config.spotify is a single process-wide object shared by every BotInstance, so
config.spotify.deviceName was identical for all bots. On the Rust (librespot)
backend each bot spawned `librespot --name <deviceName>` with no per-bot
uniqueness, registering two Connect devices with the same name under the one
shared account. findDeviceByName()/waitForDevice() match by name, so bot A's
transfer()+play() could drive bot B's librespot (misroute) and a bot could
report ready on seeing the OTHER bot's same-named device (false readiness).
Fix: derive a per-bot-unique Connect identity from the shared base name.
- controller.ts: new exported pure helper perBotDeviceName(base, instanceId?)
(`${base}-${instanceId}` when an id is given, else base). Add optional
instanceId to SpotifyControllerOptions; buildBackend() computes the effective
name once and passes the SAME value to both the Rust and go backends so
--name, findDeviceByName, and waitForDevice all key on one identity.
- instance.ts: pass instanceId: this.id into buildController(); add instanceId
to the spotifyControllerFactory param type (test seam).
The user-configured config.spotify.deviceName base is left untouched; the suffix
applies only to the backend/Connect identity. Behavior-preserving for callers
that pass no instanceId (base name used unchanged).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add the /api/spotify {login,callback,status} router behind the SpotifyOAuthLike
seam (DI-tested with supertest, no network). Build ONE process-wide SpotifyOAuth
in index.ts (clientId/redirectUri from config; store via the already-exported
createFileOAuthTokenStore) and thread that same instance into BOTH createWebServer
AND BotManager -> BotInstance -> SpotifyController, so a web login authorizes
playback (C3.1). Reuses the existing file token store (no token-store.ts).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Construct one SpotifyController per bot (config.spotify + per-bot work/config
dirs under DATA_DIR, threaded via BotManager + index). resolveAndPlay now
routes spotify: sentinels through controller.ensureStarted/playTrack +
player.playPcmStream (falling back to the Stage-1 message when unavailable),
fences/pauses the sidecar on source transitions, advances via controller
"trackEnded", and delegates pause/resume/stop transport. Correction C4:
no re-attach on a spotify->spotify handoff (playPcmStream once across tracks,
no player.stop() — playPcmStream fences the prior ffmpeg internally); occupancy
auto-pause/resume + updateAutoPause + a new BotInstance.seek() (web seek route)
also delegate to the sidecar.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds src/music/spotify/webapi.ts (client-credentials token, catalog
mappers, 429 retry) + tests, and threads the new "spotify" platform id
through the type unions in provider.ts and database.ts. Also widens the
downstream QueuedSong.platform union (audio/queue.ts) and the
getProviderFor parameter (bot/instance.ts) so tsc --noEmit stays clean;
these two are the necessary call-site fixes for the new union member.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Kugou shipped in #110 but the README still listed only netease/qq/bilibili/
youtube. Add Kugou throughout:
- tagline, badge, 多平台音源, QR 登录, 歌单管理 (酷狗私人电台 !fm -k + the
login-gated daily/recommend/user playlists)
- quick-start account login, WebUI page table (FM sources, 三→四平台 search,
multi-platform login), architecture tree (kugou.ts), dependency table,
milestones, and a credit to the MIT MakcRe/KuGouMusicApi reference
- command table: !play -k / !search [-k] / !artist -k / !fm -k (the flags that
actually route to Kugou; not !playlist -k — Kugou search returns no playlists)
Also fix the in-bot `!search` usage string to include -k so it matches.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds a self-contained Kugou provider (bilibili-style: direct API calls, no
embedded API server, no new npm dependency) plus full backend + WebUI wiring.
Provider (src/music/kugou.ts): search, song-url (with device registration),
lyrics (KRC decode), song detail, playlist, album, personal FM, QR login +
cookie persistence, and quality. Request signing / crypto / KRC decoding are
ported from the MIT-licensed MakcRe/KuGouMusicApi using Node's built-in
crypto and zlib (no third-party crypto packages).
Wiring: the "kugou" platform is threaded through the provider contract, queue,
play-history, bot instance/manager dispatch (getProviderFor + the -k command
flag), index/server composition, the music/player/auth routers (unified
/search/all, /quality, the platform coercions, QR login), the cookie store,
and the WebUI (search source tab + badge, SongCard badge, brand token, and a
Kugou QR/cookie login card in Settings).
Verified live during development: search, lyrics, and album playback resolve
correctly. NOT verifiable in CI (Kugou anti-bot blocks the build host's IP):
play-URL resolution, QR login, and VIP audio — these are built faithfully to
the reference and need end-to-end testing on a non-flagged IP / a Kugou
account. See the header comment in kugou.ts.
Includes src/music/kugou.test.ts (mappers + KRC→LRC). An adversarial review
pass fixed: pagination truncating on filtered counts, an ms/seconds duration
heuristic, dfid soft-fail caching, the /v5/url random-dfid fallback, the FM
body identity, and an unguarded nickname decode.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Uploaded local files were deleted whenever a track left the current slot,
with no check on whether the file was still needed — causing data loss in
several flows. Replace with reference-aware cleanup: a file is deleted only
once it has been played AND is no longer referenced by ANY bot's queue
(BotManager.getReferencedLocalSongIds wired into the provider via
setInUseResolver), with the sweep run AFTER each queue mutation.
Fixes:
- play-song replay no longer deletes the file it is about to play
- loop / repeat-all / prev no longer destroy uploads mid-cycle
- a shared upload queued on multiple bots is not deleted while still in use
- !play / play-playlist / play-album clean the whole replaced queue, and an
empty/failed playlist/album load keeps the previous queue + files intact
- bound disk use with an upload quota (evict oldest UNREFERENCED files)
- validate uploads by extension against the audio whitelist (never trust the
client Content-Type); the stored extension is always a known audio type
Deletion now unlinks the file FIRST and drops the record only on success,
with a bounded non-blocking retry for briefly-locked files (Windows/ffmpeg),
so a failed unlink never orphans a file or diverges index.json. The quota
never evicts the just-uploaded file, and long filenames keep their extension.
Adds src/music/local.test.ts covering the cleanup lifecycle, quota eviction,
and upload validation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
VIP songs for non-VIP accounts return a ~30s trial fragment. The player used the full duration for isNearEnd, so the trial end didn't trigger auto-advance (~60s stall), and currentSong.duration stayed full, leaving the UI progress stuck.
- provider.ts: SongUrlResult {url, trialDuration?}; getSongUrl signature
- netease.ts: parseNeteaseTrial (freeTrialInfo start/end in seconds) + getSongUrl
- qq.ts: parseQqTrial (isTryout/tryEnd) + getSongUrl
- bilibili/youtube: getSongUrl returns {url}
- instance.ts: resolveAndPlay uses effectiveDuration = trialDuration ?? duration -> nearEnd at trial end -> native auto-advance; BotStatus.effectiveDuration
- VIP account: freeTrialInfo absent -> full duration -> full playback (no toggle)
Backward compatible (optional fields; getSongUrl has a single caller, updated).
Tests: parseTrial assertions (seconds/alias/ms-fallback). 14 pass.
The queue-mutating playback routes (play-now-song, play-next-song,
add-song, play-at) read queue position synchronously, mutate the queue,
then await resolveAndPlay() which suspends at an async URL fetch before
player.play(). With no serialization, two concurrent requests (normal in
login-less guest mode) interleave: the audible song (decided by URL-fetch
latency) can disagree with queue.currentIndex (decided by sync-block
ordering), corrupting "now playing" and causing skipped/duplicate songs.
Add a per-bot async serializer (BotInstance.runExclusive) and wrap the
critical region of all four routes in it. Single-request behavior and
every response shape / validation 400 are preserved; only the critical
region moved inside runExclusive.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to the auto-pause fix: resume never fired when someone came back.
Root cause (verified live against a TS3 server): the full-client library's
command/response channel is dead whenever >=2 clients are connected anywhere on
the server — clientlist, channellist and channelclientlist ALL time out
(confirmed even with the two clients in different channels). So the moment a
listener returns is exactly the moment occupancy can no longer be queried, and
the query-based refreshOccupancy() can never observe the return -> no resume.
Event channelID is also unusable (library reads notify `cid` but enter-view
carries `ctid`, so it's always 0), so per-channel membership can't be derived
from events either.
Fix (minimal, asymmetric): keep PAUSE on the authoritative clientlist path
(reliable precisely because it only succeeds when the bot is alone on the
server — the only state pause should fire), and arm RESUME directly from the
clientEnter push event. Because the bot only auto-pauses while alone, the sole
way occupancy can return while autoPaused is set is a fresh connection, which
arrives reliably as clientEnter. New pure predicate shouldResumeOnReturn() +
_resumeIfReturning() resume iff autoPaused && paused; the resume branch routes
through handleOccupancy(1) and NEVER pauses (userCount>0), so a spurious enter
can only harmlessly resume. The bot's own enter at connect is a no-op
(autoPaused is already false).
This deliberately does NOT adopt a full event-tracked peer set: events don't
reliably seed clients already present when the bot joins, so a count-from-events
==0 would reintroduce the false-pause bug we just fixed, and reconcile can't
heal it (clientlist only works when alone). Pause must trust only the
authoritative query; resume can trust the event.
Net semantics: pause when the server is empty (bot alone), resume when someone
connects. Channel granularity is impossible with this library. UI copy updated
to say "服务器" instead of "频道", and the Settings toggle default corrected to
false to match the backend default. cmdVote intentionally left as-is.
Verified live: auto-paused bot + a real client connecting -> resume fires with
no clientlist call in the path; bot's own enter and not-auto-paused enters do
not resume. 311 unit tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Auto-pause within the first seconds of playback (and re-pause after a manual
play) whenever a listener is actually in the channel.
Root cause (confirmed live against a TS3 server): the full-client
`clientlist -uid -away -voice -groups` command TIMES OUT when other clients are
present in the bot's channel. `getClientsInChannel()` catches the error and
returns `[]`, so the occupancy callers computed `userCount = [].length - 1 = -1`,
which `decideOccupancyAction` reads as `-1 <= 0` → "channel empty" → pause. With
the bot alone, clientlist succeeds (returns just the bot), so the bug only
surfaced when someone was listening — exactly the report.
Fix: a connected bot is always a member of its own channel, so a valid query
returns >= 1 (itself). A length of 0 therefore means the query FAILED, not that
the channel is empty. New pure helper `occupancyFromClientList()` maps a
0-length result to `null` ("occupancy unknown"); `refreshOccupancy()` and the
30s idle poller skip the auto-pause / idle-disconnect decision when the count is
unknown instead of mis-reading it as empty. This also removes a latent
false-positive idle-disconnect on the same failed query.
Also default `autoPauseOnEmpty` to OFF (occupancy detection is unreliable on
some servers); users can opt in from Settings.
Verified live with two clients in one channel: clientlist returns 0 → helper
returns null → no false pause (control: bot alone returns 1 → 0 others, normal).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
!play/!add/!playnext only ever searched with limit 1, so a same-name song could
never be reached from chat (e.g. 'Die For You' always returned the most popular
match, not The Weeknd's). Add three disambiguation paths via a shared resolver:
- !search <name> — list the top matches (numbered, with id), remembered per bot
- !play #N / !add #N — play/queue the Nth result of the last !search
- !play id:<id> and pasted NetEase/QQ/BiliBili song URLs — play an exact song
Pure parsing (parseSongRef / parseSelectionIndex) is unit-tested; plain-text
search keeps the historical top-hit behavior. WebUI search (20 results) already
allowed picking same-name songs and is unchanged.
Fixes#90
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- startFm() now refuses with 'Bot is not connected to TeamSpeak' before mutating the
queue, so POST /api/player/:id/fm can no longer wipe the queue and flip the bot into
FM mode while disconnected (the !fm chat command already had this guard).
- The /fm route's success detection also treats 'not connected' as a failure so the
toast type is correct.
- QQMusicProvider.setCookie() resets radarPage to 1 so a re-login with a different
account no longer inherits the previous account's radar pagination cursor.
- Add platform source filter bar (网易云/QQ/B站) above category tabs with
localStorage persistence to remember user preference
- Remove "全部" option, single-source view only
- Increase album/playlist card column-gap to 28px for better spacing
- Sync search query to URL via router.replace so back-navigation from
album/playlist detail pages restores search results
- Fix !album command: add name-based album search (matching !playlist
behavior) so "!album APT." searches by name instead of treating it as ID
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Closes#59. The command was already implemented but not advertised in
!help output or the README command table, so users assumed it was missing.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Review feedback on PR #56:
1. setCustomAvatar(buf) now triggers applyIdleAvatar when the bot is idle
(currentSong=null OR avatarEnabled=false). Spec said this; original impl
only stored the buffer, so a fresh upload from Settings was invisible
until next stop event. Track currentSong in BotProfileManager for the
idle check.
2. onConnect drops the !avatarEnabled guard — on a fresh connect there's
no song playing yet, so the spec matrix wants the custom avatar shown
regardless of sync. Previously bots reconnected with a stale TS3
server-side avatar.
3. CustomAvatarRow: defer the initializing=false flip to nextTick so the
load-time data-url assignment's queued watcher sees initializing=true
and bails. Removes the redundant PUT-on-mount that echoed the just-
loaded bytes back to the server.
4. BotInstance avatar load wrapped in try/catch — a corrupt/locked file
no longer crashes startup; we log and continue with no custom avatar.
Tests rewritten: 10 cases covering the full behavior matrix
(idle vs playing × sync on/off × custom set/null × stop/connect).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Thread AvatarStore from index.ts → BotManager → BotInstance so every
BotInstance reads the persisted custom avatar from disk at construction
time and hands it to BotProfileManager via setCustomAvatar.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two corner-case fixes for the prev-history + play-next feature:
1. cmdPrev only tried queue.prev() once. instance.playNext's auto-
advance retry-skip pushes failed songs into the same history stack,
so a single prev frequently lands on an unplayable song — returning
"Cannot play previous song" while leaving queue.currentIndex stuck
mid-failure (causing next() to skip past the actually-playing song).
Retry up to 4 times so prev finds a playable history entry, matching
the retry budget already used by playNext for auto-advance.
2. SongCard.song-actions has opacity:0 by default and is revealed via
parent :hover. Touch devices have no hover, so all three action
buttons (Play / Play Next / Add) were invisible to phone/tablet
users. Add @media (pointer: coarse) → opacity:1 to always show on
touch.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Final review of caeef65 caught a stale-currentIndex bug in
/play-next-song and cmdPlayNext: when the player is idle but
queue.currentIndex >= 0 (natural end-of-track, or playNext gave
up after retries without queue.clear), addNext splices mid-queue
and playAt(size-1) jumps PAST the inserted song to whatever
was last. Capture the insertion slot before calling addNext and
promote that exact index instead.
Add a regression test covering the [a,b,c,d] queue with
currentIndex=1 case -- splice at 2 yields x at index 2, but
size-1 would point at d (index 4).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Mirror of !play / /play-song but uses queue.addNext to splice in at
currentIndex+1 instead of clearing the queue. Idle bot still starts
the song immediately. Adds 'playnext' / 'pn' to AUDIO_COMMANDS, the
command switch, and the help text.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous fix for "播放全部 没有反应" hooked into playNext but had
two problems:
1. Used !!queue.current() to detect success, which is always true
after queue.next() advanced — so the response message would lie
about playback starting even when all retries failed.
2. The default 3-retry budget is sized for "next song couldn't
resolve, skip it" cases. User-initiated playlist plays commonly
hit long contiguous runs of QQ 104003 songs in collected playlists
(entire ACG/古风 packs can be uniformly unstreamable in some
regions), so 3-4 attempts wasn't enough.
Make playNext return whether a song actually started, and accept a
maxRetries parameter. /play-playlist now uses 20 retries — high
enough to clear typical unplayable runs, bounded enough that fully
unstreamable playlists still surface a clear "none were playable"
message rather than hanging.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
QQ Music sometimes refuses to issue a play URL for individual songs
(upstream returns result=104003, "no copyright/payment"). The
/play-playlist endpoint only called resolveAndPlay once on the first
song, so when that one was 104003 the bot would sit silently with no
feedback — exactly what looked like "播放全部 没有反应".
Make BotInstance.playNext() public and call it as a fallback when the
first resolveAndPlay fails. playNext already has the 3-attempt
retry-skip used by trackEnd auto-advance, so we get the same
graceful skip behavior for explicit playlist plays.
Also tighten the response message so the user can tell when the bot
loaded songs but none were playable.
Single-song /play-song still returns "Cannot play" on failure (no
queue to advance through); UX surfacing of that goes in a follow-up.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
RandomLoop randomly selects from queue, causing the same song to play
multiple times when the queue is small (~3 songs from personal_fm API).
Random mode ensures each song plays once before repeating, relying on
refillFm() to fetch fresh songs before exhaustion.
Also fix the proactive refill condition to use unplayedCount() instead
of size() - getCurrentIndex(), which was meaningless for non-sequential
play modes.
The @sansenjian/qq-music-api module's export structure varies between
versions (2.2.10 vs 2.2.11+). Add fallback chain to find the Koa app:
try candidate.listen first, then candidate.default.listen.
Also resolve leftover merge conflict marker in instance.ts.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add BotProfileManager that updates the bot's TeamSpeak presence when
songs change: album cover as avatar, song info in nickname, away status
toggled on stop/play. Each feature is independently configurable via
REST API and persisted to the database. Permission-safe — features that
fail due to insufficient server permissions are silently disabled until
reconnect. Description falls back to nickname display on TS3 (only
supported via TS6 HTTP Query).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>