mirror of
https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
synced 2026-10-01 20:42:50 +08:00
fix: server-side elapsed tracking via frame count, periodic sync, playlist respects play mode
Progress/lyrics sync: - AudioPlayer tracks framesPlayed (ground truth: frames * 20ms + seekOffset) - BotStatus.elapsed is the real elapsed from server - Frontend polls GET /elapsed every 3s for ground truth - Client interpolates between syncs (serverElapsed + timeSinceSync) - Pause freezes at interpolated value, resume resyncs from server - No more client-side timestamp drift Playlist play all: - Stops current playback before loading - Respects play mode: random/rloop picks random first song, seq plays first Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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6 files changed
+131
-109
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+24
-30
@@ -17,13 +17,14 @@ export class AudioPlayer extends EventEmitter {
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private ffmpeg: ChildProcess | null = null;
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private encoder: Encoder;
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private state: PlayerState = "idle";
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private volume = 75; // 0-100
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private volume = 75;
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private pcmBuffer: Buffer = Buffer.alloc(0);
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private logger: Logger;
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private frameLoopRunning = false;
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private nextFrameTime = 0;
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private currentUrl = "";
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private seekOffset = 0; // seconds offset from seek
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private seekOffset = 0;
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private framesPlayed = 0; // ground truth: number of 20ms frames sent
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constructor(logger: Logger) {
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super();
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@@ -35,6 +36,7 @@ export class AudioPlayer extends EventEmitter {
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this.stop();
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this.currentUrl = url;
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this.seekOffset = seekSeconds;
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this.framesPlayed = 0;
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this.logger.info({ url: url.slice(0, 80), seek: seekSeconds }, "Starting playback");
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@@ -57,19 +59,14 @@ export class AudioPlayer extends EventEmitter {
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this.ffmpeg = spawn("ffmpeg", args, { stdio: ["ignore", "pipe", "pipe"] });
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this.ffmpeg.stderr!.on("data", () => {
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// Suppress FFmpeg stderr output
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});
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this.ffmpeg.stderr!.on("data", () => {});
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this.ffmpeg.stdout!.on("data", (chunk: Buffer) => {
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this.pcmBuffer = Buffer.concat([this.pcmBuffer, chunk]);
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});
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this.ffmpeg.on("close", (code) => {
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this.logger.debug({ code }, "FFmpeg process closed");
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if (this.state === "playing" || this.state === "paused") {
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// Let the frame loop drain remaining frames, then it will emit trackEnd
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}
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this.ffmpeg.on("close", () => {
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// Let frame loop drain remaining buffer
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});
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this.ffmpeg.on("error", (err) => {
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@@ -81,10 +78,6 @@ export class AudioPlayer extends EventEmitter {
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this.startFrameLoop();
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}
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/**
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* High-precision frame sending loop using drift-correcting setTimeout.
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* Much more accurate than setInterval which drifts ~4-16ms on Windows.
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*/
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private startFrameLoop(): void {
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if (this.frameLoopRunning) return;
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this.frameLoopRunning = true;
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@@ -105,11 +98,9 @@ export class AudioPlayer extends EventEmitter {
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if (this.state === "playing") {
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this.sendNextFrame();
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} else if (this.state === "paused") {
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// Keep the loop alive but adjust timing to avoid drift accumulation
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this.nextFrameTime = performance.now();
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}
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// Check if we should stop (FFmpeg done + buffer empty)
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if (!this.ffmpeg && this.pcmBuffer.length < PCM_FRAME_BYTES) {
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this.frameLoopRunning = false;
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if (this.state !== "idle") {
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@@ -129,10 +120,10 @@ export class AudioPlayer extends EventEmitter {
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const pcmFrame = this.pcmBuffer.subarray(0, PCM_FRAME_BYTES);
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this.pcmBuffer = this.pcmBuffer.subarray(PCM_FRAME_BYTES);
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// Apply volume by scaling PCM samples directly
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const adjusted = this.applyVolume(pcmFrame);
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const opusFrame = this.encoder.encode(adjusted);
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this.emit("frame", opusFrame);
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this.framesPlayed++;
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}
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private applyVolume(pcm: Buffer): Buffer {
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@@ -142,7 +133,6 @@ export class AudioPlayer extends EventEmitter {
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for (let i = 0; i < pcm.length; i += 2) {
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let sample = pcm.readInt16LE(i);
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sample = Math.round(sample * factor);
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// Clamp to 16-bit range
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if (sample > 32767) sample = 32767;
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else if (sample < -32768) sample = -32768;
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out.writeInt16LE(sample, i);
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@@ -150,6 +140,21 @@ export class AudioPlayer extends EventEmitter {
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return out;
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}
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/** Actual elapsed time in seconds (ground truth from frame count) */
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getElapsed(): number {
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return this.seekOffset + (this.framesPlayed * FRAME_DURATION_MS) / 1000;
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}
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seek(seconds: number): void {
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if (!this.currentUrl) return;
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this.logger.info({ seek: seconds }, "Seeking");
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this.play(this.currentUrl, seconds);
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}
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getSeekOffset(): number {
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return this.seekOffset;
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}
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pause(): void {
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if (this.state === "playing") {
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this.state = "paused";
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@@ -160,23 +165,11 @@ export class AudioPlayer extends EventEmitter {
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resume(): void {
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if (this.state === "paused") {
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this.state = "playing";
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// Reset timing to avoid burst of frames after unpause
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this.nextFrameTime = performance.now();
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this.logger.debug("Playback resumed");
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}
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}
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/** Seek to a position in seconds. Restarts FFmpeg with -ss offset. */
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seek(seconds: number): void {
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if (!this.currentUrl) return;
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this.logger.info({ seek: seconds }, "Seeking");
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this.play(this.currentUrl, seconds);
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}
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getSeekOffset(): number {
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return this.seekOffset;
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}
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stop(): void {
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this.frameLoopRunning = false;
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if (this.ffmpeg) {
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@@ -187,6 +180,7 @@ export class AudioPlayer extends EventEmitter {
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this.state = "idle";
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this.currentUrl = "";
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this.seekOffset = 0;
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this.framesPlayed = 0;
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}
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setVolume(vol: number): void {
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+2
-4
@@ -37,8 +37,7 @@ export interface BotStatus {
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queueSize: number;
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volume: number;
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playMode: PlayMode;
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seekOffset: number; // seconds offset from last seek/play start
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playStartTime: number; // server timestamp when playback started
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elapsed: number; // ground truth elapsed seconds from frame count
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}
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export class BotInstance extends EventEmitter {
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@@ -507,8 +506,7 @@ export class BotInstance extends EventEmitter {
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queueSize: this.queue.size(),
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volume: this.player.getVolume(),
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playMode: this.queue.getMode(),
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seekOffset: this.player.getSeekOffset(),
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playStartTime: Date.now(),
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elapsed: this.player.getElapsed(),
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};
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}
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+20
-3
@@ -104,6 +104,12 @@ export function createPlayerRouter(
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}
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});
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// Get current elapsed time (ground truth from server)
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router.get("/:botId/elapsed", (req, res) => {
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const bot = (req as any).bot;
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res.json({ elapsed: bot.getPlayer().getElapsed() });
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});
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// Seek to position
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router.post("/:botId/seek", async (req, res) => {
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try {
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@@ -153,6 +159,7 @@ export function createPlayerRouter(
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});
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// Play a playlist by ID — stores metadata only, resolves URL for first song
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// Respects current play mode (random = pick random first song)
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router.post("/:botId/play-playlist", async (req, res) => {
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try {
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const bot = (req as any).bot;
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@@ -163,21 +170,31 @@ export function createPlayerRouter(
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return;
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}
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// Stop current playback
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bot.getPlayer().stop();
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const songs = await provider.getPlaylistSongs(playlistId);
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if (songs.length === 0) {
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res.json({ message: "Playlist is empty" });
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return;
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}
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// Add all songs as metadata only (no URL fetching!)
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const queue = bot.getQueueManager();
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queue.clear();
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for (const song of songs) {
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queue.add({ ...song, platform: provider.platform });
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}
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// Only resolve URL for the first song
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const first = queue.play();
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// Use queue.play() for sequential, or pick random index for random modes
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const mode = queue.getMode();
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let first;
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if (mode === "random" || mode === "rloop") {
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const idx = Math.floor(Math.random() * queue.size());
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first = queue.playAt(idx);
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} else {
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first = queue.play();
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}
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if (first) {
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await bot.resolveAndPlay(first);
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}
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+9
-1
@@ -9,7 +9,7 @@
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</template>
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<script setup lang="ts">
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import { computed, onMounted } from 'vue';
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import { computed, onMounted, onUnmounted } from 'vue';
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import { usePlayerStore } from './stores/player.js';
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import { useWebSocket } from './composables/useWebSocket.js';
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import Navbar from './components/Navbar.vue';
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@@ -19,10 +19,18 @@ const playerStore = usePlayerStore();
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const theme = computed(() => playerStore.theme);
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const { connect } = useWebSocket();
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let syncTimer: ReturnType<typeof setInterval> | null = null;
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onMounted(() => {
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playerStore.loadTheme();
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connect();
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playerStore.fetchBots();
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// Periodically sync elapsed time from server (ground truth)
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syncTimer = setInterval(() => playerStore.syncElapsed(), 3000);
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});
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onUnmounted(() => {
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if (syncTimer) clearInterval(syncTimer);
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});
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</script>
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@@ -74,7 +74,6 @@
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<script setup lang="ts">
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import { computed, ref, onMounted, onUnmounted } from 'vue';
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import { Icon } from '@iconify/vue';
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import axios from 'axios';
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import { usePlayerStore } from '../stores/player.js';
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import CoverArt from './CoverArt.vue';
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import Queue from './Queue.vue';
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@@ -102,13 +101,8 @@ function formatTime(seconds: number): string {
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}
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function updateProgress() {
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const bot = store.activeBot;
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const seekOff = store.seekOffset;
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if (bot?.playing && !bot.paused && store.playStartedAt > 0) {
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currentElapsed.value = seekOff + (Date.now() - store.playStartedAt) / 1000;
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} else if (bot?.paused) {
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currentElapsed.value = store.pausedElapsed;
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}
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// Use store.elapsed which interpolates from server ground truth
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currentElapsed.value = store.elapsed;
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const duration = currentSong.value?.duration ?? 0;
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progressPercent.value = duration > 0
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@@ -120,20 +114,12 @@ function updateProgress() {
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async function onProgressClick(e: MouseEvent) {
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const bar = progressBarRef.value;
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if (!bar || !store.activeBotId) return;
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if (!bar) return;
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const rect = bar.getBoundingClientRect();
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const ratio = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width));
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const duration = currentSong.value?.duration ?? 0;
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const seekTime = ratio * duration;
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try {
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await axios.post(`/api/player/${store.activeBotId}/seek`, { position: seekTime });
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store.seekOffset = seekTime;
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store.playStartedAt = Date.now();
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store.pausedElapsed = 0;
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} catch {
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// ignore
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}
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await store.seek(seekTime);
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}
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function onProgressHover(e: MouseEvent) {
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+72
-53
@@ -21,8 +21,7 @@ export interface BotStatus {
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queueSize: number;
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volume: number;
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playMode: string;
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seekOffset?: number;
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playStartTime?: number;
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elapsed?: number;
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}
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export interface PlaylistItem {
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@@ -33,7 +32,7 @@ export interface PlaylistItem {
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platform: string;
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}
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const HOME_CACHE_TTL = 5 * 60 * 1000; // 5 minutes
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const HOME_CACHE_TTL = 5 * 60 * 1000;
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export const usePlayerStore = defineStore('player', {
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state: () => ({
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@@ -41,10 +40,13 @@ export const usePlayerStore = defineStore('player', {
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activeBotId: null as string | null,
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queue: [] as Song[],
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theme: 'dark' as 'dark' | 'light',
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playStartedAt: 0, // client timestamp when playback started
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seekOffset: 0, // server seek offset in seconds
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pausedElapsed: 0, // elapsed seconds when paused
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// Home page cached data
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// Server-synced elapsed time (ground truth)
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serverElapsed: 0, // last known server elapsed (seconds)
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serverSyncTime: 0, // Date.now() when we got serverElapsed
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wasPlaying: false, // was playing at last sync
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// Home page cache
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recommendPlaylists: [] as PlaylistItem[],
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dailySongs: [] as Song[],
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userPlaylists: [] as PlaylistItem[],
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@@ -64,11 +66,12 @@ export const usePlayerStore = defineStore('player', {
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isPaused(): boolean {
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return this.activeBot?.paused ?? false;
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},
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/** Interpolated elapsed: serverElapsed + time since last sync (if playing) */
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elapsed(): number {
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if (!this.activeBot?.currentSong) return 0;
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if (this.isPaused) return this.pausedElapsed;
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if (!this.isPlaying || this.playStartedAt === 0) return 0;
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return this.seekOffset + (Date.now() - this.playStartedAt) / 1000;
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if (!this.wasPlaying || this.serverSyncTime === 0) return this.serverElapsed;
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if (this.isPaused) return this.serverElapsed;
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return this.serverElapsed + (Date.now() - this.serverSyncTime) / 1000;
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},
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},
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@@ -80,9 +83,6 @@ export const usePlayerStore = defineStore('player', {
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updateBotStatus(botId: string, status: BotStatus) {
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const prev = this.bots.find((b) => b.id === botId);
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const prevSongId = prev?.currentSong?.id;
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const prevPaused = prev?.paused ?? false;
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const prevPlaying = prev?.playing ?? false;
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const newSongId = status.currentSong?.id;
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const index = this.bots.findIndex((b) => b.id === botId);
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if (index >= 0) {
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@@ -93,28 +93,18 @@ export const usePlayerStore = defineStore('player', {
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if (botId !== (this.activeBotId ?? this.bots[0]?.id)) return;
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// Use server-provided seekOffset
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const serverSeek = status.seekOffset ?? 0;
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// Song changed or seek offset changed — reset timer
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if ((newSongId && newSongId !== prevSongId) || serverSeek !== this.seekOffset) {
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this.seekOffset = serverSeek;
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this.playStartedAt = Date.now();
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this.pausedElapsed = 0;
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return;
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// Sync elapsed from server status
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if (status.elapsed !== undefined) {
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this.serverElapsed = status.elapsed;
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this.serverSyncTime = Date.now();
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this.wasPlaying = status.playing && !status.paused;
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}
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// Resumed
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if (status.playing && !status.paused && prevPaused) {
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this.playStartedAt = Date.now() - this.pausedElapsed * 1000;
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return;
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}
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// Paused
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if (status.paused && prevPlaying && !prevPaused) {
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this.pausedElapsed = this.playStartedAt > 0
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? this.seekOffset + (Date.now() - this.playStartedAt) / 1000
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: this.seekOffset;
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// Song changed — reset
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if (status.currentSong?.id !== prevSongId) {
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this.serverElapsed = status.elapsed ?? 0;
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this.serverSyncTime = Date.now();
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this.wasPlaying = status.playing && !status.paused;
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}
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},
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@@ -142,10 +132,25 @@ export const usePlayerStore = defineStore('player', {
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if (!this.activeBotId && this.bots.length > 0) {
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this.activeBotId = this.bots[0].id;
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}
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// If a song is playing, set the start time
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// Sync elapsed from first status
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const bot = this.activeBot;
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if (bot?.playing && bot.currentSong && this.playStartedAt === 0) {
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this.playStartedAt = Date.now();
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if (bot?.elapsed !== undefined) {
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this.serverElapsed = bot.elapsed;
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this.serverSyncTime = Date.now();
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this.wasPlaying = bot.playing && !bot.paused;
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}
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},
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/** Poll server for real elapsed time */
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async syncElapsed() {
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if (!this.activeBotId || !this.isPlaying) return;
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try {
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const res = await axios.get(`/api/player/${this.activeBotId}/elapsed`);
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this.serverElapsed = res.data.elapsed;
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this.serverSyncTime = Date.now();
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this.wasPlaying = true;
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} catch {
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// ignore
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}
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},
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@@ -159,22 +164,25 @@ export const usePlayerStore = defineStore('player', {
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}
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},
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_resetTiming(seekSec = 0) {
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this.seekOffset = seekSec;
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this.playStartedAt = Date.now();
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this.pausedElapsed = 0;
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_syncAfterAction() {
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this.serverSyncTime = Date.now();
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this.wasPlaying = true;
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// Sync from server after a short delay for accuracy
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setTimeout(() => this.syncElapsed(), 500);
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},
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async play(query: string, platform = 'netease') {
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if (!this.activeBotId) return;
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await axios.post(`/api/player/${this.activeBotId}/play`, { query, platform });
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this._resetTiming();
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this.serverElapsed = 0;
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this._syncAfterAction();
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},
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|
||||
async playById(songId: string, platform = 'netease') {
|
||||
if (!this.activeBotId) return;
|
||||
await axios.post(`/api/player/${this.activeBotId}/play-by-id`, { songId, platform });
|
||||
this._resetTiming();
|
||||
this.serverElapsed = 0;
|
||||
this._syncAfterAction();
|
||||
},
|
||||
|
||||
async addToQueue(query: string, platform = 'netease') {
|
||||
@@ -190,41 +198,53 @@ export const usePlayerStore = defineStore('player', {
|
||||
async playPlaylist(playlistId: string, platform = 'netease') {
|
||||
if (!this.activeBotId) return;
|
||||
await axios.post(`/api/player/${this.activeBotId}/play-playlist`, { playlistId, platform });
|
||||
this._resetTiming();
|
||||
this.serverElapsed = 0;
|
||||
this._syncAfterAction();
|
||||
},
|
||||
|
||||
async pause() {
|
||||
if (!this.activeBotId) return;
|
||||
// Save current elapsed including seekOffset
|
||||
this.pausedElapsed = this.elapsed;
|
||||
// Freeze elapsed at current interpolated value
|
||||
this.serverElapsed = this.elapsed;
|
||||
this.wasPlaying = false;
|
||||
await axios.post(`/api/player/${this.activeBotId}/pause`);
|
||||
},
|
||||
|
||||
async resume() {
|
||||
if (!this.activeBotId) return;
|
||||
// Restore: playStartedAt = now - (pausedElapsed - seekOffset)
|
||||
this.playStartedAt = Date.now() - (this.pausedElapsed - this.seekOffset) * 1000;
|
||||
await axios.post(`/api/player/${this.activeBotId}/resume`);
|
||||
this.serverSyncTime = Date.now();
|
||||
this.wasPlaying = true;
|
||||
setTimeout(() => this.syncElapsed(), 300);
|
||||
},
|
||||
|
||||
async next() {
|
||||
if (!this.activeBotId) return;
|
||||
await axios.post(`/api/player/${this.activeBotId}/next`);
|
||||
this._resetTiming();
|
||||
this.serverElapsed = 0;
|
||||
this._syncAfterAction();
|
||||
},
|
||||
|
||||
async prev() {
|
||||
if (!this.activeBotId) return;
|
||||
await axios.post(`/api/player/${this.activeBotId}/prev`);
|
||||
this._resetTiming();
|
||||
this.serverElapsed = 0;
|
||||
this._syncAfterAction();
|
||||
},
|
||||
|
||||
async stop() {
|
||||
if (!this.activeBotId) return;
|
||||
await axios.post(`/api/player/${this.activeBotId}/stop`);
|
||||
this.seekOffset = 0;
|
||||
this.playStartedAt = 0;
|
||||
this.pausedElapsed = 0;
|
||||
this.serverElapsed = 0;
|
||||
this.serverSyncTime = 0;
|
||||
this.wasPlaying = false;
|
||||
},
|
||||
|
||||
async seek(position: number) {
|
||||
if (!this.activeBotId) return;
|
||||
await axios.post(`/api/player/${this.activeBotId}/seek`, { position });
|
||||
this.serverElapsed = position;
|
||||
this._syncAfterAction();
|
||||
},
|
||||
|
||||
async setVolume(volume: number) {
|
||||
@@ -238,7 +258,6 @@ export const usePlayerStore = defineStore('player', {
|
||||
},
|
||||
|
||||
async fetchHomeData() {
|
||||
// Skip if data was fetched within the last 5 minutes
|
||||
if (this.lastFetchTime > 0 && Date.now() - this.lastFetchTime < HOME_CACHE_TTL) {
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user