Commit Graph
18 Commits
Author SHA1 Message Date
saopig1andClaude Opus 5 5e9ae49f52 fix(setup): stop a failed console write from aborting setup (#152)
setup.bat runs `chcp 65001` and shows binary progress on stderr. On some
Windows consoles - the reporter's Windows Server 2012 R2 above all - that
code page cannot render non-ASCII text and the OS fails the write with
EIO. process.stderr is an ordinary stream, so the EIO arrived as an
'error' event, and with no listener attached Node rethrew it as an
uncaught exception:

    Error: write EIO { errno: -4070, code: 'EIO', syscall: 'write' }
        at log (scripts/download-binaries.mjs:84:18)
        at ensureFfmpeg (scripts/download-binaries.mjs:451:5)

Those two frames pin it exactly: line 84 is `process.stderr.write`, and
line 451 is the first log line of the whole run that contains Chinese.
The three lines before it are pure ASCII and printed fine. Nothing was
wrong with the download it was announcing - setup killed itself inside
its own progress logging and reported the native modules as unusable.

scripts/lib/console-log.mjs now wraps both streams: it listens for
'error' so the failure can never be fatal, then degrades that stream
rather than dying - first to an ASCII rendering that keeps the English
half of each bilingual line, then silent if the stream is really gone.
The streams degrade independently, so a console that gives up costs
setup.log nothing: that stdout is a redirected file. check-native.mjs
gets the same treatment, since the console that cannot print its Chinese
is exactly the one a user needs its English from.

Also report a 404 honestly. better-sqlite3 dropped its Node 20 (ABI 115)
prebuilds in 12.10.0 and @discordjs/opus 0.10.0 has none for Node 24, so
users on those majors fall through to the source build and are told to
install Python and a C++ toolchain - when switching Node major takes two
minutes. Nothing in the output said so, and the README recommended
Node 20 as if it still worked.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-25 17:59:31 +08:00
saopig1andClaude Opus 5 af1dac848d fix(local): remux aac into .m4a so the extracted audio is bit-exact (#149)
Extraction always used Matroska (.mka) because it takes essentially any
audio codec. That is right for most codecs but wrong for AAC: MP4 records
the AAC encoder priming (the ~1000 warm-up samples every AAC encoder emits)
in an edit list, and the edit list does not survive into Matroska. The
remuxed track then decodes ~23 ms longer than the source, with the priming
samples played at the head instead of discarded.

Measured on a 5s 640x480 fixture: source audio decodes to 962980 bytes of
PCM, the .mka to 967440 — 4460 bytes / ~23 ms extra, peaking at -66 dBFS.
Inaudible in practice, but it also puts the track fractionally out of step
with its own reported duration, for no reason.

Pick the container by codec instead: aac -> .m4a (keeps the edit list),
everything else -> .mka as before. If the preferred container refuses the
codec, retry into .mka before falling back to keeping the whole video. AAC
is worth the special case because mp4 / mov / m4v — what people actually
upload — almost always carry it.

Adds the strongest available test of the "lossless" claim: decode the audio
straight out of the source mp4, decode the stored extract, assert the PCM is
byte-for-byte equal. Forcing .mka fails it with exactly the 4460-byte delta.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-14 01:50:08 +08:00
saopig1andClaude Opus 5 03ffd09d36 fix(setup): 按 Node ABI 校验并自动修复原生模块
换过 Node 大版本之后安装就废了,而且安装脚本还会报告成功。原生模块只能在
编译它的那个 Node ABI 上加载(Node 20 = 115、22 = 127、24 = 137),而
better-sqlite3 的 .node 放在与 ABI 无关的固定路径下,旧的 download-binaries
只检查「文件存在且大于 500KB」,于是给 Node 24 编译的 1.9MB 文件在 Node 22
下原样保留,跳过重新下载,机器人启动时死在 NODE_MODULE_VERSION 上。
(@discordjs/opus 的目录名里带 ABI,反而歪打正着没这个问题。)

download-binaries.mjs 现在不看文件大小,而是在子进程里真的把每个包 load 一遍
——子进程是必须的,Windows 上父进程加载过的 .node 会一直被映射,系统随后拒绝
删除或覆盖它。注意 better-sqlite3 的 addon 是在 Database 构造函数里惰性加载的,
所以光 require 这个包探测不出问题,得真的开一个内存库。

失败就按当前 ABI 重新安装,整个替换过程是先把旧文件挪到 node_modules/
.tsmusicbot-backup、下载解压到暂存目录、原子 rename 就位、再探测一次,任何
一步失败都把原文件还原回去——删掉不匹配的二进制却下载不下来,比原来的版本
更糟。备份特意放在包的 build/ 之外,因为源码编译回退会调 node-gyp 把 build/
清空。被中断(比如下载到一半 Ctrl+C)遗留的备份,下一次运行会自动认领回来。

其他一并修掉的问题:
- 版本号原本硬编码 12.8.0,实际锁的是 12.11.1,一旦真的触发下载就会 404;
  改为从 node_modules 里读。
- 三个模块原本用 Promise.all 并发。源码编译走的是 execSync,会把事件循环整个
  卡住几分钟,而 download() 的 120 秒超时是挂在同一个循环上的 socket 静默计时
  器——循环一恢复,还在传输中的连接就会被判超时。这不是小概率竞态:npmmirror
  上没有 ABI 137 的 opus,也没有 ABI 115 的 better-sqlite3,所以在 Node 24 和
  Node 20 上必定有一个模块在 100ms 内 404 并开始编译,而 ffmpeg 的 80MB 下载
  正在进行。ffmpeg 是可选模块,于是它被误杀后只记一条 WARN,脚本照样 exit 0,
  setup 打印「Setup Complete」,用户装完却没有 ffmpeg,放什么都放不出来。
  改成严格串行执行。
- 必需模块(opus / better-sqlite3)失败才返回非零;ffmpeg 有系统 ffmpeg 兜底,
  只警告。setup.bat 里原本形同虚设的 FAILED 标志接上了,必需模块失败会中止安装,
  不再是「装完才发现」。
- 4b 步骤原本把全部输出重定向进 setup.log,用户盯着不动的窗口以为卡死;现在
  进度走 stderr 实时显示,完整记录仍进日志。

新增 scripts/check-native.mjs:启动前预检,直接说清楚哪个模块对不上、分别是哪
个 ABI、怎么修,而不是抛一串 NODE_MODULE_VERSION 堆栈。scripts\start.bat、根目
录 start.bat(现在改为委托给前者,并且会先切到项目目录)和 npm start 的 prestart
都会跑它。Docker 运行镜像也补上这个文件,否则容器里执行 npm start 会因为找不到
脚本而失败。

Node 版本要求改为按依赖的真实下限判断(@honeybbq/teamspeak-client 要 >=20.19、
@sansenjian/qq-music-api 要 >=20.17/22.9,21 和 23 被 better-sqlite3 与 vitest
排除),package.json 补上对应的 engines;比 20/22 LTS 更新的大版本不阻止,只提
示可能要源码编译。README 相应更新,并补一条 NODE_MODULE_VERSION 的常见问题。

注意:批处理里新增的行全部保持纯 ASCII —— cmd.exe 在括号块里遇到多字节 UTF-8
会算错文件偏移,开始吃掉后续行的 echo 前缀,中文提示一律交给 Node 脚本输出。

Closes #140

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 15:09:15 +08:00
XuVIIJay 5728209573 fix(setup.sh): add Node.js and npm version check before install 2026-05-15 21:03:28 +08:00
XuVIIJay 02d8b39d75 fix(setup.bat): remove hardcoded personal Node.js paths 2026-05-15 20:56:59 +08:00
XuVIIJay f87aaaf8c3 feat(scripts): optimize setup/start scripts for China network 2026-05-15 20:42:51 +08:00
saopig1andClaude Opus 4.7 719ceae303 fix(player): WinHTTP fallback for /jdymusic/ CDN that drops Node TCP
The old jdymusic CDN (e.g. m701/m801.music.126.net/.../jdymusic/obj/...)
intermittently drops connections from Node's HTTP stack — even with a
browser UA — while the same URL fetched via WinHTTP works. Newer paths
(/jd-musicrep-ts/, /ymusic/) do not have this restriction.

On Windows, dispatch /jdymusic/ URLs through `System.Net.WebClient` in
PowerShell into a temp file, then run ffmpeg against the file. Other
URLs and non-Windows platforms keep the direct ffmpeg + browser-UA path
from the previous commit. Also fix buildFfmpegArgs to omit HTTP-only
flags (-reconnect_*, -headers) when the input is a local file path —
new ffmpeg builds reject these as "Option not found".

stop() now also kills any in-flight PowerShell downloader and removes
the temp dir, so cancellation is clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 19:08:58 +08:00
saopig1andClaude Opus 4.7 f76500cfb2 fix(player): set browser UA + Referer for Netease CDN to stop auto-skip
Netease's m701/m801.music.126.net CDN RST connections from FFmpeg's
default Lavf UA. The bot's frame loop treats an early ffmpeg exit as
trackEnd and advances the queue, which surfaced as songs auto-skipping
mid-playlist. Add a browser UA + music.163.com Referer for these URLs,
extract args into a tested buildFfmpegArgs(), and harden reconnect
flags (delay_max 5 -> 30, plus reconnect_on_network_error /
reconnect_on_http_error). Verified by A/B running ffmpeg against the
same fresh CDN URL: legacy args got 0 bytes + "End of file" reading
HTTP response; fixed args streamed the full track to completion.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 14:18:23 +08:00
saopig1andClaude Opus 4.7 7eb96d9068 ci: publish multi-arch Docker image to GHCR on tag push
Add GitHub Actions workflow that builds linux/amd64 + linux/arm64
images via buildx + QEMU and pushes to ghcr.io/zhangtianyao1/teamspeak-music-bot
on v*.*.* tag pushes (or manual dispatch). Switch docker-compose.yml
to pull the prebuilt image so NAS / non-build environments can deploy
without a local toolchain.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 17:21:37 +08:00
TIANYAO ZHANG 8dcdf01129 Update setup.bat 2026-04-25 14:34:45 +08:00
Claude 47e0d0f288 fix: resolve Docker FFmpeg SIGSEGV crash and build failures (#24)
The ffmpeg-static npm package bundles a pre-compiled binary that passes
`ffmpeg -version` but crashes with SIGSEGV during actual audio processing
inside Docker containers (incompatible glibc/missing shared libraries).

Changes:
- Install system FFmpeg via apt-get in Docker production stage, which is
  always compatible with the container runtime
- Reverse FFmpeg resolution priority in player.ts: prefer system FFmpeg,
  fall back to ffmpeg-static (for non-Docker environments like Windows)
- Optimize Dockerfile multi-stage build: compile native modules (opus,
  better-sqlite3) in builder stage and copy to production, eliminating
  the need for build tools (python3, make, g++) in the production image
- Fix qq-music-api dependency from file:../qq-music-api (path outside
  Docker build context, breaks npm ci) to npm registry ^2.2.10

https://claude.ai/code/session_01JAV8sBokoifKh4Hc8XbJws
2026-04-12 14:41:48 +00:00
saopig1andClaude Opus 4.6 5647cf6d36 feat(qq): consume local @sansenjian/qq-music-api fork with VIP-aware getMusicPlay
Repoints the `@sansenjian/qq-music-api` dependency from the public npm
release to a local fork at ../qq-music-api, which ships a corrected
getMusicPlay that:
  - drops the hardcoded-sign GET path (no longer honored by QQ's vkey
    server for VIP entitlement lookups)
  - POSTs JSON directly to u.y.qq.com/cgi-bin/musicu.fcg (mirroring
    the library's own getLyric.ts pattern)
  - extracts qqmusic_key from the forwarded cookie and passes it as
    `comm.authst` — the inline auth field the jsososo/QQMusicApi
    reference implementation sets
  - uses `ct: 19` (was 24) to match the community reference

For accounts that actually have entitlement to a given track, this
now returns the real VIP URL. For accounts that don't, QQ's vkey
server still returns result=104003 with empty purl — this is correct
server-side behavior and not a bug. Verified by observing the real
QQ Music web player on y.qq.com fall back to the same 30-second
preview on a logged-in account that lacks the specific track tier.

Supporting changes:

  src/music/api-server.ts
    The fork (v2.2.11) stopped auto-starting a Koa server on import —
    it only listens when run as `require.main`. Explicitly import the
    default Koa app and call .listen() with a server handle we can
    clean up on shutdown. Without this fix, port 3200 silently fails
    to bind and every QQ endpoint 502s.

  src/music/qq.ts (getSongDetail)
    The library's /getSongInfo endpoint returns upstream code 500001
    because its param format no longer matches QQ's current API.
    resolveAndPlay only needs `id` + `platform` to fetch a play URL,
    so fall through to a minimal stub on /getSongInfo failure. This
    unblocks /play-by-id and /add-by-id for QQ — they had been
    returning "Song not found" for every QQ track regardless of
    entitlement.

  scripts/qq_browser_login.py
    Visible-browser diagnostic tool that opens Chromium at y.qq.com,
    auto-detects login via uin cookie poll, captures the full
    post-login cookie set, tests it against /getMusicPlay for 稻香,
    and writes the cookie to data/cookies/qq.json only if VIP
    actually unlocks. On failure, dumps the full cookie to
    data/cookies/qq.browser-capture.json for OAuth-vs-browser diff.

  scripts/qq_verify_entitlement.py
    Companion diagnostic: opens the real QQ Music web player at a
    specific song's detail page so the user can manually click play
    and verify whether their account has entitlement — independent
    of any code path in this project. If the browser plays the full
    song, HTTP 104003 is a request-signing issue; if the browser
    also falls back to a 30-second preview, the account lacks the
    tier/album purchase and no code fix can change that.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 22:52:12 +08:00
saopig1andClaude Opus 4.6 4643f70f4a fix: harden bot lifecycle, validate HTTP inputs, make YouTube truly optional
Major bug fixes and corner-case hardening across the backend, plus a
comprehensive feature test suite. All 94 unit tests + 51 integration
tests pass against a local TS3 server.

Lifecycle & state consistency
-----------------------------
- Bug A: startBot() now wraps connect() in a 15s deadline. A hung TS
  handshake no longer blocks the /start HTTP call forever; the failing
  instance is torn down and the caller gets a clean 500.
- Bug B: executeCommand rejects audio-dispatching commands (play, add,
  next, skip, prev, playlist, album, fm) when the bot is disconnected.
  Config-only commands (vol, mode, clear, stop, queue, now, lyrics)
  still work so the UI stays usable while offline.
- Bug C: the tsClient 'disconnected' handler always clears player state
  now, even when connect() never completed. A separate disconnectEmitted
  flag guards duplicate external event emission. Previously an orphaned
  connect attempt that idle-timed-out would leave playing=true forever.
- resolveAndPlay re-checks this.connected AFTER the URL-resolve await so
  a stop() during the network call can't spawn ffmpeg on a disconnected
  bot.
- connect() throws if disconnect() fired during the handshake await,
  preventing a concurrent stop from being overwritten by a late connected
  flag flip.
- startBot always disconnects the outgoing BotInstance before creating
  a replacement, covering the mid-handshake case where isConnected()
  still returned false but the library client was live.
- startBot now reuses the stored identity so server groups granted to
  the bot survive restarts (was regenerating a fresh UID each time).

WebSocket reliability
---------------------
- BotManager extends EventEmitter and emits 'botInstance' whenever a
  new instance is created. websocket.ts listens and re-attaches its
  stateChange / connected / disconnected listeners immediately, fixing
  the bug where player-bar UI never updated until manual refresh.
- attachedBots map now stores the BotInstance reference and detaches
  stale listeners when the instance is replaced. Safety-net interval
  (5s) also reconciles to catch anything missed.
- removeBot emits 'botInstanceRemoved' -> WS broadcasts a new
  {type:"botRemoved", botId} message. Client drops the bot from its
  local store instead of showing it as permanently offline.

HTTP input validation
---------------------
- /volume rejects non-number, NaN, Infinity, and out-of-range values
  with a proper 400 instead of a 200 OK wrapping a usage-text string.
- /mode rejects anything not in {seq, loop, random, rloop} with 400.
- /seek rejects NaN / Infinity / negative (previously NaN slipped
  through typeof==="number" and poisoned seekOffset).
- /play-at validates index < queue.size() BEFORE stopping current
  playback (was silently killing the current song on invalid input).
- /play, /add, /playlist, /play-by-id, /add-by-id, /play-playlist
  all honour platform=youtube now (previously fell through to netease
  and silently played the wrong platform).

YouTube made truly optional
---------------------------
- Lazy checkYtDlpAvailable() runs `yt-dlp --version` once, caches only
  positive results so users can install yt-dlp mid-run and have it
  picked up without a restart.
- getAuthStatus() returns loggedIn=false with nickname
  "YouTube (yt-dlp not installed)" when the binary is missing. UI can
  grey out YouTube instead of silently returning empty searches.
- findYtDlp() picks .exe on win32 and bare binary elsewhere.
- /auth/status?platform=youtube now routes to the YouTube provider
  instead of falling through to NetEase and leaking the NetEase
  user's nickname + avatar.
- /auth/cookie rejects platform=youtube with 400 instead of clobbering
  the NetEase cookie entry.
- README documents yt-dlp install paths (bin/ local vs PATH) and adds
  a dedicated "Optional: YouTube source" section.

Bot Selector UI
---------------
- New power button in each row of the dropdown with play-state-aware
  styling: disabled + wait-cursor during API call, green highlight when
  connected, greys out when the bot is offline.
- Dropdown always visible when >=1 bot exists, bigger font + padding.

Queue correctness
-----------------
- PlayQueue.remove(current) now decrements currentIndex so next() in
  sequential mode advances to the shifted song. Previously removing
  the currently-playing track silently skipped the next track because
  current() falsely reported it as active and next() then incremented
  past it.

Vote-skip hardening
-------------------
- cmdVote: needed threshold is Math.max(1, ceil(users/2)) so a single
  voter in an empty channel can't unanimously pass a vote with
  needed=0.
- resolveAndPlay clears voteSkipUsers on every new track load so votes
  can't leak across songs via cmdPlay/cmdPlaylist/cmdAlbum/cmdFm paths.

cmdAdd parity
-------------
- cmdAdd auto-plays the newly-added song if the player was idle,
  matching /api/player/:id/add-by-id behaviour. Previously add'ing to
  an empty queue on a connected+idle bot silently enqueued without
  starting playback.

Test suite
----------
- scripts/test_full_feature.py — 51 tests across 10 groups exercising
  every HTTP endpoint, WebSocket broadcasts, all music providers, bot
  lifecycle, disconnected-state corners, seek validation, input
  validation, and the main race conditions. Captures and restores the
  target bot's initial state. Resilient to TS3 anti-flood via retry
  with exponential backoff. Runs against a real local TS3 server.
- scripts/test_rapid_cycle.py — Bugs A/B/C regressions
- scripts/test_corner_cases.py — disconnect-during-connect race, config
  commands while disconnected, etc.
- scripts/test_more_corners.py — resolveAndPlay race, seek NaN
- scripts/test_power_button.py — E2E for the new power button
- scripts/test_bot_remove.py — E2E for WS botRemoved broadcast
- scripts/test_playbar.py — player bar auto-show regression (updated
  to restore bot state on exit)
- scripts/test_multibot.py — two-bot concurrent playback monitor
- src/audio/queue.test.ts — 4 new vitest cases for remove() edge cases

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 01:35:14 +08:00
saopig1andClaude Opus 4.6 6e828b9c2d fix(ws): re-attach stateChange listeners when bot instance is replaced
startBot creates a fresh BotInstance but the WS layer keyed its listener
map by bot.id, so ensureAllBotsAttached skipped the new object and
stateChange events were never broadcast — the player bar only appeared
after a manual refresh. BotManager now extends EventEmitter and emits
"botInstance" whenever a new bot object is created; websocket.ts stores
the bot reference, detaches on replacement, and subscribes to the event
for immediate wiring.

Also enlarges the bot selector (padding 10×20, font 16, min-height 44,
bigger dot/chevron/state icons, wider name) and adds Playwright repro
scripts for the player bar bug and navbar sizing check.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 17:16:29 +08:00
Claude 80e92b77b8 Fix install.sh: build from source instead of requiring pre-built dist
The script previously checked for a dist/ directory and failed with
"Please run this script from the TSMusicBot source directory after
building" — requiring users to manually build before installing.

Now the script:
- Resolves project root from script location (works from any cwd)
- Installs build tools (build-essential/gcc) for native modules
- Runs npm install + npm run build automatically
- Copies built artifacts to /opt/tsmusicbot
- Creates data directory for runtime files
- Adds journalctl command to the help output

https://claude.ai/code/session_016WhH58avUD9xy2dgADJgTh
2026-04-03 14:25:08 +00:00
saopig1andClaude Opus 4.6 74193ffbf0 fix: Docker one-click deployment — all deps bundled, native modules, health check
- Multi-stage build: builder installs backend + frontend deps, compiles
- Production stage: npm ci --production rebuilds native modules (opus, sqlite3)
- FFmpeg bundled via ffmpeg-static (no apt install ffmpeg)
- .dockerignore prevents node_modules/dist from being copied
- docker-compose uses host network for TS3 UDP connectivity
- Named volume for persistent data
- Health check endpoint

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:20:00 +08:00
saopig1andClaude Opus 4.6 61d9bbe0b7 feat: bundle FFmpeg via ffmpeg-static for one-click deployment
Users no longer need to install FFmpeg separately — it is now bundled as
an npm dependency (ffmpeg-static). player.ts resolves the bundled binary
automatically and falls back to system PATH. start.bat and a new
setup.bat script handle dependency installation and project building.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 03:43:10 +08:00
saopig1andClaude Opus 4.6 41d9e88c8e feat: add deployment scripts, Docker, and Setup Wizard — Phase 8 complete
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:00:23 +08:00