "\\n")
.replace(/\r/g, "\\r");
}
export interface TS3ClientOptions {
host: string;
port: number; // Voice/virtual server port (default 9987)
queryPort: number; // ServerQuery port (10011 for TS3, 10080 for TS6 HTTP)
nickname: string;
identity?: string; // Exported identity string, or undefined to generate new
defaultChannel?: string;
channelPassword?: string;
serverPassword?: string;
/** Force a specific protocol instead of auto-detecting. */
serverProtocol?: ServerProtocol;
/** API key for TS6 HTTP Query authentication. */
ts6ApiKey?: string;
}
export interface TS3TextMessage {
invokerName: string;
invokerId: string;
invokerUid: string;
message: string;
targetMode: number; // 1=private, 2=channel, 3=server
}
export class TS3Client extends EventEmitter {
private client: TS3FullClient | null = null;
private identity: Identity;
private clientId = 0;
private logger: Logger;
private disconnecting = false;
private detectedProtocol: ServerProtocol = "unknown";
private httpQuery: TS6HttpQuery | null = null;
private udpErrorTimer: ReturnType<typeof setTimeout> | null = null;
constructor(private options: TS3ClientOptions, logger: Logger) {
super();
this.logger = logger;
if (options.identity) {
this.identity = identityFromString(options.identity);
} else {
this.identity = genTS3Identity(8);
}
}
/** The detected (or forced) server protocol after connect(). */
getServerProtocol(): ServerProtocol {
return this.detectedProtocol;
}
/** TS6 HTTP Query client (available after connecting to a TS6 server). */
getHttpQuery(): TS6HttpQuery | null {
return this.httpQuery;
}
async connect(): Promise<void> {
// Clean up any existing connection before creating a new one
if (this.client) {
this.logger.info("Cleaning up previous connection before reconnecting");
try {
await this.client.disconnect();
} catch {
// Ignore errors during cleanup
}
this.client = null;
this.clientId = 0;
}
const addr = `${this.options.host}:${this.options.port}`;
// Detect or use forced protocol
if (this.options.serverProtocol && this.options.serverProtocol !== "unknown") {
this.detectedProtocol = this.options.serverProtocol;
this.logger.info(
{ addr, protocol: this.detectedProtocol },
"Using forced server protocol",
);
} else {
this.logger.info({ addr }, "Detecting server protocol (TS3/TS6)...");
const detection = await detectServerProtocol(
this.options.host,
this.options.port,
3000,
{ ts3QueryPort: 10011, ts6HttpPort: 10080 },
);
this.detectedProtocol = detection.protocol;
if (this.detectedProtocol === "unknown") {
this.logger.warn(
{ addr },
"Could not detect server protocol (query ports 10011/10080 unreachable). " +
"Will attempt voice connection anyway. Use serverProtocol option to force TS3 or TS6.",
);
} else {
this.logger.info(
{ addr, protocol: this.detectedProtocol, queryPort: detection.queryPort },
`Server protocol detected: ${this.detectedProtocol.toUpperCase()}`,
);
}
}
// Set up TS6 HTTP Query if applicable
if (this.detectedProtocol === "ts6") {
const queryPort = this.options.queryPort !== 10011 ? this.options.queryPort : 10080;
this.httpQuery = new TS6HttpQuery({
host: this.options.host,
port: queryPort,
apiKey: this.options.ts6ApiKey,
});
}
// Guard against calling connect() while already connected.
// Save detectedProtocol first because disconnect() resets it.
if (this.client) {
this.logger.warn("connect() called while already connected, disconnecting first");
const savedProtocol = this.detectedProtocol;
const savedHttpQuery = this.httpQuery;
this.disconnect();
this.detectedProtocol = savedProtocol;
this.httpQuery = savedHttpQuery;
// Give the old client a moment to tear down
await new Promise((r) => setTimeout(r, 100));
}
this.logger.info(
{ addr, protocol: this.detectedProtocol },
"Connecting to TeamSpeak server (full client protocol)",
);
// Throttle repeated "udp send error" warnings (fires every 20ms during playback if UDP breaks)
let udpErrorCount = 0;
const throttledWarn = (msg: string, ...args: unknown[]) => {
if (typeof msg === "string" && msg.includes("udp send error")) {
udpErrorCount++;
if (udpErrorCount === 1) {
this.logger.warn(msg);
// After 2 seconds, log a summary and reset.
// Clear any previous timer to avoid leaking it.
if (this.udpErrorTimer) clearTimeout(this.udpErrorTimer);
this.udpErrorTimer = setTimeout(() => {
if (udpErrorCount > 1) {
this.logger.warn(`udp send error (repeated ${udpErrorCount} times, connection may be lost)`);
}
udpErrorCount = 0;
this.udpErrorTimer = null;
}, 2000);
}
return;
}
this.logger.warn(msg);
};
this.client = new TS3FullClient(this.identity, addr, this.options.nickname, {
// Forward server password to the protocol library so it can be
// included in clientinit for password-protected servers
serverPassword: this.options.serverPassword,
logger: {
debug: (msg) => this.logger.debug(msg),
info: (msg) => this.logger.info(msg),
warn: throttledWarn,
error: (msg) => this.logger.error(msg),
},
});
this.client.on("textMessage", (msg: TextMessage) => {
const tsMsg: TS3TextMessage = {
invokerName: msg.invokerName,
invokerId: String(msg.invokerID),
invokerUid: msg.invokerUID,
message: msg.message,
targetMode: msg.targetMode,
};
this.emit("textMessage", tsMsg);
});
this.client.on("disconnected", (err) => {
this.logger.warn({ err: err?.message }, "Connection closed");
this.clientId = 0;
this.emit("disconnected");
});
this.client.on("clientEnter", (info: ClientInfo) => {
this.logger.debug(
{ nickname: info.nickname, id: info.id },
"Client entered"
);
this.emit("clientEnter", info);
});
this.client.on("clientLeave", (ev: ClientLeftViewEvent) => {
this.logger.debug({ id: ev.id }, "Client left");
this.emit("clientLeave", ev);
});
this.client.on("clientMoved", (ev: ClientMovedEvent) => {
this.logger.debug(
{ id: ev.id, targetChannelID: ev.targetChannelID.toString() },
"Client moved"
);
this.emit("clientMoved", ev);
});
await this.client.connect();
// Note: @honeybbq/teamspeak-client 0.2.x ships a universal clientinit
// (client_version "3.?.? [Build: 5680278000]" + matching signature)
// that works against both TS3 and TS6 servers. The old 3.6.2 monkey-
// patch on handler.sendPacket was removed when we bumped to 0.2.1 — it
// would have replaced the library's new correct version with a stale
// signature and made TS6 handshakes fail.
await this.client.waitConnected();
this.clientId = this.client.clientID();
this.voiceFramesSent = 0;
this.logger.info(
{ clientId: this.clientId, protocol: this.detectedProtocol },
`Logged in (visible client, ${this.detectedProtocol.toUpperCase()} server)`,
);
// Join default channel if specified
if (this.options.defaultChannel) {
await this.joinChannel(
this.options.defaultChannel,
this.options.channelPassword
);
}
this.emit("connected");
}
async joinChannel(channelName: string, password?: string): Promise<void> {
if (!this.client) return;
try {
const channels = await listChannels(this.client);
const channel = channels.find((ch) => ch.name === channelName);
if (!channel) {
this.logger.warn({ channelName }, "Channel not found");
return;
}
await clientMove(
this.client,
this.clientId,
channel.id,
password
);
this.logger.info(
{ channelName, cid: channel.id.toString() },
"Joined channel"
);
} catch (err) {
this.logger.error({ err, channelName }, "Failed to join channel");
}
}
async sendTextMessage(
message: string,
targetMode: number = 2
): Promise<void> {
if (!this.client) return;
// targetMode 2 = channel, target 0 = current channel
const target = targetMode === 2 ? BigInt(0) : BigInt(this.clientId);
await sendTextMessage(this.client, targetMode, target, message);
}
async getClientsInChannel(): Promise<ClientInfo[]> {
if (!this.client) return [];
try {
const allClients = await listClients(this.client);
const myChannelId = this.client.channelID();
return allClients.filter((c) => c.channelID === myChannelId);
} catch {
return [];
}
}
// --- Raw command & file transfer pass-through ---
async execCommand(cmd: string): Promise<void> {
if (!this.client) throw new Error("Not connected");
await this.client.execCommand(cmd);
}
/** Fire a command without waiting for the server's response. */
async sendCommandNoWait(cmd: string): Promise<void> {
if (!this.client) throw new Error("Not connected");
await this.client.sendCommandNoWait(cmd);
}
async execCommandWithResponse(cmd: string): Promise<Record<string, string>[]> {
if (!this.client) throw new Error("Not connected");
return this.client.execCommandWithResponse(cmd);
}
async fileTransferInitUpload(
channelID: bigint,
path: string,
password: string,
size: bigint,
overwrite = true,
): Promise<FileUploadInfo> {
if (!this.client) throw new Error("Not connected");
return this.client.fileTransferInitUpload(channelID, path, password, size, overwrite);
}
async uploadFileData(host: string, info: FileUploadInfo, data: Readable): Promise<void> {
if (!this.client) throw new Error("Not connected");
await this.client.uploadFileData(host, info, data);
}
async fileTransferDeleteFile(channelID: bigint, paths: string[]): Promise<void> {
if (!this.client) throw new Error("Not connected");
await fileTransferDeleteFile(this.client, channelID, paths);
}
/** The server host (needed for file transfer TCP connections). */
getHost(): string {
return this.options.host;
}
/** The current channel ID of this client. */
getChannelId(): bigint {
if (!this.client) return 0n;
return this.client.channelID();
}
private voiceFramesSent = 0;
sendVoiceData(opusFrame: Buffer): void {
if (!this.client || this.disconnecting) return;
try {
this.client.sendVoice(opusFrame, 5);
this.voiceFramesSent++;
if (this.voiceFramesSent === 1) {
this.logger.info({ opusBytes: opusFrame.length, clientId: this.clientId }, "First voice packet sent to TeamSpeak");
}
} catch (err) {
if (this.voiceFramesSent === 0) {
this.logger.error({ err }, "Failed to send first voice packet");
}
}
}
getIdentityExport(): string {
return this.identity.toString();
}
getClientId(): number {
return this.clientId;
}
disconnect(): void {
if (this.client && !this.disconnecting) {
this.disconnecting = true;
const client = this.client;
client.disconnect().catch(() => {}).finally(() => {
if (this.client === client) {
this.client = null;
}
this.disconnecting = false;
});
}
this.clientId = 0;
this.httpQuery = null;
this.detectedProtocol = "unknown";
if (this.udpErrorTimer) {
clearTimeout(this.udpErrorTimer);
this.udpErrorTimer = null;
}
this.logger.info("Disconnected from TeamSpeak server");
}
}