17 Commits
Author SHA1 Message Date
saopig1andClaude Opus 5 af1dac848d fix(local): remux aac into .m4a so the extracted audio is bit-exact (#149)
Extraction always used Matroska (.mka) because it takes essentially any
audio codec. That is right for most codecs but wrong for AAC: MP4 records
the AAC encoder priming (the ~1000 warm-up samples every AAC encoder emits)
in an edit list, and the edit list does not survive into Matroska. The
remuxed track then decodes ~23 ms longer than the source, with the priming
samples played at the head instead of discarded.

Measured on a 5s 640x480 fixture: source audio decodes to 962980 bytes of
PCM, the .mka to 967440 — 4460 bytes / ~23 ms extra, peaking at -66 dBFS.
Inaudible in practice, but it also puts the track fractionally out of step
with its own reported duration, for no reason.

Pick the container by codec instead: aac -> .m4a (keeps the edit list),
everything else -> .mka as before. If the preferred container refuses the
codec, retry into .mka before falling back to keeping the whole video. AAC
is worth the special case because mp4 / mov / m4v — what people actually
upload — almost always carry it.

Adds the strongest available test of the "lossless" claim: decode the audio
straight out of the source mp4, decode the stored extract, assert the PCM is
byte-for-byte equal. Forcing .mka fails it with exactly the 4460-byte delta.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-14 01:50:08 +08:00
saopig1andClaude Opus 5 03ffd09d36 fix(setup): 按 Node ABI 校验并自动修复原生模块
换过 Node 大版本之后安装就废了,而且安装脚本还会报告成功。原生模块只能在
编译它的那个 Node ABI 上加载(Node 20 = 115、22 = 127、24 = 137),而
better-sqlite3 的 .node 放在与 ABI 无关的固定路径下,旧的 download-binaries
只检查「文件存在且大于 500KB」,于是给 Node 24 编译的 1.9MB 文件在 Node 22
下原样保留,跳过重新下载,机器人启动时死在 NODE_MODULE_VERSION 上。
(@discordjs/opus 的目录名里带 ABI,反而歪打正着没这个问题。)

download-binaries.mjs 现在不看文件大小,而是在子进程里真的把每个包 load 一遍
——子进程是必须的,Windows 上父进程加载过的 .node 会一直被映射,系统随后拒绝
删除或覆盖它。注意 better-sqlite3 的 addon 是在 Database 构造函数里惰性加载的,
所以光 require 这个包探测不出问题,得真的开一个内存库。

失败就按当前 ABI 重新安装,整个替换过程是先把旧文件挪到 node_modules/
.tsmusicbot-backup、下载解压到暂存目录、原子 rename 就位、再探测一次,任何
一步失败都把原文件还原回去——删掉不匹配的二进制却下载不下来,比原来的版本
更糟。备份特意放在包的 build/ 之外,因为源码编译回退会调 node-gyp 把 build/
清空。被中断(比如下载到一半 Ctrl+C)遗留的备份,下一次运行会自动认领回来。

其他一并修掉的问题:
- 版本号原本硬编码 12.8.0,实际锁的是 12.11.1,一旦真的触发下载就会 404;
  改为从 node_modules 里读。
- 三个模块原本用 Promise.all 并发。源码编译走的是 execSync,会把事件循环整个
  卡住几分钟,而 download() 的 120 秒超时是挂在同一个循环上的 socket 静默计时
  器——循环一恢复,还在传输中的连接就会被判超时。这不是小概率竞态:npmmirror
  上没有 ABI 137 的 opus,也没有 ABI 115 的 better-sqlite3,所以在 Node 24 和
  Node 20 上必定有一个模块在 100ms 内 404 并开始编译,而 ffmpeg 的 80MB 下载
  正在进行。ffmpeg 是可选模块,于是它被误杀后只记一条 WARN,脚本照样 exit 0,
  setup 打印「Setup Complete」,用户装完却没有 ffmpeg,放什么都放不出来。
  改成严格串行执行。
- 必需模块(opus / better-sqlite3)失败才返回非零;ffmpeg 有系统 ffmpeg 兜底,
  只警告。setup.bat 里原本形同虚设的 FAILED 标志接上了,必需模块失败会中止安装,
  不再是「装完才发现」。
- 4b 步骤原本把全部输出重定向进 setup.log,用户盯着不动的窗口以为卡死;现在
  进度走 stderr 实时显示,完整记录仍进日志。

新增 scripts/check-native.mjs:启动前预检,直接说清楚哪个模块对不上、分别是哪
个 ABI、怎么修,而不是抛一串 NODE_MODULE_VERSION 堆栈。scripts\start.bat、根目
录 start.bat(现在改为委托给前者,并且会先切到项目目录)和 npm start 的 prestart
都会跑它。Docker 运行镜像也补上这个文件,否则容器里执行 npm start 会因为找不到
脚本而失败。

Node 版本要求改为按依赖的真实下限判断(@honeybbq/teamspeak-client 要 >=20.19、
@sansenjian/qq-music-api 要 >=20.17/22.9,21 和 23 被 better-sqlite3 与 vitest
排除),package.json 补上对应的 engines;比 20/22 LTS 更新的大版本不阻止,只提
示可能要源码编译。README 相应更新,并补一条 NODE_MODULE_VERSION 的常见问题。

注意:批处理里新增的行全部保持纯 ASCII —— cmd.exe 在括号块里遇到多字节 UTF-8
会算错文件偏移,开始吃掉后续行的 echo 前缀,中文提示一律交给 Node 脚本输出。

Closes #140

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 15:09:15 +08:00
XuVIIJay 5728209573 fix(setup.sh): add Node.js and npm version check before install 2026-05-15 21:03:28 +08:00
XuVIIJay 02d8b39d75 fix(setup.bat): remove hardcoded personal Node.js paths 2026-05-15 20:56:59 +08:00
XuVIIJay f87aaaf8c3 feat(scripts): optimize setup/start scripts for China network 2026-05-15 20:42:51 +08:00
saopig1andClaude Opus 4.7 719ceae303 fix(player): WinHTTP fallback for /jdymusic/ CDN that drops Node TCP
The old jdymusic CDN (e.g. m701/m801.music.126.net/.../jdymusic/obj/...)
intermittently drops connections from Node's HTTP stack — even with a
browser UA — while the same URL fetched via WinHTTP works. Newer paths
(/jd-musicrep-ts/, /ymusic/) do not have this restriction.

On Windows, dispatch /jdymusic/ URLs through `System.Net.WebClient` in
PowerShell into a temp file, then run ffmpeg against the file. Other
URLs and non-Windows platforms keep the direct ffmpeg + browser-UA path
from the previous commit. Also fix buildFfmpegArgs to omit HTTP-only
flags (-reconnect_*, -headers) when the input is a local file path —
new ffmpeg builds reject these as "Option not found".

stop() now also kills any in-flight PowerShell downloader and removes
the temp dir, so cancellation is clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 19:08:58 +08:00
saopig1andClaude Opus 4.7 f76500cfb2 fix(player): set browser UA + Referer for Netease CDN to stop auto-skip
Netease's m701/m801.music.126.net CDN RST connections from FFmpeg's
default Lavf UA. The bot's frame loop treats an early ffmpeg exit as
trackEnd and advances the queue, which surfaced as songs auto-skipping
mid-playlist. Add a browser UA + music.163.com Referer for these URLs,
extract args into a tested buildFfmpegArgs(), and harden reconnect
flags (delay_max 5 -> 30, plus reconnect_on_network_error /
reconnect_on_http_error). Verified by A/B running ffmpeg against the
same fresh CDN URL: legacy args got 0 bytes + "End of file" reading
HTTP response; fixed args streamed the full track to completion.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 14:18:23 +08:00
saopig1andClaude Opus 4.7 7eb96d9068 ci: publish multi-arch Docker image to GHCR on tag push
Add GitHub Actions workflow that builds linux/amd64 + linux/arm64
images via buildx + QEMU and pushes to ghcr.io/zhangtianyao1/teamspeak-music-bot
on v*.*.* tag pushes (or manual dispatch). Switch docker-compose.yml
to pull the prebuilt image so NAS / non-build environments can deploy
without a local toolchain.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 17:21:37 +08:00
TIANYAO ZHANG 8dcdf01129 Update setup.bat 2026-04-25 14:34:45 +08:00
Claude 47e0d0f288 fix: resolve Docker FFmpeg SIGSEGV crash and build failures (#24)
The ffmpeg-static npm package bundles a pre-compiled binary that passes
`ffmpeg -version` but crashes with SIGSEGV during actual audio processing
inside Docker containers (incompatible glibc/missing shared libraries).

Changes:
- Install system FFmpeg via apt-get in Docker production stage, which is
  always compatible with the container runtime
- Reverse FFmpeg resolution priority in player.ts: prefer system FFmpeg,
  fall back to ffmpeg-static (for non-Docker environments like Windows)
- Optimize Dockerfile multi-stage build: compile native modules (opus,
  better-sqlite3) in builder stage and copy to production, eliminating
  the need for build tools (python3, make, g++) in the production image
- Fix qq-music-api dependency from file:../qq-music-api (path outside
  Docker build context, breaks npm ci) to npm registry ^2.2.10

https://claude.ai/code/session_01JAV8sBokoifKh4Hc8XbJws
2026-04-12 14:41:48 +00:00
saopig1andClaude Opus 4.6 5647cf6d36 feat(qq): consume local @sansenjian/qq-music-api fork with VIP-aware getMusicPlay
Repoints the `@sansenjian/qq-music-api` dependency from the public npm
release to a local fork at ../qq-music-api, which ships a corrected
getMusicPlay that:
  - drops the hardcoded-sign GET path (no longer honored by QQ's vkey
    server for VIP entitlement lookups)
  - POSTs JSON directly to u.y.qq.com/cgi-bin/musicu.fcg (mirroring
    the library's own getLyric.ts pattern)
  - extracts qqmusic_key from the forwarded cookie and passes it as
    `comm.authst` — the inline auth field the jsososo/QQMusicApi
    reference implementation sets
  - uses `ct: 19` (was 24) to match the community reference

For accounts that actually have entitlement to a given track, this
now returns the real VIP URL. For accounts that don't, QQ's vkey
server still returns result=104003 with empty purl — this is correct
server-side behavior and not a bug. Verified by observing the real
QQ Music web player on y.qq.com fall back to the same 30-second
preview on a logged-in account that lacks the specific track tier.

Supporting changes:

  src/music/api-server.ts
    The fork (v2.2.11) stopped auto-starting a Koa server on import —
    it only listens when run as `require.main`. Explicitly import the
    default Koa app and call .listen() with a server handle we can
    clean up on shutdown. Without this fix, port 3200 silently fails
    to bind and every QQ endpoint 502s.

  src/music/qq.ts (getSongDetail)
    The library's /getSongInfo endpoint returns upstream code 500001
    because its param format no longer matches QQ's current API.
    resolveAndPlay only needs `id` + `platform` to fetch a play URL,
    so fall through to a minimal stub on /getSongInfo failure. This
    unblocks /play-by-id and /add-by-id for QQ — they had been
    returning "Song not found" for every QQ track regardless of
    entitlement.

  scripts/qq_browser_login.py
    Visible-browser diagnostic tool that opens Chromium at y.qq.com,
    auto-detects login via uin cookie poll, captures the full
    post-login cookie set, tests it against /getMusicPlay for 稻香,
    and writes the cookie to data/cookies/qq.json only if VIP
    actually unlocks. On failure, dumps the full cookie to
    data/cookies/qq.browser-capture.json for OAuth-vs-browser diff.

  scripts/qq_verify_entitlement.py
    Companion diagnostic: opens the real QQ Music web player at a
    specific song's detail page so the user can manually click play
    and verify whether their account has entitlement — independent
    of any code path in this project. If the browser plays the full
    song, HTTP 104003 is a request-signing issue; if the browser
    also falls back to a 30-second preview, the account lacks the
    tier/album purchase and no code fix can change that.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 22:52:12 +08:00
saopig1andClaude Opus 4.6 4643f70f4a fix: harden bot lifecycle, validate HTTP inputs, make YouTube truly optional
Major bug fixes and corner-case hardening across the backend, plus a
comprehensive feature test suite. All 94 unit tests + 51 integration
tests pass against a local TS3 server.

Lifecycle & state consistency
-----------------------------
- Bug A: startBot() now wraps connect() in a 15s deadline. A hung TS
  handshake no longer blocks the /start HTTP call forever; the failing
  instance is torn down and the caller gets a clean 500.
- Bug B: executeCommand rejects audio-dispatching commands (play, add,
  next, skip, prev, playlist, album, fm) when the bot is disconnected.
  Config-only commands (vol, mode, clear, stop, queue, now, lyrics)
  still work so the UI stays usable while offline.
- Bug C: the tsClient 'disconnected' handler always clears player state
  now, even when connect() never completed. A separate disconnectEmitted
  flag guards duplicate external event emission. Previously an orphaned
  connect attempt that idle-timed-out would leave playing=true forever.
- resolveAndPlay re-checks this.connected AFTER the URL-resolve await so
  a stop() during the network call can't spawn ffmpeg on a disconnected
  bot.
- connect() throws if disconnect() fired during the handshake await,
  preventing a concurrent stop from being overwritten by a late connected
  flag flip.
- startBot always disconnects the outgoing BotInstance before creating
  a replacement, covering the mid-handshake case where isConnected()
  still returned false but the library client was live.
- startBot now reuses the stored identity so server groups granted to
  the bot survive restarts (was regenerating a fresh UID each time).

WebSocket reliability
---------------------
- BotManager extends EventEmitter and emits 'botInstance' whenever a
  new instance is created. websocket.ts listens and re-attaches its
  stateChange / connected / disconnected listeners immediately, fixing
  the bug where player-bar UI never updated until manual refresh.
- attachedBots map now stores the BotInstance reference and detaches
  stale listeners when the instance is replaced. Safety-net interval
  (5s) also reconciles to catch anything missed.
- removeBot emits 'botInstanceRemoved' -> WS broadcasts a new
  {type:"botRemoved", botId} message. Client drops the bot from its
  local store instead of showing it as permanently offline.

HTTP input validation
---------------------
- /volume rejects non-number, NaN, Infinity, and out-of-range values
  with a proper 400 instead of a 200 OK wrapping a usage-text string.
- /mode rejects anything not in {seq, loop, random, rloop} with 400.
- /seek rejects NaN / Infinity / negative (previously NaN slipped
  through typeof==="number" and poisoned seekOffset).
- /play-at validates index < queue.size() BEFORE stopping current
  playback (was silently killing the current song on invalid input).
- /play, /add, /playlist, /play-by-id, /add-by-id, /play-playlist
  all honour platform=youtube now (previously fell through to netease
  and silently played the wrong platform).

YouTube made truly optional
---------------------------
- Lazy checkYtDlpAvailable() runs `yt-dlp --version` once, caches only
  positive results so users can install yt-dlp mid-run and have it
  picked up without a restart.
- getAuthStatus() returns loggedIn=false with nickname
  "YouTube (yt-dlp not installed)" when the binary is missing. UI can
  grey out YouTube instead of silently returning empty searches.
- findYtDlp() picks .exe on win32 and bare binary elsewhere.
- /auth/status?platform=youtube now routes to the YouTube provider
  instead of falling through to NetEase and leaking the NetEase
  user's nickname + avatar.
- /auth/cookie rejects platform=youtube with 400 instead of clobbering
  the NetEase cookie entry.
- README documents yt-dlp install paths (bin/ local vs PATH) and adds
  a dedicated "Optional: YouTube source" section.

Bot Selector UI
---------------
- New power button in each row of the dropdown with play-state-aware
  styling: disabled + wait-cursor during API call, green highlight when
  connected, greys out when the bot is offline.
- Dropdown always visible when >=1 bot exists, bigger font + padding.

Queue correctness
-----------------
- PlayQueue.remove(current) now decrements currentIndex so next() in
  sequential mode advances to the shifted song. Previously removing
  the currently-playing track silently skipped the next track because
  current() falsely reported it as active and next() then incremented
  past it.

Vote-skip hardening
-------------------
- cmdVote: needed threshold is Math.max(1, ceil(users/2)) so a single
  voter in an empty channel can't unanimously pass a vote with
  needed=0.
- resolveAndPlay clears voteSkipUsers on every new track load so votes
  can't leak across songs via cmdPlay/cmdPlaylist/cmdAlbum/cmdFm paths.

cmdAdd parity
-------------
- cmdAdd auto-plays the newly-added song if the player was idle,
  matching /api/player/:id/add-by-id behaviour. Previously add'ing to
  an empty queue on a connected+idle bot silently enqueued without
  starting playback.

Test suite
----------
- scripts/test_full_feature.py — 51 tests across 10 groups exercising
  every HTTP endpoint, WebSocket broadcasts, all music providers, bot
  lifecycle, disconnected-state corners, seek validation, input
  validation, and the main race conditions. Captures and restores the
  target bot's initial state. Resilient to TS3 anti-flood via retry
  with exponential backoff. Runs against a real local TS3 server.
- scripts/test_rapid_cycle.py — Bugs A/B/C regressions
- scripts/test_corner_cases.py — disconnect-during-connect race, config
  commands while disconnected, etc.
- scripts/test_more_corners.py — resolveAndPlay race, seek NaN
- scripts/test_power_button.py — E2E for the new power button
- scripts/test_bot_remove.py — E2E for WS botRemoved broadcast
- scripts/test_playbar.py — player bar auto-show regression (updated
  to restore bot state on exit)
- scripts/test_multibot.py — two-bot concurrent playback monitor
- src/audio/queue.test.ts — 4 new vitest cases for remove() edge cases

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 01:35:14 +08:00
saopig1andClaude Opus 4.6 6e828b9c2d fix(ws): re-attach stateChange listeners when bot instance is replaced
startBot creates a fresh BotInstance but the WS layer keyed its listener
map by bot.id, so ensureAllBotsAttached skipped the new object and
stateChange events were never broadcast — the player bar only appeared
after a manual refresh. BotManager now extends EventEmitter and emits
"botInstance" whenever a new bot object is created; websocket.ts stores
the bot reference, detaches on replacement, and subscribes to the event
for immediate wiring.

Also enlarges the bot selector (padding 10×20, font 16, min-height 44,
bigger dot/chevron/state icons, wider name) and adds Playwright repro
scripts for the player bar bug and navbar sizing check.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 17:16:29 +08:00
Claude 80e92b77b8 Fix install.sh: build from source instead of requiring pre-built dist
The script previously checked for a dist/ directory and failed with
"Please run this script from the TSMusicBot source directory after
building" — requiring users to manually build before installing.

Now the script:
- Resolves project root from script location (works from any cwd)
- Installs build tools (build-essential/gcc) for native modules
- Runs npm install + npm run build automatically
- Copies built artifacts to /opt/tsmusicbot
- Creates data directory for runtime files
- Adds journalctl command to the help output

https://claude.ai/code/session_016WhH58avUD9xy2dgADJgTh
2026-04-03 14:25:08 +00:00
saopig1andClaude Opus 4.6 74193ffbf0 fix: Docker one-click deployment — all deps bundled, native modules, health check
- Multi-stage build: builder installs backend + frontend deps, compiles
- Production stage: npm ci --production rebuilds native modules (opus, sqlite3)
- FFmpeg bundled via ffmpeg-static (no apt install ffmpeg)
- .dockerignore prevents node_modules/dist from being copied
- docker-compose uses host network for TS3 UDP connectivity
- Named volume for persistent data
- Health check endpoint

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:20:00 +08:00
saopig1andClaude Opus 4.6 61d9bbe0b7 feat: bundle FFmpeg via ffmpeg-static for one-click deployment
Users no longer need to install FFmpeg separately — it is now bundled as
an npm dependency (ffmpeg-static). player.ts resolves the bundled binary
automatically and falls back to system PATH. start.bat and a new
setup.bat script handle dependency installation and project building.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 03:43:10 +08:00
saopig1andClaude Opus 4.6 41d9e88c8e feat: add deployment scripts, Docker, and Setup Wizard — Phase 8 complete
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:00:23 +08:00