fix(auto-pause): auto-resume on a listener's return via clientEnter event

Follow-up to the auto-pause fix: resume never fired when someone came back.

Root cause (verified live against a TS3 server): the full-client library's
command/response channel is dead whenever >=2 clients are connected anywhere on
the server — clientlist, channellist and channelclientlist ALL time out
(confirmed even with the two clients in different channels). So the moment a
listener returns is exactly the moment occupancy can no longer be queried, and
the query-based refreshOccupancy() can never observe the return -> no resume.
Event channelID is also unusable (library reads notify `cid` but enter-view
carries `ctid`, so it's always 0), so per-channel membership can't be derived
from events either.

Fix (minimal, asymmetric): keep PAUSE on the authoritative clientlist path
(reliable precisely because it only succeeds when the bot is alone on the
server — the only state pause should fire), and arm RESUME directly from the
clientEnter push event. Because the bot only auto-pauses while alone, the sole
way occupancy can return while autoPaused is set is a fresh connection, which
arrives reliably as clientEnter. New pure predicate shouldResumeOnReturn() +
_resumeIfReturning() resume iff autoPaused && paused; the resume branch routes
through handleOccupancy(1) and NEVER pauses (userCount>0), so a spurious enter
can only harmlessly resume. The bot's own enter at connect is a no-op
(autoPaused is already false).

This deliberately does NOT adopt a full event-tracked peer set: events don't
reliably seed clients already present when the bot joins, so a count-from-events
==0 would reintroduce the false-pause bug we just fixed, and reconcile can't
heal it (clientlist only works when alone). Pause must trust only the
authoritative query; resume can trust the event.

Net semantics: pause when the server is empty (bot alone), resume when someone
connects. Channel granularity is impossible with this library. UI copy updated
to say "服务器" instead of "频道", and the Settings toggle default corrected to
false to match the backend default. cmdVote intentionally left as-is.

Verified live: auto-paused bot + a real client connecting -> resume fires with
no clientlist call in the path; bot's own enter and not-auto-paused enters do
not resume. 311 unit tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
saopig1andClaude Opus 4.8 committed 2026-06-17 23:11:43 +08:00
1 parent ba11519fdb
commit 3a34c01abb
5 files changed
+128 -8

No files matched your search

@@ -99,3 +99,40 @@ track *we* auto-paused gets auto-resumed; a user-paused track stays paused when
- No per-bot toggle (global only). No change to idle-disconnect behavior. No new dependency.
- Reaction relies on events the bot can already see (same-channel members are always in view);
no extra channel subscription needed.
---
## Update (2026-06): occupancy is event-driven & server-wide, not channel-filtered
Live testing against a real TS3 server (with `@honeybbq/teamspeak-client` 0.2.2)
invalidated two assumptions above. Recording the corrected model here so nobody
reintroduces the old design:
- **Default is OFF**, not on. See `getDefaultConfig()` in `src/data/config.ts`
and the rationale comment there.
- **Query commands are unusable when others are present.** `clientlist`,
`channellist`, and `channelclientlist` ALL time out (~5–10s) whenever ≥2
clients are connected to the **server** (verified even when the two clients
are in *different* channels). They succeed only when the bot is the sole
client on the whole server. So `getClientsInChannel()` returns `[]` exactly
when occupancy matters, and `occupancyFromClientList(0)` returns `null`
("unknown") so callers skip the decision rather than mis-reading it as empty.
- **PAUSE** therefore only ever fires when the bot becomes alone on the server
(the one state where the query works). This is reliable and stays on the
query path (`refreshOccupancy()` + the 30s idle poller).
- **RESUME** is armed directly from the `clientEnter` push event
(`shouldResumeOnReturn()` + `_resumeIfReturning()` in `instance.ts`), NOT from
a query. Because the bot only auto-pauses while alone, the sole way occupancy
can return while `autoPaused` is set is a fresh connection — delivered as
`clientEnter`. The resume branch never pauses (userCount is always > 0).
- **Net semantics:** "pause when the server is empty (bot alone), resume when
someone connects." Channel granularity is **impossible** with this library:
`clientEnter`'s channel field is always `0` (library reads notify param `cid`
but enter-view carries `ctid`), and `clientMoved` delivery is flaky. Do NOT
attempt to layer `clientMoved.targetChannelID` channel-accuracy on top — it is
systematically wrong for direct-connect clients and reintroduces unreliability.
The correct path to true channel scoping is an upstream library fix.
- **Knock-on:** idle-disconnect shares the same signal and is likewise
server-wide. UI copy in `web/src/views/Settings.vue` was updated to say
"服务器" rather than "频道" to match. `cmdVote` was intentionally left on the
query path (out of scope; switching it would inherit the same timeout).
+27 -1
View File
@@ -1,5 +1,9 @@
import { describe, it, expect } from "vitest";
import { decideOccupancyAction, occupancyFromClientList } from "./auto-pause.js";
import {
decideOccupancyAction,
occupancyFromClientList,
shouldResumeOnReturn,
} from "./auto-pause.js";
describe("decideOccupancyAction", () => {
it("pauses when empty while playing and enabled", () => {
@@ -45,3 +49,25 @@ describe("occupancyFromClientList", () => {
expect(occupancyFromClientList(-3)).toBeNull();
});
});
describe("shouldResumeOnReturn (event-driven auto-resume)", () => {
it("resumes when we auto-paused and are still paused", () => {
// The reported gap: someone returns after an auto-pause. clientlist can't
// confirm it (it times out while they're present), so we resume from the
// clientEnter event alone.
expect(shouldResumeOnReturn(true, "paused")).toBe(true);
});
it("does NOT resume a track the user paused by hand", () => {
expect(shouldResumeOnReturn(false, "paused")).toBe(false);
});
it("does nothing if already playing (e.g. the bot's own enter at connect)", () => {
// autoPaused is cleared to false on connect, so the bot's own clientEnter
// is a no-op; this also covers the playing/auto-paused-flag-stale case.
expect(shouldResumeOnReturn(false, "playing")).toBe(false);
expect(shouldResumeOnReturn(true, "playing")).toBe(false);
});
it("does nothing when idle (nothing to resume)", () => {
expect(shouldResumeOnReturn(true, "idle")).toBe(false);
expect(shouldResumeOnReturn(false, "idle")).toBe(false);
});
});
+25
View File
@@ -40,3 +40,28 @@ export function decideOccupancyAction(
if (autoPaused && playerState === "paused") return "resume";
return "none";
}
/**
* Whether a client-presence push event (a `clientEnter`) should trigger an
* auto-resume, WITHOUT consulting a clientlist query.
*
* Why event-driven: the full-client `clientlist`/`channellist` commands time
* out whenever ≥2 clients are connected to the server (a library limitation) —
* which is exactly the moment a listener returns. So occupancy cannot be
* re-queried to confirm the return; we must act on the push event itself.
* This is sound because the bot only ever auto-pauses while it is alone on the
* server (the sole state in which the occupancy query succeeds and pause
* fires). Therefore, while `autoPaused` is true, the only way occupancy can
* return is a fresh connection — delivered reliably as `clientEnter`.
*
* Gating on `autoPaused` (not merely "paused") guarantees we never revive a
* track the user paused by hand, and makes the bot's own `clientEnter` at
* connect a no-op (autoPaused is cleared to false on connect). This predicate
* NEVER pauses — pause stays on the authoritative clientlist path.
*/
export function shouldResumeOnReturn(
autoPaused: boolean,
playerState: PlayerStateName,
): boolean {
return autoPaused && playerState === "paused";
}
+33 -2
View File
@@ -18,7 +18,11 @@ import type { BotDatabase, ProfileConfig } from "../data/database.js";
import type { BotConfig } from "../data/config.js";
import { BotProfileManager } from "./profile.js";
import type { AvatarStore } from "../data/avatars.js";
import { decideOccupancyAction, occupancyFromClientList } from "./auto-pause.js";
import {
decideOccupancyAction,
occupancyFromClientList,
shouldResumeOnReturn,
} from "./auto-pause.js";
export interface BotInstanceOptions {
id: string;
@@ -166,11 +170,38 @@ export class BotInstance extends EventEmitter {
// React near-instantly to channel membership changes. The 30s idle
// poller remains the fallback if any of these events are missed.
this.tsClient.on("clientEnter", () => void this.refreshOccupancy());
//
// clientEnter additionally arms auto-RESUME directly from the event,
// because the occupancy query (clientlist) times out whenever another
// client is present — i.e. exactly when a listener returns — so it cannot
// be used to confirm the return. See _resumeIfReturning().
this.tsClient.on("clientEnter", () => {
this._resumeIfReturning();
void this.refreshOccupancy();
});
this.tsClient.on("clientLeave", () => void this.refreshOccupancy());
this.tsClient.on("clientMoved", () => void this.refreshOccupancy());
}
/**
* Resume playback when a listener returns after an auto-pause, driven by the
* clientEnter push event rather than a (timing-out) occupancy query.
*
* We only auto-pause while alone on the server, so `autoPaused` is a reliable
* "paused because empty" flag; any client appearing while it's set means a
* listener returned. Delegating to handleOccupancy(1) routes through
* decideOccupancyAction (resume iff autoPaused && paused) and also cancels the
* idle-disconnect timer. This path NEVER pauses — userCount is always > 0 —
* so a spurious or unrelated enter can only (harmlessly) resume, never stop
* playback. Pause remains exclusively on the authoritative clientlist path.
*/
private _resumeIfReturning(): void {
if (!this.connected) return;
if (shouldResumeOnReturn(this.autoPaused, this.player.getState())) {
this.handleOccupancy(1);
}
}
private async refreshOccupancy(): Promise<void> {
if (!this.connected) return;
try {
+6 -5
View File
@@ -417,7 +417,7 @@
<Icon icon="mdi:timer-off-outline" class="setting-icon" />
<div>
<div>闲置自动退出</div>
<div style="font-size:12px; opacity:0.6; margin-top:2px">频道无人时,机器人自动断开的等待时间(0 = 不退出)</div>
<div style="font-size:12px; opacity:0.6; margin-top:2px">服务器上没有其他人时,机器人自动断开的等待时间(0 = 不退出)</div>
</div>
</div>
<div class="prefix-input-wrap">
@@ -435,8 +435,8 @@
</div>
<label class="profile-toggle behavior-toggle">
<div class="profile-toggle-text">
<div class="profile-toggle-label">频道无人时自动暂停播放</div>
<div class="profile-toggle-hint">机器人所在频道没有其他人时自动暂停,有人加入后可继续播放</div>
<div class="profile-toggle-label">无人时自动暂停播放</div>
<div class="profile-toggle-hint">服务器上只剩机器人自己时自动暂停,有人连接后自动继续播放(受协议限制,占用判断以整个服务器为准,无法精确到单个频道)</div>
</div>
<input
v-model="autoPauseOnEmpty"
@@ -955,13 +955,14 @@ async function savePrefix() {
// Idle timeout
const idleTimeout = ref(0);
const autoPauseOnEmpty = ref(true);
// Defaults OFF to match the backend default (config.ts getDefaultConfig).
const autoPauseOnEmpty = ref(false);
async function loadIdleTimeout() {
try {
const res = await axios.get('/api/bot/settings');
idleTimeout.value = res.data.idleTimeoutMinutes ?? 0;
autoPauseOnEmpty.value = res.data.autoPauseOnEmpty ?? true;
autoPauseOnEmpty.value = res.data.autoPauseOnEmpty ?? false;
} catch { /* ignore */ }
}