setup.bat runs `chcp 65001` and shows binary progress on stderr. On some
Windows consoles - the reporter's Windows Server 2012 R2 above all - that
code page cannot render non-ASCII text and the OS fails the write with
EIO. process.stderr is an ordinary stream, so the EIO arrived as an
'error' event, and with no listener attached Node rethrew it as an
uncaught exception:
Error: write EIO { errno: -4070, code: 'EIO', syscall: 'write' }
at log (scripts/download-binaries.mjs:84:18)
at ensureFfmpeg (scripts/download-binaries.mjs:451:5)
Those two frames pin it exactly: line 84 is `process.stderr.write`, and
line 451 is the first log line of the whole run that contains Chinese.
The three lines before it are pure ASCII and printed fine. Nothing was
wrong with the download it was announcing - setup killed itself inside
its own progress logging and reported the native modules as unusable.
scripts/lib/console-log.mjs now wraps both streams: it listens for
'error' so the failure can never be fatal, then degrades that stream
rather than dying - first to an ASCII rendering that keeps the English
half of each bilingual line, then silent if the stream is really gone.
The streams degrade independently, so a console that gives up costs
setup.log nothing: that stdout is a redirected file. check-native.mjs
gets the same treatment, since the console that cannot print its Chinese
is exactly the one a user needs its English from.
Also report a 404 honestly. better-sqlite3 dropped its Node 20 (ABI 115)
prebuilds in 12.10.0 and @discordjs/opus 0.10.0 has none for Node 24, so
users on those majors fall through to the source build and are told to
install Python and a C++ toolchain - when switching Node major takes two
minutes. Nothing in the output said so, and the README recommended
Node 20 as if it still worked.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Extraction always used Matroska (.mka) because it takes essentially any
audio codec. That is right for most codecs but wrong for AAC: MP4 records
the AAC encoder priming (the ~1000 warm-up samples every AAC encoder emits)
in an edit list, and the edit list does not survive into Matroska. The
remuxed track then decodes ~23 ms longer than the source, with the priming
samples played at the head instead of discarded.
Measured on a 5s 640x480 fixture: source audio decodes to 962980 bytes of
PCM, the .mka to 967440 — 4460 bytes / ~23 ms extra, peaking at -66 dBFS.
Inaudible in practice, but it also puts the track fractionally out of step
with its own reported duration, for no reason.
Pick the container by codec instead: aac -> .m4a (keeps the edit list),
everything else -> .mka as before. If the preferred container refuses the
codec, retry into .mka before falling back to keeping the whole video. AAC
is worth the special case because mp4 / mov / m4v — what people actually
upload — almost always carry it.
Adds the strongest available test of the "lossless" claim: decode the audio
straight out of the source mp4, decode the stored extract, assert the PCM is
byte-for-byte equal. Forcing .mka fails it with exactly the 4460-byte delta.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The old jdymusic CDN (e.g. m701/m801.music.126.net/.../jdymusic/obj/...)
intermittently drops connections from Node's HTTP stack — even with a
browser UA — while the same URL fetched via WinHTTP works. Newer paths
(/jd-musicrep-ts/, /ymusic/) do not have this restriction.
On Windows, dispatch /jdymusic/ URLs through `System.Net.WebClient` in
PowerShell into a temp file, then run ffmpeg against the file. Other
URLs and non-Windows platforms keep the direct ffmpeg + browser-UA path
from the previous commit. Also fix buildFfmpegArgs to omit HTTP-only
flags (-reconnect_*, -headers) when the input is a local file path —
new ffmpeg builds reject these as "Option not found".
stop() now also kills any in-flight PowerShell downloader and removes
the temp dir, so cancellation is clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Netease's m701/m801.music.126.net CDN RST connections from FFmpeg's
default Lavf UA. The bot's frame loop treats an early ffmpeg exit as
trackEnd and advances the queue, which surfaced as songs auto-skipping
mid-playlist. Add a browser UA + music.163.com Referer for these URLs,
extract args into a tested buildFfmpegArgs(), and harden reconnect
flags (delay_max 5 -> 30, plus reconnect_on_network_error /
reconnect_on_http_error). Verified by A/B running ffmpeg against the
same fresh CDN URL: legacy args got 0 bytes + "End of file" reading
HTTP response; fixed args streamed the full track to completion.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add GitHub Actions workflow that builds linux/amd64 + linux/arm64
images via buildx + QEMU and pushes to ghcr.io/zhangtianyao1/teamspeak-music-bot
on v*.*.* tag pushes (or manual dispatch). Switch docker-compose.yml
to pull the prebuilt image so NAS / non-build environments can deploy
without a local toolchain.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The ffmpeg-static npm package bundles a pre-compiled binary that passes
`ffmpeg -version` but crashes with SIGSEGV during actual audio processing
inside Docker containers (incompatible glibc/missing shared libraries).
Changes:
- Install system FFmpeg via apt-get in Docker production stage, which is
always compatible with the container runtime
- Reverse FFmpeg resolution priority in player.ts: prefer system FFmpeg,
fall back to ffmpeg-static (for non-Docker environments like Windows)
- Optimize Dockerfile multi-stage build: compile native modules (opus,
better-sqlite3) in builder stage and copy to production, eliminating
the need for build tools (python3, make, g++) in the production image
- Fix qq-music-api dependency from file:../qq-music-api (path outside
Docker build context, breaks npm ci) to npm registry ^2.2.10
https://claude.ai/code/session_01JAV8sBokoifKh4Hc8XbJws
Repoints the `@sansenjian/qq-music-api` dependency from the public npm
release to a local fork at ../qq-music-api, which ships a corrected
getMusicPlay that:
- drops the hardcoded-sign GET path (no longer honored by QQ's vkey
server for VIP entitlement lookups)
- POSTs JSON directly to u.y.qq.com/cgi-bin/musicu.fcg (mirroring
the library's own getLyric.ts pattern)
- extracts qqmusic_key from the forwarded cookie and passes it as
`comm.authst` — the inline auth field the jsososo/QQMusicApi
reference implementation sets
- uses `ct: 19` (was 24) to match the community reference
For accounts that actually have entitlement to a given track, this
now returns the real VIP URL. For accounts that don't, QQ's vkey
server still returns result=104003 with empty purl — this is correct
server-side behavior and not a bug. Verified by observing the real
QQ Music web player on y.qq.com fall back to the same 30-second
preview on a logged-in account that lacks the specific track tier.
Supporting changes:
src/music/api-server.ts
The fork (v2.2.11) stopped auto-starting a Koa server on import —
it only listens when run as `require.main`. Explicitly import the
default Koa app and call .listen() with a server handle we can
clean up on shutdown. Without this fix, port 3200 silently fails
to bind and every QQ endpoint 502s.
src/music/qq.ts (getSongDetail)
The library's /getSongInfo endpoint returns upstream code 500001
because its param format no longer matches QQ's current API.
resolveAndPlay only needs `id` + `platform` to fetch a play URL,
so fall through to a minimal stub on /getSongInfo failure. This
unblocks /play-by-id and /add-by-id for QQ — they had been
returning "Song not found" for every QQ track regardless of
entitlement.
scripts/qq_browser_login.py
Visible-browser diagnostic tool that opens Chromium at y.qq.com,
auto-detects login via uin cookie poll, captures the full
post-login cookie set, tests it against /getMusicPlay for 稻香,
and writes the cookie to data/cookies/qq.json only if VIP
actually unlocks. On failure, dumps the full cookie to
data/cookies/qq.browser-capture.json for OAuth-vs-browser diff.
scripts/qq_verify_entitlement.py
Companion diagnostic: opens the real QQ Music web player at a
specific song's detail page so the user can manually click play
and verify whether their account has entitlement — independent
of any code path in this project. If the browser plays the full
song, HTTP 104003 is a request-signing issue; if the browser
also falls back to a 30-second preview, the account lacks the
tier/album purchase and no code fix can change that.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Major bug fixes and corner-case hardening across the backend, plus a
comprehensive feature test suite. All 94 unit tests + 51 integration
tests pass against a local TS3 server.
Lifecycle & state consistency
-----------------------------
- Bug A: startBot() now wraps connect() in a 15s deadline. A hung TS
handshake no longer blocks the /start HTTP call forever; the failing
instance is torn down and the caller gets a clean 500.
- Bug B: executeCommand rejects audio-dispatching commands (play, add,
next, skip, prev, playlist, album, fm) when the bot is disconnected.
Config-only commands (vol, mode, clear, stop, queue, now, lyrics)
still work so the UI stays usable while offline.
- Bug C: the tsClient 'disconnected' handler always clears player state
now, even when connect() never completed. A separate disconnectEmitted
flag guards duplicate external event emission. Previously an orphaned
connect attempt that idle-timed-out would leave playing=true forever.
- resolveAndPlay re-checks this.connected AFTER the URL-resolve await so
a stop() during the network call can't spawn ffmpeg on a disconnected
bot.
- connect() throws if disconnect() fired during the handshake await,
preventing a concurrent stop from being overwritten by a late connected
flag flip.
- startBot always disconnects the outgoing BotInstance before creating
a replacement, covering the mid-handshake case where isConnected()
still returned false but the library client was live.
- startBot now reuses the stored identity so server groups granted to
the bot survive restarts (was regenerating a fresh UID each time).
WebSocket reliability
---------------------
- BotManager extends EventEmitter and emits 'botInstance' whenever a
new instance is created. websocket.ts listens and re-attaches its
stateChange / connected / disconnected listeners immediately, fixing
the bug where player-bar UI never updated until manual refresh.
- attachedBots map now stores the BotInstance reference and detaches
stale listeners when the instance is replaced. Safety-net interval
(5s) also reconciles to catch anything missed.
- removeBot emits 'botInstanceRemoved' -> WS broadcasts a new
{type:"botRemoved", botId} message. Client drops the bot from its
local store instead of showing it as permanently offline.
HTTP input validation
---------------------
- /volume rejects non-number, NaN, Infinity, and out-of-range values
with a proper 400 instead of a 200 OK wrapping a usage-text string.
- /mode rejects anything not in {seq, loop, random, rloop} with 400.
- /seek rejects NaN / Infinity / negative (previously NaN slipped
through typeof==="number" and poisoned seekOffset).
- /play-at validates index < queue.size() BEFORE stopping current
playback (was silently killing the current song on invalid input).
- /play, /add, /playlist, /play-by-id, /add-by-id, /play-playlist
all honour platform=youtube now (previously fell through to netease
and silently played the wrong platform).
YouTube made truly optional
---------------------------
- Lazy checkYtDlpAvailable() runs `yt-dlp --version` once, caches only
positive results so users can install yt-dlp mid-run and have it
picked up without a restart.
- getAuthStatus() returns loggedIn=false with nickname
"YouTube (yt-dlp not installed)" when the binary is missing. UI can
grey out YouTube instead of silently returning empty searches.
- findYtDlp() picks .exe on win32 and bare binary elsewhere.
- /auth/status?platform=youtube now routes to the YouTube provider
instead of falling through to NetEase and leaking the NetEase
user's nickname + avatar.
- /auth/cookie rejects platform=youtube with 400 instead of clobbering
the NetEase cookie entry.
- README documents yt-dlp install paths (bin/ local vs PATH) and adds
a dedicated "Optional: YouTube source" section.
Bot Selector UI
---------------
- New power button in each row of the dropdown with play-state-aware
styling: disabled + wait-cursor during API call, green highlight when
connected, greys out when the bot is offline.
- Dropdown always visible when >=1 bot exists, bigger font + padding.
Queue correctness
-----------------
- PlayQueue.remove(current) now decrements currentIndex so next() in
sequential mode advances to the shifted song. Previously removing
the currently-playing track silently skipped the next track because
current() falsely reported it as active and next() then incremented
past it.
Vote-skip hardening
-------------------
- cmdVote: needed threshold is Math.max(1, ceil(users/2)) so a single
voter in an empty channel can't unanimously pass a vote with
needed=0.
- resolveAndPlay clears voteSkipUsers on every new track load so votes
can't leak across songs via cmdPlay/cmdPlaylist/cmdAlbum/cmdFm paths.
cmdAdd parity
-------------
- cmdAdd auto-plays the newly-added song if the player was idle,
matching /api/player/:id/add-by-id behaviour. Previously add'ing to
an empty queue on a connected+idle bot silently enqueued without
starting playback.
Test suite
----------
- scripts/test_full_feature.py — 51 tests across 10 groups exercising
every HTTP endpoint, WebSocket broadcasts, all music providers, bot
lifecycle, disconnected-state corners, seek validation, input
validation, and the main race conditions. Captures and restores the
target bot's initial state. Resilient to TS3 anti-flood via retry
with exponential backoff. Runs against a real local TS3 server.
- scripts/test_rapid_cycle.py — Bugs A/B/C regressions
- scripts/test_corner_cases.py — disconnect-during-connect race, config
commands while disconnected, etc.
- scripts/test_more_corners.py — resolveAndPlay race, seek NaN
- scripts/test_power_button.py — E2E for the new power button
- scripts/test_bot_remove.py — E2E for WS botRemoved broadcast
- scripts/test_playbar.py — player bar auto-show regression (updated
to restore bot state on exit)
- scripts/test_multibot.py — two-bot concurrent playback monitor
- src/audio/queue.test.ts — 4 new vitest cases for remove() edge cases
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
startBot creates a fresh BotInstance but the WS layer keyed its listener
map by bot.id, so ensureAllBotsAttached skipped the new object and
stateChange events were never broadcast — the player bar only appeared
after a manual refresh. BotManager now extends EventEmitter and emits
"botInstance" whenever a new bot object is created; websocket.ts stores
the bot reference, detaches on replacement, and subscribes to the event
for immediate wiring.
Also enlarges the bot selector (padding 10×20, font 16, min-height 44,
bigger dot/chevron/state icons, wider name) and adds Playwright repro
scripts for the player bar bug and navbar sizing check.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The script previously checked for a dist/ directory and failed with
"Please run this script from the TSMusicBot source directory after
building" — requiring users to manually build before installing.
Now the script:
- Resolves project root from script location (works from any cwd)
- Installs build tools (build-essential/gcc) for native modules
- Runs npm install + npm run build automatically
- Copies built artifacts to /opt/tsmusicbot
- Creates data directory for runtime files
- Adds journalctl command to the help output
https://claude.ai/code/session_016WhH58avUD9xy2dgADJgTh
- Multi-stage build: builder installs backend + frontend deps, compiles
- Production stage: npm ci --production rebuilds native modules (opus, sqlite3)
- FFmpeg bundled via ffmpeg-static (no apt install ffmpeg)
- .dockerignore prevents node_modules/dist from being copied
- docker-compose uses host network for TS3 UDP connectivity
- Named volume for persistent data
- Health check endpoint
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Users no longer need to install FFmpeg separately — it is now bundled as
an npm dependency (ffmpeg-static). player.ts resolves the bundled binary
automatically and falls back to system PATH. start.bat and a new
setup.bat script handle dependency installation and project building.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>