mirror of
https://github.com/ZHANGTIANYAO1/teamspeak-music-bot.git
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
89 lines
4.1 KiB
Markdown
89 lines
4.1 KiB
Markdown
# TSMusicBot — Master Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Build TSMusicBot from scratch — a TeamSpeak music bot supporting NetEase Cloud Music and QQ Music, with a YesPlayMusic-inspired WebUI, TS text commands, and one-click deployment.
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**Architecture:** Node.js/TypeScript monolith, single process running TS3 client protocol + audio engine + embedded music APIs + Express/WebSocket web server + Vue.js SPA.
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**Tech Stack:** Node.js 20, TypeScript 5, Express, Vue 3/Vite/Pinia, FFmpeg, @discordjs/opus, better-sqlite3, ws
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---
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## Phases
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Each phase produces working, testable software and ends with a commit checkpoint.
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- [ ] **[Phase 1: Project Scaffold, Data Layer & Config](2026-03-29-tsmusicbot-phase1.md)** (6 tasks)
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- Git init, package.json, tsconfig, dependencies
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- JSON config module (load/save/defaults)
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- Pino logger
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- SQLite database (play_history, bot_instances)
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- Application entry point
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- Result: `npm run dev` boots and logs "TSMusicBot started"
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- [ ] **[Phase 2: TeamSpeak 3 Protocol Layer](2026-03-29-tsmusicbot-phase2.md)** (6 tasks)
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- TS3 identity generation (Ed25519)
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- Command encoding/decoding (escape/unescape)
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- TCP connection (ServerQuery command channel)
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- UDP voice connection (Opus packet sending)
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- High-level TS3Client (connect, join channel, send text, send voice)
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- Result: Can connect to a TS server, join a channel, send/receive messages
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- [ ] **[Phase 3: Audio Engine](2026-03-29-tsmusicbot-phase3.md)** (4 tasks)
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- Opus encoder wrapper (@discordjs/opus)
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- Play queue with 4 modes (sequential, loop, random, random-loop)
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- Audio player (FFmpeg → PCM → Opus → 20ms frames)
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- Result: Can decode any audio URL and produce timed Opus frames
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- [ ] **[Phase 4: Music Source Service](2026-03-29-tsmusicbot-phase4.md)** (6 tasks)
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- Embedded API server launcher
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- Unified MusicProvider interface
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- NetEase Cloud Music adapter (search, playlist, lyrics, auth)
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- QQ Music adapter (search, playlist, lyrics, auth)
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- Cookie persistence store
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- Result: Can search, get song URLs, and authenticate with both platforms
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- [ ] **[Phase 5: Bot Core & TS Command System](2026-03-29-tsmusicbot-phase5.md)** (4 tasks)
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- Command parser (prefix, aliases, flags, permissions)
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- BotInstance (ties TS3Client + AudioPlayer + MusicProvider)
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- BotManager (multi-instance lifecycle, persistence)
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- Result: Full bot that plays music via TS commands (!play, !next, etc.)
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- [ ] **[Phase 6: Web Backend](2026-03-29-tsmusicbot-phase6.md)** (8 tasks)
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- Express + WebSocket server bootstrap
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- Bot management API (CRUD + start/stop)
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- Music search/playlist/lyrics API
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- Player control API (play, pause, queue, volume, mode)
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- Auth API (QR code, SMS, cookie)
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- WebSocket real-time state broadcasting
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- Wire everything in index.ts
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- Result: Full REST API + WebSocket backend, ready for frontend
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- [ ] **[Phase 7: WebUI Frontend](2026-03-29-tsmusicbot-phase7.md)** (10 tasks)
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- Vue.js project scaffold (Vite, Pinia, Router)
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- SCSS theme (YesPlayMusic dark/light)
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- Pinia stores + WebSocket composable
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- Router setup
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- Navbar (frosted glass)
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- Player bar (frosted glass, controls, volume)
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- CoverArt component (colored shadow)
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- Home page (bot selector, search, playlists, now playing)
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- All page views (Search, Playlist, Lyrics, History, Settings)
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- Build and verify
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- Result: Beautiful, functional WebUI
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- [ ] **[Phase 8: Deployment & Packaging](2026-03-29-tsmusicbot-phase8.md)** (5 tasks)
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- Windows start script (start.bat)
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- Linux one-click install script (install.sh + systemd)
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- Docker (Dockerfile + docker-compose.yml)
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- Setup Wizard (4-step first-run flow in WebUI)
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- Final build and verify
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- Result: One-click installable on Windows and Linux
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## Total: 8 phases, 49 tasks
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## Implementation Order
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Phases MUST be implemented in order (1 → 2 → 3 → ... → 8). Each phase depends on the previous one.
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