mirror of
https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
synced 2026-10-01 20:42:50 +08:00
Merge branch 'main' of https://github.com/ZHANGTIANYAO1/teamspeak-music-bot into dev
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commit
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@@ -41,7 +41,8 @@
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## 截图
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> *截图即将添加*
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> <img width="2568" height="1408" alt="musicbot1" src="https://github.com/user-attachments/assets/47ba4f62-fae3-4c17-a7f7-b53f00885672" />
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> <img width="2568" height="1408" alt="musicbot2" src="https://github.com/user-attachments/assets/42f4bef7-d41b-49e3-8c13-b4ce6c822dba" />
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## 快速开始
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@@ -65,8 +66,8 @@ FFmpeg **已自动内置**,无需手动安装。
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```bash
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# 下载项目
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git clone https://github.com/ZHANGTIANYAO1/tsmusicbot.git
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cd tsmusicbot
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git clone https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
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cd teamspeak-music-bot
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# 安装依赖
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npm install
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@@ -86,8 +87,8 @@ npm start
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所有依赖已内置(Node.js、FFmpeg、Opus 编码器),无需安装任何额外软件。
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```bash
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git clone https://github.com/ZHANGTIANYAO1/tsmusicbot.git
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cd tsmusicbot/scripts/docker
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git clone https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
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cd teamspeak-music-bot/scripts/docker
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docker-compose up -d
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```
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@@ -279,7 +280,7 @@ sudo systemctl start tsmusicbot
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## 项目架构
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```
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tsmusicbot/
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teamspeak-music-bot/
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├── src/ # 后端源码 (TypeScript)
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│ ├── audio/ # 音频管线:FFmpeg → PCM → Opus → 20ms 帧
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│ │ ├── encoder.ts # Opus 编码器 (@discordjs/opus)
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Generated
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File diff suppressed because it is too large.
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@@ -17,7 +17,7 @@
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"@discordjs/opus": "^0.10.0",
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"@honeybbq/teamspeak-client": "^0.2.1",
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"@koa/router": "^15.4.0",
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"@sansenjian/qq-music-api": "file:../qq-music-api",
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"@sansenjian/qq-music-api": "^2.2.10",
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"axios": "^1.14.0",
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"better-sqlite3": "^12.8.0",
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"chalk": "^5.6.2",
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+10
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@@ -25,30 +25,27 @@ RUN cd web && npm ci
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COPY . .
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RUN npm run build
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# Install production dependencies (with native addons compiled) in the builder
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# so we don't need build tools in the production image.
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RUN rm -rf node_modules && npm ci --production && npm cache clean --force
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# --- Stage 2: Production image ---
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FROM node:20-slim
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# Install only runtime native build tools (needed for native module rebuild)
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# Install system FFmpeg — the ffmpeg-static npm package bundles a pre-compiled
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# binary that can SIGSEGV inside Docker (incompatible glibc / missing libs).
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# System-installed FFmpeg is always compatible with the container runtime.
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RUN apt-get update && apt-get install -y --no-install-recommends \
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python3 make g++ && \
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ffmpeg && \
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rm -rf /var/lib/apt/lists/*
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WORKDIR /app
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# Copy built output
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# Copy built output and pre-compiled production node_modules from builder
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COPY --from=builder /app/dist ./dist
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COPY --from=builder /app/web/dist ./web/dist
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COPY --from=builder /app/package*.json ./
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# Install production dependencies (includes ffmpeg-static, opus, sqlite3)
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# These need to compile native addons inside the container
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RUN npm ci --production && npm cache clean --force
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# Remove build tools to reduce image size
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RUN apt-get purge -y python3 make g++ && apt-get autoremove -y && \
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rm -rf /var/lib/apt/lists/*
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# FFmpeg is bundled via ffmpeg-static — no system ffmpeg needed
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COPY --from=builder /app/node_modules ./node_modules
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# Data directory for database, cookies, logs
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RUN mkdir -p /app/data
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@@ -1,8 +1,8 @@
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# TSMusicBot — Docker Compose
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# 一键部署:docker-compose up -d
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#
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# 所有依赖已内置(Node.js, FFmpeg, Opus 编码器)
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# 无需安装任何额外软件
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# 所有依赖已内置(Node.js, FFmpeg, Opus 编码器)无需安装任何额外软件
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# FFmpeg 使用系统包管理器安装,确保容器内兼容性
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services:
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tsmusicbot:
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+18
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@@ -35,28 +35,39 @@ function ffmpegWorks(bin: string): boolean {
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}
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}
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/** Resolved once at module load — prefer bundled ffmpeg-static, fall back to system. */
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/**
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* Resolved once at module load.
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*
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* Priority: system FFmpeg → bundled ffmpeg-static.
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*
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* System-installed FFmpeg is always compatible with the running OS/container,
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* while the pre-compiled binary from ffmpeg-static can SIGSEGV in Docker
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* (passes `ffmpeg -version` but crashes during actual audio processing due to
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* incompatible glibc or missing shared libraries).
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*/
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const resolvedFfmpeg: string = (() => {
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// 1. Prefer system-installed FFmpeg (always compatible with the runtime)
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if (ffmpegWorks("ffmpeg")) {
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return "ffmpeg";
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}
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// 2. Fall back to bundled ffmpeg-static binary
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// On Windows, ffmpeg-static may return a path with backslashes; on Linux/macOS
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// it may return a Windows .exe path if node_modules was copied cross-platform.
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const isWinPath = ffmpegPath ? /\\/.test(ffmpegPath) || ffmpegPath.endsWith(".exe") : false;
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const onWindows = process.platform === "win32";
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// Only try bundled binary if platform matches
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if (ffmpegPath && (onWindows === isWinPath)) {
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if (isExecutable(ffmpegPath) && ffmpegWorks(ffmpegPath)) {
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return ffmpegPath;
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}
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}
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// Fall back to system ffmpeg
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if (ffmpegWorks("ffmpeg")) {
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return "ffmpeg";
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}
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// Last resort: always use "ffmpeg" so spawn error is clear, never use a cross-platform path
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return "ffmpeg";
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})();
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/** Resolve ffmpeg binary: prefer bundled ffmpeg-static, fall back to system PATH. */
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/** Resolve ffmpeg binary: prefer system PATH, fall back to bundled ffmpeg-static. */
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function getFfmpegCommand(): string {
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return resolvedFfmpeg;
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}
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@@ -150,6 +150,101 @@ describe("PlayQueue", () => {
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expect(next).not.toBeNull();
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});
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it("random mode with single song returns null on next", () => {
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queue.setMode(PlayMode.Random);
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queue.add(makeSong("1"));
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queue.play();
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expect(queue.next()).toBeNull();
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});
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it("random mode plays each song exactly once then stops", () => {
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queue.setMode(PlayMode.Random);
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queue.add(makeSong("A"));
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queue.add(makeSong("B"));
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queue.add(makeSong("C"));
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queue.play();
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const played = new Set<string>();
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played.add(queue.current()!.id);
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for (let i = 0; i < 3; i++) {
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const song = queue.next();
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if (!song) break;
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played.add(song.id);
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}
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// All 3 songs should have been played
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expect(played).toEqual(new Set(["A", "B", "C"]));
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// next() after all played should return null
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expect(queue.next()).toBeNull();
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});
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it("random mode: removing currently-playing song does not skip others", () => {
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queue.setMode(PlayMode.Random);
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queue.add(makeSong("A"));
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queue.add(makeSong("B"));
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queue.add(makeSong("C"));
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queue.add(makeSong("D"));
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queue.play(); // plays A (index 0)
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const second = queue.next()!; // plays some song
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// Remove the currently-playing song
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const curIdx = queue.getCurrentIndex();
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queue.remove(curIdx);
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// Remaining songs (excluding A and the removed song) should all be reachable
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const played = new Set<string>();
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played.add("A"); // already played via play()
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played.add(second.id); // played and then removed
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let song = queue.next();
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while (song) {
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played.add(song.id);
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song = queue.next();
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}
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// All 4 original songs should have been played or accounted for
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expect(played).toEqual(new Set(["A", "B", "C", "D"]));
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});
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it("random mode: prev does not cause duplicate plays", () => {
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queue.setMode(PlayMode.Random);
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queue.add(makeSong("A"));
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queue.add(makeSong("B"));
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queue.add(makeSong("C"));
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queue.play(); // plays A
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queue.next(); // plays B or C
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queue.prev(); // go back — this song is now marked as played
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// Exhaust remaining songs
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const ids: string[] = [];
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let song = queue.next();
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while (song) {
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ids.push(song.id);
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song = queue.next();
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}
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// No song ID should appear more than once across the entire session
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expect(new Set(ids).size).toBe(ids.length);
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});
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it("random mode: adding song mid-playback includes the new song", () => {
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queue.setMode(PlayMode.Random);
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queue.add(makeSong("A"));
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queue.add(makeSong("B"));
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queue.play(); // plays A
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queue.next(); // plays B
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// Add a new song while all existing songs have been played
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queue.add(makeSong("C"));
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const song = queue.next();
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expect(song).not.toBeNull();
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expect(song!.id).toBe("C");
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// After C, should stop
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expect(queue.next()).toBeNull();
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});
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it("random mode: setMode preserves current song as played", () => {
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queue.add(makeSong("A"));
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queue.add(makeSong("B"));
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queue.play(); // plays A in sequential mode
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queue.setMode(PlayMode.Random); // switch to random — A should be marked played
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// next() should only return B, never A again
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const song = queue.next();
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expect(song?.id).toBe("B");
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expect(queue.next()).toBeNull();
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});
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it("random-loop mode never returns null", () => {
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queue.setMode(PlayMode.RandomLoop);
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queue.add(makeSong("1"));
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+27
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private songs: QueuedSong[] = [];
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private currentIndex = -1;
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private mode: PlayMode = PlayMode.Sequential;
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private playedIndices = new Set<number>();
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add(song: QueuedSong): void {
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this.songs.push(song);
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@@ -36,33 +37,39 @@ export class PlayQueue {
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if (index < this.currentIndex) {
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this.currentIndex--;
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} else if (index === this.currentIndex) {
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// Move the pointer back by one so next() in sequential mode advances
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// to the song that shifted into the removed slot. Without this, the
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// shifted song is silently skipped because current() incorrectly
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// returns it (even though the player is still on the removed song)
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// and next() then increments past it. currentIndex may become -1,
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// which is fine — it represents "no current song" and next() will
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// pick index 0.
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this.currentIndex--;
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}
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// Rebuild playedIndices to account for shifted indices
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const newPlayed = new Set<number>();
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for (const idx of this.playedIndices) {
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if (idx === index) continue;
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newPlayed.add(idx > index ? idx - 1 : idx);
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}
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this.playedIndices = newPlayed;
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return removed;
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}
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clear(): void {
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this.songs = [];
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this.currentIndex = -1;
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this.playedIndices.clear();
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}
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play(): QueuedSong | null {
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if (this.songs.length === 0) return null;
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this.playedIndices.clear();
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this.currentIndex = 0;
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this.playedIndices.add(0);
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return this.songs[0];
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}
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playAt(index: number): QueuedSong | null {
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if (index < 0 || index >= this.songs.length) return null;
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this.playedIndices.clear();
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this.currentIndex = index;
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this.playedIndices.add(index);
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return this.songs[index];
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}
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@@ -81,12 +88,15 @@ export class PlayQueue {
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return this.songs[this.currentIndex];
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}
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case PlayMode.Random: {
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if (this.songs.length === 1) return this.songs[0];
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let nextIndex: number;
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do {
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nextIndex = Math.floor(Math.random() * this.songs.length);
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} while (nextIndex === this.currentIndex && this.songs.length > 1);
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const unplayed: number[] = [];
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for (let i = 0; i < this.songs.length; i++) {
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if (!this.playedIndices.has(i)) unplayed.push(i);
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}
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if (unplayed.length === 0) return null;
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const nextIndex =
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unplayed[Math.floor(Math.random() * unplayed.length)];
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this.currentIndex = nextIndex;
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this.playedIndices.add(nextIndex);
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return this.songs[nextIndex];
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}
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case PlayMode.RandomLoop: {
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@@ -114,6 +124,7 @@ export class PlayQueue {
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} else {
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this.currentIndex = prevIndex;
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}
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this.playedIndices.add(this.currentIndex);
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return this.songs[this.currentIndex];
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}
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@@ -141,6 +152,10 @@ export class PlayQueue {
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setMode(mode: PlayMode): void {
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this.mode = mode;
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this.playedIndices.clear();
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if (this.currentIndex >= 0) {
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this.playedIndices.add(this.currentIndex);
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}
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}
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getCurrentIndex(): number {
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