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https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
synced 2026-10-01 20:42:50 +08:00
fix: resolve Docker FFmpeg SIGSEGV crash and build failures (#24)
The ffmpeg-static npm package bundles a pre-compiled binary that passes `ffmpeg -version` but crashes with SIGSEGV during actual audio processing inside Docker containers (incompatible glibc/missing shared libraries). Changes: - Install system FFmpeg via apt-get in Docker production stage, which is always compatible with the container runtime - Reverse FFmpeg resolution priority in player.ts: prefer system FFmpeg, fall back to ffmpeg-static (for non-Docker environments like Windows) - Optimize Dockerfile multi-stage build: compile native modules (opus, better-sqlite3) in builder stage and copy to production, eliminating the need for build tools (python3, make, g++) in the production image - Fix qq-music-api dependency from file:../qq-music-api (path outside Docker build context, breaks npm ci) to npm registry ^2.2.10 https://claude.ai/code/session_01JAV8sBokoifKh4Hc8XbJws
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@@ -17,7 +17,7 @@
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"@discordjs/opus": "^0.10.0",
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"@honeybbq/teamspeak-client": "^0.2.1",
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"@koa/router": "^15.4.0",
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"@sansenjian/qq-music-api": "file:../qq-music-api",
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"@sansenjian/qq-music-api": "^2.2.10",
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"axios": "^1.14.0",
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"better-sqlite3": "^12.8.0",
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"chalk": "^5.6.2",
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+10
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@@ -25,30 +25,27 @@ RUN cd web && npm ci
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COPY . .
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RUN npm run build
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# Install production dependencies (with native addons compiled) in the builder
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# so we don't need build tools in the production image.
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RUN rm -rf node_modules && npm ci --production && npm cache clean --force
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# --- Stage 2: Production image ---
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FROM node:20-slim
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# Install only runtime native build tools (needed for native module rebuild)
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# Install system FFmpeg — the ffmpeg-static npm package bundles a pre-compiled
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# binary that can SIGSEGV inside Docker (incompatible glibc / missing libs).
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# System-installed FFmpeg is always compatible with the container runtime.
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RUN apt-get update && apt-get install -y --no-install-recommends \
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python3 make g++ && \
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ffmpeg && \
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rm -rf /var/lib/apt/lists/*
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WORKDIR /app
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# Copy built output
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# Copy built output and pre-compiled production node_modules from builder
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COPY --from=builder /app/dist ./dist
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COPY --from=builder /app/web/dist ./web/dist
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COPY --from=builder /app/package*.json ./
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# Install production dependencies (includes ffmpeg-static, opus, sqlite3)
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# These need to compile native addons inside the container
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RUN npm ci --production && npm cache clean --force
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# Remove build tools to reduce image size
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RUN apt-get purge -y python3 make g++ && apt-get autoremove -y && \
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rm -rf /var/lib/apt/lists/*
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# FFmpeg is bundled via ffmpeg-static — no system ffmpeg needed
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COPY --from=builder /app/node_modules ./node_modules
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# Data directory for database, cookies, logs
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RUN mkdir -p /app/data
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@@ -1,8 +1,8 @@
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# TSMusicBot — Docker Compose
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# 一键部署:docker-compose up -d
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#
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# 所有依赖已内置(Node.js, FFmpeg, Opus 编码器)
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# 无需安装任何额外软件
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# 所有依赖已内置(Node.js, FFmpeg, Opus 编码器)无需安装任何额外软件
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# FFmpeg 使用系统包管理器安装,确保容器内兼容性
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services:
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tsmusicbot:
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+18
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@@ -35,28 +35,39 @@ function ffmpegWorks(bin: string): boolean {
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}
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}
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/** Resolved once at module load — prefer bundled ffmpeg-static, fall back to system. */
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/**
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* Resolved once at module load.
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*
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* Priority: system FFmpeg → bundled ffmpeg-static.
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*
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* System-installed FFmpeg is always compatible with the running OS/container,
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* while the pre-compiled binary from ffmpeg-static can SIGSEGV in Docker
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* (passes `ffmpeg -version` but crashes during actual audio processing due to
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* incompatible glibc or missing shared libraries).
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*/
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const resolvedFfmpeg: string = (() => {
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// 1. Prefer system-installed FFmpeg (always compatible with the runtime)
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if (ffmpegWorks("ffmpeg")) {
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return "ffmpeg";
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}
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// 2. Fall back to bundled ffmpeg-static binary
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// On Windows, ffmpeg-static may return a path with backslashes; on Linux/macOS
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// it may return a Windows .exe path if node_modules was copied cross-platform.
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const isWinPath = ffmpegPath ? /\\/.test(ffmpegPath) || ffmpegPath.endsWith(".exe") : false;
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const onWindows = process.platform === "win32";
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// Only try bundled binary if platform matches
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if (ffmpegPath && (onWindows === isWinPath)) {
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if (isExecutable(ffmpegPath) && ffmpegWorks(ffmpegPath)) {
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return ffmpegPath;
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}
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}
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// Fall back to system ffmpeg
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if (ffmpegWorks("ffmpeg")) {
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return "ffmpeg";
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}
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// Last resort: always use "ffmpeg" so spawn error is clear, never use a cross-platform path
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return "ffmpeg";
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})();
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/** Resolve ffmpeg binary: prefer bundled ffmpeg-static, fall back to system PATH. */
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/** Resolve ffmpeg binary: prefer system PATH, fall back to bundled ffmpeg-static. */
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function getFfmpegCommand(): string {
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return resolvedFfmpeg;
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}
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