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teamspeak-music-bot/docs/superpowers/plans/2026-05-06-prev-history-and-play-next.md
saopig1andClaude Opus 4.7 94c60ad465 docs: implementation plan for history-aware prev + play next
Eight tasks: queue history field/helper, history-aware prev with
TDD tests, addNext with TDD tests, REST + command surface, store
action, SongCard third button, view wiring, final verify + smoke.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 16:10:57 +08:00

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35 KiB
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# History-aware `prev` + Play Next Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Make `prev` walk back through real play history (not array index) in random modes, and add a "Play Next" insert path with both UI button and `!playnext` chat command.
**Architecture:** Add a 50-entry back-stack `history` to `PlayQueue`. Mutators push the previous `currentIndex` before changing it; `prev` pops and falls back to the existing index-walk when the stack is empty. New `addNext(song)` splices into `currentIndex+1` and shifts `playedIndices` and `history` to keep references valid. Backend exposes `POST /play-next-song` and `!playnext` command. Frontend adds a third action button on `SongCard` and a `playNextSong(song)` store action that surfaces backend `{ok, message}` via the existing Toast.
**Tech Stack:** TypeScript, Vue 3 (Composition API), Pinia, Vitest, Express.
**Spec:** `docs/superpowers/specs/2026-05-06-prev-history-and-play-next-design.md`
---
## File Structure
**Modified (TDD-backed):**
- `src/audio/queue.ts` — `history` field, `pushHistory`, `addNext`, rewritten `prev`, mutator updates (`next`, `playAt`, `play`, `clear`, `setMode`, `remove`)
- `src/audio/queue.test.ts` — new test cases for history + addNext
**Modified (smoke-tested):**
- `src/bot/instance.ts` — `cmdPlayNext` method, register `playnext` / `pn` in `AUDIO_COMMANDS` and the command switch, help text update
- `src/web/api/player.ts` — `POST /:botId/play-next-song` route
- `web/src/stores/player.ts` — `playNextSong(song)` action
- `web/src/components/SongCard.vue` — third action button + emit
- `web/src/views/Home.vue` — wire `@playNext` (2 SongCard usages)
- `web/src/views/Library.vue` — wire `@playNext` (1 SongCard usage)
- `web/src/views/Search.vue` — wire `@playNext`
- `web/src/views/History.vue` — wire `@playNext`
- `web/src/views/Playlist.vue` — wire `@playNext`
**Untouched:**
- `web/src/components/Queue.vue` — songs already in queue; play-next there has confusing semantics, deliberately skipped per spec.
---
## Task 1: Queue history field + pushHistory helper (no behavior change yet)
**Files:**
- Modify: `src/audio/queue.ts`
This is a no-op refactor to set up the history infrastructure. `prev` still uses the old code path until Task 2.
- [ ] **Step 1.1: Add the field and helper**
In `src/audio/queue.ts`, find the `private playedIndices = new Set<number>();` line in the `PlayQueue` class (around line 23) and add immediately after:
```ts
private history: number[] = [];
private static readonly HISTORY_LIMIT = 50;
private pushHistory(idx: number): void {
if (idx < 0 || idx >= this.songs.length) return;
this.history.push(idx);
if (this.history.length > PlayQueue.HISTORY_LIMIT) {
this.history.shift();
}
}
```
- [ ] **Step 1.2: Verify tests still pass**
Run: `npm test -- src/audio/queue.test.ts`
Expected: all existing PlayQueue tests pass (no behavior change).
- [ ] **Step 1.3: Commit**
```
git add src/audio/queue.ts
git commit -m "refactor(queue): add history field and pushHistory helper
Inert in this commit — no callers yet. Sets up the back-stack used
by the upcoming history-aware prev rewrite.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>"
```
---
## Task 2: History-aware `prev` (TDD)
**Files:**
- Modify: `src/audio/queue.ts`
- Modify: `src/audio/queue.test.ts`
- [ ] **Step 2.1: Add failing tests**
Append to `src/audio/queue.test.ts` (within the existing `describe("PlayQueue", ...)` block, before the closing `});`):
```ts
describe("history-aware prev", () => {
it("walks back through played indices in random mode", () => {
queue.setMode(PlayMode.Random);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.add(makeSong("c"));
queue.add(makeSong("d"));
queue.add(makeSong("e"));
// Force a deterministic random sequence: a → c → e
queue.playAt(0);
queue.playAt(2);
queue.playAt(4);
expect(queue.current()?.id).toBe("e");
// prev pops back through history: e → c → a
expect(queue.prev()?.id).toBe("c");
expect(queue.prev()?.id).toBe("a");
});
it("returns null when history is empty in random mode", () => {
queue.setMode(PlayMode.Random);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.playAt(0);
// No further moves → history is empty (only 'a' is current, never pushed)
expect(queue.prev()).toBeNull();
});
it("preserves sequential prev when history is empty", () => {
queue.setMode(PlayMode.Sequential);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.add(makeSong("c"));
queue.play();
queue.next(); // currentIndex = 1
// Sequential next() pushed 0 to history → prev pops back to 0
expect(queue.prev()?.id).toBe("a");
});
it("clears history on play()", () => {
queue.setMode(PlayMode.Random);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.playAt(0);
queue.playAt(1);
queue.play(); // resets to index 0 and clears history
expect(queue.prev()).toBeNull();
});
it("clears history on clear()", () => {
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.play();
queue.next();
queue.clear();
queue.add(makeSong("c"));
queue.play();
// History was wiped — no prev path available beyond index 0
expect(queue.prev()).toBeNull();
});
it("clears history on setMode()", () => {
queue.setMode(PlayMode.Sequential);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.play();
queue.next();
// Mode change resets context
queue.setMode(PlayMode.Random);
expect(queue.prev()).toBeNull();
});
it("drops history entries pointing at a removed song", () => {
queue.setMode(PlayMode.Random);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.add(makeSong("c"));
queue.playAt(0);
queue.playAt(1); // history: [0]
queue.playAt(2); // history: [0, 1]
// Remove song at index 1 → history entry 1 dropped
queue.remove(1);
// queue is now [a, c], history should be [0]
// current was at 2 → after remove shifts to 1 → song "c"
expect(queue.current()?.id).toBe("c");
expect(queue.prev()?.id).toBe("a");
});
it("does not push to history on prev itself", () => {
queue.setMode(PlayMode.Random);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.add(makeSong("c"));
queue.playAt(0);
queue.playAt(1);
queue.playAt(2); // history: [0, 1]
queue.prev(); // pops 1, history: [0]
queue.prev(); // pops 0, history: []
expect(queue.prev()).toBeNull(); // no fallback target in random mode
});
});
```
- [ ] **Step 2.2: Run tests, verify the new ones fail**
Run: `npm test -- src/audio/queue.test.ts`
Expected: 8 new tests fail, existing tests pass.
- [ ] **Step 2.3: Wire `pushHistory` into mutators**
In `src/audio/queue.ts`:
**Find** the `play()` method:
```ts
play(): QueuedSong | null {
if (this.songs.length === 0) return null;
this.playedIndices.clear();
this.currentIndex = 0;
this.playedIndices.add(0);
return this.songs[0];
}
```
**Replace with:**
```ts
play(): QueuedSong | null {
if (this.songs.length === 0) return null;
this.playedIndices.clear();
this.history = [];
this.currentIndex = 0;
this.playedIndices.add(0);
return this.songs[0];
}
```
**Find** `playAt(index)`:
```ts
playAt(index: number): QueuedSong | null {
if (index < 0 || index >= this.songs.length) return null;
this.playedIndices.clear();
this.currentIndex = index;
this.playedIndices.add(index);
return this.songs[index];
}
```
**Replace with:**
```ts
playAt(index: number): QueuedSong | null {
if (index < 0 || index >= this.songs.length) return null;
this.pushHistory(this.currentIndex);
this.currentIndex = index;
this.playedIndices.add(index);
return this.songs[index];
}
```
Note: removed `playedIndices.clear()`. Random mode in `next()` reads `playedIndices` to pick unplayed songs; clearing on every `playAt` would defeat that. The test `it("walks back through played indices in random mode")` exercises this — three `playAt`s in a row should each push to history.
**Find** `next()`:
```ts
next(): QueuedSong | null {
if (this.songs.length === 0) return null;
switch (this.mode) {
case PlayMode.Sequential: {
const nextIndex = this.currentIndex + 1;
if (nextIndex >= this.songs.length) return null;
this.currentIndex = nextIndex;
return this.songs[nextIndex];
}
case PlayMode.Loop: {
this.currentIndex = (this.currentIndex + 1) % this.songs.length;
return this.songs[this.currentIndex];
}
case PlayMode.Random: {
const unplayed: number[] = [];
for (let i = 0; i < this.songs.length; i++) {
if (!this.playedIndices.has(i)) unplayed.push(i);
}
if (unplayed.length === 0) return null;
const nextIndex =
unplayed[Math.floor(Math.random() * unplayed.length)];
this.currentIndex = nextIndex;
this.playedIndices.add(nextIndex);
return this.songs[nextIndex];
}
case PlayMode.RandomLoop: {
if (this.songs.length === 1) {
this.currentIndex = 0;
return this.songs[0];
}
let idx: number;
do {
idx = Math.floor(Math.random() * this.songs.length);
} while (idx === this.currentIndex);
this.currentIndex = idx;
return this.songs[idx];
}
}
}
```
**Replace with:**
```ts
next(): QueuedSong | null {
if (this.songs.length === 0) return null;
switch (this.mode) {
case PlayMode.Sequential: {
const nextIndex = this.currentIndex + 1;
if (nextIndex >= this.songs.length) return null;
this.pushHistory(this.currentIndex);
this.currentIndex = nextIndex;
return this.songs[nextIndex];
}
case PlayMode.Loop: {
this.pushHistory(this.currentIndex);
this.currentIndex = (this.currentIndex + 1) % this.songs.length;
return this.songs[this.currentIndex];
}
case PlayMode.Random: {
const unplayed: number[] = [];
for (let i = 0; i < this.songs.length; i++) {
if (!this.playedIndices.has(i)) unplayed.push(i);
}
if (unplayed.length === 0) return null;
const nextIndex =
unplayed[Math.floor(Math.random() * unplayed.length)];
this.pushHistory(this.currentIndex);
this.currentIndex = nextIndex;
this.playedIndices.add(nextIndex);
return this.songs[nextIndex];
}
case PlayMode.RandomLoop: {
if (this.songs.length === 1) {
this.pushHistory(this.currentIndex);
this.currentIndex = 0;
return this.songs[0];
}
let idx: number;
do {
idx = Math.floor(Math.random() * this.songs.length);
} while (idx === this.currentIndex);
this.pushHistory(this.currentIndex);
this.currentIndex = idx;
return this.songs[idx];
}
}
}
```
**Find** `clear()`:
```ts
clear(): void {
this.songs = [];
this.currentIndex = -1;
this.playedIndices.clear();
}
```
**Replace with:**
```ts
clear(): void {
this.songs = [];
this.currentIndex = -1;
this.playedIndices.clear();
this.history = [];
}
```
**Find** `setMode(mode)`:
```ts
setMode(mode: PlayMode): void {
this.mode = mode;
this.playedIndices.clear();
if (this.currentIndex >= 0) {
this.playedIndices.add(this.currentIndex);
}
}
```
**Replace with:**
```ts
setMode(mode: PlayMode): void {
this.mode = mode;
this.playedIndices.clear();
this.history = [];
if (this.currentIndex >= 0) {
this.playedIndices.add(this.currentIndex);
}
}
```
**Find** `remove(index)`:
```ts
remove(index: number): QueuedSong | null {
if (index < 0 || index >= this.songs.length) return null;
const [removed] = this.songs.splice(index, 1);
if (index < this.currentIndex) {
this.currentIndex--;
} else if (index === this.currentIndex) {
this.currentIndex--;
}
// Rebuild playedIndices to account for shifted indices
const newPlayed = new Set<number>();
for (const idx of this.playedIndices) {
if (idx === index) continue;
newPlayed.add(idx > index ? idx - 1 : idx);
}
this.playedIndices = newPlayed;
return removed;
}
```
**Replace with:**
```ts
remove(index: number): QueuedSong | null {
if (index < 0 || index >= this.songs.length) return null;
const [removed] = this.songs.splice(index, 1);
if (index < this.currentIndex) {
this.currentIndex--;
} else if (index === this.currentIndex) {
this.currentIndex--;
}
// Rebuild playedIndices to account for shifted indices
const newPlayed = new Set<number>();
for (const idx of this.playedIndices) {
if (idx === index) continue;
newPlayed.add(idx > index ? idx - 1 : idx);
}
this.playedIndices = newPlayed;
// Same shift logic for history — drop entries pointing at the
// removed song; shift entries > index down by 1.
this.history = this.history
.filter((idx) => idx !== index)
.map((idx) => (idx > index ? idx - 1 : idx));
return removed;
}
```
- [ ] **Step 2.4: Rewrite `prev()`**
**Find** `prev()`:
```ts
prev(): QueuedSong | null {
if (this.songs.length === 0) return null;
const prevIndex = this.currentIndex - 1;
if (prevIndex < 0) {
// In Sequential mode, don't wrap around
if (this.mode === PlayMode.Sequential) return null;
this.currentIndex = this.songs.length - 1;
} else {
this.currentIndex = prevIndex;
}
this.playedIndices.add(this.currentIndex);
return this.songs[this.currentIndex];
}
```
**Replace with:**
```ts
prev(): QueuedSong | null {
if (this.songs.length === 0) return null;
// Preferred: pop from the back-stack so prev means "the song I
// actually played before this one," not "the previous array slot."
while (this.history.length > 0) {
const idx = this.history.pop()!;
if (idx >= 0 && idx < this.songs.length) {
this.currentIndex = idx;
this.playedIndices.add(idx);
return this.songs[idx];
}
// Stale entry (song removed) — keep popping.
}
// Fallback: no history to walk back through. In Sequential we
// can still meaningfully step the index backward; in random
// modes there's nothing useful to return.
if (this.mode === PlayMode.Random || this.mode === PlayMode.RandomLoop) {
return null;
}
const prevIndex = this.currentIndex - 1;
if (prevIndex < 0) {
if (this.mode === PlayMode.Sequential) return null;
this.currentIndex = this.songs.length - 1;
} else {
this.currentIndex = prevIndex;
}
this.playedIndices.add(this.currentIndex);
return this.songs[this.currentIndex];
}
```
- [ ] **Step 2.5: Run all queue tests**
Run: `npm test -- src/audio/queue.test.ts`
Expected: all tests pass (existing + 8 new).
- [ ] **Step 2.6: Run full test suite to confirm no regression**
Run: `npm test`
Expected: source-tree tests show same baseline as before plus the 8 new tests in `src/audio/queue.test.ts`. The 2 known pre-existing failures in `dist/` and `.claude/worktrees/` should still be exactly 2.
- [ ] **Step 2.7: Commit**
```
git add src/audio/queue.ts src/audio/queue.test.ts
git commit -m "feat(queue): history-aware prev that walks real play history
In random modes, prev was just doing currentIndex-1 in the array, which
has no relationship to what the user actually played before. Add a
50-entry back-stack that's pushed by next/playAt, popped by prev, reset
on play/clear/setMode, and shifted by remove. Sequential and Loop modes
keep their old fallback for the case where history is empty.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>"
```
---
## Task 3: Queue `addNext` (TDD)
**Files:**
- Modify: `src/audio/queue.ts`
- Modify: `src/audio/queue.test.ts`
- [ ] **Step 3.1: Add failing tests**
Append to `src/audio/queue.test.ts` (still inside the outer `describe("PlayQueue", ...)`):
```ts
describe("addNext", () => {
it("appends when queue is empty (no current)", () => {
queue.addNext(makeSong("a"));
expect(queue.size()).toBe(1);
expect(queue.list()[0].id).toBe("a");
});
it("appends when nothing is currently playing (currentIndex < 0)", () => {
queue.add(makeSong("a"));
queue.add(makeSong("b"));
// No play() yet → currentIndex still -1
queue.addNext(makeSong("c"));
expect(queue.list().map((s) => s.id)).toEqual(["a", "b", "c"]);
});
it("inserts at currentIndex+1 mid-queue", () => {
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.add(makeSong("c"));
queue.add(makeSong("d"));
queue.play(); // current = 0 (a)
queue.next(); // current = 1 (b)
queue.addNext(makeSong("x"));
expect(queue.list().map((s) => s.id)).toEqual(["a", "b", "x", "c", "d"]);
expect(queue.current()?.id).toBe("b"); // current unchanged
});
it("makes the inserted song play next when next() is called", () => {
queue.setMode(PlayMode.Sequential);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.play(); // current = 0 (a)
queue.addNext(makeSong("x"));
expect(queue.next()?.id).toBe("x");
});
it("shifts playedIndices entries > currentIndex by +1", () => {
queue.setMode(PlayMode.Random);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.add(makeSong("c"));
queue.add(makeSong("d"));
queue.playAt(2); // current = 2 (c), played = {2}
queue.playAt(3); // current = 3 (d), played = {2, 3}
queue.playAt(2); // current = 2 (c), played = {2, 3}
// Now insert after c — d's index 3 should become 4
queue.addNext(makeSong("x"));
expect(queue.list().map((s) => s.id)).toEqual(["a", "b", "c", "x", "d"]);
// After addNext: currentIndex still 2; played should be {2, 4}
// (the previously-played 'd' is now at index 4)
// Verify by removing 'x' (index 3) — d should remain played at index 3
queue.remove(3);
expect(queue.list().map((s) => s.id)).toEqual(["a", "b", "c", "d"]);
});
it("shifts history entries > currentIndex by +1", () => {
queue.setMode(PlayMode.Random);
queue.add(makeSong("a"));
queue.add(makeSong("b"));
queue.add(makeSong("c"));
queue.add(makeSong("d"));
queue.playAt(0); // current = 0
queue.playAt(3); // current = 3 (d), history = [0]
queue.playAt(1); // current = 1 (b), history = [0, 3]
queue.addNext(makeSong("x"));
// Insert at index 2 → entries > 1 shift +1 → history becomes [0, 4]
// queue: [a, b, x, c, d]; d is now at index 4
// prev → pop 4 → song at index 4 = d
expect(queue.prev()?.id).toBe("d");
// prev again → pop 0 → song at index 0 = a
expect(queue.prev()?.id).toBe("a");
});
});
```
- [ ] **Step 3.2: Run tests, verify they fail**
Run: `npm test -- src/audio/queue.test.ts`
Expected: 6 new addNext tests fail with "addNext is not a function" (or similar).
- [ ] **Step 3.3: Implement `addNext`**
In `src/audio/queue.ts`, find `addMany` (around line 29-31):
```ts
addMany(songs: QueuedSong[]): void {
this.songs.push(...songs);
}
```
**Add a new method immediately after** `addMany`:
```ts
/**
* Insert a song to play immediately after the current one. Falls
* through to plain push when nothing is playing yet (currentIndex < 0
* or queue empty), so the existing "add → idle bot starts playing"
* flow continues to work.
*
* Shifts playedIndices and history entries > currentIndex by +1 so
* their references stay valid after the splice.
*/
addNext(song: QueuedSong): void {
if (this.currentIndex < 0 || this.songs.length === 0) {
this.songs.push(song);
return;
}
const insertAt = this.currentIndex + 1;
this.songs.splice(insertAt, 0, song);
const shifted = new Set<number>();
for (const i of this.playedIndices) {
shifted.add(i > this.currentIndex ? i + 1 : i);
}
this.playedIndices = shifted;
this.history = this.history.map((i) =>
i > this.currentIndex ? i + 1 : i,
);
}
```
- [ ] **Step 3.4: Run queue tests**
Run: `npm test -- src/audio/queue.test.ts`
Expected: all PlayQueue tests pass (existing + 8 from Task 2 + 6 new).
- [ ] **Step 3.5: Commit**
```
git add src/audio/queue.ts src/audio/queue.test.ts
git commit -m "feat(queue): addNext inserts a song to play right after current
Splices into currentIndex+1 and shifts both playedIndices and the
history back-stack to keep references valid. Falls through to plain
push when nothing is playing so the idle-bot \"add → start playing\"
flow is unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>"
```
---
## Task 4: Backend `/play-next-song` endpoint + `!playnext` command
**Files:**
- Modify: `src/web/api/player.ts`
- Modify: `src/bot/instance.ts`
- [ ] **Step 4.1: Add the REST endpoint**
In `src/web/api/player.ts`, find the existing `/add-song` route (around line 343). **Add a new route** immediately before it (so it sits next to other "play" endpoints):
```ts
// Insert a single song to play right after the current one.
// If nothing is playing, behaves like /play-song (start immediately).
router.post("/:botId/play-next-song", async (req, res) => {
try {
const bot = (req as any).bot;
const { song } = req.body;
if (!song || !song.id || !song.platform) {
res.status(400).json({ error: "song object with id and platform is required" });
return;
}
const queue = bot.getQueueManager();
const wasIdle = bot.getPlayer().getState() === "idle";
queue.addNext(song);
if (wasIdle) {
// No current playback — promote the just-added song to current
// and start it. addNext fell through to push, so it's the last item.
queue.playAt(queue.size() - 1);
bot.getPlayer().resetFailures();
const ok = await bot.resolveAndPlay(queue.current()!);
if (!ok) {
res.json({ ok: false, message: `无法播放「${song.name || song.id}」(区域/版权限制)` });
return;
}
res.json({ ok: true, message: `正在播放:${song.name || 'Unknown'} - ${song.artist || 'Unknown'}` });
return;
}
res.json({ ok: true, message: `已加入下一首:${song.name || 'Unknown'} - ${song.artist || 'Unknown'}` });
} catch (err) {
res.status(500).json({ error: (err as Error).message });
}
});
```
- [ ] **Step 4.2: Add the `cmdPlayNext` method**
In `src/bot/instance.ts`, find `cmdAdd` (around line 405-429). **Add a new method** immediately after `cmdAdd`:
```ts
private async cmdPlayNext(cmd: ParsedCommand): Promise<string> {
if (!cmd.args) return "Usage: !playnext <song name>";
const provider = this.getProvider(cmd.flags);
const result = await provider.search(cmd.args, 1);
if (result.songs.length === 0)
return `No results found for: ${cmd.args}`;
const song = result.songs[0];
const wasIdle = this.player.getState() === "idle";
this.queue.addNext({ ...song, platform: provider.platform });
if (wasIdle) {
// Nothing playing — addNext fell through to push, promote and start.
this.queue.playAt(this.queue.size() - 1);
this.player.resetFailures();
const ok = await this.resolveAndPlay(this.queue.current()!);
this.emit("stateChange");
if (!ok) return `Cannot play: ${song.name}`;
return `Now playing: ${song.name} - ${song.artist}`;
}
this.emit("stateChange");
return `Up next: ${song.name} - ${song.artist}`;
}
```
- [ ] **Step 4.3: Register the command**
In `src/bot/instance.ts`, find the `AUDIO_COMMANDS` set (around line 254-264):
```ts
const AUDIO_COMMANDS = new Set([
"play",
"add",
"next",
"skip",
"prev",
"playlist",
"album",
"fm",
"artist",
]);
```
**Replace with:**
```ts
const AUDIO_COMMANDS = new Set([
"play",
"add",
"playnext",
"pn",
"next",
"skip",
"prev",
"playlist",
"album",
"fm",
"artist",
]);
```
Find the command switch (around line 268). **After** the `case "add": return this.cmdAdd(cmd);` line, **add:**
```ts
case "playnext":
case "pn":
return this.cmdPlayNext(cmd);
```
- [ ] **Step 4.4: Update help text**
In `src/bot/instance.ts`, find `cmdHelp` (around line 709). **Find the line:**
```ts
`${p}add <song> — Add to queue`,
```
**Replace with:**
```ts
`${p}add <song> — Add to queue`,
`${p}playnext <song> — Insert as next song (alias: ${p}pn)`,
```
- [ ] **Step 4.5: Type-check**
Run: `npx tsc --noEmit`
Expected: exit 0, no output.
- [ ] **Step 4.6: Smoke test**
Make sure dev server is running (`npm run dev` if not). Then verify:
```
curl -s -X POST "http://localhost:3000/api/player/<botId>/play-next-song" \
-H "Content-Type: application/json" \
-d '{"song":{"id":"002CGrO91icqlg","name":"测试","artist":"测试","album":"","duration":200,"coverUrl":"","platform":"qq"}}' | head -c 200
```
Replace `<botId>` with one from `curl http://localhost:3000/api/bot`. Expected response shape: `{"ok":true,"message":"已加入下一首:…"}` (when bot is playing) or `{"ok":true,"message":"正在播放:…"}` (when idle).
- [ ] **Step 4.7: Commit**
```
git add src/web/api/player.ts src/bot/instance.ts
git commit -m "feat: !playnext command and /play-next-song endpoint
Mirror of !play / /play-song but uses queue.addNext to splice in at
currentIndex+1 instead of clearing the queue. Idle bot still starts
the song immediately. Adds 'playnext' / 'pn' to AUDIO_COMMANDS, the
command switch, and the help text.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>"
```
---
## Task 5: Frontend `playNextSong` store action
**Files:**
- Modify: `web/src/stores/player.ts`
- [ ] **Step 5.1: Add the action**
In `web/src/stores/player.ts`, find the `playSong(song: Song)` action (search for `async playSong`). **Add a new action** immediately after `playSong`:
```ts
async playNextSong(song: Song) {
if (!this.activeBotId) return;
const res = await axios.post(`/api/player/${this.activeBotId}/play-next-song`, { song });
if (res.data?.message) {
this.notify(res.data.message, res.data.ok === false ? 'error' : 'info');
}
// Refresh queue so the inserted item shows up in the side panel
this.fetchQueue();
},
```
- [ ] **Step 5.2: Type-check the web project**
Run: `cd web && npx vue-tsc --noEmit && cd ..`
Expected: exit 0, no output.
- [ ] **Step 5.3: Commit**
```
git add web/src/stores/player.ts
git commit -m "feat(web): playNextSong store action
Posts to /play-next-song, surfaces failures via the existing Toast,
and refreshes the queue panel so the inserted song appears.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>"
```
---
## Task 6: SongCard third action button
**Files:**
- Modify: `web/src/components/SongCard.vue`
- [ ] **Step 6.1: Add the button and emit**
Read `web/src/components/SongCard.vue`. Find the action buttons block:
```vue
<div class="song-actions">
<button class="action-btn" @click.stop="$emit('play')" title="播放">
<Icon icon="mdi:play" />
</button>
<button class="action-btn" @click.stop="$emit('add')" title="添加到队列">
<Icon icon="mdi:playlist-plus" />
</button>
</div>
```
**Replace with:**
```vue
<div class="song-actions">
<button class="action-btn" @click.stop="$emit('play')" title="播放">
<Icon icon="mdi:play" />
</button>
<button class="action-btn" @click.stop="$emit('playNext')" title="下一首播放">
<Icon icon="mdi:playlist-play" />
</button>
<button class="action-btn" @click.stop="$emit('add')" title="添加到队列">
<Icon icon="mdi:playlist-plus" />
</button>
</div>
```
In the `defineEmits` block, find:
```ts
defineEmits<{
play: [];
add: [];
}>();
```
**Replace with:**
```ts
defineEmits<{
play: [];
playNext: [];
add: [];
}>();
```
- [ ] **Step 6.2: Verify the web build**
Run: `npm run build:web`
Expected: build succeeds with `✓ built in N.NNs`. The `vue-tsc --noEmit` step is part of `build:web` so any type mismatch on existing SongCard usages would surface here.
- [ ] **Step 6.3: Commit**
```
git add web/src/components/SongCard.vue
git commit -m "feat(web): third 'play next' action on SongCard
Button sits between Play and Add to queue. Icon is mdi:playlist-play,
title '下一首播放'. Emits 'playNext' for callers to wire up.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>"
```
---
## Task 7: Wire `@playNext` on all SongCard call sites
**Files:**
- Modify: `web/src/views/Home.vue`
- Modify: `web/src/views/Library.vue`
- Modify: `web/src/views/Search.vue`
- Modify: `web/src/views/History.vue`
- Modify: `web/src/views/Playlist.vue`
- [ ] **Step 7.1: Home.vue**
In `web/src/views/Home.vue`, there are no `<SongCard>` usages — the Home page renders songs through ad-hoc `daily-card` divs. **Skip this file**; the SongCard third button only matters where SongCard is actually rendered.
- [ ] **Step 7.2: Library.vue**
In `web/src/views/Library.vue`, find:
```vue
<SongCard
v-for="(song, i) in history.slice(0, 10)"
:key="`hist-${song.id}-${i}`"
:song="song"
:index="i + 1"
:active="store.currentSong?.id === song.id"
@play="store.play(song.name, song.platform)"
@add="store.addToQueue(song.name, song.platform)"
/>
```
**Replace with:**
```vue
<SongCard
v-for="(song, i) in history.slice(0, 10)"
:key="`hist-${song.id}-${i}`"
:song="song"
:index="i + 1"
:active="store.currentSong?.id === song.id"
@play="store.play(song.name, song.platform)"
@playNext="store.playNextSong(song)"
@add="store.addToQueue(song.name, song.platform)"
/>
```
- [ ] **Step 7.3: Search.vue**
In `web/src/views/Search.vue`, find the `<SongCard ...>` usage and add `@playNext="store.playNextSong(song)"` on a new line right before `@play="..."`. The exact existing handler may be `@play="store.playSong(song)"` — keep it; just add the `@playNext` line above.
The full block should end up like:
```vue
<SongCard
v-for="(song, i) in results.songs"
:key="`search-${song.id}-${i}`"
:song="song"
:index="i + 1"
:active="store.currentSong?.id === song.id"
@playNext="store.playNextSong(song)"
@play="store.playSong(song)"
@add="store.addSong(song)"
/>
```
(If the existing `@play=` or `@add=` handlers differ, leave them as-is — only add the new `@playNext` line.)
- [ ] **Step 7.4: History.vue**
Same pattern — in `web/src/views/History.vue`, locate the `<SongCard>` usage and add `@playNext="store.playNextSong(song)"`. Result should look like:
```vue
<SongCard
v-for="(song, i) in records"
:key="`hist-${song.id}-${i}`"
:song="song"
:index="i + 1"
:active="store.currentSong?.id === song.id"
@playNext="store.playNextSong(song)"
@play="store.playSong(song)"
@add="store.addSong(song)"
/>
```
- [ ] **Step 7.5: Playlist.vue**
In `web/src/views/Playlist.vue`, find:
```vue
<SongCard
v-for="(song, i) in songs"
:key="song.id"
:song="song"
:index="i + 1"
:active="store.currentSong?.id === song.id"
@play="store.playSong(song)"
@add="store.addSong(song)"
/>
```
**Replace with:**
```vue
<SongCard
v-for="(song, i) in songs"
:key="song.id"
:song="song"
:index="i + 1"
:active="store.currentSong?.id === song.id"
@play="store.playSong(song)"
@playNext="store.playNextSong(song)"
@add="store.addSong(song)"
/>
```
- [ ] **Step 7.6: Verify the build**
Run: `npm run build:web`
Expected: clean build.
- [ ] **Step 7.7: Commit**
```
git add web/src/views/Library.vue web/src/views/Search.vue web/src/views/History.vue web/src/views/Playlist.vue
git commit -m "feat(web): wire @playNext on all SongCard call sites
Library / Search / History / Playlist now route the third action to
store.playNextSong. Home is unchanged (it doesn't use SongCard).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>"
```
---
## Task 8: Verify the whole thing
- [ ] **Step 8.1: Type check + build**
```
npx tsc --noEmit
npm run build:web
```
Expected: both clean.
- [ ] **Step 8.2: Run the test suite**
```
npm test
```
Expected: source-tree tests show prior count + 14 new in `queue.test.ts` (8 from Task 2 + 6 from Task 3) all passing. The 2 pre-existing failures in `dist/` and `.claude/worktrees/` should still be exactly 2.
- [ ] **Step 8.3: Manual smoke (web)**
The dev server should pick up the rebuilt bundle from `web/dist/` automatically (the backend serves static files). Hard reload the browser (Ctrl+Shift+R) and exercise:
1. Find a SongCard somewhere (e.g., Search results) — confirm three action buttons (play / playlist-play / playlist-plus).
2. Click the middle button on a song. Toast should show "已加入下一首:…". Open the queue panel — the song is now at position currentIndex+1.
3. Click `next` (or wait for current to end). The inserted song plays.
- [ ] **Step 8.4: Manual smoke (TS3 chat)**
In the bot's TS channel:
- `!playnext 七里香` → bot replies "Up next: 七里香 - 周杰伦" (or "Now playing:" if idle).
- `!pn 同桌的你` → same as above (alias).
- [ ] **Step 8.5: Manual smoke (history-aware prev)**
Set Random mode in the web UI (Player → mode dropdown → 随机). Play a playlist with 4+ songs. Let `next` run twice (or click skip twice). Click `prev` — should land on the song you played 2 ago, not a freshly random one. Click `prev` again — earlier song. Click `next` — picks a new random song.
- [ ] **Step 8.6: Done**
```
git log --oneline -10
```
Expected: 7 new commits from Tasks 1-7 on top of `58bdfb9` (the spec commit). All tasks checkboxes ticked.
---
## Self-Review Checklist (already applied)
- All 8 unit tests for history + 6 for addNext are written with concrete code, not "test similar behaviors".
- Method signatures match across tasks: `pushHistory` (Task 1) used in `next`/`playAt` (Task 2.3); `addNext` (Task 3) called by REST + command (Task 4); `playNextSong` (Task 5) called by views (Task 7).
- No "TODO" / "fill in details". Code blocks present in every editing step.
- Spec coverage:
- History stack ✅ Tasks 1-2
- addNext ✅ Task 3
- REST endpoint ✅ Task 4.1
- !playnext + !pn alias ✅ Task 4.2-4.4
- Toast on failure ✅ Task 5.1 (uses existing notify primitive)
- SongCard 3rd button ✅ Task 6
- All 5 caller view updates ✅ Task 7 (Home is intentionally skipped per spec/codebase)
- Tests ✅ Tasks 2.1, 3.1
- Manual smoke plan ✅ Task 8